nir/opt_peephole_select: Don't peephole_select expensive math instructions
[mesa.git] / src / broadcom / compiler /
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't peephole_select expensiv...
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't try to remove flow contr...
2018-12-17 Eric Anholtv3d: Fix the argument type for vir_BRANCH().
2018-12-16 Jason Ekstrandnir: Add a bool to int32 lowering pass
2018-12-16 Jason Ekstrandnir: Rename Boolean-related opcodes to include 32 in...
2018-12-16 Eric Anholtv3d: Use the original bit size when scalarizing uniform...
2018-12-15 Eric Anholtv3d: Drop in a bunch of notes about performance improve...
2018-12-15 Eric Anholtv3d: Do uniform pretty-printing in the QPU dump.
2018-12-15 Eric Anholtv3d: Move uniform pretty-printing to its own helper...
2018-12-15 Eric Anholtv3d: Avoid assertion failures when removing end-of...
2018-12-15 Eric Anholtv3d: Make sure that a thrsw doesn't split a multop...
2018-12-08 Eric Anholtv3d: Fix a leak of the disassembled instruction string...
2018-12-08 Eric Anholtv3d: Add VIR dumping of TMU config p0/p1.
2018-12-08 Eric Anholtv3d: Simplify VIR uniform dumping using a temporary.
2018-12-08 Eric Anholtv3d: Garbage collect unused uniforms code.
2018-12-08 Eric Anholtv3d: Return the right gl_SampleMaskIn[] value.
2018-12-08 Eric Anholtv3d: Fix a comment typo
2018-12-08 Eric Anholtv3d: Convert to using nir_src_as_uint() from const_valu...
2018-12-08 Eric Anholtv3d: Use combined input/output segments.
2018-12-05 Jason Ekstrandnir: Make boolean conversions sized just like the others
2018-11-19 Kenneth Graunkenir: Make nir_lower_clip_vs optionally work with variables.
2018-11-15 Eric Anholtv3d: Don't try to set PF flags on a LDTMU operation
2018-11-01 Eric Anholtv3d: Update the TLB config for depth writes on V3D...
2018-10-30 Eric Anholtv3d: Use nir_remove_unused_io_vars to handle binner...
2018-10-30 Eric Anholtv3d: Only add output slot tracking for the current...
2018-10-30 Eric Anholtv3d: Use nir_lower_io_to_scalar_early to DCE unused...
2018-10-30 Eric Anholtv3d: Don't rely on sorting input vars for VPM read...
2018-10-30 Eric Anholtv3d: Split out NIR input setup between FS and VPM.
2018-10-25 Eric Engestromutil: use C99 declaration in the for-loop hash_table_fo...
2018-10-16 Eric Anholtv3d: Add support for hardware pack/unpack of half floats.
2018-09-07 Eric Anholtv3d: Fix setup of the VCM cache size.
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-08-06 Eric Anholtv3d: Avoid spilling that breaks the r5 usage after...
2018-08-06 Eric Anholtv3d: Make sure that QPU instruction-has-a-dest matches...
2018-08-06 Eric Anholtv3d: Wait for TMU writes to complete before continuing...
2018-08-06 Eric Anholtv3d: Make sure we don't emit a thrsw before the last...
2018-08-06 Eric Anholtv3d: Add some debug code for forcing register spilling.
2018-07-31 Eric Anholtv3d: Add support for the TMUWT instruction.
2018-07-30 Eric Anholtvc4: Fix meson build when enabled without v3d.
2018-07-26 Eric Anholtnir: Add flipping of gl_PointCoord.y in nir_lower_wpos_...
2018-07-23 Eric Anholtv3d: Implement a small immediates optimization, based...
2018-07-23 Eric Anholtv3d: Return an invalid src number if asked for a missin...
2018-07-23 Eric Anholtv3d: Skip emitting texture config parameter 2 if it...
2018-07-23 Eric Anholtv3d: Update an XXX comment for a path we handled in...
2018-07-23 Eric Anholtv3d: Switch to using the new SFU instructions on V3D...
2018-07-23 Eric Anholtv3d: Fix the name of the "flpop" operation.
2018-07-23 Eric Anholtv3d: Drop unused vir_SAT() operation.
2018-07-23 Eric Anholtv3d: Rotate through registers to improve post-RA schedu...
2018-07-23 Eric Anholtv3d: Allow reading from physical regs written in the...
