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swr: [rasterizer core] 16-wide tile store nearly completed
[mesa.git]
/
src
/
compiler
/
2016-11-13
Kenneth Graunke
glsl: Don't crash on function names with invalid identi...
tree
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commitdiff
2016-11-13
Kenneth Graunke
glsl: Fix assert fails when assignment expressions...
tree
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commitdiff
2016-11-11
Brian Paul
glsl: define __STDC_FORMAT_MACROS to get PRIx64 macro
tree
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commitdiff
2016-11-11
Emil Velikov
glsl: automake: add opt_add_neg_to_sub.h to the sources...
tree
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commitdiff
2016-11-11
Tapani Pälli
android: add SPIRV_FILES to libmesa_nir
tree
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commitdiff
2016-11-11
Brian Paul
glsl: include inttypes.h for PRIx64 macro
tree
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commitdiff
2016-11-10
Ian Romanick
glsl/standalone: Add the ability to generate ir_builder...
tree
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commitdiff
2016-11-10
Ian Romanick
glsl: Add a C++ code generator that uses ir_builder...
tree
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commitdiff
2016-11-10
Ian Romanick
glsl: Generate strings that are the enum names without...
tree
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commitdiff
2016-11-10
Ian Romanick
glsl/standalone: Enable par-linking
tree
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commitdiff
2016-11-10
Ian Romanick
glsl/standalone: Optimize dead variable declarations
tree
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commitdiff
2016-11-10
Ian Romanick
glsl/standalone: Optimize add-of-neg to subtract
tree
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commitdiff
2016-11-10
Ian Romanick
glsl/linker: Allow link_intrastage_shaders when there...
tree
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commitdiff
2016-11-10
Timothy Arceri
nir: update nir_gather_info to only mark used array...
tree
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commitdiff
2016-11-10
Kenneth Graunke
mesa/compiler: move MAX_VARYING to shader_enums.h
tree
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commitdiff
2016-11-10
Timothy Arceri
nir: add more helpers to nir_types.cpp
tree
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commitdiff
2016-11-10
Kenneth Graunke
nir: Generalize the "is per-vertex variable?" helpers...
tree
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commitdiff
2016-11-10
Ian Romanick
glsl: Parse 0 as a preprocessor INTCONSTANT
tree
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commitdiff
2016-11-10
Ian Romanick
glcpp: Handle '#version 0' and other invalid values
tree
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commitdiff
2016-11-10
Ian Romanick
linker: Remove unnecessary overload of program_resource...
tree
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commitdiff
2016-11-10
Marek Olšák
mesa: remove LowerShaderSharedVariables
tree
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commitdiff
2016-11-10
Marek Olšák
glsl: handle partial swizzles in opt_dead_code_local...
tree
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commitdiff
2016-11-10
Marek Olšák
glsl: don't run loop passes if loop unrolling is disabled
tree
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commitdiff
2016-11-10
Iago Toral Quiroga
glsl: validate output blocks against input blocks
tree
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commitdiff
2016-11-10
Ilia Mirkin
glsl: record number of components used in each slot...
tree
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commitdiff
2016-11-10
Ilia Mirkin
glsl: fix slot_end calculations and simplify reserved_s...
tree
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commitdiff
2016-11-09
Ian Romanick
linker: Accurately track gl_uniform_block::stageref
tree
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commitdiff
2016-11-09
Ian Romanick
linker: Slight code rearrange to prevent duplication...
tree
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commitdiff
2016-11-09
Ian Romanick
linker: Trivial coding standards fixes
tree
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commitdiff
2016-11-09
Ian Romanick
glsl: Add some comments to methods of ir_variable_refco...
tree
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commitdiff
2016-11-09
Dave Airlie
nir: add conditional discard optimisation (v4)
tree
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commitdiff
2016-11-04
Nicolai Hähnle
glsl/cache: correct asprintf error handling
tree
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commitdiff
2016-11-04
Eric Anholt
nir: Make sure to set the texsrc type in nir drawpixels...
