mapi: Add support for ARB_gpu_shader_int64.
[mesa.git] / src / compiler / glsl /
2017-01-19 Timothy Arcerimesa/glsl: move TransformFeedbackBufferStride to gl_shader
2017-01-19 Timothy Arceriglsl: exit loop early if we find xfb layout qualifers
2017-01-19 Timothy Arceriglsl: set InnerCoverage directly in gl_program
2017-01-19 Timothy Arceriglsl: tidy up PostDepthCoverage shader field
2017-01-19 Timothy Arcerimesa/glsl: move pixel_center_integer to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move origin_upper_left to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move uses_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move redeclares_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move ARB_fragment_coord_conventions_enable...
2017-01-19 Timothy Arcerist/mesa/glsl: set early_fragment_tests directly in...
2017-01-19 Timothy Arcerimesa/glsl/i965: set and use tcs vertices_out directly
2017-01-19 Timothy Arcerimesa/glsl: move ProgramResourceList to gl_shader_progra...
2017-01-19 Timothy Arceriglsl: store number of explicit uniform loactions in...
2017-01-19 Timothy Arceriglsl: create a new link_and_validate_uniforms() helper
2017-01-19 Timothy Arceriglsl: make a bunch of varying linking functions static
2017-01-19 Timothy Arceriglsl: move more varying linking code to link_varyings.cpp
2017-01-18 Emil Velikovutils: build sha1/disk cache only with Android/Autoconf
2017-01-18 Emil Velikovutil: import sha1 implementation from OpenBSD
2017-01-18 Kenneth Graunkeglsl: Make copy propagation not panic when it sees...
2017-01-17 Ilia Mirkinglsl: avoid treating fb fetches as output reads to...
2017-01-10 Boyan Dingglsl: Do not allow scalar types in vector relational...
2017-01-09 Juan A. Suarez Romeronir/i965: use two slots from inputs_read for dvec3...
2017-01-09 Timothy Arcerist/mesa/glsl: set num_images directly in shader_info
2017-01-08 Kenneth Graunkemesa: Introduce a compiler enum for tessellation spacing.
2017-01-07 Kenneth GraunkeRevert recent GLSL slot counting fiasco.
2017-01-07 Kenneth Graunkeglsl: Make is_fixed_function_array actually check for...
2017-01-07 Timothy Arceriglsl: fix opt_minmax redundancy checks against baserange
2017-01-06 Kenneth Graunkenir: Make glsl_to_nir compact scalar TessLevel arrays.
2017-01-06 Kenneth Graunkeglsl: Support gl_TessLevelInner/Outer[] as TES input...
2017-01-06 Kenneth Graunkeglsl: Mark whole variable used for ClipDistance and...
2017-01-06 Kenneth Graunkeglsl: Override the # of varying slots for ClipDistance...
2017-01-06 Kenneth Graunkeglsl: Create and use a new ir_variable::count_attribute...
2017-01-06 Timothy Arcerist/mesa/glsl: move SamplerTargets to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl: set SamplersUsed directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set sampler units directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set num_textures per stage directly in shade...
2017-01-06 Timothy Arcerimesa/glsl: remove hack to reset sampler units to zero
2017-01-06 Timothy Arcerist/mesa/glsl: add new is_arb_asm flag in gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ssbos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move per stage UniformBlocks to...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ubos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ImageUnits and ImageAccess...
2017-01-05 Marek Olšákmesa: add gl_constants::GLSLOptimizeConservatively
2017-01-05 Marek Olšákglsl: run do_lower_jumps properly in do_common_optimiza...
2017-01-04 Carl Worthglcpp: Remove illegal characters from tests
2017-01-04 Carl Worthglcpp: Exhaustively test all legal characters in GLSL
2017-01-04 Carl Worthglcpp: Allow vertical tab and form feed characters...
2017-01-04 Carl Worthglcpp: Add testing for no space between macro name...
2017-01-02 Kenneth Graunkeglsl: Update ES 3.2 shader output restrictions.
2016-12-30 Timothy Arceriglsl/mesa: add reference to gl_shader_program_data...
