2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 * DEALINGS IN THE SOFTWARE.
28 #include "common/freedreno_guardband.h"
29 #include "tu_private.h"
31 #include "ir3/ir3_nir.h"
32 #include "main/menums.h"
34 #include "nir/nir_builder.h"
35 #include "spirv/nir_spirv.h"
36 #include "util/debug.h"
37 #include "util/mesa-sha1.h"
38 #include "util/u_atomic.h"
39 #include "vk_format.h"
44 /* Emit IB that preloads the descriptors that the shader uses */
47 emit_load_state(struct tu_cs
*cs
, unsigned opcode
, enum a6xx_state_type st
,
48 enum a6xx_state_block sb
, unsigned base
, unsigned offset
,
51 /* Note: just emit one packet, even if count overflows NUM_UNIT. It's not
52 * clear if emitting more packets will even help anything. Presumably the
53 * descriptor cache is relatively small, and these packets stop doing
54 * anything when there are too many descriptors.
56 tu_cs_emit_pkt7(cs
, opcode
, 3);
58 CP_LOAD_STATE6_0_STATE_TYPE(st
) |
59 CP_LOAD_STATE6_0_STATE_SRC(SS6_BINDLESS
) |
60 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
61 CP_LOAD_STATE6_0_NUM_UNIT(MIN2(count
, 1024-1)));
62 tu_cs_emit_qw(cs
, offset
| (base
<< 28));
66 tu6_load_state_size(struct tu_pipeline
*pipeline
, bool compute
)
68 const unsigned load_state_size
= 4;
70 for (unsigned i
= 0; i
< pipeline
->layout
->num_sets
; i
++) {
71 if (pipeline
&& !(pipeline
->active_desc_sets
& (1u << i
)))
74 struct tu_descriptor_set_layout
*set_layout
= pipeline
->layout
->set
[i
].layout
;
75 for (unsigned j
= 0; j
< set_layout
->binding_count
; j
++) {
76 struct tu_descriptor_set_binding_layout
*binding
= &set_layout
->binding
[j
];
78 /* Note: some users, like amber for example, pass in
79 * VK_SHADER_STAGE_ALL which includes a bunch of extra bits, so
80 * filter these out by using VK_SHADER_STAGE_ALL_GRAPHICS explicitly.
82 VkShaderStageFlags stages
= compute
?
83 binding
->shader_stages
& VK_SHADER_STAGE_COMPUTE_BIT
:
84 binding
->shader_stages
& VK_SHADER_STAGE_ALL_GRAPHICS
;
85 unsigned stage_count
= util_bitcount(stages
);
87 if (!binding
->array_size
)
90 switch (binding
->type
) {
91 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
:
92 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
:
93 case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
:
94 case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
:
95 /* IBO-backed resources only need one packet for all graphics stages */
96 if (stages
& ~VK_SHADER_STAGE_COMPUTE_BIT
)
98 if (stages
& VK_SHADER_STAGE_COMPUTE_BIT
)
101 case VK_DESCRIPTOR_TYPE_SAMPLER
:
102 case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
:
103 case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
:
104 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
:
105 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
:
106 /* Textures and UBO's needs a packet for each stage */
109 case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
:
110 /* Because of how we pack combined images and samplers, we
111 * currently can't use one packet for the whole array.
113 count
= stage_count
* binding
->array_size
* 2;
115 case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
:
118 unreachable("bad descriptor type");
120 size
+= count
* load_state_size
;
127 tu6_emit_load_state(struct tu_pipeline
*pipeline
, bool compute
)
129 unsigned size
= tu6_load_state_size(pipeline
, compute
);
134 tu_cs_begin_sub_stream(&pipeline
->cs
, size
, &cs
);
136 struct tu_pipeline_layout
*layout
= pipeline
->layout
;
137 for (unsigned i
= 0; i
< layout
->num_sets
; i
++) {
138 /* From 13.2.7. Descriptor Set Binding:
140 * A compatible descriptor set must be bound for all set numbers that
141 * any shaders in a pipeline access, at the time that a draw or
142 * dispatch command is recorded to execute using that pipeline.
143 * However, if none of the shaders in a pipeline statically use any
144 * bindings with a particular set number, then no descriptor set need
145 * be bound for that set number, even if the pipeline layout includes
146 * a non-trivial descriptor set layout for that set number.
148 * This means that descriptor sets unused by the pipeline may have a
149 * garbage or 0 BINDLESS_BASE register, which will cause context faults
150 * when prefetching descriptors from these sets. Skip prefetching for
151 * descriptors from them to avoid this. This is also an optimization,
152 * since these prefetches would be useless.
154 if (!(pipeline
->active_desc_sets
& (1u << i
)))
157 struct tu_descriptor_set_layout
*set_layout
= layout
->set
[i
].layout
;
158 for (unsigned j
= 0; j
< set_layout
->binding_count
; j
++) {
159 struct tu_descriptor_set_binding_layout
*binding
= &set_layout
->binding
[j
];
161 unsigned offset
= binding
->offset
/ 4;
162 /* Note: some users, like amber for example, pass in
163 * VK_SHADER_STAGE_ALL which includes a bunch of extra bits, so
164 * filter these out by using VK_SHADER_STAGE_ALL_GRAPHICS explicitly.
166 VkShaderStageFlags stages
= compute
?
167 binding
->shader_stages
& VK_SHADER_STAGE_COMPUTE_BIT
:
168 binding
->shader_stages
& VK_SHADER_STAGE_ALL_GRAPHICS
;
169 unsigned count
= binding
->array_size
;
170 if (count
== 0 || stages
== 0)
172 switch (binding
->type
) {
173 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
:
175 offset
= (layout
->set
[i
].dynamic_offset_start
+
176 binding
->dynamic_offset_offset
) * A6XX_TEX_CONST_DWORDS
;
178 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
:
179 case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
:
180 case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
:
181 /* IBO-backed resources only need one packet for all graphics stages */
182 if (stages
& ~VK_SHADER_STAGE_COMPUTE_BIT
) {
183 emit_load_state(&cs
, CP_LOAD_STATE6
, ST6_SHADER
, SB6_IBO
,
184 base
, offset
, count
);
186 if (stages
& VK_SHADER_STAGE_COMPUTE_BIT
) {
187 emit_load_state(&cs
, CP_LOAD_STATE6_FRAG
, ST6_IBO
, SB6_CS_SHADER
,
188 base
, offset
, count
);
191 case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
:
192 /* nothing - input attachment doesn't use bindless */
194 case VK_DESCRIPTOR_TYPE_SAMPLER
:
195 case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
:
196 case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
: {
197 tu_foreach_stage(stage
, stages
) {
198 emit_load_state(&cs
, tu6_stage2opcode(stage
),
199 binding
->type
== VK_DESCRIPTOR_TYPE_SAMPLER
?
200 ST6_SHADER
: ST6_CONSTANTS
,
201 tu6_stage2texsb(stage
), base
, offset
, count
);
205 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
:
207 offset
= (layout
->set
[i
].dynamic_offset_start
+
208 binding
->dynamic_offset_offset
) * A6XX_TEX_CONST_DWORDS
;
210 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
: {
211 tu_foreach_stage(stage
, stages
) {
212 emit_load_state(&cs
, tu6_stage2opcode(stage
), ST6_UBO
,
213 tu6_stage2shadersb(stage
), base
, offset
, count
);
217 case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
: {
218 tu_foreach_stage(stage
, stages
) {
219 /* TODO: We could emit less CP_LOAD_STATE6 if we used
220 * struct-of-arrays instead of array-of-structs.
222 for (unsigned i
= 0; i
< count
; i
++) {
223 unsigned tex_offset
= offset
+ 2 * i
* A6XX_TEX_CONST_DWORDS
;
224 unsigned sam_offset
= offset
+ (2 * i
+ 1) * A6XX_TEX_CONST_DWORDS
;
225 emit_load_state(&cs
, tu6_stage2opcode(stage
),
226 ST6_CONSTANTS
, tu6_stage2texsb(stage
),
227 base
, tex_offset
, 1);
228 emit_load_state(&cs
, tu6_stage2opcode(stage
),
229 ST6_SHADER
, tu6_stage2texsb(stage
),
230 base
, sam_offset
, 1);
236 unreachable("bad descriptor type");
241 pipeline
->load_state
= tu_cs_end_draw_state(&pipeline
->cs
, &cs
);
244 struct tu_pipeline_builder
246 struct tu_device
*device
;
247 struct tu_pipeline_cache
*cache
;
248 struct tu_pipeline_layout
*layout
;
249 const VkAllocationCallbacks
*alloc
;
250 const VkGraphicsPipelineCreateInfo
*create_info
;
252 struct tu_shader
*shaders
[MESA_SHADER_STAGES
];
253 struct ir3_shader_variant
*variants
[MESA_SHADER_STAGES
];
254 struct ir3_shader_variant
*binning_variant
;
255 uint64_t shader_iova
[MESA_SHADER_STAGES
];
256 uint64_t binning_vs_iova
;
258 bool rasterizer_discard
;
259 /* these states are affectd by rasterizer_discard */
260 VkSampleCountFlagBits samples
;
261 bool use_color_attachments
;
262 bool use_dual_src_blend
;
263 uint32_t color_attachment_count
;
264 VkFormat color_attachment_formats
[MAX_RTS
];
265 VkFormat depth_attachment_format
;
266 uint32_t render_components
;
267 uint32_t multiview_mask
;
271 tu_logic_op_reads_dst(VkLogicOp op
)
274 case VK_LOGIC_OP_CLEAR
:
275 case VK_LOGIC_OP_COPY
:
276 case VK_LOGIC_OP_COPY_INVERTED
:
277 case VK_LOGIC_OP_SET
:
285 tu_blend_factor_no_dst_alpha(VkBlendFactor factor
)
287 /* treat dst alpha as 1.0 and avoid reading it */
289 case VK_BLEND_FACTOR_DST_ALPHA
:
290 return VK_BLEND_FACTOR_ONE
;
291 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
292 return VK_BLEND_FACTOR_ZERO
;
298 static bool tu_blend_factor_is_dual_src(VkBlendFactor factor
)
301 case VK_BLEND_FACTOR_SRC1_COLOR
:
302 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
303 case VK_BLEND_FACTOR_SRC1_ALPHA
:
304 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
312 tu_blend_state_is_dual_src(const VkPipelineColorBlendStateCreateInfo
*info
)
317 for (unsigned i
= 0; i
< info
->attachmentCount
; i
++) {
318 const VkPipelineColorBlendAttachmentState
*blend
= &info
->pAttachments
[i
];
319 if (tu_blend_factor_is_dual_src(blend
->srcColorBlendFactor
) ||
320 tu_blend_factor_is_dual_src(blend
->dstColorBlendFactor
) ||
321 tu_blend_factor_is_dual_src(blend
->srcAlphaBlendFactor
) ||
322 tu_blend_factor_is_dual_src(blend
->dstAlphaBlendFactor
))
330 tu6_emit_xs_config(struct tu_cs
*cs
,
331 gl_shader_stage stage
, /* xs->type, but xs may be NULL */
332 const struct ir3_shader_variant
*xs
,
333 uint64_t binary_iova
)
335 static const struct xs_config
{
336 uint16_t reg_sp_xs_ctrl
;
337 uint16_t reg_sp_xs_config
;
338 uint16_t reg_hlsq_xs_ctrl
;
339 uint16_t reg_sp_vs_obj_start
;
341 [MESA_SHADER_VERTEX
] = {
342 REG_A6XX_SP_VS_CTRL_REG0
,
343 REG_A6XX_SP_VS_CONFIG
,
344 REG_A6XX_HLSQ_VS_CNTL
,
345 REG_A6XX_SP_VS_OBJ_START_LO
