compiler: Add the rest of the subpassInput types
[mesa.git] / src / compiler /
2016-11-22 Jason Ekstrandcompiler: Add the rest of the subpassInput types
2016-11-22 Marek Olšákglsl: add gl_linked_shader::SourceChecksum
2016-11-22 Timothy Arcerimesa/glsl: remove unused uses_builtin_functions field
2016-11-22 Kenneth Graunkespirv: Silence unsupported capability warnings for...
2016-11-22 Kenneth Graunkenir: add a pass to compact clip/cull distances.
2016-11-22 Kenneth Graunkenir: Add a "compact array" flag and IO lowering code.
2016-11-22 Timothy Arceriglsl: fix NULL check
2016-11-21 Nicolai Hähnleglsl/lower_output_reads: remove unused mem_ctx
2016-11-21 Nicolai Hähnleglsl/lower_output_reads: bail early in tessellation...
2016-11-21 Nicolai Hähnleglsl/lower_output_reads: fix geometry shader output...
2016-11-21 Nicolai Hähnleglsl: don't flatten if-blocks with dynamic array indices
2016-11-19 Kenneth Graunkenir: Add a C wrapper for glsl_type::is_array_of_arrays().
2016-11-19 Kenneth Graunkecompiler: Store the clip/cull distance array sizes...
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-19 Timothy Arceriglsl: add new program driver function to standalone...
2016-11-18 Timothy Arceriglsl: tidy up entries temporary
2016-11-18 Timothy Arceriglsl/i965: move per stage AtomicBuffers list to gl_program
2016-11-18 Timothy Arceriglsl: create gl_program at the start of linking rather...
2016-11-18 Lionel Landwerlinmesa: add NV_image_formats extension support
2016-11-17 Jason Ekstrandnir/spirv: Fix handling of gl_PrimitiveId
2016-11-17 Eric Anholtnir: Avoid an extra NIR op in integer divide lowering.
2016-11-17 Timothy Arceriglsl: stub out _mesa_reference_program() in standalone...
2016-11-17 Timothy Arcerimesa/glsl: copy num_abos to gl_program
2016-11-17 Timothy Arcerimesa/glsl: copy num_images to gl_program
2016-11-17 Timothy Arcerinir: add support for counting AoA uniforms in nir_shade...
2016-11-17 Timothy Arcericompiler: remove now unused copy_shader_info() declaration
2016-11-17 Timothy Arcericompiler: include shader_enums.h in shader_info.h
2016-11-15 Marek Olšákglsl/lower_if: conditionally lower if-branches based...
2016-11-15 Marek Olšákglsl/lower_if: don't lower branches touching tess contr...
2016-11-15 Marek Olšákglsl/lower_if: check more node types in check_control_f...
2016-11-15 Marek Olšákglsl/lower_if: move and rename found_control_flow
2016-11-15 Marek Olšákutil/disk_cache: use unambiguous naming
2016-11-15 Marek Olšákutil: import cache.c/h from glsl
2016-11-13 Kenneth Graunkeglsl: Don't crash on function names with invalid identi...
2016-11-13 Kenneth Graunkeglsl: Fix assert fails when assignment expressions...
2016-11-11 Brian Paulglsl: define __STDC_FORMAT_MACROS to get PRIx64 macro
2016-11-11 Emil Velikovglsl: automake: add opt_add_neg_to_sub.h to the sources...
2016-11-11 Tapani Pälliandroid: add SPIRV_FILES to libmesa_nir
2016-11-11 Brian Paulglsl: include inttypes.h for PRIx64 macro
2016-11-10 Ian Romanickglsl/standalone: Add the ability to generate ir_builder...
2016-11-10 Ian Romanickglsl: Add a C++ code generator that uses ir_builder...
2016-11-10 Ian Romanickglsl: Generate strings that are the enum names without...
2016-11-10 Ian Romanickglsl/standalone: Enable par-linking
2016-11-10 Ian Romanickglsl/standalone: Optimize dead variable declarations
2016-11-10 Ian Romanickglsl/standalone: Optimize add-of-neg to subtract
2016-11-10 Ian Romanickglsl/linker: Allow link_intrastage_shaders when there...
2016-11-10 Timothy Arcerinir: update nir_gather_info to only mark used array...
2016-11-10 Kenneth Graunkemesa/compiler: move MAX_VARYING to shader_enums.h
2016-11-10 Timothy Arcerinir: add more helpers to nir_types.cpp
2016-11-10 Kenneth Graunkenir: Generalize the "is per-vertex variable?" helpers...
