radv: Disable depth & stencil tests when the depthbuffer doesn't support it.
[mesa.git] / src / amd / vulkan / radv_meta_resolve_fs.c
2017-06-26 Dave Airlieradv/meta: don't need vertex info for resolve shader.
2017-06-25 Bas Nieuwenhuizenradv: Remove unused args of radv_image_view_init.
2017-05-11 Dave Airlieradv: handle fragment shader srgb resolve pass better
2017-05-09 Jason Ekstrandnir: Embed the shader_info in the nir_shader again
2017-05-07 Dave Airlieradv/meta: use novertex save path for resolve pass.
2017-05-07 Dave Airlieradv: set base/ranges for push constant loads.
2017-05-07 Dave Airlieradv/meta: add resolve pass using fragment/vertex shaders