,
347 [MESA_SHADER_TESS_CTRL
] = {
348 REG_A6XX_SP_HS_CTRL_REG0
,
349 REG_A6XX_SP_HS_CONFIG
,
350 REG_A6XX_HLSQ_HS_CNTL
,
351 REG_A6XX_SP_HS_OBJ_START_LO
,
353 [MESA_SHADER_TESS_EVAL
] = {
354 REG_A6XX_SP_DS_CTRL_REG0
,
355 REG_A6XX_SP_DS_CONFIG
,
356 REG_A6XX_HLSQ_DS_CNTL
,
357 REG_A6XX_SP_DS_OBJ_START_LO
,
359 [MESA_SHADER_GEOMETRY
] = {
360 REG_A6XX_SP_GS_CTRL_REG0
,
361 REG_A6XX_SP_GS_CONFIG
,
362 REG_A6XX_HLSQ_GS_CNTL
,
363 REG_A6XX_SP_GS_OBJ_START_LO
,
365 [MESA_SHADER_FRAGMENT
] = {
366 REG_A6XX_SP_FS_CTRL_REG0
,
367 REG_A6XX_SP_FS_CONFIG
,
368 REG_A6XX_HLSQ_FS_CNTL
,
369 REG_A6XX_SP_FS_OBJ_START_LO
,
371 [MESA_SHADER_COMPUTE
] = {
372 REG_A6XX_SP_CS_CTRL_REG0
,
373 REG_A6XX_SP_CS_CONFIG
,
374 REG_A6XX_HLSQ_CS_CNTL
,
375 REG_A6XX_SP_CS_OBJ_START_LO
,
378 const struct xs_config
*cfg
= &xs_config
[stage
];
381 /* shader stage disabled */
382 tu_cs_emit_pkt4(cs
, cfg
->reg_sp_xs_config
, 1);
385 tu_cs_emit_pkt4(cs
, cfg
->reg_hlsq_xs_ctrl
, 1);
390 bool is_fs
= xs
->type
== MESA_SHADER_FRAGMENT
;
391 enum a3xx_threadsize threadsize
= FOUR_QUADS
;
394 * the "threadsize" field may have nothing to do with threadsize,
395 * use a value that matches the blob until it is figured out
397 if (xs
->type
== MESA_SHADER_GEOMETRY
)
398 threadsize
= TWO_QUADS
;
400 tu_cs_emit_pkt4(cs
, cfg
->reg_sp_xs_ctrl
, 1);
402 A6XX_SP_VS_CTRL_REG0_THREADSIZE(threadsize
) |
403 A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(xs
->info
.max_reg
+ 1) |
404 A6XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(xs
->info
.max_half_reg
+ 1) |
405 COND(xs
->mergedregs
, A6XX_SP_VS_CTRL_REG0_MERGEDREGS
) |
406 A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(xs
->branchstack
) |
407 COND(xs
->need_pixlod
, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE
) |
408 COND(xs
->need_fine_derivatives
, A6XX_SP_VS_CTRL_REG0_DIFF_FINE
) |
409 /* only fragment shader sets VARYING bit */
410 COND(xs
->total_in
&& is_fs
, A6XX_SP_FS_CTRL_REG0_VARYING
) |
411 /* unknown bit, seems unnecessary */
412 COND(is_fs
, 0x1000000));
414 tu_cs_emit_pkt4(cs
, cfg
->reg_sp_xs_config
, 2);
415 tu_cs_emit(cs
, A6XX_SP_VS_CONFIG_ENABLED
|
416 COND(xs
->bindless_tex
, A6XX_SP_VS_CONFIG_BINDLESS_TEX
) |
417 COND(xs
->bindless_samp
, A6XX_SP_VS_CONFIG_BINDLESS_SAMP
) |
418 COND(xs
->bindless_ibo
, A6XX_SP_VS_CONFIG_BINDLESS_IBO
) |
419 COND(xs
->bindless_ubo
, A6XX_SP_VS_CONFIG_BINDLESS_UBO
) |
420 A6XX_SP_VS_CONFIG_NTEX(xs
->num_samp
) |
421 A6XX_SP_VS_CONFIG_NSAMP(xs
->num_samp
));
422 tu_cs_emit(cs
, xs
->instrlen
);
424 tu_cs_emit_pkt4(cs
, cfg
->reg_hlsq_xs_ctrl
, 1);
425 tu_cs_emit(cs
, A6XX_HLSQ_VS_CNTL_CONSTLEN(xs
->constlen
) |
426 A6XX_HLSQ_VS_CNTL_ENABLED
);
428 /* emit program binary
429 * binary_iova should be aligned to 1 instrlen unit (128 bytes)
432 assert((binary_iova
& 0x7f) == 0);
434 tu_cs_emit_pkt4(cs
, cfg
->reg_sp_vs_obj_start
, 2);
435 tu_cs_emit_qw(cs
, binary_iova
);
437 tu_cs_emit_pkt7(cs
, tu6_stage2opcode(stage
), 3);
438 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
439 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
440 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
441 CP_LOAD_STATE6_0_STATE_BLOCK(tu6_stage2shadersb(stage
)) |
442 CP_LOAD_STATE6_0_NUM_UNIT(xs
->instrlen
));
443 tu_cs_emit_qw(cs
, binary_iova
);
445 /* emit immediates */
447 const struct ir3_const_state
*const_state
= ir3_const_state(xs
);
448 uint32_t base
= const_state
->offsets
.immediate
;
449 int size
= DIV_ROUND_UP(const_state
->immediates_count
, 4);
451 /* truncate size to avoid writing constants that shader
454 size
= MIN2(size
+ base
, xs
->constlen
) - base
;
459 tu_cs_emit_pkt7(cs
, tu6_stage2opcode(stage
), 3 + size
* 4);
460 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(base
) |
461 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
462 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
463 CP_LOAD_STATE6_0_STATE_BLOCK(tu6_stage2shadersb(stage
)) |
464 CP_LOAD_STATE6_0_NUM_UNIT(size
));
465 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
466 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
468 tu_cs_emit_array(cs
, const_state
->immediates
, size
* 4);
472 tu6_emit_cs_config(struct tu_cs
*cs
, const struct tu_shader
*shader
,
473 const struct ir3_shader_variant
*v
,
474 uint32_t binary_iova
)
476 tu_cs_emit_regs(cs
, A6XX_HLSQ_INVALIDATE_CMD(
480 tu6_emit_xs_config(cs
, MESA_SHADER_COMPUTE
, v
, binary_iova
);
482 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_UNKNOWN_A9B1
, 1);
483 tu_cs_emit(cs
, 0x41);
485 uint32_t local_invocation_id
=
486 ir3_find_sysval_regid(v
, SYSTEM_VALUE_LOCAL_INVOCATION_ID
);
487 uint32_t work_group_id
=
488 ir3_find_sysval_regid(v
, SYSTEM_VALUE_WORK_GROUP_ID
);
490 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CS_CNTL_0
, 2);
492 A6XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id
) |
493 A6XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
494 A6XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
495 A6XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id
));
496 tu_cs_emit(cs
, 0x2fc); /* HLSQ_CS_UNKNOWN_B998 */
500 tu6_emit_vs_system_values(struct tu_cs
*cs
,
501 const struct ir3_shader_variant
*vs
,
502 const struct ir3_shader_variant
*hs
,
503 const struct ir3_shader_variant
*ds
,
504 const struct ir3_shader_variant
*gs
,
505 bool primid_passthru
)
507 const uint32_t vertexid_regid
=
508 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_VERTEX_ID
);
509 const uint32_t instanceid_regid
=
510 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_INSTANCE_ID
);
511 const uint32_t tess_coord_x_regid
= hs
?
512 ir3_find_sysval_regid(ds
, SYSTEM_VALUE_TESS_COORD
) :
514 const uint32_t tess_coord_y_regid
= VALIDREG(tess_coord_x_regid
) ?
515 tess_coord_x_regid
+ 1 :
517 const uint32_t hs_patch_regid
= hs
?
518 ir3_find_sysval_regid(hs
, SYSTEM_VALUE_PRIMITIVE_ID
) :
520 const uint32_t ds_patch_regid
= hs
?
521 ir3_find_sysval_regid(ds
, SYSTEM_VALUE_PRIMITIVE_ID
) :
523 const uint32_t hs_invocation_regid
= hs
?
524 ir3_find_sysval_regid(hs
, SYSTEM_VALUE_TCS_HEADER_IR3
) :
526 const uint32_t primitiveid_regid
= gs
?
527 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_PRIMITIVE_ID
) :
529 const uint32_t gsheader_regid
= gs
?
530 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_GS_HEADER_IR3
) :
533 /* Note: we currently don't support multiview with tess or GS. If we did,
534 * and the HW actually works, then we'd have to somehow share this across
535 * stages. Note that the blob doesn't support this either.
537 const uint32_t viewid_regid
=
538 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_VIEW_INDEX
);
540 tu_cs_emit_pkt4(cs
, REG_A6XX_VFD_CONTROL_1
, 6);
541 tu_cs_emit(cs
, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid
) |
542 A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid
) |
543 A6XX_VFD_CONTROL_1_REGID4PRIMID(primitiveid_regid
) |
544 A6XX_VFD_CONTROL_1_REGID4VIEWID(viewid_regid
));
545 tu_cs_emit(cs
, A6XX_VFD_CONTROL_2_REGID_HSPATCHID(hs_patch_regid
) |
546 A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(hs_invocation_regid
));
547 tu_cs_emit(cs
, A6XX_VFD_CONTROL_3_REGID_DSPATCHID(ds_patch_regid
) |
548 A6XX_VFD_CONTROL_3_REGID_TESSX(tess_coord_x_regid
) |
549 A6XX_VFD_CONTROL_3_REGID_TESSY(tess_coord_y_regid
) |
551 tu_cs_emit(cs
, 0x000000fc); /* VFD_CONTROL_4 */
552 tu_cs_emit(cs
, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gsheader_regid
) |
553 0xfc00); /* VFD_CONTROL_5 */
554 tu_cs_emit(cs
, COND(primid_passthru
, A6XX_VFD_CONTROL_6_PRIMID_PASSTHRU
)); /* VFD_CONTROL_6 */
557 /* Add any missing varyings needed for stream-out. Otherwise varyings not
558 * used by fragment shader will be stripped out.
561 tu6_link_streamout(struct ir3_shader_linkage
*l
,
562 const struct ir3_shader_variant
*v
)
564 const struct ir3_stream_output_info
*info
= &v
->shader
->stream_output
;
567 * First, any stream-out varyings not already in linkage map (ie. also
568 * consumed by frag shader) need to be added:
570 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
571 const struct ir3_stream_output
*out
= &info
->output
[i
];
573 (1 << (out
->num_components
+ out
->start_component
)) - 1;
574 unsigned k
= out
->register_index
;
575 unsigned idx
, nextloc
= 0;
577 /* psize/pos need to be the last entries in linkage map, and will
578 * get added link_stream_out, so skip over them:
580 if (v
->outputs
[k
].slot
== VARYING_SLOT_PSIZ
||
581 v
->outputs
[k
].slot
== VARYING_SLOT_POS
)
584 for (idx
= 0; idx
< l
->cnt
; idx
++) {
585 if (l
->var
[idx
].regid
== v
->outputs
[k
].regid
)
587 nextloc
= MAX2(nextloc
, l
->var
[idx
].loc
+ 4);
590 /* add if not already in linkage map: */
592 ir3_link_add(l
, v
->outputs
[k
].regid
, compmask
, nextloc
);
594 /* expand component-mask if needed, ie streaming out all components
595 * but frag shader doesn't consume all components:
597 if (compmask
& ~l
->var
[idx
].compmask
) {
598 l
->var
[idx
].compmask
|= compmask
;
599 l
->max_loc
= MAX2(l
->max_loc
, l
->var
[idx
].loc
+
600 util_last_bit(l
->var
[idx
].compmask
));
606 tu6_setup_streamout(struct tu_cs
*cs
,
607 const struct ir3_shader_variant
*v
,
608 struct ir3_shader_linkage
*l
)
610 const struct ir3_stream_output_info
*info
= &v
->shader
->stream_output
;
611 uint32_t prog
[IR3_MAX_SO_OUTPUTS
* 2] = {};
612 uint32_t ncomp
[IR3_MAX_SO_BUFFERS
] = {};
613 uint32_t prog_count
= align(l
->max_loc
, 2) / 2;
615 /* TODO: streamout state should be in a non-GMEM draw state */
618 if (info
->num_outputs
== 0) {
619 tu_cs_emit_pkt7(cs
, CP_CONTEXT_REG_BUNCH
, 4);
620 tu_cs_emit(cs
, REG_A6XX_VPC_SO_CNTL
);
622 tu_cs_emit(cs
, REG_A6XX_VPC_SO_BUF_CNTL
);
627 /* is there something to do with info->stride[i]? */
629 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
630 const struct ir3_stream_output
*out
= &info
->output
[i
];
631 unsigned k
= out
->register_index
;
634 /* Skip it, if there's an unused reg in the middle of outputs. */
635 if (v
->outputs
[k
].regid
== INVALID_REG
)
638 ncomp
[out
->output_buffer
] += out
->num_components
;
640 /* linkage map sorted by order frag shader wants things, so
641 * a bit less ideal here..