2016-11-10 Ian Romanickglsl: Parse 0 as a preprocessor INTCONSTANT
2016-11-10 Ian Romanickglcpp: Handle '#version 0' and other invalid values
2016-11-10 Ian Romanicklinker: Remove unnecessary overload of program_resource...
2016-11-10 Marek Olšákmesa: remove LowerShaderSharedVariables
2016-11-10 Marek Olšákglsl: handle partial swizzles in opt_dead_code_local...
2016-11-10 Marek Olšákglsl: don't run loop passes if loop unrolling is disabled
2016-11-10 Iago Toral Quirogaglsl: validate output blocks against input blocks
2016-11-10 Ilia Mirkinglsl: record number of components used in each slot...
2016-11-10 Ilia Mirkinglsl: fix slot_end calculations and simplify reserved_s...
2016-11-09 Ian Romanicklinker: Accurately track gl_uniform_block::stageref
2016-11-09 Ian Romanicklinker: Slight code rearrange to prevent duplication...
2016-11-09 Ian Romanicklinker: Trivial coding standards fixes
2016-11-09 Ian Romanickglsl: Add some comments to methods of ir_variable_refco...
2016-11-09 Dave Airlienir: add conditional discard optimisation (v4)
2016-11-04 Nicolai Hähnleglsl/cache: correct asprintf error handling
2016-11-04 Eric Anholtnir: Make sure to set the texsrc type in nir drawpixels...
2016-11-03 Francisco Jereznir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
2016-11-03 Nicolai Hähnleglsl: fix lowering of UBO references of named blocks
2016-11-03 Kenneth Graunkeglsl: Update deref types when resizing implicitly sized...
2016-11-03 Timothy Arcerimesa/glsl: delete previously linked shaders earlier...
2016-11-02 Timothy Arcerinir: fix nir_shader_clone() and nir_sweep()
2016-11-02 Nicolai Hähnleglsl: compute lvalues of [in]out parameters before...
2016-10-31 Marek Olšákglsl: use a non-malloc'd storage for short ir_variable...
2016-10-31 Marek Olšákglsl: use the linear allocator in opt_constant_propagation
2016-10-31 Marek Olšákglsl: use the linear allocator in opt_copy_propagation
2016-10-31 Marek Olšákglsl: use the linear allocator in opt_copy_propagation_...
2016-10-31 Marek Olšákglsl: use the linear allocator in opt_dead_code_local
2016-10-31 Marek Olšákglsl: use the linear allocator in glsl_symbol_table
2016-10-31 Marek Olšákglsl: use the linear allocator for ast_node and derived...
2016-10-31 Marek Olšákglsl/lexer: use the linear allocator
2016-10-31 Marek Olšákglcpp: use the linear allocator for most objects
2016-10-31 Marek Olšákralloc: use rzalloc where it's necessary
2016-10-31 Juha-Pekka Heikkilanir: zero allocated memory where needed
2016-10-31 Tapani Pälliglsl/glcpp: initialize all fields of glcpp_parser_t...
2016-10-31 Juha-Pekka Heikkilaglsl: Fix reading of uninitialized memory
2016-10-31 Marek Olšákglsl: initialize glsl_struct_field properly
2016-10-28 Kenneth Graunkeglsl: Improve accuracy of alpha scaling in advanced...
2016-10-27 Juan A. Suarez Romeroglsl: inspect interfaces in contains_foo()
2016-10-27 Kenneth Graunkeglsl: Size TCS->TES unsized arrays to gl_MaxPatchVertic...
2016-10-27 Kenneth Graunkeglsl: Pass ctx to program interface query helper functions.
2016-10-26 Rhys Kiddglsl: Add pthread libs to cache_test
2016-10-26 Erik Faye-Lundcompiler: avoid warning about redefinition of PYTHON_GEN
2016-10-26 Emil Velikovcompiler: automake: add shader_info.h to the sources...
2016-10-26 Samuel Iglesias... glsl: update default precision qualifier when it is...
2016-10-26 Timothy Arcerinir: stop adjusting driver location for varying packing
2016-10-26 Timothy Arcericompiler: remove copy_shader_info()
2016-10-26 Timothy Arceriglsl: set uses texture gather directly in shader_info
2016-10-26 Timothy Arceriglsl/st/mesa: use common system values read field
2016-10-26 Timothy Arceriglsl: set patch outputs written directly in shader_info
2016-10-26 Timothy Arceriglsl: set patch inputs read directly in shader_info
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