tree
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commitdiff
2016-11-03
Francisco Jerez
nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
tree
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commitdiff
2016-11-03
Nicolai Hähnle
glsl: fix lowering of UBO references of named blocks
tree
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commitdiff
2016-11-03
Kenneth Graunke
glsl: Update deref types when resizing implicitly sized...
tree
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commitdiff
2016-11-03
Timothy Arceri
mesa/glsl: delete previously linked shaders earlier...
tree
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commitdiff
2016-11-02
Timothy Arceri
nir: fix nir_shader_clone() and nir_sweep()
tree
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commitdiff
2016-11-02
Nicolai Hähnle
glsl: compute lvalues of [in]out parameters before...
tree
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commitdiff
2016-10-31
Marek Olšák
glsl: use a non-malloc'd storage for short ir_variable...
tree
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commitdiff
2016-10-31
Marek Olšák
glsl: use the linear allocator in opt_constant_propagation
tree
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commitdiff
2016-10-31
Marek Olšák
glsl: use the linear allocator in opt_copy_propagation
tree
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commitdiff
2016-10-31
Marek Olšák
glsl: use the linear allocator in opt_copy_propagation_...
tree
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commitdiff
2016-10-31
Marek Olšák
glsl: use the linear allocator in opt_dead_code_local
tree
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commitdiff
2016-10-31
Marek Olšák
glsl: use the linear allocator in glsl_symbol_table
tree
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commitdiff
2016-10-31
Marek Olšák
glsl: use the linear allocator for ast_node and derived...
tree
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commitdiff
2016-10-31
Marek Olšák
glsl/lexer: use the linear allocator
tree
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commitdiff
2016-10-31
Marek Olšák
glcpp: use the linear allocator for most objects
tree
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commitdiff
2016-10-31
Marek Olšák
ralloc: use rzalloc where it's necessary
tree
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commitdiff
2016-10-31
Juha-Pekka Heikkila
nir: zero allocated memory where needed
tree
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commitdiff
2016-10-31
Tapani Pälli
glsl/glcpp: initialize all fields of glcpp_parser_t...
tree
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commitdiff
2016-10-31
Juha-Pekka Heikkila
glsl: Fix reading of uninitialized memory
tree
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commitdiff
2016-10-31
Marek Olšák
glsl: initialize glsl_struct_field properly
tree
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commitdiff
2016-10-28
Kenneth Graunke
glsl: Improve accuracy of alpha scaling in advanced...
tree
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commitdiff
2016-10-27
Juan A. Suarez Romero
glsl: inspect interfaces in contains_foo()
tree
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commitdiff
2016-10-27
Kenneth Graunke
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertic...
tree
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commitdiff
2016-10-27
Kenneth Graunke
glsl: Pass ctx to program interface query helper functions.
tree
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commitdiff
2016-10-26
Rhys Kidd
glsl: Add pthread libs to cache_test
tree
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commitdiff
2016-10-26
Erik Faye-Lund
compiler: avoid warning about redefinition of PYTHON_GEN
tree
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commitdiff
2016-10-26
Emil Velikov
compiler: automake: add shader_info.h to the sources...
tree
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commitdiff
2016-10-26
Samuel Iglesias...
glsl: update default precision qualifier when it is...
tree
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commitdiff
2016-10-26
Timothy Arceri
nir: stop adjusting driver location for varying packing
tree
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commitdiff
2016-10-26
Timothy Arceri
compiler: remove copy_shader_info()
tree
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commitdiff
2016-10-26
Timothy Arceri
glsl: set uses texture gather directly in shader_info
tree
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commitdiff
2016-10-26
Timothy Arceri
glsl/st/mesa: use common system values read field
tree
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commitdiff
2016-10-26
Timothy Arceri
glsl: set patch outputs written directly in shader_info
tree
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commitdiff
2016-10-26
Timothy Arceri
glsl: set patch inputs read directly in shader_info
tree
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commitdiff
2016-10-26
Timothy Arceri
glsl: set outputs read directly in shader_info
tree
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commitdiff
2016-10-26
Timothy Arceri
r200/glsl/st/mesa: use common outputs written field
tree
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commitdiff
2016-10-26
Timothy Arceri
mesa/glsl: set double inputs read directly in shader_info
tree
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commitdiff
2016-10-26
Timothy Arceri
r200/i915/st/mesa/compiler: use common inputs read...