643 for (idx
= 0; idx
< l
->cnt
; idx
++)
644 if (l
->var
[idx
].regid
== v
->outputs
[k
].regid
)
647 debug_assert(idx
< l
->cnt
);
649 for (unsigned j
= 0; j
< out
->num_components
; j
++) {
650 unsigned c
= j
+ out
->start_component
;
651 unsigned loc
= l
->var
[idx
].loc
+ c
;
652 unsigned off
= j
+ out
->dst_offset
; /* in dwords */
655 prog
[loc
/2] |= A6XX_VPC_SO_PROG_B_EN
|
656 A6XX_VPC_SO_PROG_B_BUF(out
->output_buffer
) |
657 A6XX_VPC_SO_PROG_B_OFF(off
* 4);
659 prog
[loc
/2] |= A6XX_VPC_SO_PROG_A_EN
|
660 A6XX_VPC_SO_PROG_A_BUF(out
->output_buffer
) |
661 A6XX_VPC_SO_PROG_A_OFF(off
* 4);
666 tu_cs_emit_pkt7(cs
, CP_CONTEXT_REG_BUNCH
, 12 + 2 * prog_count
);
667 tu_cs_emit(cs
, REG_A6XX_VPC_SO_BUF_CNTL
);
668 tu_cs_emit(cs
, A6XX_VPC_SO_BUF_CNTL_ENABLE
|
669 COND(ncomp
[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0
) |
670 COND(ncomp
[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1
) |
671 COND(ncomp
[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2
) |
672 COND(ncomp
[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3
));
673 for (uint32_t i
= 0; i
< 4; i
++) {
674 tu_cs_emit(cs
, REG_A6XX_VPC_SO_NCOMP(i
));
675 tu_cs_emit(cs
, ncomp
[i
]);
677 /* note: "VPC_SO_CNTL" write seems to be responsible for resetting the SO_PROG */
678 tu_cs_emit(cs
, REG_A6XX_VPC_SO_CNTL
);
679 tu_cs_emit(cs
, A6XX_VPC_SO_CNTL_ENABLE
);
680 for (uint32_t i
= 0; i
< prog_count
; i
++) {
681 tu_cs_emit(cs
, REG_A6XX_VPC_SO_PROG
);
682 tu_cs_emit(cs
, prog
[i
]);
687 tu6_emit_const(struct tu_cs
*cs
, uint32_t opcode
, uint32_t base
,
688 enum a6xx_state_block block
, uint32_t offset
,
689 uint32_t size
, uint32_t *dwords
) {
690 assert(size
% 4 == 0);
692 tu_cs_emit_pkt7(cs
, opcode
, 3 + size
);
693 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(base
) |
694 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
695 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
696 CP_LOAD_STATE6_0_STATE_BLOCK(block
) |
697 CP_LOAD_STATE6_0_NUM_UNIT(size
/ 4));
699 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
700 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
701 dwords
= (uint32_t *)&((uint8_t *)dwords
)[offset
];
703 tu_cs_emit_array(cs
, dwords
, size
);
707 tu6_emit_link_map(struct tu_cs
*cs
,
708 const struct ir3_shader_variant
*producer
,
709 const struct ir3_shader_variant
*consumer
,
710 enum a6xx_state_block sb
)
712 const struct ir3_const_state
*const_state
= ir3_const_state(consumer
);
713 uint32_t base
= const_state
->offsets
.primitive_map
;
714 uint32_t patch_locs
[MAX_VARYING
] = { }, num_loc
;
715 num_loc
= ir3_link_geometry_stages(producer
, consumer
, patch_locs
);
716 int size
= DIV_ROUND_UP(num_loc
, 4);
718 size
= (MIN2(size
+ base
, consumer
->constlen
) - base
) * 4;
722 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, base
, sb
, 0, size
,
727 gl_primitive_to_tess(uint16_t primitive
) {
733 case GL_TRIANGLE_STRIP
:
741 tu6_emit_vpc(struct tu_cs
*cs
,
742 const struct ir3_shader_variant
*vs
,
743 const struct ir3_shader_variant
*hs
,
744 const struct ir3_shader_variant
*ds
,
745 const struct ir3_shader_variant
*gs
,
746 const struct ir3_shader_variant
*fs
,
747 uint32_t patch_control_points
,
750 /* note: doesn't compile as static because of the array regs.. */
751 const struct reg_config
{
752 uint16_t reg_sp_xs_out_reg
;
753 uint16_t reg_sp_xs_vpc_dst_reg
;
754 uint16_t reg_vpc_xs_pack
;
755 uint16_t reg_vpc_xs_clip_cntl
;
756 uint16_t reg_gras_xs_cl_cntl
;
757 uint16_t reg_pc_xs_out_cntl
;
758 uint16_t reg_sp_xs_primitive_cntl
;
759 uint16_t reg_vpc_xs_layer_cntl
;
760 uint16_t reg_gras_xs_layer_cntl
;
762 [MESA_SHADER_VERTEX
] = {
763 REG_A6XX_SP_VS_OUT_REG(0),
764 REG_A6XX_SP_VS_VPC_DST_REG(0),
765 REG_A6XX_VPC_VS_PACK
,
766 REG_A6XX_VPC_VS_CLIP_CNTL
,
767 REG_A6XX_GRAS_VS_CL_CNTL
,
768 REG_A6XX_PC_VS_OUT_CNTL
,
769 REG_A6XX_SP_VS_PRIMITIVE_CNTL
,
770 REG_A6XX_VPC_VS_LAYER_CNTL
,
771 REG_A6XX_GRAS_VS_LAYER_CNTL
773 [MESA_SHADER_TESS_EVAL
] = {
774 REG_A6XX_SP_DS_OUT_REG(0),
775 REG_A6XX_SP_DS_VPC_DST_REG(0),
776 REG_A6XX_VPC_DS_PACK
,
777 REG_A6XX_VPC_DS_CLIP_CNTL
,
778 REG_A6XX_GRAS_DS_CL_CNTL
,
779 REG_A6XX_PC_DS_OUT_CNTL
,
780 REG_A6XX_SP_DS_PRIMITIVE_CNTL
,
781 REG_A6XX_VPC_DS_LAYER_CNTL
,
782 REG_A6XX_GRAS_DS_LAYER_CNTL
784 [MESA_SHADER_GEOMETRY
] = {
785 REG_A6XX_SP_GS_OUT_REG(0),
786 REG_A6XX_SP_GS_VPC_DST_REG(0),
787 REG_A6XX_VPC_GS_PACK
,
788 REG_A6XX_VPC_GS_CLIP_CNTL
,
789 REG_A6XX_GRAS_GS_CL_CNTL
,
790 REG_A6XX_PC_GS_OUT_CNTL
,
791 REG_A6XX_SP_GS_PRIMITIVE_CNTL
,
792 REG_A6XX_VPC_GS_LAYER_CNTL
,
793 REG_A6XX_GRAS_GS_LAYER_CNTL
797 const struct ir3_shader_variant
*last_shader
;
806 const struct reg_config
*cfg
= ®_config
[last_shader
->type
];
808 struct ir3_shader_linkage linkage
= { .primid_loc
= 0xff };
810 ir3_link_shaders(&linkage
, last_shader
, fs
, true);
812 if (last_shader
->shader
->stream_output
.num_outputs
)
813 tu6_link_streamout(&linkage
, last_shader
);
815 /* We do this after linking shaders in order to know whether PrimID
816 * passthrough needs to be enabled.
818 bool primid_passthru
= linkage
.primid_loc
!= 0xff;
819 tu6_emit_vs_system_values(cs
, vs
, hs
, ds
, gs
, primid_passthru
);
821 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VAR_DISABLE(0), 4);
822 tu_cs_emit(cs
, ~linkage
.varmask
[0]);
823 tu_cs_emit(cs
, ~linkage
.varmask
[1]);
824 tu_cs_emit(cs
, ~linkage
.varmask
[2]);
825 tu_cs_emit(cs
, ~linkage
.varmask
[3]);
827 /* a6xx finds position/pointsize at the end */
828 const uint32_t position_regid
=
829 ir3_find_output_regid(last_shader
, VARYING_SLOT_POS
);
830 const uint32_t pointsize_regid
=
831 ir3_find_output_regid(last_shader
, VARYING_SLOT_PSIZ
);
832 const uint32_t layer_regid
=
833 ir3_find_output_regid(last_shader
, VARYING_SLOT_LAYER
);
834 uint32_t primitive_regid
= gs
?
835 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_PRIMITIVE_ID
) : regid(63, 0);
836 uint32_t flags_regid
= gs
?
837 ir3_find_output_regid(gs
, VARYING_SLOT_GS_VERTEX_FLAGS_IR3
) : 0;
839 uint32_t pointsize_loc
= 0xff, position_loc
= 0xff, layer_loc
= 0xff;
840 if (layer_regid
!= regid(63, 0)) {
841 layer_loc
= linkage
.max_loc
;
842 ir3_link_add(&linkage
, layer_regid
, 0x1, linkage
.max_loc
);
844 if (position_regid
!= regid(63, 0)) {
845 position_loc
= linkage
.max_loc
;
846 ir3_link_add(&linkage
, position_regid
, 0xf, linkage
.max_loc
);
848 if (pointsize_regid
!= regid(63, 0)) {
849 pointsize_loc
= linkage
.max_loc
;
850 ir3_link_add(&linkage
, pointsize_regid
, 0x1, linkage
.max_loc
);
853 tu6_setup_streamout(cs
, last_shader
, &linkage
);
855 /* The GPU hangs on some models when there are no outputs (xs_pack::CNT),
856 * at least when a DS is the last stage, so add a dummy output to keep it
857 * happy if there aren't any. We do this late in order to avoid emitting
858 * any unused code and make sure that optimizations don't remove it.
860 if (linkage
.cnt
== 0)
861 ir3_link_add(&linkage
, 0, 0x1, linkage
.max_loc
);
863 /* map outputs of the last shader to VPC */
864 assert(linkage
.cnt
<= 32);
865 const uint32_t sp_out_count
= DIV_ROUND_UP(linkage
.cnt
, 2);
866 const uint32_t sp_vpc_dst_count
= DIV_ROUND_UP(linkage
.cnt
, 4);
868 uint32_t sp_vpc_dst
[8];
869 for (uint32_t i
= 0; i
< linkage
.cnt
; i
++) {
870 ((uint16_t *) sp_out
)[i
] =
871 A6XX_SP_VS_OUT_REG_A_REGID(linkage
.var
[i
].regid
) |
872 A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage
.var
[i
].compmask
);
873 ((uint8_t *) sp_vpc_dst
)[i
] =
874 A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage
.var
[i
].loc
);
877 tu_cs_emit_pkt4(cs
, cfg
->reg_sp_xs_out_reg
, sp_out_count
);
878 tu_cs_emit_array(cs
, sp_out
, sp_out_count
);
880 tu_cs_emit_pkt4(cs
, cfg
->reg_sp_xs_vpc_dst_reg
, sp_vpc_dst_count
);
881 tu_cs_emit_array(cs
, sp_vpc_dst
, sp_vpc_dst_count
);
883 tu_cs_emit_pkt4(cs
, cfg
->reg_vpc_xs_pack
, 1);
884 tu_cs_emit(cs
, A6XX_VPC_VS_PACK_POSITIONLOC(position_loc
) |
885 A6XX_VPC_VS_PACK_PSIZELOC(pointsize_loc
) |
886 A6XX_VPC_VS_PACK_STRIDE_IN_VPC(linkage
.max_loc
));
888 tu_cs_emit_pkt4(cs
, cfg
->reg_vpc_xs_clip_cntl
, 1);
889 tu_cs_emit(cs
, 0xffff00);
891 tu_cs_emit_pkt4(cs
, cfg
->reg_gras_xs_cl_cntl
, 1);
894 tu_cs_emit_pkt4(cs
, cfg
->reg_pc_xs_out_cntl
, 1);
895 tu_cs_emit(cs
, A6XX_PC_VS_OUT_CNTL_STRIDE_IN_VPC(linkage
.max_loc
) |
896 CONDREG(pointsize_regid
, A6XX_PC_VS_OUT_CNTL_PSIZE
) |
897 CONDREG(layer_regid
, A6XX_PC_VS_OUT_CNTL_LAYER
) |
898 CONDREG(primitive_regid
, A6XX_PC_VS_OUT_CNTL_PRIMITIVE_ID
));
900 tu_cs_emit_pkt4(cs
, cfg
->reg_sp_xs_primitive_cntl
, 1);
901 tu_cs_emit(cs
, A6XX_SP_VS_PRIMITIVE_CNTL_OUT(linkage
.cnt
) |
902 A6XX_SP_GS_PRIMITIVE_CNTL_FLAGS_REGID(flags_regid
));
904 tu_cs_emit_pkt4(cs
, cfg
->reg_vpc_xs_layer_cntl
, 1);
905 tu_cs_emit(cs
, A6XX_VPC_GS_LAYER_CNTL_LAYERLOC(layer_loc
) | 0xff00);
907 tu_cs_emit_pkt4(cs
, cfg
->reg_gras_xs_layer_cntl
, 1);
908 tu_cs_emit(cs
, CONDREG(layer_regid
, A6XX_GRAS_GS_LAYER_CNTL_WRITES_LAYER
));
910 tu_cs_emit_regs(cs
, A6XX_PC_PRIMID_PASSTHRU(primid_passthru
));
912 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_CNTL_0
, 1);
913 tu_cs_emit(cs
, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs
? fs
->total_in
: 0) |
914 COND(fs
&& fs
->total_in
, A6XX_VPC_CNTL_0_VARYING
) |
915 A6XX_VPC_CNTL_0_PRIMIDLOC(linkage
.primid_loc
) |
916 A6XX_VPC_CNTL_0_VIEWIDLOC(linkage
.viewid_loc
));
919 shader_info
*hs_info
= &hs
->shader
->nir
->info
;
920 uint32_t unknown_a831
= vs
->output_size
;
922 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_TESS_NUM_VERTEX
, 1);
923 tu_cs_emit(cs
, hs_info
->tess
.tcs_vertices_out
);
925 /* Total attribute slots in HS incoming patch. */
926 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_HS_INPUT_SIZE
, 1);
927 tu_cs_emit(cs
, patch_control_points
* vs
->output_size
/ 4);
929 /* for A650 this value seems to be local memory size per wave */
930 if (vshs_workgroup
) {
931 const uint32_t wavesize
= 64;
932 /* note: if HS is really just the VS extended, then this
933 * should be by MAX2(patch_control_points, hs_info->tess.tcs_vertices_out)
934 * however that doesn't match the blob, and fails some dEQP tests.
936 uint32_t prims_per_wave
= wavesize
/ hs_info
->tess
.tcs_vertices_out
;
937 uint32_t total_size
= vs
->output_size
* patch_control_points
* prims_per_wave
;
938 unknown_a831
= DIV_ROUND_UP(total_size
, wavesize
);
941 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_HS_UNKNOWN_A831
, 1);
942 tu_cs_emit(cs
, unknown_a831
);
944 /* In SPIR-V generated from GLSL, the tessellation primitive params are
945 * are specified in the tess eval shader, but in SPIR-V generated from
946 * HLSL, they are specified in the tess control shader. */
947 shader_info
*tess_info
=
948 ds
->shader
->nir
->info
.tess
.spacing
== TESS_SPACING_UNSPECIFIED
?
