mesa.git
2010-09-23 Jerome Glisser600g: initial evergreen support in new path
2010-09-23 Tilman Sauerbeckr600g: Destroy the blitter.
2010-09-23 Eric Anholtmesa: Remove EXT_convolution.
2010-09-23 Eric Anholtmesa: Remove SGI_color_matrix.
2010-09-23 Eric Anholtmesa: Remove SGI_color_table.
2010-09-23 Eric Anholtmesa: Remove EXT_histogram.
2010-09-23 Eric Anholtmesa: Remove the non-required ARB_imaging extension.
2010-09-23 Luca Barbierid3d1x: obliterate IDL parameter names from d3d10.idl...
2010-09-23 Luca Barbierid3d1x: add autogenerated files as prerequisites, so...
2010-09-23 Luca Barbierid3d1x: fix build without system EGL/egl.h
2010-09-23 Luca Barbierid3d1x: add missing guid.cpp
2010-09-23 Luca Barbierid3d1x: flush properly
2010-09-23 Luca Barbierid3d1x: remove another include specstrings.h
2010-09-23 Luca Barbierid3d1x: flush the pipe context when presenting
2010-09-23 Luca Barbierid3d1x: remove specstrings.h include
2010-09-23 Luca Barbierid3d11: obliterate IDL parameter names
2010-09-23 Luca Barbierid3d1x: rename parameters in dxgi
2010-09-23 Luca Barbierid3d1x: rename params in misc and objects
2010-09-23 Luca Barbierid3d11: rename screen params
2010-09-23 Luca Barbierid3d1x: rename context params
2010-09-23 Luca Barbierid3d1x: minifix
2010-09-23 Luca Barbierid3d1x: remove specstrings
2010-09-23 Luca Barbierid3d1x: normalize whitespace
2010-09-23 Luca Barbierid3d1x: s/tpf/sm4/g
2010-09-23 Luca Barbierid3d1x: autogenerate shader enums and text from def...
2010-09-23 Luca Barbierid3d1x: initialize the mutex
2010-09-23 José Fonsecadraw: Prevent clipped vertices overflow.
2010-09-23 Keith Whitwelldraw: don't apply flatshading to clipped tris with...
2010-09-23 Luca Barbierid3d1x: bind NULL CSOs before destroying default CSOs...
2010-09-23 Luca Barbierid3d1x: fix deadlocks on non-recursive mutex
2010-09-23 Dave Airlieegl: fix build since 17eace581d25a626a7d75d9d1205d012cb...
2010-09-23 Dave Airlier600g: fix warnings since last commit.
2010-09-23 Dave Airlier600g: use blitter to do db->cb flushing.
2010-09-23 Dave Airlieu_blitter: add a custom blitter call passing a dsa cso
2010-09-23 Luca Barbierid3d1x: properly reference count the backend
2010-09-23 Kristian Høgsbergdri: Pass the __DRIscreen and the __DRIscreen private...
2010-09-23 Zack Rusinrbug: fix rbug when contexts are being destroyed
2010-09-23 Dave Airlier600g: fix typo in evergreen register list
2010-09-23 Dave Airlier600g: fix depth readback on rv610 and other quirky...
2010-09-23 Dave Airlier600g: use floats instead of hex for blit vbo
2010-09-22 Eric Anholti965: Warning fix for vector result any_nequal/all_equa...
2010-09-22 Eric Anholti965: Update expression splitting for the vector-result...
2010-09-22 Eric Anholti965: When splitting vector variable assignment, ignore...
2010-09-22 Kristian Høgsbergglx: Invalidate buffers after binding a drawable
2010-09-22 Eric Anholti965: Fix the vector/expression splitting for the write...
2010-09-22 Jakob Bornecrantztgsi: Fix missing test before check
2010-09-22 Eric Anholtir_to_mesa: Only compare vector_elements present for...
2010-09-22 Eric Anholtglsl: Fix copy'n'wasted ir_noop_swizzle conditions.
2010-09-22 Eric Anholtglsl: Rework assignments with write_masks to have LHS...
2010-09-22 Luca Barbierid3d1x: add Wine dlls (tri, tex working, but no other...
