glsl: Generate strings that are the enum names without the ir_*op_ prefix
[mesa.git] / src / compiler /
2016-11-10 Ian Romanickglsl: Generate strings that are the enum names without...
2016-11-10 Ian Romanickglsl/standalone: Enable par-linking
2016-11-10 Ian Romanickglsl/standalone: Optimize dead variable declarations
2016-11-10 Ian Romanickglsl/standalone: Optimize add-of-neg to subtract
2016-11-10 Ian Romanickglsl/linker: Allow link_intrastage_shaders when there...
2016-11-10 Timothy Arcerinir: update nir_gather_info to only mark used array...
2016-11-10 Kenneth Graunkemesa/compiler: move MAX_VARYING to shader_enums.h
2016-11-10 Timothy Arcerinir: add more helpers to nir_types.cpp
2016-11-10 Kenneth Graunkenir: Generalize the "is per-vertex variable?" helpers...
2016-11-10 Ian Romanickglsl: Parse 0 as a preprocessor INTCONSTANT
2016-11-10 Ian Romanickglcpp: Handle '#version 0' and other invalid values
2016-11-10 Ian Romanicklinker: Remove unnecessary overload of program_resource...
2016-11-10 Marek Olšákmesa: remove LowerShaderSharedVariables
2016-11-10 Marek Olšákglsl: handle partial swizzles in opt_dead_code_local...
2016-11-10 Marek Olšákglsl: don't run loop passes if loop unrolling is disabled
2016-11-10 Iago Toral Quirogaglsl: validate output blocks against input blocks
2016-11-10 Ilia Mirkinglsl: record number of components used in each slot...
2016-11-10 Ilia Mirkinglsl: fix slot_end calculations and simplify reserved_s...
2016-11-09 Ian Romanicklinker: Accurately track gl_uniform_block::stageref
2016-11-09 Ian Romanicklinker: Slight code rearrange to prevent duplication...
2016-11-09 Ian Romanicklinker: Trivial coding standards fixes
2016-11-09 Ian Romanickglsl: Add some comments to methods of ir_variable_refco...
2016-11-09 Dave Airlienir: add conditional discard optimisation (v4)
2016-11-04 Nicolai Hähnleglsl/cache: correct asprintf error handling
2016-11-04 Eric Anholtnir: Make sure to set the texsrc type in nir drawpixels...
2016-11-03 Francisco Jereznir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
2016-11-03 Nicolai Hähnleglsl: fix lowering of UBO references of named blocks
2016-11-03 Kenneth Graunkeglsl: Update deref types when resizing implicitly sized...
2016-11-03 Timothy Arcerimesa/glsl: delete previously linked shaders earlier...
2016-11-02 Timothy Arcerinir: fix nir_shader_clone() and nir_sweep()
2016-11-02 Nicolai Hähnleglsl: compute lvalues of [in]out parameters before...
2016-10-31 Marek Olšákglsl: use a non-malloc'd storage for short ir_variable...
2016-10-31 Marek Olšákglsl: use the linear allocator in opt_constant_propagation
2016-10-31 Marek Olšákglsl: use the linear allocator in opt_copy_propagation
2016-10-31 Marek Olšákglsl: use the linear allocator in opt_copy_propagation_...
2016-10-31 Marek Olšákglsl: use the linear allocator in opt_dead_code_local
2016-10-31 Marek Olšákglsl: use the linear allocator in glsl_symbol_table
2016-10-31 Marek Olšákglsl: use the linear allocator for ast_node and derived...
2016-10-31 Marek Olšákglsl/lexer: use the linear allocator
2016-10-31 Marek Olšákglcpp: use the linear allocator for most objects
2016-10-31 Marek Olšákralloc: use rzalloc where it's necessary
2016-10-31 Juha-Pekka Heikkilanir: zero allocated memory where needed
2016-10-31 Tapani Pälliglsl/glcpp: initialize all fields of glcpp_parser_t...
2016-10-31 Juha-Pekka Heikkilaglsl: Fix reading of uninitialized memory
2016-10-31 Marek Olšákglsl: initialize glsl_struct_field properly
2016-10-28 Kenneth Graunkeglsl: Improve accuracy of alpha scaling in advanced...
2016-10-27 Juan A. Suarez Romeroglsl: inspect interfaces in contains_foo()
2016-10-27 Kenneth Graunkeglsl: Size TCS->TES unsized arrays to gl_MaxPatchVertic...
2016-10-27 Kenneth Graunkeglsl: Pass ctx to program interface query helper functions.
