etnaviv: shrink struct etna_3d_state
[mesa.git] / src / gallium / drivers / iris /
2019-04-02 Rafael Antognolliiris: Enable fast clears on gen8.
2019-04-02 Rafael Antognolliiris: Add aux.sampler_usages.
2019-04-02 Rafael Antognolliiris: Do not allocate clear_color_bo for gen8.
2019-04-02 Rafael Antognolliiris: Manually apply fast clear color channel overrides.
2019-04-02 Rafael Antognolliiris/gen8: Re-emit the SURFACE_STATE if the clear color...
2019-04-02 Rafael Antognolliiris: Only update clear color for gens 8 and 9.
2019-04-01 Chris Wilsoniris: Adapt to variable ppGTT size
2019-03-30 Rob Clarkiris: fix set_sampler_view
2019-03-30 Sergii Romantsovi965,iris/blorp: do not blit 0-sizes
2019-03-29 Caio Marcelo de... iris: Clean up compiler warnings about unused
2019-03-29 Kenneth Graunkeiris: Print the memzone name when allocating BOs with...
2019-03-28 Anuj Phogatiris/icl: Add WA_2204188704 to disable pixel shader...
2019-03-28 Anuj Phogatiris/icl: Set Enabled Texel Offset Precision Fix bit
2019-03-28 Kenneth Graunkeiris: Fix blits with S8_UINT destination
2019-03-28 Kenneth Graunkeiris: Actually advertise some modifiers
2019-03-25 Danylo Piliaievi965,iris,anv: Make alpha to coverage work with sample...
2019-03-22 Chris Wilsoniris: Push heavy memchecker code to DEBUG
2019-03-22 Kenneth Graunkeiris: Fix batch chaining map_next increment.
2019-03-22 Kenneth Graunkeiris: Skip resolves and flushes altogether if unnecessary
2019-03-22 Kenneth Graunkeiris: Skip framebuffer resolve tracking if framebuffer...
2019-03-22 Kenneth Graunkeiris: Skip input resolve handling if bindings haven...
2019-03-22 Kenneth Graunkeiris: Fix util_vma_heap_init size for IRIS_MEMZONE_SHADER
2019-03-20 Rafael Antognolliiris: Let blorp update the clear color for us.
2019-03-20 Rafael Antognolliiris: Track fast clear color.
2019-03-20 Rafael Antognolliiris: Stall on the CPU and resolve predication during...
2019-03-20 Rafael Antognolliiris: Add iris_resolve_conditional_render().
2019-03-20 Rafael Antognolliiris: Implement fast clear color.
2019-03-20 Rafael Antognolliiris: Bring back check for srgb and fast clear color.
2019-03-20 Rafael Antognolliiris: Add function to update clear color in surface...
2019-03-20 Rafael Antognolliiris: Add helper to convert fast clear color.
2019-03-20 Rafael Antognolliiris: Fast clear depth buffers.
2019-03-20 Rafael Antognolliiris: Use the clear depth when emitting 3DSTATE_CLEAR_P...
2019-03-20 Rafael Antognolliiris: Allocate buffer space for the fast clear color.
2019-03-20 Tapani Pälliiris: mark switch case fallthrough
2019-03-20 Tapani Pälliiris: initialize num_cbufs
2019-03-19 Rafael Antognolliiris: Make intel_hiz_exec public.
2019-03-19 Rafael Antognolliiris: Enable HiZ for multisampled depth surfaces.
2019-03-18 Kenneth Graunkeiris: Slightly better bounds on buffer sizes
2019-03-18 Kenneth Graunkeiris: Don't flush the batch for unsynchronized mappings
2019-03-14 Kenneth Graunkeiris: Don't mutate box in transfer map code
2019-03-13 Rafael Antognolliiris: Enable auxiliary buffer support again
2019-03-13 Rafael Antognolliiris: Convert RGBX to RGBA always.
2019-03-13 Rafael Antognolliiris: Add resolve on iris_flush_resource.
2019-03-13 Chris Wilsoniris: Use streaming loads to read from tiled surfaces
2019-03-13 Chris Wilsoniris: Use coherent allocation for PIPE_RESOURCE_STAGING
2019-03-13 Chris Wilsoniris: Use PIPE_BUFFER_STAGING for the query objects
2019-03-12 Sagar Ghugeiris: Flag fewer dirty bits in BLORP
2019-03-11 Kenneth Graunkeiris: Fix write enable in pinning of depth/stencil...
2019-03-11 Kenneth Graunkeiris: Refactor depth/stencil buffer pinning into a...