949 &hs
->shader
->nir
->info
: &ds
->shader
->nir
->info
;
950 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_TESS_CNTL
, 1);
952 if (tess_info
->tess
.point_mode
)
953 output
= TESS_POINTS
;
954 else if (tess_info
->tess
.primitive_mode
== GL_ISOLINES
)
956 else if (tess_info
->tess
.ccw
)
957 output
= TESS_CCW_TRIS
;
959 output
= TESS_CW_TRIS
;
961 enum a6xx_tess_spacing spacing
;
962 switch (tess_info
->tess
.spacing
) {
963 case TESS_SPACING_EQUAL
:
964 spacing
= TESS_EQUAL
;
966 case TESS_SPACING_FRACTIONAL_ODD
:
967 spacing
= TESS_FRACTIONAL_ODD
;
969 case TESS_SPACING_FRACTIONAL_EVEN
:
970 spacing
= TESS_FRACTIONAL_EVEN
;
972 case TESS_SPACING_UNSPECIFIED
:
974 unreachable("invalid tess spacing");
976 tu_cs_emit(cs
, A6XX_PC_TESS_CNTL_SPACING(spacing
) |
977 A6XX_PC_TESS_CNTL_OUTPUT(output
));
979 tu6_emit_link_map(cs
, vs
, hs
, SB6_HS_SHADER
);
980 tu6_emit_link_map(cs
, hs
, ds
, SB6_DS_SHADER
);
985 uint32_t vertices_out
, invocations
, output
, vec4_size
;
986 /* this detects the tu_clear_blit path, which doesn't set ->nir */
987 if (gs
->shader
->nir
) {
989 tu6_emit_link_map(cs
, ds
, gs
, SB6_GS_SHADER
);
991 tu6_emit_link_map(cs
, vs
, gs
, SB6_GS_SHADER
);
993 vertices_out
= gs
->shader
->nir
->info
.gs
.vertices_out
- 1;
994 output
= gl_primitive_to_tess(gs
->shader
->nir
->info
.gs
.output_primitive
);
995 invocations
= gs
->shader
->nir
->info
.gs
.invocations
- 1;
996 /* Size of per-primitive alloction in ldlw memory in vec4s. */
997 vec4_size
= gs
->shader
->nir
->info
.gs
.vertices_in
*
998 DIV_ROUND_UP(vs
->output_size
, 4);
1001 output
= TESS_CW_TRIS
;
1006 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_5
, 1);
1008 A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(vertices_out
) |
1009 A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output
) |
1010 A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(invocations
));
1012 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_3
, 1);
1015 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_UNKNOWN_9100
, 1);
1016 tu_cs_emit(cs
, 0xff);
1018 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_6
, 1);
1019 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size
));
1021 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_PRIM_SIZE
, 1);
1022 tu_cs_emit(cs
, vs
->output_size
);
1027 tu6_vpc_varying_mode(const struct ir3_shader_variant
*fs
,
1029 uint8_t *interp_mode
,
1030 uint8_t *ps_repl_mode
)
1044 PS_REPL_ONE_MINUS_T
= 3,
1047 const uint32_t compmask
= fs
->inputs
[index
].compmask
;
1049 /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
1050 * fourth component occupy three consecutive varying slots
1055 if (fs
->inputs
[index
].slot
== VARYING_SLOT_PNTC
) {
1056 if (compmask
& 0x1) {
1057 *ps_repl_mode
|= PS_REPL_S
<< shift
;
1060 if (compmask
& 0x2) {
1061 *ps_repl_mode
|= PS_REPL_T
<< shift
;
1064 if (compmask
& 0x4) {
1065 *interp_mode
|= INTERP_ZERO
<< shift
;
1068 if (compmask
& 0x8) {
1069 *interp_mode
|= INTERP_ONE
<< 6;
1072 } else if ((fs
->inputs
[index
].interpolate
== INTERP_MODE_FLAT
) ||
1073 fs
->inputs
[index
].rasterflat
) {
1074 for (int i
= 0; i
< 4; i
++) {
1075 if (compmask
& (1 << i
)) {
1076 *interp_mode
|= INTERP_FLAT
<< shift
;
1086 tu6_emit_vpc_varying_modes(struct tu_cs
*cs
,
1087 const struct ir3_shader_variant
*fs
)
1089 uint32_t interp_modes
[8] = { 0 };
1090 uint32_t ps_repl_modes
[8] = { 0 };
1094 (i
= ir3_next_varying(fs
, i
)) < (int) fs
->inputs_count
;) {
1096 /* get the mode for input i */
1097 uint8_t interp_mode
;
1098 uint8_t ps_repl_mode
;
1100 tu6_vpc_varying_mode(fs
, i
, &interp_mode
, &ps_repl_mode
);
1102 /* OR the mode into the array */
1103 const uint32_t inloc
= fs
->inputs
[i
].inloc
* 2;
1104 uint32_t n
= inloc
/ 32;
1105 uint32_t shift
= inloc
% 32;
1106 interp_modes
[n
] |= interp_mode
<< shift
;
1107 ps_repl_modes
[n
] |= ps_repl_mode
<< shift
;
1108 if (shift
+ bits
> 32) {
1112 interp_modes
[n
] |= interp_mode
>> shift
;
1113 ps_repl_modes
[n
] |= ps_repl_mode
>> shift
;
1118 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
1119 tu_cs_emit_array(cs
, interp_modes
, 8);
1121 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
1122 tu_cs_emit_array(cs
, ps_repl_modes
, 8);
1126 tu6_emit_fs_inputs(struct tu_cs
*cs
, const struct ir3_shader_variant
*fs
)
1128 uint32_t face_regid
, coord_regid
, zwcoord_regid
, samp_id_regid
;
1129 uint32_t ij_regid
[IJ_COUNT
];
1130 uint32_t smask_in_regid
;
1132 bool sample_shading
= fs
->per_samp
| fs
->key
.sample_shading
;
1133 bool enable_varyings
= fs
->total_in
> 0;
1135 samp_id_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_SAMPLE_ID
);
1136 smask_in_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_SAMPLE_MASK_IN
);
1137 face_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_FRONT_FACE
);
1138 coord_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_FRAG_COORD
);
1139 zwcoord_regid
= VALIDREG(coord_regid
) ? coord_regid
+ 2 : regid(63, 0);
1140 for (unsigned i
= 0; i
< ARRAY_SIZE(ij_regid
); i
++)
1141 ij_regid
[i
] = ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL
+ i
);
1143 if (VALIDREG(ij_regid
[IJ_LINEAR_SAMPLE
]))
1144 tu_finishme("linear sample varying");
1146 if (VALIDREG(ij_regid
[IJ_LINEAR_CENTROID
]))
1147 tu_finishme("linear centroid varying");
1149 if (fs
->num_sampler_prefetch
> 0) {
1150 assert(VALIDREG(ij_regid
[IJ_PERSP_PIXEL
]));
1151 /* also, it seems like ij_pix is *required* to be r0.x */
1152 assert(ij_regid
[IJ_PERSP_PIXEL
] == regid(0, 0));
1155 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_PREFETCH_CNTL
, 1 + fs
->num_sampler_prefetch
);
1156 tu_cs_emit(cs
, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs
->num_sampler_prefetch
) |
1157 A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
1159 for (int i
= 0; i
< fs
->num_sampler_prefetch
; i
++) {
1160 const struct ir3_sampler_prefetch
*prefetch
= &fs
->sampler_prefetch
[i
];
1161 tu_cs_emit(cs
, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch
->src
) |
1162 A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch
->samp_id
) |
1163 A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch
->tex_id
) |
1164 A6XX_SP_FS_PREFETCH_CMD_DST(prefetch
->dst
) |
1165 A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch
->wrmask
) |
1166 COND(prefetch
->half_precision
, A6XX_SP_FS_PREFETCH_CMD_HALF
) |
1167 A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch
->cmd
));
1170 if (fs
->num_sampler_prefetch
> 0) {
1171 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_BINDLESS_PREFETCH_CMD(0), fs
->num_sampler_prefetch
);
1172 for (int i
= 0; i
< fs
->num_sampler_prefetch
; i
++) {
1173 const struct ir3_sampler_prefetch
*prefetch
= &fs
->sampler_prefetch
[i
];
1175 A6XX_SP_FS_BINDLESS_PREFETCH_CMD_SAMP_ID(prefetch
->samp_bindless_id
) |
1176 A6XX_SP_FS_BINDLESS_PREFETCH_CMD_TEX_ID(prefetch
->tex_bindless_id
));
1180 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CONTROL_1_REG
, 5);
1181 tu_cs_emit(cs
, 0x7);
1182 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid
) |
1183 A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid
) |
1184 A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid
) |
1185 A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_regid
[IJ_PERSP_SIZE
]));
1186 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid
[IJ_PERSP_PIXEL
]) |
1187 A6XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid
[IJ_LINEAR_PIXEL
]) |
1188 A6XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(ij_regid
[IJ_PERSP_CENTROID
]) |
1189 A6XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_CENTROID(ij_regid
[IJ_LINEAR_CENTROID
]));
1190 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid
) |
1191 A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid
) |
1192 A6XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid
[IJ_PERSP_SAMPLE
]) |
1193 A6XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid
[IJ_LINEAR_SAMPLE
]));
1194 tu_cs_emit(cs
, 0xfc);
1196 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UNKNOWN_B980
, 1);
1197 tu_cs_emit(cs
, enable_varyings
? 3 : 1);
1199 bool need_size
= fs
->frag_face
|| fs
->fragcoord_compmask
!= 0;
1200 bool need_size_persamp
= false;
1201 if (VALIDREG(ij_regid
[IJ_PERSP_SIZE
])) {
1203 need_size_persamp
= true;
1207 if (VALIDREG(ij_regid
[IJ_LINEAR_PIXEL
]))
1210 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CNTL
, 1);
1212 CONDREG(ij_regid
[IJ_PERSP_PIXEL
], A6XX_GRAS_CNTL_IJ_PERSP_PIXEL
) |
1213 CONDREG(ij_regid
[IJ_PERSP_CENTROID
], A6XX_GRAS_CNTL_IJ_PERSP_CENTROID
) |
1214 CONDREG(ij_regid
[IJ_PERSP_SAMPLE
], A6XX_GRAS_CNTL_IJ_PERSP_SAMPLE
) |
1215 COND(need_size
, A6XX_GRAS_CNTL_SIZE
) |
1216 COND(need_size_persamp
, A6XX_GRAS_CNTL_SIZE_PERSAMP
) |
1217 COND(fs
->fragcoord_compmask
!= 0, A6XX_GRAS_CNTL_COORD_MASK(fs
->fragcoord_compmask
)));
1219 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_RENDER_CONTROL0
, 2);
1221 CONDREG(ij_regid
[IJ_PERSP_PIXEL
], A6XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL
) |
1222 CONDREG(ij_regid
[IJ_PERSP_CENTROID
], A6XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID
) |
1223 CONDREG(ij_regid
[IJ_PERSP_SAMPLE
], A6XX_RB_RENDER_CONTROL0_IJ_PERSP_SAMPLE
) |
1224 COND(need_size
, A6XX_RB_RENDER_CONTROL0_SIZE
) |
1225 COND(enable_varyings
, A6XX_RB_RENDER_CONTROL0_UNK10
) |
1226 COND(need_size_persamp
, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP
) |
1227 COND(fs
->fragcoord_compmask
!= 0,
1228 A6XX_RB_RENDER_CONTROL0_COORD_MASK(fs
->fragcoord_compmask
)));
1230 /* these two bits (UNK4/UNK5) relate to fragcoord
1231 * without them, fragcoord is the same for all samples
1233 COND(sample_shading
, A6XX_RB_RENDER_CONTROL1_UNK4
) |
1234 COND(sample_shading
, A6XX_RB_RENDER_CONTROL1_UNK5
) |
1235 CONDREG(smask_in_regid
, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK
) |
1236 CONDREG(samp_id_regid
, A6XX_RB_RENDER_CONTROL1_SAMPLEID
) |
1237 CONDREG(ij_regid
[IJ_PERSP_SIZE
], A6XX_RB_RENDER_CONTROL1_SIZE
) |
1238 COND(fs
->frag_face
, A6XX_RB_RENDER_CONTROL1_FACENESS
));
1240 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_SAMPLE_CNTL
, 1);
1241 tu_cs_emit(cs
, COND(sample_shading
, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE
));
1243 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8101
, 1);
1244 tu_cs_emit(cs
, COND(sample_shading
, 0x6)); // XXX
1246 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SAMPLE_CNTL
, 1);
1247 tu_cs_emit(cs
, COND(sample_shading
, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE
));
1251 tu6_emit_fs_outputs(struct tu_cs
*cs
,
1252 const struct ir3_shader_variant
*fs
,
1253 uint32_t mrt_count
, bool dual_src_blend
,
1254 uint32_t render_components
,
1257 uint32_t smask_regid
, posz_regid
, stencilref_regid
;
1259 posz_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_DEPTH
);
1260 smask_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_SAMPLE_MASK
);
1261 stencilref_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_STENCIL
);
1263 uint32_t fragdata_regid
[8];
1264 if (fs
->color0_mrt
) {
1265 fragdata_regid
[0] = ir3_find_output_regid(fs
, FRAG_RESULT_COLOR
);
1266 for (uint32_t i
= 1; i
< ARRAY_SIZE(fragdata_regid
); i
++)
1267 fragdata_regid
[i
] = fragdata_regid
[0];
1269 for (uint32_t i
= 0; i
< ARRAY_SIZE(fragdata_regid
); i
++)
1270 fragdata_regid
[i
] = ir3_find_output_regid(fs
, FRAG_RESULT_DATA0
+ i
);
1273 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
1274 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid
) |
1275 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid
) |
1276 A6XX_SP_FS_OUTPUT_CNTL0_STENCILREF_REGID(stencilref_regid
) |
1277 COND(dual_src_blend
, A6XX_SP_FS_OUTPUT_CNTL0_DUAL_COLOR_IN_ENABLE
));
1278 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1280 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
1281 for (uint32_t i
= 0; i
< ARRAY_SIZE(fragdata_regid
); i
++) {
1282 // TODO we could have a mix of half and full precision outputs,
1283 // we really need to figure out half-precision from IR3_REG_HALF
1284 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid
[i
]) |
1285 (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION
: 0));
1289 A6XX_SP_FS_RENDER_COMPONENTS(.dword
= render_components
));
1291 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_FS_OUTPUT_CNTL0
, 2);
1292 tu_cs_emit(cs
, COND(fs
->writes_pos
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z
) |
1293 COND(fs
->writes_smask
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK
) |
1294 COND(fs
->writes_stencilref
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_STENCILREF
) |
1295 COND(dual_src_blend
, A6XX_RB_FS_OUTPUT_CNTL0_DUAL_COLOR_IN_ENABLE
));
1296 tu_cs_emit(cs
, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1299 A6XX_RB_RENDER_COMPONENTS(.dword
= render_components
));
1301 enum a6xx_ztest_mode zmode
;
1303 if (fs
->no_earlyz
|| fs
->has_kill
|| fs
->writes_pos
|| fs
->writes_stencilref
|| is_s8_uint
) {
1304 zmode
= A6XX_LATE_Z
;
1306 zmode
= A6XX_EARLY_Z
;
1309 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL
, 1);
1310 tu_cs_emit(cs
, A6XX_GRAS_SU_DEPTH_PLANE_CNTL_Z_MODE(zmode
));
1312 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_DEPTH_PLANE_CNTL
, 1);
1313 tu_cs_emit(cs
, A6XX_RB_DEPTH_PLANE_CNTL_Z_MODE(zmode
));
1317 tu6_emit_geom_tess_consts(struct tu_cs
*cs
,
1318 const struct ir3_shader_variant
*vs
,
1319 const struct ir3_shader_variant
*hs
,
1320 const struct ir3_shader_variant
*ds
,
1321 const struct ir3_shader_variant
*gs
,
1322 uint32_t cps_per_patch
)
1324 uint32_t num_vertices
=
1325 hs
? cps_per_patch
: gs
->shader
->nir
->info
.gs
.vertices_in
;
1327 uint32_t vs_params
[4] = {
1328 vs
->output_size
* num_vertices
* 4, /* vs primitive stride */
1329 vs
->output_size
* 4, /* vs vertex stride */
1333 uint32_t vs_base
= ir3_const_state(vs
)->offsets
.primitive_param
;
1334 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, vs_base
, SB6_VS_SHADER
, 0,
1335 ARRAY_SIZE(vs_params
), vs_params
);
1338 assert(ds
->type
!= MESA_SHADER_NONE
);
1339 uint32_t hs_params
[4] = {
1340 vs
->output_size
* num_vertices
* 4, /* hs primitive stride */
1341 vs
->output_size
* 4, /* hs vertex stride */
1346 uint32_t hs_base
= hs
->const_state
->offsets
.primitive_param
;
1347 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, hs_base
, SB6_HS_SHADER
, 0,
1348 ARRAY_SIZE(hs_params
), hs_params
);
1350 num_vertices
= gs
->shader
->nir
->info
.gs
.vertices_in
;
1352 uint32_t ds_params
[4] = {
1353 ds
->output_size
* num_vertices
* 4, /* ds primitive stride */
1354 ds
->output_size
* 4, /* ds vertex stride */
1355 hs
->output_size
, /* hs vertex stride (dwords) */
1356 hs
->shader
->nir
->info
.tess
.tcs_vertices_out
1359 uint32_t ds_base
= ds
->const_state
->offsets
.primitive_param
;
1360 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, ds_base
, SB6_DS_SHADER
, 0,
1361 ARRAY_SIZE(ds_params
), ds_params
);
1365 const struct ir3_shader_variant
*prev
= ds
? ds
: vs
;
1366 uint32_t gs_params
[4] = {
1367 prev
->output_size
* num_vertices
* 4, /* gs primitive stride */
1368 prev
->output_size
* 4, /* gs vertex stride */
1372 uint32_t gs_base
= gs
->const_state
->offsets
.primitive_param
;
1373 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, gs_base
, SB6_GS_SHADER
, 0,
1374 ARRAY_SIZE(gs_params
), gs_params
);
1379 tu6_emit_program(struct tu_cs
*cs
,
1380 struct tu_pipeline_builder
*builder
,
1383 const struct ir3_shader_variant
*vs
= builder
->variants
[MESA_SHADER_VERTEX
];
1384 const struct ir3_shader_variant
*bs
= builder
->binning_variant
;
1385 const struct ir3_shader_variant
*hs
= builder
->variants
[MESA_SHADER_TESS_CTRL
];
1386 const struct ir3_shader_variant
*ds
= builder
->variants
[MESA_SHADER_TESS_EVAL
];
1387 const struct ir3_shader_variant
*gs
= builder
->variants
[MESA_SHADER_GEOMETRY
];
1388 const struct ir3_shader_variant
*fs
= builder
->variants
[MESA_SHADER_FRAGMENT
];
1389 gl_shader_stage stage
= MESA_SHADER_VERTEX
;
1390 uint32_t cps_per_patch
= builder
->create_info
->pTessellationState
?