2016-12-30 Jason Ekstrandnir: Make nir_copy_deref follow the "clone" pattern
2016-12-29 Timothy Arcerimesa/glsl/i965: remove Driver.NewShader()
2016-12-29 Timothy Arcerimesa/glsl: move BlendSupport bitfield to gl_program
2016-12-29 Timothy Arcerimesa/glsl: move LinkedTransformFeedback from gl_shader_...
2016-12-29 Timothy Arcerimesa: move _Used to gl_program
2016-12-29 Timothy Arceriglsl/mesa: set separate_shader directly in shader_info
2016-12-29 Timothy Arcerimesa/glsl: move subroutine metadata to gl_program
2016-12-21 Ian Romanickglsl: Eliminate the open-coded version of process_block...
2016-12-20 Kenneth Graunkeglsl: Use ir_var_temporary when generating inline funct...
2016-12-20 Dave Airlieglsl: allow invariant on fragment shader outputs.
2016-12-19 Ian Romanickglsl: Silence "unused parameter" warnings in ast_type.cpp
2016-12-19 Ian Romanickglsl: Trivial whitespace fixes in link_uniforms.cpp
2016-12-19 Ian Romanickglsl: Silence unused parameter warning in propagate_inv...
2016-12-19 Ian Romanickglsl: Minor formatting fixes in link_uniform_blocks.cpp
2016-12-19 Ian Romanickglsl: Fix all the whitespace errors in link_uniform_blo...
2016-12-19 Ian Romanicklinker: Accurately mark a uniform block instance array...
2016-12-19 Ian Romanickglsl: Walk a list of ir_dereference_array to mark array...
2016-12-19 Ian Romanickglsl: Mark a set of array elements as accessed using...
2016-12-19 Ian Romanickglsl: Add structures to track accessed elements of...
2016-12-19 Ian Romanickglsl: Add tracking for elements of an array-of-arrays...
2016-12-19 Ian Romanickglsl: Use simpler visitor to determine which UBO and...
2016-12-19 Ian Romanickglsl: Track the linearized array index for each UBO...
2016-12-19 Ian Romanickglsl: Fix wonkey indentation left from previous commit
2016-12-19 Ian Romanickglsl: Split process_block_array into two functions
2016-12-19 Kenneth Graunkeglsl: Fix program interface queries relating to interfa...
2016-12-19 Kenneth Graunkeglsl: Drop bogus is_vertex_input from add_shader_variab...
2016-12-13 Ilia Mirkintreewide: s/comparitor/comparator/
2016-12-13 Ian Romanicknir: Only float and double types can be matrices
2016-12-12 Nicolai Hähnleglsl: remember per-component vertex streams for packed...
2016-12-10 Jason Ekstrandglsl: Use a simpler formula for tanh
2016-12-09 Haixia Shicompiler/glsl: fix precision problem of tanh
2016-12-07 Lionel Landwerlinmesa: add support for GL_INTEL_conservative_rasterization
2016-12-07 Plamena Manolovamesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
2016-12-06 Roland Scheideggerglsl: (trivial) fix type typo
2016-12-06 Roland Scheideggerglsl: fix ldexp lowering if bitfield insert lowering...
2016-12-05 Jason Ekstrandnir: Remove some unused fields from nir_variable
2016-12-05 Jason Ekstrandglsl/nir: Call nir_lower_constant_initializers
2016-12-02 Jason Ekstrandnir: Get rid of nir_constant_data
2016-12-02 Timothy Arcerist/mesa/glsl: move Version to gl_shader_program_data
2016-11-30 Timothy Arceriglsl: use linked_shaders bitmask to iterate stages...
2016-11-30 Timothy Arcerimesa/glsl: add bitmask to track stages a program was...
2016-11-29 Timothy Arcerimesa: fix active subroutine uniforms properly
2016-11-25 Andres GomezRevert "glsl: allow layout qualifier overrides with...
2016-11-25 Andres GomezRevert "glsl: geom shader max_vertices layout must...
2016-11-25 Andres Gomezglsl: push layout-qualifier-name values from variable...
2016-11-25 Andres Gomezglsl: simplified error checking for duplicated layout...
2016-11-25 Andres Gomezglsl: simplified ast_type_qualifier::merge_into_[in...
2016-11-25 Andres Gomezglsl: ignore all but the rightmost layout qualifier...
2016-11-25 Andres Gomezglsl: refactor duplicated validations between 2 layout...
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