v3d: Fix typo in dither mode offset.
[mesa.git] / src / broadcom / cle /
2018-07-09 Eric Anholtv3d: Fix typo in dither mode offset.
2018-07-02 Eric Anholtv3d: Emit a TF flush after each draw using TF.
2018-06-29 Eric Anholtv3d: Add missing Stream field to transform feedback...
2018-06-29 Eric Anholtv3d: Add missing "tri trip or fan" flag in Primitive...
2018-06-29 Eric Anholtv3d: Fix the shader code address field widths on V3D...
2018-06-29 Eric Anholtv3d: Add missing "no prim pack" field to the V3D4.1...
2018-06-29 Eric Anholtv3d: Express dithering mode in the same way that the...
2018-06-29 Eric Anholtv3d: Add missing "number of bin tile lists" field.
2018-06-29 Eric Anholtv3d: Rewrite the color write masks to match CLIF format.
2018-06-29 Eric Anholtv3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.
2018-06-29 Eric Anholtv3d: Switch v3d_decoder.c to the XML's top min_ver...
2018-06-29 Eric Anholtv3d: Create XML fields for min_ver and max_ver of a...
2018-06-29 Eric Anholtv3d: Pass the version being generated to the pack gener...
2018-06-27 Eric Anholtv3d: Convert a bunch of our "minus one" fields over...
2018-06-27 Eric Anholtv3d: Add pack/unpack/decode support for fields with...
2018-06-21 Eric Anholtv3d, vc4: Disable valgrind checking of CLE inputs when...
2018-06-05 Eric Anholtv3d: Be more explicit about include directory from...
2018-05-17 Eric Anholtv3d: Add support for glSampleMask / glSampleCoverage.
2018-05-17 Eric Anholtv3d: Enable NaN propagation in the VS and CS as well.
2018-04-25 Eric Anholtbroadcom/vc5: Fix tile load/store of MSAA surfaces...
2018-02-05 Eric Anholtbroadcom/vc5: Fix "hardwrae" typo in a field name in...
2018-01-27 Eric Anholtbroadcom/vc5: Add XML for V3D 4.2.
2018-01-13 Eric Anholtbroadcom/vc5: Rename V3D 3.x Flat Shade Action to match...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Introduce v3dx_macros.h and v3dx_pack...
2018-01-13 Eric Anholtbroadcom/cle: Fix error path of missing a "type" in...
2018-01-13 Eric Anholtbroadcom/vc5: Add XML for V3D v4.1 (BCM7278)
2018-01-11 Dylan Bakermeson: don't use intermediate variables that are immedi...
2018-01-03 Eric Anholtbroadcom/vc5: Introduce enums for internal depth/type...
2018-01-03 Eric Anholtbroadcom/xml: Fix up safe name confusion with prefixing.
2018-01-03 Eric Anholtbroadcom/vc5: Turn the decimate mode field into an...
2018-01-03 Eric Anholtbroadcom/vc5: Turn the output image format into an...
2018-01-03 Eric Anholtbroadcom/vc5: Turn the CLE XML's memory format into...
2018-01-03 Eric Anholtbroadcom/vc5: Emit flat shade flags for varying compone...
2018-01-03 Eric Anholtbraodcom/vc5: Rely on OVRTMUOUT always being set.
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2017-12-19 Eric Anholtbroadcom/vc5: Add missing setting of the UIF XOR disabl...
2017-12-01 Eric Anholtbroadcom/vc4: Use the new enum functionality of the...
2017-11-28 Eric Engestrombroadcom: use NDEBUG to guard asserts
2017-11-19 Eric Anholtbroadcom/vc5: Fix up integer texture handling.
2017-11-07 Eric Anholtbroadcom/vc5: Add occlusion query support.
2017-11-07 Eric Anholtbroadcom/vc5: Fix mipmap filtering enums.
2017-11-07 Eric Anholtbroadcom/vc5: Fix missing enum decode for indexed primi...
2017-11-07 Eric Anholtbroadcom/vc5: Drop padding bits from the bottom of...
2017-11-07 Kenneth Graunkebroadcom/genxml: Fix decoding of groups with small...
2017-10-30 Eric Anholtbroadcom/vc5: Add some comments about the texture/outpu...
2017-10-30 Eric Anholtbroadcom/vc5: Keep output height pad out of the store...
2017-10-30 Eric Anholtbroadcom/vc5: Drop padding bits from the texture shader...
2017-10-30 Eric Anholtbroadcom/vc5: Drop alignment bits from texture P1's...
2017-10-30 Eric Anholtbroadcom/vc5: Drop alignment bits from Z/S rendering...
2017-10-30 Eric Anholtbroadcom/xml: Fix address packing for address with...
2017-10-30 Eric Anholtbroadcom/xml: Throw an #error in XML-based codegen...
2017-10-30 Eric Anholtbroadcom/vc4: Fix bool marking on Rasterizer Oversample...
2017-10-30 Eric Anholtbroadcom/vc5: Mark lookup type as uint, not bool.
2017-10-17 Eric Anholtmeson: Add support for the vc4 driver.
2017-10-12 Eric Anholtbroadcom/vc5: Fix inclusion of FS flag bits in dumping...
2017-10-10 Eric Anholtbraodcom/vc5: Set up clear color for higher-bpp formats.
2017-10-10 Eric Anholtbroadcom/vc5: Fix Rendering Mode Common Config's color...
2017-10-10 Eric Anholtbroadcom/vc5: Add support for GL_EXT_provoking_vertex.
2017-10-10 Eric Anholtbroadcom/vc5: Mark our primitives as needing TF processing.
2017-10-10 Eric Anholtbroadcom/vc5: Fix setup of TF dword output count.
2017-10-10 Eric Anholtbroadcom/vc5: Fix depth and stencil clear values.
2017-10-10 Eric Anholtbroadcom/xml: Add the vc5 Base Vertex/Base Instance...
2017-10-10 Eric Anholtbroadcom/xml: Add a bunch more vc5 tile list management...
2017-10-10 Eric Anholtbroadcom/xml: Remove vc5 base packet for tile bin/rende...
2017-10-10 Eric Anholtbraodcom/xml: Fix a pasteo in vc5 store tile buffer...
2017-09-19 Eric Anholtbroadcom/genxml: Set up enums for VC5 blending, depth...
2017-09-19 Eric Anholtbroadcom/genxml: Add support for enum-typed fields.
2017-08-18 Eric Anholtbroadcom/genxml: Add V3D 3.3 packet definitions.
2017-08-18 Eric Anholtbroadcom/genxml: Check the sub-id field when decoding...
2017-08-18 Eric Anholtbroadcom/genxml: Emit code for default headers for...
2017-07-25 Eric Anholtbroadcom/vc4: Switch the V3D 2.1 XML over to restricted...
2017-07-25 Eric Anholtbroadcom/genxml: Support address fields with <32 bits
2017-07-25 Eric Anholtbroadcom/vc4: Switch the Viewport Center fields to...
2017-07-25 Eric Anholtbroadcom/genxml: Introduce a V3D packet/struct decoder.
2017-07-13 Eric Anholtbroadcom/vc4: Add more packets to the v2.1 XML.
2017-07-13 Eric Anholtbroadcom/genxml: Use the same "gen" attr for HW version...
2017-07-13 Eric Anholtbroadcom/genxml: Support unpacking fixed-point fraction...
2017-06-30 Eric Anholtvc4: Convert the driver to emitting the shader record...
2017-06-30 Eric Anholtvc4: Introduce XML-based packet header generation like...