2010-09-22 Luca Barbierid3d1x: define GUIDs in the normal way
2010-09-22 Luca Barbierid3d1x: fix API name
2010-09-22 Luca Barbierid3d1x: redesign the HWND resolver interface
2010-09-22 Luca Barbierid3d1x: fix GUID declarations
2010-09-22 Luca Barbierid3d1x: destroy native_display on adapter destruction
2010-09-22 Kristian Høgsbergdri2: Make createImageFromName() take a __DRIscreen...
2010-09-22 Jerome Glisser600g: fix multiple occlusion query on same id
2010-09-22 Jerome Glisser600g: disable shader rebuild optimization & account...
2010-09-22 Brian Paulllvmpipe: fix sprite texcoord setup for non-projective...
2010-09-22 Brian Paulconfigs: remove egl-swrast target from linux-dri config
2010-09-22 Kristian Høgsbergintel: Fix GL_ARB_shading_language_120 commit
2010-09-22 Jerome Glisser600g: flush color buffer after draw command
2010-09-22 José Fonsecallvmpipe: Make rgb/alpha bland func/factors match,...
2010-09-22 José Fonsecallvmpipe: Special case complementary and identify blend...
2010-09-22 José Fonsecagallivm: Add unorm support to lp_build_lerp()
2010-09-22 José Fonsecautil: Flush stdout on util_format.
2010-09-22 Luca Barbierid3d1x: fix segfault when hashing
2010-09-22 Luca Barbierid3d1x: fix warning
2010-09-22 Luca Barbierid3d1x: fix cf analysis
2010-09-22 Luca Barbierid3d1x: link with CXXFLAGS
2010-09-22 Luca Barbierid3d1x: add missing memory barrier
2010-09-22 Luca Barbierid3d1x: don't build progs automatically
2010-09-22 Luca Barbieriwinsys: automatically build sw winsys needed by EGL...
2010-09-22 Luca Barbieriglx: decouple dri2.c and GLX, fixing Gallium EGL and...
2010-09-22 Luca Barbierinvfx: remove gl_PointCoord hack
2010-09-22 Luca Barbierid3d1x: attempt to fix/workaround bug #30322
2010-09-22 Dave Airlier600g: disable dirty handling on texture from depth...
2010-09-22 Dave Airlier600g: make stencil readback work
2010-09-22 Dave Airlier600g: cleanup some of the DB blit code
2010-09-22 Dave Airlier600g: fix typo in struct member name
2010-09-22 Jerome Glisser600g: occlusion query for new design
2010-09-22 Brian Paulmesa: don't advertise bogus GL_ARB_shading_language_120...
2010-09-21 Vinson Leeglut: Define eventParser for non-Windows only.
2010-09-21 Vinson Leeglut: Define markWindowHidden for non-Windows only.
2010-09-21 Brian Paulsoftpipe: add missing calls to set draw vertex samplers...
2010-09-21 Brian Paulgallivm: fix lp_build_sample_compare()
2010-09-21 Luca Barbierid3d1x: ignore errors while building docs
2010-09-21 Jerome Glisser600g: fix multi buffer rendering
2010-09-21 Brian Paulglsl2: fix typo in error msg
2010-09-21 Luca Barbierid3d1x: fix GCC 4.1/4.2 build
2010-09-21 Luca Barbierid3d1x: add template parameters to base class ctor calls...
2010-09-21 Luca Barbierid3d1x: fix build with compilers other than GCC 4.5
2010-09-21 Tilman Sauerbeckgallium/docs: The RET opcode may appear anywhere in...
2010-09-21 Eric Anholti965: Track the windowizer's dispatch for kill pixel...
2010-09-21 Eric Anholti965: Also enable CC statistics when doing OQs.
2010-09-21 Eric Anholti965: Share the KIL_NV implementation between glsl...
2010-09-21 Jerome Glisser600g: directly allocate bo for user buffer
2010-09-21 Eric Anholtglsl: Add definition of gl_TextureMatrix inverse/transp...
2010-09-21 José Fonsecallvmpipe: When failing free fs shader too.
2010-09-21 José Fonsecallvmpipe: Describe how to profile llvmpipe.
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