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radv: also fix texture image descriptors for mipmap tile swizzle
[mesa.git]
/
src
/
amd
/
vulkan
/
radv_pipeline_cache.c
2017-08-02
Bas Nieuwenhuizen
radv: Add suballocation for shaders.
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2017-07-26
Andres Rodriguez
radv: rename physical_device->uuid[] to cache_uuid[]
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2017-06-26
Eric Engestrom
radv: use Mesa's u_atomic.h header
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2017-04-19
Bas Nieuwenhuizen
radv: Set variant code_size when created from the cache.
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2017-03-20
Dave Airlie
Revert "radv: fallback to an in-memory cache when no...
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2017-03-17
Timothy Arceri
radv: fallback to an in-memory cache when no pipline...
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2017-03-17
Timothy Arceri
radv: move cache check inside insert and search functions
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2017-03-15
Emil Velikov
util/sha1: rework _mesa_sha1_{init,final}
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2017-03-15
Timothy Arceri
radv: trivial tidy ups
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2017-03-13
Bas Nieuwenhuizen
radv: Store shaders in VRAM.
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2017-01-30
Dave Airlie
radv: add pipeline creation support for geometry shader...
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2017-01-16
Bas Nieuwenhuizen
radv: Get physical device from radv_device instead...
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2017-01-09
Bas Nieuwenhuizen
radv: Create single RADV_DEBUG env var.
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2016-11-22
Bas Nieuwenhuizen
radv: Store UUID in physical device.
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2016-10-18
Dave Airlie
radv: move to using shared vk_alloc inlines.
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2016-10-11
Grigori Goronzy
radv: fix strict aliasing violation
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2016-10-06
Dave Airlie
radv: add initial non-conformant radv vulkan driver
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