mesa.git
2017-02-02 Eduardo Lima... texgetimage: Add check for the effective target to...
2017-02-02 Marek OlšákRevert "radeonsi: decrease the number of texture slots...
2017-02-02 Dave Airlieconfigure.ac: explicitly require libdrm for dri classic...
2017-02-02 Jason Ekstrandintel/isl: Add a better comment for format_supports_ccs_e
2017-02-02 Jason Ekstrandanv: Remove the finishme for CCS_E with storage images
2017-02-02 Jason Ekstrandintel/isl: Assert that we don't use CCS for storage...
2017-02-02 Jason Ekstrandintel/isl: Add a formats_are_ccs_e_compatible helper
2017-02-02 Jason Ekstrandintel/isl: Add a format_supports_ccs_d helper
2017-02-02 Jason Ekstrandintel/isl: Rename supports_lossless_compression to...
2017-02-02 Nanley Cheryanv/pass: Store the depth-stencil attachment's last...
2017-02-02 Nicolai Hähnlegallium: turn PIPE_SHADER_CAP_DOUBLES into a screen...
2017-02-02 Plamena Manolovamesa: Enable EXT_compressed_ETC1_RGB8_sub_texture
2017-02-02 Vinson Leeconfigure: Only require libdrm 2.4.75 for intel.
2017-02-02 Lionel Landwerlinanv: enable VK_KHR_shader_draw_parameters
2017-02-02 Lionel Landwerlinanv: emit DrawID if needed
2017-02-02 Lionel Landwerlinanv: always allocate a vertex element with vertexid...
2017-02-02 Lionel Landwerlinanv: move BaseVertexID/BaseInstanceID vertex buffer...
2017-02-02 Lionel Landwerlinanv: limit vertex buffers to 31
2017-02-01 Mauro Rossiandroid: fix llvm, elf dependencies for M, N releases
2017-02-01 Jason Ekstrandanv: Don't use bogus alpha swizzles
2017-02-01 Micah FedkeAdd missing copyright header to wayland-egl-priv.h
2017-02-01 Dave Airlieradv: handle VK_QUEUE_FAMILY_IGNORED in image transitio...
2017-02-01 Dave Airlieradv/ac: handle clip/cull distance sizing in geometry...
2017-02-01 Dave Airlieradv/ac: add const_index to fetch index for gs inputs
2017-02-01 Dave Airlieradeonsi/ac: move frag interp emission code to shared...
2017-02-01 Timothy Arcerist/mesa: inline get_mesa_program()
2017-02-01 Timothy Arcerist/mesa: create set_prog_affected_state_flags() helper
2017-02-01 Timothy Arcerist/mesa: st_atom_shader.c C99 tidy up
2017-02-01 Timothy Arcerist/mesa: remove pre C99 statement block for variable...
2017-02-01 Jason Ekstrandisl: Add assertions for render target swizzle restrictions
2017-02-01 Boyuan Zhangst/va: add h264 constrained baseline profile
2017-02-01 Boyuan Zhangst/vdpau: add h264 constrained baseline profile
2017-02-01 Boyuan Zhangradeon/uvd: add h264 constrained baseline support
2017-02-01 Boyuan Zhangvl: add h264 constrained baseline profile
2017-02-01 Bas Nieuwenhuizenradv: Enable VK_KHR_shader_draw_parameters.
2017-02-01 Bas Nieuwenhuizenradv: Pass draw index to shader.
2017-02-01 Bas Nieuwenhuizenradv/ac: Add draw index support.
2017-02-01 Robert Fossi965: Prevent coverity warning
2017-02-01 Lionel Landwerlinspirv: add SPV_KHR_shader_draw_parameters support
2017-02-01 Lionel Landwerlincompiler: add missing enums for debug
2017-02-01 Emil Velikovdocs: add news item and link release notes for 13.0.4
2017-02-01 Emil Velikovdocs: add sha256 checksums for 13.0.4
2017-02-01 Emil Velikovdocs: add release notes for 13.0.4
2017-02-01 Michel Dänzerwinsys/radeon: Allow visible VRAM size > 256MB with...
2017-02-01 Tapani Pälliandroid: add vulkan build for intel
2017-02-01 Ilia Mirkinmesa: use same is_color_attachment trick to discern...
2017-02-01 Jason Ekstrandanv: Improve flushing around STATE_BASE_ADDRESS
2017-02-01 Jason Ekstrandanv: Flush render cache before STATE_BASE_ADDRESS on...
2017-02-01 Jason Ekstrandisl/formats: Only advertise sampling for A4B4G4R4 on...