1391 builder
->create_info
->pTessellationState
->patchControlPoints
: 0;
1393 STATIC_ASSERT(MESA_SHADER_VERTEX
== 0);
1395 tu_cs_emit_regs(cs
, A6XX_HLSQ_INVALIDATE_CMD(
1403 /* Don't use the binning pass variant when GS is present because we don't
1404 * support compiling correct binning pass variants with GS.
1406 if (binning_pass
&& !gs
) {
1408 tu6_emit_xs_config(cs
, stage
, bs
, builder
->binning_vs_iova
);
1412 for (; stage
< ARRAY_SIZE(builder
->shaders
); stage
++) {
1413 const struct ir3_shader_variant
*xs
= builder
->variants
[stage
];
1415 if (stage
== MESA_SHADER_FRAGMENT
&& binning_pass
)
1418 tu6_emit_xs_config(cs
, stage
, xs
, builder
->shader_iova
[stage
]);
1421 if (!binning_pass
) {
1422 uint32_t multiview_views
= util_logbase2(builder
->multiview_mask
) + 1;
1423 uint32_t multiview_cntl
= builder
->multiview_mask
?
1424 A6XX_PC_MULTIVIEW_CNTL_ENABLE
|
1425 A6XX_PC_MULTIVIEW_CNTL_VIEWS(multiview_views
) |
1426 A6XX_PC_MULTIVIEW_CNTL_DISABLEMULTIPOS
/* TODO multi-pos output */
1429 /* Copy what the blob does here. This will emit an extra 0x3f
1430 * CP_EVENT_WRITE when multiview is disabled. I'm not exactly sure what
1431 * this is working around yet.
1433 tu_cs_emit_pkt7(cs
, CP_REG_WRITE
, 3);
1434 tu_cs_emit(cs
, CP_REG_WRITE_0_TRACKER(UNK_EVENT_WRITE
));
1435 tu_cs_emit(cs
, REG_A6XX_PC_MULTIVIEW_CNTL
);
1436 tu_cs_emit(cs
, multiview_cntl
);
1438 tu_cs_emit_pkt4(cs
, REG_A6XX_VFD_MULTIVIEW_CNTL
, 1);
1439 tu_cs_emit(cs
, multiview_cntl
);
1441 if (multiview_cntl
&&
1442 builder
->device
->physical_device
->supports_multiview_mask
) {
1443 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_MULTIVIEW_MASK
, 1);
1444 tu_cs_emit(cs
, builder
->multiview_mask
);
1448 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_HS_UNKNOWN_A831
, 1);
1451 tu6_emit_vpc(cs
, vs
, hs
, ds
, gs
, fs
, cps_per_patch
,
1452 builder
->device
->physical_device
->gpu_id
== 650);
1453 tu6_emit_vpc_varying_modes(cs
, fs
);
1456 tu6_emit_fs_inputs(cs
, fs
);
1457 tu6_emit_fs_outputs(cs
, fs
, builder
->color_attachment_count
,
1458 builder
->use_dual_src_blend
,
1459 builder
->render_components
,
1460 builder
->depth_attachment_format
== VK_FORMAT_S8_UINT
);
1462 /* TODO: check if these can be skipped if fs is disabled */
1463 struct ir3_shader_variant dummy_variant
= {};
1464 tu6_emit_fs_inputs(cs
, &dummy_variant
);
1465 tu6_emit_fs_outputs(cs
, &dummy_variant
, builder
->color_attachment_count
,
1466 builder
->use_dual_src_blend
,
1467 builder
->render_components
,
1468 builder
->depth_attachment_format
== VK_FORMAT_S8_UINT
);
1472 tu6_emit_geom_tess_consts(cs
, vs
, hs
, ds
, gs
, cps_per_patch
);
1477 tu6_emit_vertex_input(struct tu_cs
*cs
,
1478 const struct ir3_shader_variant
*vs
,
1479 const VkPipelineVertexInputStateCreateInfo
*info
,
1480 uint32_t *bindings_used
)
1482 uint32_t vfd_decode_idx
= 0;
1483 uint32_t binding_instanced
= 0; /* bitmask of instanced bindings */
1484 uint32_t step_rate
[MAX_VBS
];
1486 for (uint32_t i
= 0; i
< info
->vertexBindingDescriptionCount
; i
++) {
1487 const VkVertexInputBindingDescription
*binding
=
1488 &info
->pVertexBindingDescriptions
[i
];
1491 A6XX_VFD_FETCH_STRIDE(binding
->binding
, binding
->stride
));
1493 if (binding
->inputRate
== VK_VERTEX_INPUT_RATE_INSTANCE
)
1494 binding_instanced
|= 1 << binding
->binding
;
1496 *bindings_used
|= 1 << binding
->binding
;
1497 step_rate
[binding
->binding
] = 1;
1500 const VkPipelineVertexInputDivisorStateCreateInfoEXT
*div_state
=
1501 vk_find_struct_const(info
->pNext
, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
);
1503 for (uint32_t i
= 0; i
< div_state
->vertexBindingDivisorCount
; i
++) {
1504 const VkVertexInputBindingDivisorDescriptionEXT
*desc
=
1505 &div_state
->pVertexBindingDivisors
[i
];
1506 step_rate
[desc
->binding
] = desc
->divisor
;
1510 /* TODO: emit all VFD_DECODE/VFD_DEST_CNTL in same (two) pkt4 */
1512 for (uint32_t i
= 0; i
< info
->vertexAttributeDescriptionCount
; i
++) {
1513 const VkVertexInputAttributeDescription
*attr
=
1514 &info
->pVertexAttributeDescriptions
[i
];
1517 assert(*bindings_used
& BIT(attr
->binding
));
1519 for (input_idx
= 0; input_idx
< vs
->inputs_count
; input_idx
++) {
1520 if ((vs
->inputs
[input_idx
].slot
- VERT_ATTRIB_GENERIC0
) == attr
->location
)
1524 /* attribute not used, skip it */
1525 if (input_idx
== vs
->inputs_count
)
1528 const struct tu_native_format format
= tu6_format_vtx(attr
->format
);
1530 A6XX_VFD_DECODE_INSTR(vfd_decode_idx
,
1531 .idx
= attr
->binding
,
1532 .offset
= attr
->offset
,
1533 .instanced
= binding_instanced
& (1 << attr
->binding
),
1534 .format
= format
.fmt
,
1535 .swap
= format
.swap
,
1537 ._float
= !vk_format_is_int(attr
->format
)),
1538 A6XX_VFD_DECODE_STEP_RATE(vfd_decode_idx
, step_rate
[attr
->binding
]));
1541 A6XX_VFD_DEST_CNTL_INSTR(vfd_decode_idx
,
1542 .writemask
= vs
->inputs
[input_idx
].compmask
,
1543 .regid
= vs
->inputs
[input_idx
].regid
));
1550 .fetch_cnt
= vfd_decode_idx
, /* decode_cnt for binning pass ? */
1551 .decode_cnt
= vfd_decode_idx
));
1555 tu6_emit_viewport(struct tu_cs
*cs
, const VkViewport
*viewport
)
1559 scales
[0] = viewport
->width
/ 2.0f
;
1560 scales
[1] = viewport
->height
/ 2.0f
;
1561 scales
[2] = viewport
->maxDepth
- viewport
->minDepth
;
1562 offsets
[0] = viewport
->x
+ scales
[0];
1563 offsets
[1] = viewport
->y
+ scales
[1];
1564 offsets
[2] = viewport
->minDepth
;
1568 min
.x
= (int32_t) viewport
->x
;
1569 max
.x
= (int32_t) ceilf(viewport
->x
+ viewport
->width
);
1570 if (viewport
->height
>= 0.0f
) {
1571 min
.y
= (int32_t) viewport
->y
;
1572 max
.y
= (int32_t) ceilf(viewport
->y
+ viewport
->height
);
1574 min
.y
= (int32_t)(viewport
->y
+ viewport
->height
);
1575 max
.y
= (int32_t) ceilf(viewport
->y
);
1577 /* the spec allows viewport->height to be 0.0f */
1580 assert(min
.x
>= 0 && min
.x
< max
.x
);
1581 assert(min
.y
>= 0 && min
.y
< max
.y
);
1583 VkExtent2D guardband_adj
;
1584 guardband_adj
.width
= fd_calc_guardband(offsets
[0], scales
[0], false);
1585 guardband_adj
.height
= fd_calc_guardband(offsets
[1], scales
[1], false);
1588 A6XX_GRAS_CL_VPORT_XOFFSET(0, offsets
[0]),
1589 A6XX_GRAS_CL_VPORT_XSCALE(0, scales
[0]),
1590 A6XX_GRAS_CL_VPORT_YOFFSET(0, offsets
[1]),
1591 A6XX_GRAS_CL_VPORT_YSCALE(0, scales
[1]),
1592 A6XX_GRAS_CL_VPORT_ZOFFSET(0, offsets
[2]),
1593 A6XX_GRAS_CL_VPORT_ZSCALE(0, scales
[2]));
1595 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL(0), 2);
1596 tu_cs_emit(cs
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_X(min
.x
) |
1597 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_Y(min
.y
));
1598 tu_cs_emit(cs
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_X(max
.x
- 1) |
1599 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_Y(max
.y
- 1));
1601 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ
, 1);
1603 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj
.width
) |
1604 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj
.height
));
1606 float z_clamp_min
= MIN2(viewport
->minDepth
, viewport
->maxDepth
);
1607 float z_clamp_max
= MAX2(viewport
->minDepth
, viewport
->maxDepth
);
1610 A6XX_GRAS_CL_Z_CLAMP_MIN(0, z_clamp_min
),
1611 A6XX_GRAS_CL_Z_CLAMP_MAX(0, z_clamp_max
));
1614 A6XX_RB_Z_CLAMP_MIN(z_clamp_min
),
1615 A6XX_RB_Z_CLAMP_MAX(z_clamp_max
));
1619 tu6_emit_scissor(struct tu_cs
*cs
, const VkRect2D
*scissor
)
1621 VkOffset2D min
= scissor
->offset
;
1623 scissor
->offset
.x
+ scissor
->extent
.width
,
1624 scissor
->offset
.y
+ scissor
->extent
.height
,
1627 /* special case for empty scissor with max == 0 to avoid overflow */
1633 /* avoid overflow with large scissor
1634 * note the max will be limited to min - 1, so that empty scissor works
1636 uint32_t scissor_max
= BITFIELD_MASK(15);
1637 min
.x
= MIN2(scissor_max
, min
.x
);
1638 min
.y
= MIN2(scissor_max
, min
.y
);
1639 max
.x
= MIN2(scissor_max
, max
.x
);
1640 max
.y
= MIN2(scissor_max
, max
.y
);
1643 A6XX_GRAS_SC_SCREEN_SCISSOR_TL(0, .x
= min
.x
, .y
= min
.y
),
1644 A6XX_GRAS_SC_SCREEN_SCISSOR_BR(0, .x
= max
.x
- 1, .y
= max
.y
- 1));
1648 tu6_emit_sample_locations(struct tu_cs
*cs
, const VkSampleLocationsInfoEXT
*samp_loc
)
1651 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SAMPLE_CONFIG
, 1);
1654 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_SAMPLE_CONFIG
, 1);
1657 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_TP_SAMPLE_CONFIG
, 1);
1662 assert(samp_loc
->sampleLocationsPerPixel
== samp_loc
->sampleLocationsCount
);
1663 assert(samp_loc
->sampleLocationGridSize
.width
== 1);
1664 assert(samp_loc
->sampleLocationGridSize
.height
== 1);
1666 uint32_t sample_config
=
1667 A6XX_RB_SAMPLE_CONFIG_LOCATION_ENABLE
;
1668 uint32_t sample_locations
= 0;
1669 for (uint32_t i
= 0; i
< samp_loc
->sampleLocationsCount
; i
++) {
1671 (A6XX_RB_SAMPLE_LOCATION_0_SAMPLE_0_X(samp_loc
->pSampleLocations
[i
].x
) |