tree
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commitdiff
2016-10-26
Timothy Arceri
mesa/compiler: copy early fragment tests to shader_info...
tree
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commitdiff
2016-10-26
Timothy Arceri
st/mesa/r200/i915/i965: eliminate gl_fragment_program
tree
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commitdiff
2016-10-26
Timothy Arceri
i965/mesa/st/swrast: set fs shader_info directly and...
tree
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commitdiff
2016-10-26
Timothy Arceri
mesa: remove now unused IsCentroid from gl_fragment_program
tree
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commitdiff
2016-10-26
Timothy Arceri
compiler: update the comment for enum glsl_interp_mode
tree
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commitdiff
2016-10-26
Timothy Arceri
glsl: remove now unused InterpQualifier
tree
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commitdiff
2016-10-26
Timothy Arceri
mesa: set cs shader_info metadata directly
tree
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commitdiff
2016-10-26
Timothy Arceri
compiler: add additional cs metadata fields to shader...
tree
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commitdiff
2016-10-26
Timothy Arceri
mesa: set gs shader_info metadata directly
tree
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commitdiff
2016-10-26
Timothy Arceri
compiler: add input primative field for gs in shader...
tree
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commitdiff
2016-10-26
Timothy Arceri
mesa: copy tes metadata directly to shared shader info
tree
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commitdiff
2016-10-26
Timothy Arceri
compiler: add fields for tes metadata to shader info
tree
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commitdiff
2016-10-26
Timothy Arceri
mesa: set tcs shader_info metadata directly
tree
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commitdiff
2016-10-26
Timothy Arceri
glsl: add temporary copy_shader_info() function
tree
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commitdiff
2016-10-26
Timothy Arceri
glsl: add a shader info field to the gl_program type
tree
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commitdiff
2016-10-26
Timothy Arceri
nir/i965/anv/radv/gallium: make shader info a pointer
tree
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commitdiff
2016-10-26
Timothy Arceri
nir: move nir_shader_info to a common compiler header
tree
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commitdiff
2016-10-24
Iago Toral Quiroga
glsl: add matrix layout information to interface block...
tree
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commitdiff
2016-10-24
Timothy Arceri
glsl/mesa: remove unused namespace support from the...
tree
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commitdiff
2016-10-24
Samuel Iglesias...
glsl/es31: precision qualifier doesn't need to match...
tree
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commitdiff
2016-10-24
Samuel Iglesias...
glsl: move intrastage_match() after interstage_member_m...
tree
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commitdiff
2016-10-20
Iago Toral Quiroga
glsl: Indirect array indexing on non-last SSBO member...
tree
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commitdiff
2016-10-19
Ian Romanick
nir: Optimize integer division and modulus with 1
tree
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commitdiff
2016-10-17
Ian Romanick
glsl: Remove unused function import_prototypes
tree
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commitdiff
2016-10-17
Ian Romanick
glsl: Remove prototypes for nonexistent functions
tree
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commitdiff
2016-10-17
Ian Romanick
glsl: Replace assert with unreachable
tree
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commitdiff
2016-10-17
Nicolai Hähnle
glsl: print non-zero bindings of variables
tree
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commitdiff
2016-10-17
Iago Toral Quiroga
glsl: fail compilation of compute shaders when unsupported
tree
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commitdiff
2016-10-16
Kenneth Graunke
glsl: Disable textureOffset(sampler2DArrayShadow, ...
tree
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commitdiff
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