2017-02-01 Jason Ekstrandintel/blorp: Handle clearing of A4B4G4R4 on all platforms
2017-02-01 Tom Stellardradeonsi: Fix build on LLVM < 3.9 v2
2017-02-01 Bas Nieuwenhuizenradv: Enable Float64 support.
2017-02-01 Bas Nieuwenhuizenradv/ac: Implement Float64 SSBO loads.
2017-02-01 Bas Nieuwenhuizenradv/ac: Implement Float64 UBO loads.
2017-02-01 Bas Nieuwenhuizenradv/ac: Implement Float64 load/store var.
2017-02-01 Bas Nieuwenhuizenradv/ac: Implement Float64 SSBO stores.
2017-02-01 Bas Nieuwenhuizenradv/ac: Add core Float64 support.
2017-01-31 Rob Herringvc4: Enable Neon on arm android builds
2017-01-31 Rob Herringvc4: fix arm64 build with Neon
2017-01-31 Rob Herringvc4: Make Neon inline assembly clang compatible
2017-01-31 Tom Stellardradeonsi: Set datalayout on the llvm module
2017-01-31 Francisco Jereznir/spirv/glsl450: Implement IEEE-compliant handling...
2017-01-31 Francisco Jerezglsl: Implement IEEE-compliant handling of atan2(±...
2017-01-31 Francisco Jereznir/spirv/glsl450: Rewrite atan2 implementation to...
2017-01-31 Francisco Jerezglsl: Rewrite atan2 implementation to fix accuracy...
2017-01-31 Francisco Jerezi965/fs: Fix nir_op_fsign of absolute value.
2017-01-31 Francisco Jerezglsl/ir_builder: Add rcp builder.
2017-01-31 Francisco Jerezglsl: Fix constant evaluation of the rcp op.
2017-01-31 Francisco Jerezmesa/program: Translate csel operation from GLSL IR.
2017-01-31 Wladimir J... etnaviv: Set SE.CLIP registers, add margins for scissor...
2017-01-31 Wladimir J... etnaviv: Generate new sin/cos instructions on GC3000
2017-01-31 Nanley Cheryanv/cmd_buffer: Use the proper depth input attachment...
2017-01-31 Bartosz Tomczykglsl: fix heap-buffer-overflow
2017-01-31 Wladimir J... etnaviv: Cannot render to rb-swapped formats
2017-01-31 Christian Gmeineretnaviv: Avoid infinite loop in find_frame()
2017-01-31 Dave Airlieradv/ac: apply slice rounding to 1d arrays as well.
2017-01-31 Dave Airlieradv/geom: check if esgs and gsvs ring exists before...
2017-01-30 Dave Airlieradv: enable geometryShader and multiViewport capabilities.
2017-01-30 Dave Airlieradv: handle layer export from vs->fs properly
2017-01-30 Dave Airlieradv: emit esgs itemsize register.
2017-01-30 Dave Airlieradv: handle prim id inputs to fragment shader.
2017-01-30 Dave Airlieradv: emit geometry shaders to hardware
2017-01-30 Dave Airlieradv: emit geometry ring size and pointers via preamble...
2017-01-30 Dave Airlieradv: add gs ring size calculations to pipeline.
2017-01-30 Dave Airlieradv: add pipeline creation support for geometry shader...
2017-01-30 Dave Airlieradv/ac: handle primitive id
2017-01-30 Dave Airlieradv/ac: handle emitting vertex outputs to esgs ring.
2017-01-30 Dave Airlieradv/ac: handle gs inputs
2017-01-30 Dave Airlieradv/ac: add geom input support to get deref offset.
2017-01-30 Dave Airlieradv/ac: handle invocation and primitive id intrinsics
2017-01-30 Dave Airlieradv/ac: handle geometry emit vertex and end prim intri...
2017-01-30 Dave Airlieradv/ac: handle emitting gs epilogue
2017-01-30 Dave Airlieradv/ac: add copy shader creation
2017-01-30 Dave Airlieradv/ac: setup function parameters for vs as es and...
2017-01-30 Dave Airlieradv: pass some necessary gs info back to state handling.
2017-01-30 Dave Airlieradv: emit vertex shader to correct hw block.
2017-01-30 Dave Airlieradv/ac: propogate as_es flag into shader info from...
2017-01-30 Dave Airlieradv: extend shader stage code to cover geometry shaders.
2017-01-30 Dave Airlieradv/ac: start setting up the geom shader rings (v2)
2017-01-30 Dave Airlieradv/ac: handle geom shader sgpr/vgpr inputs
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