#include <inttypes.h>
#include "util/format/u_format.h"
+#include "util/u_helpers.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/ralloc.h"
}
}
-static bool
-var_needs_point_coord(struct v3d_compile *c, nir_variable *var)
-{
- return (var->data.location == VARYING_SLOT_PNTC ||
- (var->data.location >= VARYING_SLOT_VAR0 &&
- (c->fs_key->point_sprite_mask &
- (1 << (var->data.location - VARYING_SLOT_VAR0)))));
-}
-
static bool
program_reads_point_coord(struct v3d_compile *c)
{
nir_foreach_variable(var, &c->s->inputs) {
- if (var_needs_point_coord(c, var))
+ if (util_varying_is_point_coord(var->data.location,
+ c->fs_key->point_sprite_mask)) {
return true;
+ }
}
return false;
if (var->data.location == VARYING_SLOT_POS) {
emit_fragcoord_input(c, loc);
- } else if (var_needs_point_coord(c, var)) {
+ } else if (util_varying_is_point_coord(var->data.location,
+ c->fs_key->point_sprite_mask)) {
c->inputs[loc * 4 + 0] = c->point_x;
c->inputs[loc * 4 + 1] = c->point_y;
} else {
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+ case PIPE_CAP_TGSI_TEXCOORD:
return 1;
case PIPE_CAP_TEXTURE_QUERY_LOD: