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mapi: Add support for ARB_gpu_shader_int64.
[mesa.git]
/
src
/
compiler
/
glsl
/
2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: exit loop early if we find xfb layout qualifers
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move ARB_fragment_coord_conventions_enable...
tree
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commitdiff
2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl/i965: set and use tcs vertices_out directly
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move ProgramResourceList to gl_shader_progra...
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: store number of explicit uniform loactions in...
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: create a new link_and_validate_uniforms() helper
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: make a bunch of varying linking functions static
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: move more varying linking code to link_varyings.cpp
tree
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commitdiff
2017-01-18
Emil Velikov
utils: build sha1/disk cache only with Android/Autoconf
tree
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commitdiff
2017-01-18
Emil Velikov
util: import sha1 implementation from OpenBSD
tree
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commitdiff
2017-01-18
Kenneth Graunke
glsl: Make copy propagation not panic when it sees...
tree
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commitdiff
2017-01-17
Ilia Mirkin
glsl: avoid treating fb fetches as output reads to...
tree
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commitdiff
2017-01-10
Boyan Ding
glsl: Do not allow scalar types in vector relational...
tree
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commitdiff
2017-01-09
Juan A. Suarez Romero
nir/i965: use two slots from inputs_read for dvec3...
tree
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commitdiff
2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
tree
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commitdiff
2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
tree
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commitdiff
2017-01-07
Kenneth Graunke
Revert recent GLSL slot counting fiasco.
tree
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commitdiff
2017-01-07
Kenneth Graunke
glsl: Make is_fixed_function_array actually check for...
tree
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commitdiff
2017-01-07
Timothy Arceri
glsl: fix opt_minmax redundancy checks against baserange
tree
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commitdiff
2017-01-06
Kenneth Graunke
nir: Make glsl_to_nir compact scalar TessLevel arrays.
tree
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commitdiff
2017-01-06
Kenneth Graunke
glsl: Support gl_TessLevelInner/Outer[] as TES input...
tree
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commitdiff
2017-01-06
Kenneth Graunke
glsl: Mark whole variable used for ClipDistance and...
tree
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commitdiff
2017-01-06
Kenneth Graunke
glsl: Override the # of varying slots for ClipDistance...
tree
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commitdiff
2017-01-06
Kenneth Graunke
glsl: Create and use a new ir_variable::count_attribute...
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl: move SamplerTargets to gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl: set SamplersUsed directly in gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
mesa/glsl: set sampler units directly in gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shade...
tree
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commitdiff
2017-01-06
Timothy Arceri
mesa/glsl: remove hack to reset sampler units to zero
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl: add new is_arb_asm flag in gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ssbos directly in shader_info
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move per stage UniformBlocks to...
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ubos directly in shader_info
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ImageUnits and ImageAccess...
tree
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commitdiff
2017-01-05
Marek Olšák
mesa: add gl_constants::GLSLOptimizeConservatively
tree
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commitdiff
2017-01-05
Marek Olšák
glsl: run do_lower_jumps properly in do_common_optimiza...
tree
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commitdiff
2017-01-04
Carl Worth
glcpp: Remove illegal characters from tests
tree
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commitdiff
2017-01-04
Carl Worth
glcpp: Exhaustively test all legal characters in GLSL
tree
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commitdiff
2017-01-04
Carl Worth
glcpp: Allow vertical tab and form feed characters...
tree
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commitdiff
2017-01-04
Carl Worth
glcpp: Add testing for no space between macro name...
tree
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commitdiff
2017-01-02
Kenneth Graunke
glsl: Update ES 3.2 shader output restrictions.
tree
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commitdiff
2016-12-30
Timothy Arceri
glsl/mesa: add reference to gl_shader_program_data...
tree
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commitdiff
2016-12-30
Jason Ekstrand
nir: Make nir_copy_deref follow the "clone" pattern
tree
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commitdiff
2016-12-29
Timothy Arceri
mesa/glsl/i965: remove Driver.NewShader()
tree
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commitdiff
2016-12-29
Timothy Arceri
mesa/glsl: move BlendSupport bitfield to gl_program
tree
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commitdiff
2016-12-29
Timothy Arceri
mesa/glsl: move LinkedTransformFeedback from gl_shader_...
tree
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commitdiff
2016-12-29
Timothy Arceri
mesa: move _Used to gl_program
tree
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commitdiff
2016-12-29
Timothy Arceri
glsl/mesa: set separate_shader directly in shader_info
tree
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commitdiff
2016-12-29
Timothy Arceri
mesa/glsl: move subroutine metadata to gl_program
tree
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commitdiff
2016-12-21
Ian Romanick
glsl: Eliminate the open-coded version of process_block...
tree
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commitdiff
2016-12-20
Kenneth Graunke
glsl: Use ir_var_temporary when generating inline funct...
tree
|
commitdiff
2016-12-20
Dave Airlie
glsl: allow invariant on fragment shader outputs.
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Silence "unused parameter" warnings in ast_type.cpp
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Trivial whitespace fixes in link_uniforms.cpp
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Silence unused parameter warning in propagate_inv...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Minor formatting fixes in link_uniform_blocks.cpp
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Fix all the whitespace errors in link_uniform_blo...
tree
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commitdiff
2016-12-19
Ian Romanick
linker: Accurately mark a uniform block instance array...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Walk a list of ir_dereference_array to mark array...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Mark a set of array elements as accessed using...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Add structures to track accessed elements of...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Add tracking for elements of an array-of-arrays...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Use simpler visitor to determine which UBO and...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Track the linearized array index for each UBO...
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Fix wonkey indentation left from previous commit
tree
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commitdiff
2016-12-19
Ian Romanick
glsl: Split process_block_array into two functions
tree
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commitdiff
2016-12-19
Kenneth Graunke
glsl: Fix program interface queries relating to interfa...
tree
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commitdiff
2016-12-19
Kenneth Graunke
glsl: Drop bogus is_vertex_input from add_shader_variab...
tree
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commitdiff
2016-12-13
Ilia Mirkin
treewide: s/comparitor/comparator/
tree
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commitdiff
2016-12-13
Ian Romanick
nir: Only float and double types can be matrices
tree
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commitdiff
2016-12-12
Nicolai Hähnle
glsl: remember per-component vertex streams for packed...
tree
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commitdiff
2016-12-10
Jason Ekstrand
glsl: Use a simpler formula for tanh
tree
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commitdiff
2016-12-09
Haixia Shi
compiler/glsl: fix precision problem of tanh
tree
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commitdiff
2016-12-07
Lionel Landwerlin
mesa: add support for GL_INTEL_conservative_rasterization
tree
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commitdiff
2016-12-07
Plamena Manolova
mesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
tree
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commitdiff
2016-12-06
Roland Scheidegger
glsl: (trivial) fix type typo
tree
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commitdiff
2016-12-06
Roland Scheidegger
glsl: fix ldexp lowering if bitfield insert lowering...
tree
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commitdiff
2016-12-05
Jason Ekstrand
nir: Remove some unused fields from nir_variable
tree
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commitdiff
2016-12-05
Jason Ekstrand
glsl/nir: Call nir_lower_constant_initializers
tree
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commitdiff
2016-12-02
Jason Ekstrand
nir: Get rid of nir_constant_data
tree
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commitdiff
2016-12-02
Timothy Arceri
st/mesa/glsl: move Version to gl_shader_program_data
tree
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commitdiff
2016-11-30
Timothy Arceri
glsl: use linked_shaders bitmask to iterate stages...
tree
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commitdiff
2016-11-30
Timothy Arceri
mesa/glsl: add bitmask to track stages a program was...
tree
|
commitdiff
2016-11-29
Timothy Arceri
mesa: fix active subroutine uniforms properly
tree
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commitdiff
2016-11-25
Andres Gomez
Revert "glsl: allow layout qualifier overrides with...
tree
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commitdiff
2016-11-25
Andres Gomez
Revert "glsl: geom shader max_vertices layout must...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: push layout-qualifier-name values from variable...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: simplified error checking for duplicated layout...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: simplified ast_type_qualifier::merge_into_[in...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: ignore all but the rightmost layout qualifier...
tree
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commitdiff
2016-11-25
Andres Gomez
glsl: refactor duplicated validations between 2 layout...
tree
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commitdiff
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