2019-03-11 Kenneth Graunkeiris: Move depth/stencil flushes so they actually do...
2019-03-11 Kenneth Graunkeiris: Fix TES gl_PatchVerticesIn handling.
2019-03-11 Kenneth Graunkeiris: Rework default tessellation level uploads
2019-03-11 Timur Kristófiris: Face should be a system value.
2019-03-10 Kenneth Graunkeiris: Fix backface stencil write condition
2019-03-08 Kenneth Graunkeiris: Use copy_region and staging resources to avoid...
2019-03-08 Sagar Ghugeiris: Track last VS URB entry size
2019-03-08 Sagar Ghugeiris: Refactor code to share 3DSTATE_URB_* packet
2019-03-08 Chris Wilsoniris: Wire up EGL_IMG_context_priority
2019-03-08 Kenneth Graunkeiris: Export a copy_region helper that doesn't flush
2019-03-08 Kenneth Graunkeiris: Spruce up "are we using this engine?" checks...
2019-03-07 Kenneth Graunkeiris: Drop PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
2019-03-07 Kenneth Graunkeiris: Properly support alpha and luminance-alpha formats
2019-03-07 Kenneth Graunkeiris: Defer uploading sampler state tables until draw...
2019-03-07 Kenneth Graunkeiris: Plumb through ISL_SWIZZLE_IDENTITY in buffer...
2019-03-07 Kenneth Graunkeisl: Add a swizzle parameter to isl_buffer_fill_state()
2019-03-07 Lionel Landwerliniris: fix decode_get_bo callback
2019-03-07 Lionel Landwerliniris: fix decoder call
2019-03-07 Andre Heideriris: add support for tgsi_to_nir
2019-03-07 Kenneth Graunkeiris: Fix MOCS for blits and clears
2019-03-06 Jose Maria Casanov... iris: setup EdgeFlag Vertex Element when needed.
2019-03-06 Jason Ekstrandnir/lower_doubles: Inline functions directly in lower_d...
2019-02-27 Tapani Pälliiris: add libmesa_iris_gen8 library to the build
2019-02-26 Jose Maria Casanov... iris: Enable ARB_shader_draw_parameters support
2019-02-25 Dylan Bakermeson/iris: Use current coding style
2019-02-25 Kenneth Graunkeiris: Properly allow rendering to RGBX formats.
2019-02-25 Kenneth Graunkeiris: Drop RGBX -> RGBA for storage image usages
2019-02-25 Jordan Justeniris: Always use in-tree i915_drm.h
2019-02-21 Kenneth GraunkeRevert "iris: Enable auxiliary buffer support"
2019-02-21 Kenneth Graunkeiris: Enable -msse2 and -mstackrealign
2019-02-21 Kenneth Graunkeiris: Enable auxiliary buffer support
2019-02-21 Rafael Antognolliiris: Flag ALL_DIRTY_BINDINGS on aux state change.
2019-02-21 Rafael Antognolliiris: Skip resolve if there's no context.
2019-02-21 Rafael Antognolliiris/clear: Pass on render_condition_enabled.
2019-02-21 Rafael Antognolliiris: Avoid leaking if we fail to allocate the aux...
2019-02-21 Kenneth Graunkeiris: Only resolve compute resources for compute shaders
2019-02-21 Kenneth Graunkeiris: Fix aux usage in render resolve code
2019-02-21 Rafael Antognolliiris: Pin HiZ buffers when rendering.
2019-02-21 Rafael Antognolliiris: Flush before hiz_exec.
2019-02-21 Kenneth Graunkeiris: Allow disabling aux via INTEL_DEBUG options
2019-02-21 Kenneth Graunkeiris: do flush for buffers still
2019-02-21 Kenneth Graunkeiris: make surface states for CCS_D too
2019-02-21 Rafael Antognolliiris: Skip msaa16 on gen < 9.
2019-02-21 Kenneth Graunkeiris: Set program key fields for MCS
2019-02-21 Kenneth Graunkeiris: don't use hiz for MSAA buffers
2019-02-21 Kenneth Graunkeiris: some initial HiZ bits
2019-02-21 Kenneth Graunkeiris: disable aux for external things
2019-02-21 Kenneth Graunkeiris: Resolves for compute
2019-02-21 Kenneth Graunkeiris: consider framebuffer parameter for aux usages
2019-02-21 Kenneth Graunkeiris: Make blit code use actual aux usages
2019-02-21 Kenneth Graunkeiris: store modifier info in res
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