1672 A6XX_RB_SAMPLE_LOCATION_0_SAMPLE_0_Y(samp_loc
->pSampleLocations
[i
].y
)) << i
*8;
1675 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SAMPLE_CONFIG
, 2);
1676 tu_cs_emit(cs
, sample_config
);
1677 tu_cs_emit(cs
, sample_locations
);
1679 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_SAMPLE_CONFIG
, 2);
1680 tu_cs_emit(cs
, sample_config
);
1681 tu_cs_emit(cs
, sample_locations
);
1683 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_TP_SAMPLE_CONFIG
, 2);
1684 tu_cs_emit(cs
, sample_config
);
1685 tu_cs_emit(cs
, sample_locations
);
1689 tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo
*rast_info
,
1690 VkSampleCountFlagBits samples
,
1693 uint32_t gras_su_cntl
= 0;
1695 if (rast_info
->cullMode
& VK_CULL_MODE_FRONT_BIT
)
1696 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_CULL_FRONT
;
1697 if (rast_info
->cullMode
& VK_CULL_MODE_BACK_BIT
)
1698 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_CULL_BACK
;
1700 if (rast_info
->frontFace
== VK_FRONT_FACE_CLOCKWISE
)
1701 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_FRONT_CW
;
1703 /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
1705 if (rast_info
->depthBiasEnable
)
1706 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_POLY_OFFSET
;
1708 if (samples
> VK_SAMPLE_COUNT_1_BIT
)
1709 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_MSAA_ENABLE
;
1713 A6XX_GRAS_SU_CNTL_UNK17
|
1714 A6XX_GRAS_SU_CNTL_MULTIVIEW_ENABLE
;
1717 return gras_su_cntl
;
1721 tu6_emit_depth_bias(struct tu_cs
*cs
,
1722 float constant_factor
,
1726 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE
, 3);
1727 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor
).value
);
1728 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor
).value
);
1729 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp
).value
);
1733 tu6_emit_depth_control(struct tu_cs
*cs
,
1734 const VkPipelineDepthStencilStateCreateInfo
*ds_info
,
1735 const VkPipelineRasterizationStateCreateInfo
*rast_info
)
1737 uint32_t rb_depth_cntl
= 0;
1738 if (ds_info
->depthTestEnable
) {
1740 A6XX_RB_DEPTH_CNTL_Z_ENABLE
|
1741 A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info
->depthCompareOp
)) |
1742 A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE
; /* TODO: don't set for ALWAYS/NEVER */
1744 if (rast_info
->depthClampEnable
)
1745 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_CLAMP_ENABLE
;
1747 if (ds_info
->depthWriteEnable
)
1748 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE
;
1751 if (ds_info
->depthBoundsTestEnable
)
1752 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_BOUNDS_ENABLE
| A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE
;
1754 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_DEPTH_CNTL
, 1);
1755 tu_cs_emit(cs
, rb_depth_cntl
);
1759 tu6_emit_stencil_control(struct tu_cs
*cs
,
1760 const VkPipelineDepthStencilStateCreateInfo
*ds_info
)
1762 uint32_t rb_stencil_control
= 0;
1763 if (ds_info
->stencilTestEnable
) {
1764 const VkStencilOpState
*front
= &ds_info
->front
;
1765 const VkStencilOpState
*back
= &ds_info
->back
;
1766 rb_stencil_control
|=
1767 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE
|
1768 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF
|
1769 A6XX_RB_STENCIL_CONTROL_STENCIL_READ
|
1770 A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front
->compareOp
)) |
1771 A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front
->failOp
)) |
1772 A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front
->passOp
)) |
1773 A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front
->depthFailOp
)) |
1774 A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back
->compareOp
)) |
1775 A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back
->failOp
)) |
1776 A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back
->passOp
)) |
1777 A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back
->depthFailOp
));
1780 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCIL_CONTROL
, 1);
1781 tu_cs_emit(cs
, rb_stencil_control
);
1785 tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState
*att
,
1788 const enum a3xx_rb_blend_opcode color_op
= tu6_blend_op(att
->colorBlendOp
);
1789 const enum adreno_rb_blend_factor src_color_factor
= tu6_blend_factor(
1790 has_alpha
? att
->srcColorBlendFactor
1791 : tu_blend_factor_no_dst_alpha(att
->srcColorBlendFactor
));
1792 const enum adreno_rb_blend_factor dst_color_factor
= tu6_blend_factor(
1793 has_alpha
? att
->dstColorBlendFactor
1794 : tu_blend_factor_no_dst_alpha(att
->dstColorBlendFactor
));
1795 const enum a3xx_rb_blend_opcode alpha_op
= tu6_blend_op(att
->alphaBlendOp
);
1796 const enum adreno_rb_blend_factor src_alpha_factor
=
1797 tu6_blend_factor(att
->srcAlphaBlendFactor
);
1798 const enum adreno_rb_blend_factor dst_alpha_factor
=
1799 tu6_blend_factor(att
->dstAlphaBlendFactor
);
1801 return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor
) |
1802 A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op
) |
1803 A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor
) |
1804 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor
) |
1805 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op
) |
1806 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor
);
1810 tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState
*att
,
1811 uint32_t rb_mrt_control_rop
,
1815 uint32_t rb_mrt_control
=
1816 A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att
->colorWriteMask
);
1818 /* ignore blending and logic op for integer attachments */
1820 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY
);
1821 return rb_mrt_control
;
1824 rb_mrt_control
|= rb_mrt_control_rop
;
1826 if (att
->blendEnable
) {
1827 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_BLEND
;
1830 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_BLEND2
;
1833 return rb_mrt_control
;
1837 tu6_emit_rb_mrt_controls(struct tu_cs
*cs
,
1838 const VkPipelineColorBlendStateCreateInfo
*blend_info
,
1839 const VkFormat attachment_formats
[MAX_RTS
],
1840 uint32_t *blend_enable_mask
)
1842 *blend_enable_mask
= 0;
1844 bool rop_reads_dst
= false;
1845 uint32_t rb_mrt_control_rop
= 0;
1846 if (blend_info
->logicOpEnable
) {
1847 rop_reads_dst
= tu_logic_op_reads_dst(blend_info
->logicOp
);
1848 rb_mrt_control_rop
=
1849 A6XX_RB_MRT_CONTROL_ROP_ENABLE
|
1850 A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info
->logicOp
));
1853 for (uint32_t i
= 0; i
< blend_info
->attachmentCount
; i
++) {
1854 const VkPipelineColorBlendAttachmentState
*att
=
1855 &blend_info
->pAttachments
[i
];
1856 const VkFormat format
= attachment_formats
[i
];
1858 uint32_t rb_mrt_control
= 0;
1859 uint32_t rb_mrt_blend_control
= 0;
1860 if (format
!= VK_FORMAT_UNDEFINED
) {
1861 const bool is_int
= vk_format_is_int(format
);
1862 const bool has_alpha
= vk_format_has_alpha(format
);
1865 tu6_rb_mrt_control(att
, rb_mrt_control_rop
, is_int
, has_alpha
);
1866 rb_mrt_blend_control
= tu6_rb_mrt_blend_control(att
, has_alpha
);
1868 if (att
->blendEnable
|| rop_reads_dst
)
1869 *blend_enable_mask
|= 1 << i
;
1872 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_CONTROL(i
), 2);
1873 tu_cs_emit(cs
, rb_mrt_control
);
1874 tu_cs_emit(cs
, rb_mrt_blend_control
);
1879 tu6_emit_blend_control(struct tu_cs
*cs
,
1880 uint32_t blend_enable_mask
,
1881 bool dual_src_blend
,
1882 const VkPipelineMultisampleStateCreateInfo
*msaa_info
)
1884 const uint32_t sample_mask
=
1885 msaa_info
->pSampleMask
? (*msaa_info
->pSampleMask
& 0xffff)
1886 : ((1 << msaa_info
->rasterizationSamples
) - 1);
1889 A6XX_SP_BLEND_CNTL(.enabled
= blend_enable_mask
,
1890 .dual_color_in_enable
= dual_src_blend
,
1891 .alpha_to_coverage
= msaa_info
->alphaToCoverageEnable
,
1894 /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
1896 A6XX_RB_BLEND_CNTL(.enable_blend
= blend_enable_mask
,
1897 .independent_blend
= true,
1898 .sample_mask
= sample_mask
,
1899 .dual_color_in_enable
= dual_src_blend
,
1900 .alpha_to_coverage
= msaa_info
->alphaToCoverageEnable
,
1901 .alpha_to_one
= msaa_info
->alphaToOneEnable
));
1905 tu_pipeline_allocate_cs(struct tu_device
*dev
,
1906 struct tu_pipeline
*pipeline
,
1907 struct tu_pipeline_builder
*builder
,
1908 struct ir3_shader_variant
*compute
)
1910 uint32_t size
= 2048 + tu6_load_state_size(pipeline
, compute
);
1912 /* graphics case: */
1914 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1915 if (builder
->variants
[i
])
1916 size
+= builder
->variants
[i
]->info
.sizedwords
;
1919 size
+= builder
->binning_variant
->info
.sizedwords
;
1921 size
+= compute
->info
.sizedwords
;
1924 tu_cs_init(&pipeline
->cs
, dev
, TU_CS_MODE_SUB_STREAM
, size
);
1926 /* Reserve the space now such that tu_cs_begin_sub_stream never fails. Note
1927 * that LOAD_STATE can potentially take up a large amount of space so we
1928 * calculate its size explicitly.