2016-10-26 Rhys Kiddglsl: Add pthread libs to cache_test
2016-10-26 Erik Faye-Lundcompiler: avoid warning about redefinition of PYTHON_GEN
2016-10-26 Emil Velikovcompiler: automake: add shader_info.h to the sources...
2016-10-26 Samuel Iglesias... glsl: update default precision qualifier when it is...
2016-10-26 Timothy Arcerinir: stop adjusting driver location for varying packing
2016-10-26 Timothy Arcericompiler: remove copy_shader_info()
2016-10-26 Timothy Arceriglsl: set uses texture gather directly in shader_info
2016-10-26 Timothy Arceriglsl/st/mesa: use common system values read field
2016-10-26 Timothy Arceriglsl: set patch outputs written directly in shader_info
2016-10-26 Timothy Arceriglsl: set patch inputs read directly in shader_info
2016-10-26 Timothy Arceriglsl: set outputs read directly in shader_info
2016-10-26 Timothy Arcerir200/glsl/st/mesa: use common outputs written field
2016-10-26 Timothy Arcerimesa/glsl: set double inputs read directly in shader_info
2016-10-26 Timothy Arcerir200/i915/st/mesa/compiler: use common inputs read...
2016-10-26 Timothy Arcerimesa/compiler: copy early fragment tests to shader_info...
2016-10-26 Timothy Arcerist/mesa/r200/i915/i965: eliminate gl_fragment_program
2016-10-26 Timothy Arcerii965/mesa/st/swrast: set fs shader_info directly and...
2016-10-26 Timothy Arcerimesa: remove now unused IsCentroid from gl_fragment_program
2016-10-26 Timothy Arcericompiler: update the comment for enum glsl_interp_mode
2016-10-26 Timothy Arceriglsl: remove now unused InterpQualifier
2016-10-26 Timothy Arcerimesa: set cs shader_info metadata directly
2016-10-26 Timothy Arcericompiler: add additional cs metadata fields to shader...
2016-10-26 Timothy Arcerimesa: set gs shader_info metadata directly
2016-10-26 Timothy Arcericompiler: add input primative field for gs in shader...
2016-10-26 Timothy Arcerimesa: copy tes metadata directly to shared shader info
2016-10-26 Timothy Arcericompiler: add fields for tes metadata to shader info
2016-10-26 Timothy Arcerimesa: set tcs shader_info metadata directly
2016-10-26 Timothy Arceriglsl: add temporary copy_shader_info() function
2016-10-26 Timothy Arceriglsl: add a shader info field to the gl_program type
2016-10-26 Timothy Arcerinir/i965/anv/radv/gallium: make shader info a pointer
2016-10-26 Timothy Arcerinir: move nir_shader_info to a common compiler header
2016-10-24 Iago Toral Quirogaglsl: add matrix layout information to interface block...
2016-10-24 Timothy Arceriglsl/mesa: remove unused namespace support from the...
2016-10-24 Samuel Iglesias... glsl/es31: precision qualifier doesn't need to match...
2016-10-24 Samuel Iglesias... glsl: move intrastage_match() after interstage_member_m...
2016-10-20 Iago Toral Quirogaglsl: Indirect array indexing on non-last SSBO member...
2016-10-19 Ian Romanicknir: Optimize integer division and modulus with 1
2016-10-17 Ian Romanickglsl: Remove unused function import_prototypes
2016-10-17 Ian Romanickglsl: Remove prototypes for nonexistent functions
2016-10-17 Ian Romanickglsl: Replace assert with unreachable
2016-10-17 Nicolai Hähnleglsl: print non-zero bindings of variables
2016-10-17 Iago Toral Quirogaglsl: fail compilation of compute shaders when unsupported
2016-10-16 Kenneth Graunkeglsl: Disable textureOffset(sampler2DArrayShadow, ...
2016-10-15 Kenneth Graunkeglsl: Drop the ES requirement that VS outputs must...
2016-10-12 Nicolai Hähnleglsl: dump explicit location when printing IR
2016-10-10 Vinson Leeglsl: Add missing cache_destroy stub function.
2016-10-10 Tapani Pälliglsl: prohibit lowp, mediump precision on atomic_uint
2016-10-10 Tapani Pälliglsl: optimize copy_propagation_elements pass
2016-10-07 Ian Romanickglsl: Let cache_test build when the shader cache is...
2016-10-06 Jason Ekstrandnir: Fix the control flow tests for nir_loop_first_bloc...
2016-10-06 Samuel Pitoisetglsl: add gl_LocalGroupSizeARB as a system value
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