2018-07-16 Eric Anholtv3d: Disable shader-db cycle estimates until we sort...
2018-07-16 Eric Anholtv3d: Emit the lowered uniform just before its first...
2018-07-16 Eric Anholtv3d: Add an assert that we don't provide an invalid...
2018-07-16 Eric Anholtv3d: Apply GFXH-1625 restriction on TMUWT in the end...
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-05 Eric Anholtv3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
2018-07-05 Eric Anholtv3d: Respect swap_color_rb for the f32_color_rb case.
2018-06-20 Eric Anholtv3d: Implement ALPHA_TO_COVERAGE.
2018-06-15 Eric Anholtv3d: Limit shader threading according to our maximum...
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-14 Eric Anholtv3d: Fix configuration setup of mixed f32 and f16 rende...
2018-06-14 Eric Anholtv3d: Remove unused QUNIFORM_STENCIL left over from...
2018-06-14 Eric Anholtv3d: Fix undefined results for a swap_color_rb RT from...
2018-06-06 Eric Anholtv3d: Enable the new NIR bitfield operation lowering...
2018-04-26 Eric Anholtbroadcom/vc5: Add support for centroid varyings.
2018-04-26 Eric Anholtbroadcom/vc5: Add validation that we don't violate...
2018-04-26 Eric Anholtbroadcom/vc5: Add validation that we don't violate...
2018-04-26 Eric Anholtbroadcom/vc5: Add QPU validation for register writes...
2018-04-25 Eric Anholtbroadcom/vc5: Remove leftover vc4 MSAA lowering setup...
2018-03-29 Ian Romanickutil: Move util_is_power_of_two to bitscan.h and rename...
2018-03-29 Eric Anholtbroadcom/vc5: Start using nir_opt_move_load_ubo().
2018-03-27 Eric Anholtbroadcom/vc5: Fix extraneous register index in QIR...
2018-03-22 Eric Anholtbroadcom/vc5: Account for InstanceID/VertexID in VPM...
2018-03-22 Eric Anholtbroadcom/vc5: Set up a vertex position if the shader...
2018-03-21 Eric Anholtbroadcom/vc5: Fix up the NIR types of FS outputs genera...
2018-03-19 Eric Anholtbroadcom/vc5: Don't annotate dumps with stale live...
2018-03-19 Eric Anholtbroadcom/vc5: Add support for register spilling.
2018-03-19 Eric Anholtbroadcom/vc5: Remove redundant last_inst lookup.
2018-03-19 Eric Anholtbroadcom/vc5: On QPU pack error, dump the instruction...
2018-03-19 Eric Anholtbroadcom/vc5: Add cursors to the compiler infrastructur...
2018-03-19 Eric Anholtbroadcom/vc5: Move the umul macro to a header.
2018-03-19 Eric Anholtbroadcom/vc5: Correct the arg count of TIDX/EIDX.
2018-03-19 Eric Anholtbroadcom/vc5: Re-do live variables after removing thrsws.
2018-03-19 Eric Anholtbroadcom/vc5: Extract v3d_qpu_writes_tmu() helper.
2018-02-27 Timothy Arcerinir: add lower_ldexp to nir compiler options
2018-02-05 Eric Anholtbroadcom/vc5: Try to merge more than 2 QPU instructions...
2018-02-05 Eric Anholtbroadcom/vc5: Remove no-op MOVs after register allocation.
2018-02-05 Eric Anholtbroadcom/vc5: Add missing shader-db instruction counting.
2018-02-01 Eric Anholtbroadcom/vc5: Fix a segfault on mix of booleans.
2018-01-30 Timothy Arcerinir: add lower_all_io_to_temps flag
2018-01-27 Eric Anholtbroadcom/vc5: Update the compiler for V3D 4.2.
2018-01-13 Eric Anholtbroadcom/vc5: Use MSF to ignore discards/non-dispatched...
2018-01-13 Eric Anholtbroadcom/vc5: Use XOR instead of SUB for execute flags...
2018-01-13 Eric Anholtbroadcom/vc5: Also check the update flags for avoiding...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for loading varyings in V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Add compiler support for V3D 4.x texturing.
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 texturing to a separate...
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Properly schedule the thread-end THRSW.
2018-01-13 Eric Anholtbroadcom/vc5: Implement GFXH-1684 workaround.
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