1930 return tu_cs_reserve_space(&pipeline
->cs
, size
);
1934 tu_pipeline_shader_key_init(struct ir3_shader_key
*key
,
1935 const VkGraphicsPipelineCreateInfo
*pipeline_info
)
1937 for (uint32_t i
= 0; i
< pipeline_info
->stageCount
; i
++) {
1938 if (pipeline_info
->pStages
[i
].stage
== VK_SHADER_STAGE_GEOMETRY_BIT
) {
1944 if (pipeline_info
->pRasterizationState
->rasterizerDiscardEnable
)
1947 const VkPipelineMultisampleStateCreateInfo
*msaa_info
= pipeline_info
->pMultisampleState
;
1948 const struct VkPipelineSampleLocationsStateCreateInfoEXT
*sample_locations
=
1949 vk_find_struct_const(msaa_info
->pNext
, PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
);
1950 if (msaa_info
->rasterizationSamples
> 1 ||
1951 /* also set msaa key when sample location is not the default
1952 * since this affects varying interpolation */
1953 (sample_locations
&& sample_locations
->sampleLocationsEnable
)) {
1957 /* note: not actually used by ir3, just checked in tu6_emit_fs_inputs */
1958 if (msaa_info
->sampleShadingEnable
)
1959 key
->sample_shading
= true;
1961 /* We set this after we compile to NIR because we need the prim mode */
1962 key
->tessellation
= IR3_TESS_NONE
;
1966 tu6_get_tessmode(struct tu_shader
* shader
)
1968 uint32_t primitive_mode
= shader
->ir3_shader
->nir
->info
.tess
.primitive_mode
;
1969 switch (primitive_mode
) {
1971 return IR3_TESS_ISOLINES
;
1973 return IR3_TESS_TRIANGLES
;
1975 return IR3_TESS_QUADS
;
1977 return IR3_TESS_NONE
;
1979 unreachable("bad tessmode");
1984 tu_upload_variant(struct tu_pipeline
*pipeline
,
1985 const struct ir3_shader_variant
*variant
)
1987 struct tu_cs_memory memory
;
1992 /* this expects to get enough alignment because shaders are allocated first
1993 * and sizedwords is always aligned correctly
1994 * note: an assert in tu6_emit_xs_config validates the alignment
1996 tu_cs_alloc(&pipeline
->cs
, variant
->info
.sizedwords
, 1, &memory
);
1998 memcpy(memory
.map
, variant
->bin
, sizeof(uint32_t) * variant
->info
.sizedwords
);
2003 tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder
*builder
,
2004 struct tu_pipeline
*pipeline
)
2006 const struct ir3_compiler
*compiler
= builder
->device
->compiler
;
2007 const VkPipelineShaderStageCreateInfo
*stage_infos
[MESA_SHADER_STAGES
] = {
2010 for (uint32_t i
= 0; i
< builder
->create_info
->stageCount
; i
++) {
2011 gl_shader_stage stage
=
2012 vk_to_mesa_shader_stage(builder
->create_info
->pStages
[i
].stage
);
2013 stage_infos
[stage
] = &builder
->create_info
->pStages
[i
];
2016 struct ir3_shader_key key
= {};
2017 tu_pipeline_shader_key_init(&key
, builder
->create_info
);
2019 for (gl_shader_stage stage
= MESA_SHADER_VERTEX
;
2020 stage
< MESA_SHADER_STAGES
; stage
++) {
2021 const VkPipelineShaderStageCreateInfo
*stage_info
= stage_infos
[stage
];
2022 if (!stage_info
&& stage
!= MESA_SHADER_FRAGMENT
)
2025 struct tu_shader
*shader
=
2026 tu_shader_create(builder
->device
, stage
, stage_info
, builder
->multiview_mask
,
2027 builder
->layout
, builder
->alloc
);
2029 return VK_ERROR_OUT_OF_HOST_MEMORY
;
2031 /* In SPIR-V generated from GLSL, the primitive mode is specified in the
2032 * tessellation evaluation shader, but in SPIR-V generated from HLSL,
2033 * the mode is specified in the tessellation control shader. */
2034 if ((stage
== MESA_SHADER_TESS_EVAL
|| stage
== MESA_SHADER_TESS_CTRL
) &&
2035 key
.tessellation
== IR3_TESS_NONE
) {
2036 key
.tessellation
= tu6_get_tessmode(shader
);
2039 builder
->shaders
[stage
] = shader
;
2042 struct tu_shader
*gs
= builder
->shaders
[MESA_SHADER_GEOMETRY
];
2044 !gs
|| !(gs
->ir3_shader
->nir
->info
.outputs_written
& VARYING_SLOT_LAYER
);
2046 pipeline
->tess
.patch_type
= key
.tessellation
;
2048 for (gl_shader_stage stage
= MESA_SHADER_VERTEX
;
2049 stage
< MESA_SHADER_STAGES
; stage
++) {
2050 if (!builder
->shaders
[stage
])
2054 builder
->variants
[stage
] =
2055 ir3_shader_get_variant(builder
->shaders
[stage
]->ir3_shader
,
2056 &key
, false, &created
);
2057 if (!builder
->variants
[stage
])
2058 return VK_ERROR_OUT_OF_HOST_MEMORY
;
2061 uint32_t safe_constlens
= ir3_trim_constlen(builder
->variants
, compiler
);
2063 key
.safe_constlen
= true;
2065 for (gl_shader_stage stage
= MESA_SHADER_VERTEX
;
2066 stage
< MESA_SHADER_STAGES
; stage
++) {
2067 if (!builder
->shaders
[stage
])
2070 if (safe_constlens
& (1 << stage
)) {
2072 builder
->variants
[stage
] =
2073 ir3_shader_get_variant(builder
->shaders
[stage
]->ir3_shader
,
2074 &key
, false, &created
);
2075 if (!builder
->variants
[stage
])
2076 return VK_ERROR_OUT_OF_HOST_MEMORY
;
2080 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
2081 struct ir3_shader_variant
*variant
;
2083 if (vs
->ir3_shader
->stream_output
.num_outputs
||
2084 !ir3_has_binning_vs(&key
)) {
2085 variant
= builder
->variants
[MESA_SHADER_VERTEX
];
2088 key
.safe_constlen
= !!(safe_constlens
& (1 << MESA_SHADER_VERTEX
));
2089 variant
= ir3_shader_get_variant(vs
->ir3_shader
, &key
,
2092 return VK_ERROR_OUT_OF_HOST_MEMORY
;
2095 builder
->binning_variant
= variant
;
2101 tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder
*builder
,
2102 struct tu_pipeline
*pipeline
)
2104 const VkPipelineDynamicStateCreateInfo
*dynamic_info
=
2105 builder
->create_info
->pDynamicState
;
2110 for (uint32_t i
= 0; i
< dynamic_info
->dynamicStateCount
; i
++) {
2111 VkDynamicState state
= dynamic_info
->pDynamicStates
[i
];
2113 case VK_DYNAMIC_STATE_VIEWPORT
... VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
2114 pipeline
->dynamic_state_mask
|= BIT(state
);
2116 case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
:
2117 pipeline
->dynamic_state_mask
|= BIT(TU_DYNAMIC_STATE_SAMPLE_LOCATIONS
);
2120 assert(!"unsupported dynamic state");
2127 tu_pipeline_set_linkage(struct tu_program_descriptor_linkage
*link
,
2128 struct tu_shader
*shader
,
2129 struct ir3_shader_variant
*v
)
2131 link
->const_state
= *ir3_const_state(v
);
2132 link
->constlen
= v
->constlen
;
2133 link
->push_consts
= shader
->push_consts
;
2137 tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder
*builder
,
2138 struct tu_pipeline
*pipeline
)
2140 struct tu_cs prog_cs
;
2141 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
2142 tu6_emit_program(&prog_cs
, builder
, false);
2143 pipeline
->program
.state
= tu_cs_end_draw_state(&pipeline
->cs
, &prog_cs
);
2145 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
2146 tu6_emit_program(&prog_cs
, builder
, true);
2147 pipeline
->program
.binning_state
= tu_cs_end_draw_state(&pipeline
->cs
, &prog_cs
);
2149 VkShaderStageFlags stages
= 0;
2150 for (unsigned i
= 0; i
< builder
->create_info
->stageCount
; i
++) {
2151 stages
|= builder
->create_info
->pStages
[i
].stage
;
2153 pipeline
->active_stages
= stages
;
2155 uint32_t desc_sets
= 0;
2156 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2157 if (!builder
->shaders
[i
])
2160 tu_pipeline_set_linkage(&pipeline
->program
.link
[i
],
2161 builder
->shaders
[i
],
2162 builder
->variants
[i
]);
2163 desc_sets
|= builder
->shaders
[i
]->active_desc_sets
;
2165 pipeline
->active_desc_sets
= desc_sets
;
2169 tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder
*builder
,
2170 struct tu_pipeline
*pipeline
)
2172 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
2173 builder
->create_info
->pVertexInputState
;
2174 const struct ir3_shader_variant
*vs
= builder
->variants
[MESA_SHADER_VERTEX
];
2175 const struct ir3_shader_variant
*bs
= builder
->binning_variant
;
2178 tu_cs_begin_sub_stream(&pipeline
->cs
,
2179 MAX_VERTEX_ATTRIBS
* 7 + 2, &vi_cs
);
2180 tu6_emit_vertex_input(&vi_cs
, vs
, vi_info
,
2181 &pipeline
->vi
.bindings_used
);
2182 pipeline
->vi
.state
= tu_cs_end_draw_state(&pipeline
->cs
, &vi_cs
);
2185 tu_cs_begin_sub_stream(&pipeline
->cs
,
2186 MAX_VERTEX_ATTRIBS
* 7 + 2, &vi_cs
);
2187 tu6_emit_vertex_input(
2188 &vi_cs
, bs
, vi_info
, &pipeline
->vi
.bindings_used
);
2189 pipeline
->vi
.binning_state
=
2190 tu_cs_end_draw_state(&pipeline
->cs
, &vi_cs
);
2195 tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder
*builder
,
2196 struct tu_pipeline
*pipeline
)
2198 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
2199 builder
->create_info
->pInputAssemblyState
;
2201 pipeline
->ia
.primtype
= tu6_primtype(ia_info
->topology
);
2202 pipeline
->ia
.primitive_restart
= ia_info
->primitiveRestartEnable
;
2206 tu_pipeline_static_state(struct tu_pipeline
*pipeline
, struct tu_cs
*cs
,
2207 uint32_t id
, uint32_t size
)
2209 assert(id
< ARRAY_SIZE(pipeline
->dynamic_state
));
2211 if (pipeline
->dynamic_state_mask
& BIT(id
))
2214 pipeline
->dynamic_state
[id
] = tu_cs_draw_state(&pipeline
->cs
, cs
, size
);
2219 tu_pipeline_builder_parse_tessellation(struct tu_pipeline_builder
*builder
,
2220 struct tu_pipeline
*pipeline
)
2222 const VkPipelineTessellationStateCreateInfo
*tess_info
=
2223 builder
->create_info
->pTessellationState
;
2228 assert(pipeline
->ia
.primtype
== DI_PT_PATCHES0
);
2229 assert(tess_info
->patchControlPoints
<= 32);
2230 pipeline
->ia
.primtype
+= tess_info
->patchControlPoints
;
2231 const VkPipelineTessellationDomainOriginStateCreateInfo
*domain_info
=
2232 vk_find_struct_const(tess_info
->pNext
, PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO
);
2233 pipeline
->tess
.upper_left_domain_origin
= !domain_info
||
2234 domain_info
->domainOrigin
== VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT
;
2235 const struct ir3_shader_variant
*hs
= builder
->variants
[MESA_SHADER_TESS_CTRL
];
2236 const struct ir3_shader_variant
*ds
= builder
->variants
[MESA_SHADER_TESS_EVAL
];
2237 pipeline
->tess
.param_stride
= hs
->output_size
* 4;
2238 pipeline
->tess
.hs_bo_regid
= hs
->const_state
->offsets
.primitive_param
+ 1;
2239 pipeline
->tess
.ds_bo_regid
= ds
->const_state
->offsets
.primitive_param
+ 1;
2243 tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder
*builder
,
2244 struct tu_pipeline
*pipeline
)
2248 * pViewportState is a pointer to an instance of the
2249 * VkPipelineViewportStateCreateInfo structure, and is ignored if the
2250 * pipeline has rasterization disabled."
2252 * We leave the relevant registers stale in that case.
2254 if (builder
->rasterizer_discard
)
2257 const VkPipelineViewportStateCreateInfo
*vp_info
=
2258 builder
->create_info
->pViewportState
;
2262 if (tu_pipeline_static_state(pipeline
, &cs
, VK_DYNAMIC_STATE_VIEWPORT
, 18))
2263 tu6_emit_viewport(&cs
, vp_info
->pViewports
);
2265 if (tu_pipeline_static_state(pipeline
, &cs
, VK_DYNAMIC_STATE_SCISSOR
, 3))
2266 tu6_emit_scissor(&cs
, vp_info
->pScissors
);
2270 tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder
*builder
,
2271 struct tu_pipeline
*pipeline
)
2273 const VkPipelineRasterizationStateCreateInfo
*rast_info
=
2274 builder
->create_info
->pRasterizationState
;
2276 enum a6xx_polygon_mode mode
= tu6_polygon_mode(rast_info
->polygonMode
);
2278 bool depth_clip_disable
= rast_info
->depthClampEnable
;
2280 const VkPipelineRasterizationDepthClipStateCreateInfoEXT
*depth_clip_state
=
2281 vk_find_struct_const(rast_info
, PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT
);
2282 if (depth_clip_state
)
2283 depth_clip_disable
= !depth_clip_state
->depthClipEnable
;
2286 pipeline
->rast_state
= tu_cs_draw_state(&pipeline
->cs
, &cs
, 9);
2288 tu_cs_emit_regs(&cs
,
2290 .znear_clip_disable
= depth_clip_disable
,
2291 .zfar_clip_disable
= depth_clip_disable
,
2292 /* TODO should this be depth_clip_disable instead? */
2293 .unk5
= rast_info
->depthClampEnable
,
2294 .zero_gb_scale_z
= 1,
2295 .vp_clip_code_ignore
= 1));
2297 tu_cs_emit_regs(&cs
,
2298 A6XX_VPC_POLYGON_MODE(mode
));
2300 tu_cs_emit_regs(&cs
,
2301 A6XX_PC_POLYGON_MODE(mode
));
2303 /* move to hw ctx init? */
2304 tu_cs_emit_regs(&cs
,
2305 A6XX_GRAS_SU_POINT_MINMAX(.min
= 1.0f
/ 16.0f
, .max
= 4092.0f
),
2306 A6XX_GRAS_SU_POINT_SIZE(1.0f
));
2308 pipeline
->gras_su_cntl
=
2309 tu6_gras_su_cntl(rast_info
, builder
->samples
, builder
->multiview_mask
!= 0);
2311 if (tu_pipeline_static_state(pipeline
, &cs
, VK_DYNAMIC_STATE_LINE_WIDTH
, 2)) {
2312 pipeline
->gras_su_cntl
|=
2313 A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(rast_info
->lineWidth
/ 2.0f
);
2314 tu_cs_emit_regs(&cs
, A6XX_GRAS_SU_CNTL(.dword
= pipeline
->gras_su_cntl
));
2317 if (tu_pipeline_static_state(pipeline
, &cs
, VK_DYNAMIC_STATE_DEPTH_BIAS
, 4)) {
2318 tu6_emit_depth_bias(&cs
, rast_info
->depthBiasConstantFactor
,
2319 rast_info
->depthBiasClamp
,
2320 rast_info
->depthBiasSlopeFactor
);
2326 tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder
*builder
,
2327 struct tu_pipeline
*pipeline
)
2331 * pDepthStencilState is a pointer to an instance of the
2332 * VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
2333 * the pipeline has rasterization disabled or if the subpass of the
2334 * render pass the pipeline is created against does not use a
2335 * depth/stencil attachment.
2337 * Disable both depth and stencil tests if there is no ds attachment,
2338 * Disable depth test if ds attachment is S8_UINT, since S8_UINT defines
2339 * only the separate stencil attachment
2341 static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info
;
2342 const VkPipelineDepthStencilStateCreateInfo
*ds_info
=
2343 builder
->depth_attachment_format
!= VK_FORMAT_UNDEFINED
2344 ? builder
->create_info
->pDepthStencilState
2346 const VkPipelineDepthStencilStateCreateInfo
*ds_info_depth
=
2347 builder
->depth_attachment_format
!= VK_FORMAT_S8_UINT
2348 ? ds_info
: &dummy_ds_info
;
2351 pipeline
->ds_state
= tu_cs_draw_state(&pipeline
->cs
, &cs
, 6);
2353 /* move to hw ctx init? */
2354 tu_cs_emit_regs(&cs
, A6XX_RB_ALPHA_CONTROL());
2355 tu6_emit_depth_control(&cs
, ds_info_depth
,
2356 builder
->create_info
->pRasterizationState
);
2357 tu6_emit_stencil_control(&cs
, ds_info
);
2359 if (tu_pipeline_static_state(pipeline
, &cs
, VK_DYNAMIC_STATE_DEPTH_BOUNDS
, 3)) {
2360 tu_cs_emit_regs(&cs
,
2361 A6XX_RB_Z_BOUNDS_MIN(ds_info
->minDepthBounds
),
2362 A6XX_RB_Z_BOUNDS_MAX(ds_info
->maxDepthBounds
));
2365 if (tu_pipeline_static_state(pipeline
, &cs
, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
, 2)) {
2366 tu_cs_emit_regs(&cs
, A6XX_RB_STENCILMASK(.mask
= ds_info
->front
.compareMask
& 0xff,
2367 .bfmask
= ds_info
->back
.compareMask
& 0xff));
2370 if (tu_pipeline_static_state(pipeline
, &cs
, VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
, 2)) {
2371 tu_cs_emit_regs(&cs
, A6XX_RB_STENCILWRMASK(.wrmask
= ds_info
->front
.writeMask
& 0xff,
2372 .bfwrmask
= ds_info
->back
.writeMask
& 0xff));
2375 if (tu_pipeline_static_state(pipeline
, &cs
, VK_DYNAMIC_STATE_STENCIL_REFERENCE
, 2)) {
2376 tu_cs_emit_regs(&cs
, A6XX_RB_STENCILREF(.ref
= ds_info
->front
.reference
& 0xff,
2377 .bfref
= ds_info
->back
.reference
& 0xff));
2382 tu_pipeline_builder_parse_multisample_and_color_blend(
2383 struct tu_pipeline_builder
*builder
, struct tu_pipeline
*pipeline
)
2387 * pMultisampleState is a pointer to an instance of the
2388 * VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
2389 * has rasterization disabled.
