glthread: don't execute any custom VAO and BindBuffer code in the Core profile
authorMarek Olšák <marek.olsak@amd.com>
Wed, 4 Mar 2020 20:02:15 +0000 (15:02 -0500)
committerMarge Bot <eric+marge@anholt.net>
Fri, 20 Mar 2020 00:00:22 +0000 (00:00 +0000)
commit951c6acb074b18da0e595825fe05c77a0fbee96d
treeac69f5a2831bd547cf9da0a820710a07e8d1df93
parent87f6be4456f3def3ccf6578714a993374ce98e5d
glthread: don't execute any custom VAO and BindBuffer code in the Core profile

It's not needed, because user pointers can never occur there.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4251>
src/mapi/glapi/gen/ARB_direct_state_access.xml
src/mapi/glapi/gen/ARB_vertex_array_object.xml
src/mapi/glapi/gen/ARB_vertex_attrib_64bit.xml
src/mapi/glapi/gen/EXT_direct_state_access.xml
src/mapi/glapi/gen/GL3x.xml
src/mapi/glapi/gen/es_EXT.xml
src/mapi/glapi/gen/gl_API.xml
src/mapi/glapi/gen/gl_marshal.py
src/mesa/main/glthread_varray.c