#include <inttypes.h>
 #include "util/format/u_format.h"
+#include "util/u_helpers.h"
 #include "util/u_math.h"
 #include "util/u_memory.h"
 #include "util/ralloc.h"
         }
 }
 
-static bool
-var_needs_point_coord(struct v3d_compile *c, nir_variable *var)
-{
-        return (var->data.location == VARYING_SLOT_PNTC ||
-                (var->data.location >= VARYING_SLOT_VAR0 &&
-                 (c->fs_key->point_sprite_mask &
-                  (1 << (var->data.location - VARYING_SLOT_VAR0)))));
-}
-
 static bool
 program_reads_point_coord(struct v3d_compile *c)
 {
         nir_foreach_variable(var, &c->s->inputs) {
-                if (var_needs_point_coord(c, var))
+                if (util_varying_is_point_coord(var->data.location,
+                                                c->fs_key->point_sprite_mask)) {
                         return true;
+                }
         }
 
         return false;
 
                 if (var->data.location == VARYING_SLOT_POS) {
                         emit_fragcoord_input(c, loc);
-                } else if (var_needs_point_coord(c, var)) {
+                } else if (util_varying_is_point_coord(var->data.location,
+                                                       c->fs_key->point_sprite_mask)) {
                         c->inputs[loc * 4 + 0] = c->point_x;
                         c->inputs[loc * 4 + 1] = c->point_y;
                 } else {
 
         case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
         case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
         case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+        case PIPE_CAP_TGSI_TEXCOORD:
                 return 1;
 
         case PIPE_CAP_TEXTURE_QUERY_LOD: