!radv_use_llvm_for_stage(device, nir->info.stage))
NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out);
if (nir->info.stage == MESA_SHADER_FRAGMENT)
- NIR_PASS_V(nir, nir_lower_input_attachments, true);
+ NIR_PASS_V(nir, nir_lower_input_attachments,
+ &(nir_input_attachment_options) {
+ .use_fragcoord_sysval = true,
+ });
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared,
bool nir_lower_idiv(nir_shader *shader, enum nir_lower_idiv_path path);
-bool nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
+typedef struct nir_input_attachment_options {
+ bool use_fragcoord_sysval;
+} nir_input_attachment_options;
+
+bool nir_lower_input_attachments(nir_shader *shader,
+ const nir_input_attachment_options *options);
bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables,
bool use_vars,
#include "nir_builder.h"
static nir_ssa_def *
-load_frag_coord(nir_builder *b)
+load_frag_coord(const nir_input_attachment_options *options, nir_builder *b)
{
+ if (options->use_fragcoord_sysval)
+ return nir_load_frag_coord(b);
+
nir_variable *pos =
nir_find_variable_with_location(b->shader, nir_var_shader_in,
VARYING_SLOT_POS);
static bool
try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load,
- bool use_fragcoord_sysval)
+ const nir_input_attachment_options *options)
{
nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
assert(glsl_type_is_image(deref->type));
nir_builder_init(&b, impl);
b.cursor = nir_instr_remove(&load->instr);
- nir_ssa_def *frag_coord = use_fragcoord_sysval ? nir_load_frag_coord(&b)
- : load_frag_coord(&b);
+ nir_ssa_def *frag_coord = load_frag_coord(options, &b);
frag_coord = nir_f2i32(&b, frag_coord);
nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
static bool
try_lower_input_texop(nir_function_impl *impl, nir_tex_instr *tex,
- bool use_fragcoord_sysval)
+ const nir_input_attachment_options *options)
{
nir_deref_instr *deref = nir_src_as_deref(tex->src[0].src);
nir_builder_init(&b, impl);
b.cursor = nir_before_instr(&tex->instr);
- nir_ssa_def *frag_coord = use_fragcoord_sysval ? nir_load_frag_coord(&b)
- : load_frag_coord(&b);
+ nir_ssa_def *frag_coord = load_frag_coord(options, &b);
frag_coord = nir_f2i32(&b, frag_coord);
nir_ssa_def *layer = nir_load_layer_id(&b);
}
bool
-nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval)
+nir_lower_input_attachments(nir_shader *shader,
+ const nir_input_attachment_options *options)
{
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
bool progress = false;
if (tex->op == nir_texop_fragment_mask_fetch ||
tex->op == nir_texop_fragment_fetch) {
progress |= try_lower_input_texop(function->impl, tex,
- use_fragcoord_sysval);
+ options);
}
break;
}
if (load->intrinsic == nir_intrinsic_image_deref_load) {
progress |= try_lower_input_load(function->impl, load,
- use_fragcoord_sysval);
+ options);
}
break;
}
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_frexp);
- if (stage == MESA_SHADER_FRAGMENT)
- NIR_PASS_V(nir, nir_lower_input_attachments, true);
+ if (stage == MESA_SHADER_FRAGMENT) {
+ NIR_PASS_V(nir, nir_lower_input_attachments,
+ &(nir_input_attachment_options) {
+ .use_fragcoord_sysval = true,
+ });
+ }
NIR_PASS_V(nir, nir_lower_explicit_io,
nir_var_mem_ubo | nir_var_mem_ssbo,
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
NIR_PASS_V(nir, nir_lower_wpos_center,
anv_pipeline_to_graphics(pipeline)->sample_shading_enable);
- NIR_PASS_V(nir, nir_lower_input_attachments, true);
+ NIR_PASS_V(nir, nir_lower_input_attachments,
+ &(nir_input_attachment_options) {
+ .use_fragcoord_sysval = true,
+ });
}
NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, layout);