2393 * pColorBlendState is a pointer to an instance of the
2394 * VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
2395 * pipeline has rasterization disabled or if the subpass of the render
2396 * pass the pipeline is created against does not use any color
2399 * We leave the relevant registers stale when rasterization is disabled.
2401 if (builder
->rasterizer_discard
)
2404 static const VkPipelineColorBlendStateCreateInfo dummy_blend_info
;
2405 const VkPipelineMultisampleStateCreateInfo
*msaa_info
=
2406 builder
->create_info
->pMultisampleState
;
2407 const VkPipelineColorBlendStateCreateInfo
*blend_info
=
2408 builder
->use_color_attachments
? builder
->create_info
->pColorBlendState
2409 : &dummy_blend_info
;
2412 pipeline
->blend_state
=
2413 tu_cs_draw_state(&pipeline
->cs
, &cs
, blend_info
->attachmentCount
* 3 + 4);
2415 uint32_t blend_enable_mask
;
2416 tu6_emit_rb_mrt_controls(&cs
, blend_info
,
2417 builder
->color_attachment_formats
,
2418 &blend_enable_mask
);
2420 tu6_emit_blend_control(&cs
, blend_enable_mask
,
2421 builder
->use_dual_src_blend
, msaa_info
);
2423 assert(cs
.cur
== cs
.end
); /* validate draw state size */
2425 if (tu_pipeline_static_state(pipeline
, &cs
, VK_DYNAMIC_STATE_BLEND_CONSTANTS
, 5)) {
2426 tu_cs_emit_pkt4(&cs
, REG_A6XX_RB_BLEND_RED_F32
, 4);
2427 tu_cs_emit_array(&cs
, (const uint32_t *) blend_info
->blendConstants
, 4);
2430 const struct VkPipelineSampleLocationsStateCreateInfoEXT
*sample_locations
=
2431 vk_find_struct_const(msaa_info
->pNext
, PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
);
2432 const VkSampleLocationsInfoEXT
*samp_loc
= NULL
;
2434 if (sample_locations
&& sample_locations
->sampleLocationsEnable
)
2435 samp_loc
= &sample_locations
->sampleLocationsInfo
;
2437 if (tu_pipeline_static_state(pipeline
, &cs
, TU_DYNAMIC_STATE_SAMPLE_LOCATIONS
,
2438 samp_loc
? 9 : 6)) {
2439 tu6_emit_sample_locations(&cs
, samp_loc
);
2444 tu_pipeline_finish(struct tu_pipeline
*pipeline
,
2445 struct tu_device
*dev
,
2446 const VkAllocationCallbacks
*alloc
)
2448 tu_cs_finish(&pipeline
->cs
);
2452 tu_pipeline_builder_build(struct tu_pipeline_builder
*builder
,
2453 struct tu_pipeline
**pipeline
)
2457 *pipeline
= vk_object_zalloc(&builder
->device
->vk
, builder
->alloc
,
2458 sizeof(**pipeline
), VK_OBJECT_TYPE_PIPELINE
);
2460 return VK_ERROR_OUT_OF_HOST_MEMORY
;
2462 (*pipeline
)->layout
= builder
->layout
;
2464 /* compile and upload shaders */
2465 result
= tu_pipeline_builder_compile_shaders(builder
, *pipeline
);
2466 if (result
!= VK_SUCCESS
) {
2467 vk_object_free(&builder
->device
->vk
, builder
->alloc
, *pipeline
);
2471 result
= tu_pipeline_allocate_cs(builder
->device
, *pipeline
, builder
, NULL
);
2472 if (result
!= VK_SUCCESS
) {
2473 vk_object_free(&builder
->device
->vk
, builder
->alloc
, *pipeline
);
2477 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++)
2478 builder
->shader_iova
[i
] = tu_upload_variant(*pipeline
, builder
->variants
[i
]);
2480 builder
->binning_vs_iova
=
2481 tu_upload_variant(*pipeline
, builder
->binning_variant
);
2483 tu_pipeline_builder_parse_dynamic(builder
, *pipeline
);
2484 tu_pipeline_builder_parse_shader_stages(builder
, *pipeline
);
2485 tu_pipeline_builder_parse_vertex_input(builder
, *pipeline
);
2486 tu_pipeline_builder_parse_input_assembly(builder
, *pipeline
);
2487 tu_pipeline_builder_parse_tessellation(builder
, *pipeline
);
2488 tu_pipeline_builder_parse_viewport(builder
, *pipeline
);
2489 tu_pipeline_builder_parse_rasterization(builder
, *pipeline
);
2490 tu_pipeline_builder_parse_depth_stencil(builder
, *pipeline
);
2491 tu_pipeline_builder_parse_multisample_and_color_blend(builder
, *pipeline
);
2492 tu6_emit_load_state(*pipeline
, false);
2494 /* we should have reserved enough space upfront such that the CS never
2497 assert((*pipeline
)->cs
.bo_count
== 1);
2503 tu_pipeline_builder_finish(struct tu_pipeline_builder
*builder
)
2505 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2506 if (!builder
->shaders
[i
])
2508 tu_shader_destroy(builder
->device
, builder
->shaders
[i
], builder
->alloc
);
2513 tu_pipeline_builder_init_graphics(
2514 struct tu_pipeline_builder
*builder
,
2515 struct tu_device
*dev
,
2516 struct tu_pipeline_cache
*cache
,
2517 const VkGraphicsPipelineCreateInfo
*create_info
,
2518 const VkAllocationCallbacks
*alloc
)
2520 TU_FROM_HANDLE(tu_pipeline_layout
, layout
, create_info
->layout
);
2522 *builder
= (struct tu_pipeline_builder
) {
2525 .create_info
= create_info
,
2530 const struct tu_render_pass
*pass
=
2531 tu_render_pass_from_handle(create_info
->renderPass
);
2532 const struct tu_subpass
*subpass
=
2533 &pass
->subpasses
[create_info
->subpass
];
2535 builder
->multiview_mask
= subpass
->multiview_mask
;
2537 builder
->rasterizer_discard
=
2538 create_info
->pRasterizationState
->rasterizerDiscardEnable
;
2540 if (builder
->rasterizer_discard
) {
2541 builder
->samples
= VK_SAMPLE_COUNT_1_BIT
;
2543 builder
->samples
= create_info
->pMultisampleState
->rasterizationSamples
;
2545 const uint32_t a
= subpass
->depth_stencil_attachment
.attachment
;
2546 builder
->depth_attachment_format
= (a
!= VK_ATTACHMENT_UNUSED
) ?
2547 pass
->attachments
[a
].format
: VK_FORMAT_UNDEFINED
;
2549 assert(subpass
->color_count
== 0 ||
2550 !create_info
->pColorBlendState
||
2551 subpass
->color_count
== create_info
->pColorBlendState
->attachmentCount
);
2552 builder
->color_attachment_count
= subpass
->color_count
;
2553 for (uint32_t i
= 0; i
< subpass
->color_count
; i
++) {
2554 const uint32_t a
= subpass
->color_attachments
[i
].attachment
;
2555 if (a
== VK_ATTACHMENT_UNUSED
)
2558 builder
->color_attachment_formats
[i
] = pass
->attachments
[a
].format
;
2559 builder
->use_color_attachments
= true;
2560 builder
->render_components
|= 0xf << (i
* 4);
2563 if (tu_blend_state_is_dual_src(create_info
->pColorBlendState
)) {
2564 builder
->color_attachment_count
++;
2565 builder
->use_dual_src_blend
= true;
2566 /* dual source blending has an extra fs output in the 2nd slot */
2567 if (subpass
->color_attachments
[0].attachment
!= VK_ATTACHMENT_UNUSED
)
2568 builder
->render_components
|= 0xf << 4;
2574 tu_graphics_pipeline_create(VkDevice device
,
2575 VkPipelineCache pipelineCache
,
2576 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2577 const VkAllocationCallbacks
*pAllocator
,
2578 VkPipeline
*pPipeline
)
2580 TU_FROM_HANDLE(tu_device
, dev
, device
);
2581 TU_FROM_HANDLE(tu_pipeline_cache
, cache
, pipelineCache
);
2583 struct tu_pipeline_builder builder
;
2584 tu_pipeline_builder_init_graphics(&builder
, dev
, cache
,
2585 pCreateInfo
, pAllocator
);
2587 struct tu_pipeline
*pipeline
= NULL
;
2588 VkResult result
= tu_pipeline_builder_build(&builder
, &pipeline
);
2589 tu_pipeline_builder_finish(&builder
);
2591 if (result
== VK_SUCCESS
)
2592 *pPipeline
= tu_pipeline_to_handle(pipeline
);
2594 *pPipeline
= VK_NULL_HANDLE
;
2600 tu_CreateGraphicsPipelines(VkDevice device
,
2601 VkPipelineCache pipelineCache
,
2603 const VkGraphicsPipelineCreateInfo
*pCreateInfos
,
2604 const VkAllocationCallbacks
*pAllocator
,
2605 VkPipeline
*pPipelines
)
2607 VkResult final_result
= VK_SUCCESS
;
2609 for (uint32_t i
= 0; i
< count
; i
++) {
2610 VkResult result
= tu_graphics_pipeline_create(device
, pipelineCache
,
2611 &pCreateInfos
[i
], pAllocator
,
2614 if (result
!= VK_SUCCESS
)
2615 final_result
= result
;
2618 return final_result
;
2622 tu_compute_pipeline_create(VkDevice device
,
2623 VkPipelineCache _cache
,
2624 const VkComputePipelineCreateInfo
*pCreateInfo
,
2625 const VkAllocationCallbacks
*pAllocator
,
2626 VkPipeline
*pPipeline
)
2628 TU_FROM_HANDLE(tu_device
, dev
, device
);
2629 TU_FROM_HANDLE(tu_pipeline_layout
, layout
, pCreateInfo
->layout
);
2630 const VkPipelineShaderStageCreateInfo
*stage_info
= &pCreateInfo
->stage
;
2633 struct tu_pipeline
*pipeline
;
2635 *pPipeline
= VK_NULL_HANDLE
;
2637 pipeline
= vk_object_zalloc(&dev
->vk
, pAllocator
, sizeof(*pipeline
),
2638 VK_OBJECT_TYPE_PIPELINE
);
2640 return VK_ERROR_OUT_OF_HOST_MEMORY
;
2642 pipeline
->layout
= layout
;
2644 struct ir3_shader_key key
= {};
2646 struct tu_shader
*shader
=
2647 tu_shader_create(dev
, MESA_SHADER_COMPUTE
, stage_info
, 0, layout
, pAllocator
);
2649 result
= VK_ERROR_OUT_OF_HOST_MEMORY
;
2653 pipeline
->active_desc_sets
= shader
->active_desc_sets
;
2656 struct ir3_shader_variant
*v
=
2657 ir3_shader_get_variant(shader
->ir3_shader
, &key
, false, &created
);
2659 result
= VK_ERROR_OUT_OF_HOST_MEMORY
;
2663 tu_pipeline_set_linkage(&pipeline
->program
.link
[MESA_SHADER_COMPUTE
],
2666 result
= tu_pipeline_allocate_cs(dev
, pipeline
, NULL
, v
);
2667 if (result
!= VK_SUCCESS
)
2670 uint64_t shader_iova
= tu_upload_variant(pipeline
, v
);
2672 for (int i
= 0; i
< 3; i
++)
2673 pipeline
->compute
.local_size
[i
] = v
->shader
->nir
->info
.cs
.local_size
[i
];
2675 struct tu_cs prog_cs
;
2676 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
2677 tu6_emit_cs_config(&prog_cs
, shader
, v
, shader_iova
);
2678 pipeline
->program
.state
= tu_cs_end_draw_state(&pipeline
->cs
, &prog_cs
);
2680 tu6_emit_load_state(pipeline
, true);
2682 *pPipeline
= tu_pipeline_to_handle(pipeline
);
2687 tu_shader_destroy(dev
, shader
, pAllocator
);
2689 vk_object_free(&dev
->vk
, pAllocator
, pipeline
);
2695 tu_CreateComputePipelines(VkDevice device
,
2696 VkPipelineCache pipelineCache
,
2698 const VkComputePipelineCreateInfo
*pCreateInfos
,
2699 const VkAllocationCallbacks
*pAllocator
,
2700 VkPipeline
*pPipelines
)
2702 VkResult final_result
= VK_SUCCESS
;
2704 for (uint32_t i
= 0; i
< count
; i
++) {
2705 VkResult result
= tu_compute_pipeline_create(device
, pipelineCache
,
2707 pAllocator
, &pPipelines
[i
]);
2708 if (result
!= VK_SUCCESS
)
2709 final_result
= result
;
2712 return final_result
;
2716 tu_DestroyPipeline(VkDevice _device
,
2717 VkPipeline _pipeline
,
2718 const VkAllocationCallbacks
*pAllocator
)
2720 TU_FROM_HANDLE(tu_device
, dev
, _device
);
2721 TU_FROM_HANDLE(tu_pipeline
, pipeline
, _pipeline
);
2726 tu_pipeline_finish(pipeline
, dev
, pAllocator
);
2727 vk_object_free(&dev
->vk
, pAllocator
, pipeline
);