virgl: report actual max-texture sizes
[mesa.git] / src / gallium / drivers / r600 /
2018-08-10 Mathieu Bridonmeson: Build with Python 3
2018-08-01 Mathieu Bridonpython: Use the unicode_escape codec
2018-07-31 Marek Olšákradeonsi: use storage_samples instead of color_samples...
2018-07-31 Marek Olšákgallium: add storage_sample_count parameter into is_for...
2018-07-31 Marek Olšákgallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
2018-07-30 Dave Airlier600: reduce num compute threads to 1024.
2018-07-25 Gert Wollnyr600: Scale integer valued texture border colors to...
2018-07-23 Dave Airlier600: enable tess_input_info for TES
2018-07-20 Gert Wollnyr600: Correct evaluation of cube array index and face
2018-07-20 Gert Wollnyr600: correct texture offset for array index lookup
2018-07-20 Gert Wollnyr600: Delay emission of texture gradients and lookup...
2018-07-18 Marek Olšákr600: silence the signed overflow warning like radeonsi
2018-07-17 Marek Olšákr600: fix warnings when unref'ing pool->bo
2018-07-17 Konstantin Kharlamovr600g: some -Wsign-compare fixes
2018-07-17 Konstantin Kharlamovr600g: constify some variables
2018-07-17 Konstantin Kharlamovr600g: do not use "fast-clear" for small textures (v3)
2018-07-16 Marek Olšákr600: fix build after the removal of RADEON_PRIO_*...
2018-07-16 Marek Olšákradeonsi: merge DCC/CMASK/HTILE priority flags
2018-07-13 Gert Wollnyr600: Add spill output to group only if register or...
2018-07-09 Erik Faye-Lundr600: report incorrect max-vertex-attrib for GL 4.4
2018-07-09 Roland Scheideggerr600/sb: fix crash in fold_alu_op3
2018-07-06 Mathieu Bridonpython: Use the print function
2018-07-05 Gert Wollnyr600: compare structure elements instead of doing a...
2018-07-05 Gert Wollnyr600: Add R4G4B4A4 and A1B5G5R5 to supported vertex...
2018-07-05 Gert Wollnyr600: force LOD range to be only one value when mip...
2018-07-04 Dave Airlier600/sb: cleanup if_conversion iterator to be legal C++
2018-06-29 Marek Olšákgallium/util: remove dummy function util_format_is_supp...
2018-06-25 Gert Wollnyr600/sb: give the scheduler more margin to find valid...
2018-06-25 Gert Wollnyr600/sb: fix rotated register in while loop
2018-06-21 Roland Scheideggerr600: fix copy/paste bug for sampleMaskIn workaround
2018-06-20 Christian Gmeinergallium: add scalar isa shader cap
2018-06-19 Marek Olšákamd,radeonsi: rename radeon_winsys_cs -> radeon_cmdbuf
2018-06-15 Rhys Perrygallium: add support for programmable sample locations
2018-05-30 Marek Olšákgallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
2018-05-28 Gert Wollnyr600: Fix SSG when not all components are written
2018-05-28 Gert Wollnyr600: Correct IDIV if DST and SRC use the same temporary
2018-05-19 Aaron Watryr600/compute: Mark several functions as static
2018-05-19 Aaron Watryr600/compute: Remove unused compute_memory_pool functions
2018-05-15 Jan Veselyeg/compute: Use reference counting to handle compute...
2018-05-10 Marek Olšákac/surface: add EQAA support
2018-05-10 Dave Airlier600: fix constant buffer bounds.
2018-05-08 Jan Veselyeg/compute: Drop reference to kernel_param bo in destructor
2018-05-08 Jan Veselyr600: Cleanup constant buffers on context destruction
2018-05-07 Jan Veselyeg/compute: Drop reference on code_bo in destructor.
2018-05-01 Rhys Perrygallium: add initial support for conservative rasterization
2018-04-02 Marek Olšákac/gpu_info: rename has_virtual_memory -> r600_has_virt...
2018-03-29 Ian Romanickutil: Move util_is_power_of_two to bitscan.h and rename...
2018-03-20 Timothy Arcerigallium: add packed uniform CAP
2018-03-16 Marek Olšákr600: consolidate PIPE_BIND_SHARED/SCANOUT handling
2018-03-14 Roland Scheideggerr600: fix abs for op3 sources
2018-03-12 Dave Airlier600: implement callstack workaround for evergreen.
2018-03-05 Roland Scheideggerr600: fix color export mask
2018-03-02 Dave Airlier600/cayman: fix fragcood loading recip generation.
2018-02-28 Dave Airlier600/shader: when using images always load thread id...
2018-02-28 Dave Airlier600: fix whitespace in recent 1d texture commit.
2018-02-28 Dave Airlier600: partly revert disabling tiling for 1d texture.
2018-02-26 Dave Airlier600: fix tgsi clock last setting
2018-02-26 Dave Airlier600: add time lo/hi debugging output.
2018-02-26 Gert Wollnyr600: Take ALU_EXTENDED into account when evaluating...
2018-02-17 Marek Olšákgallium: allow drivers to impose BO flags restrictions...
2018-02-14 Dave Airlier600: fix regression in gl_FragColor drawing
2018-02-14 Dave Airlier600: fix array spill if temp[0] is before all arrays
2018-02-13 Dave Airliegallium: drop all the guard band float caps.
2018-02-09 Timothy Arcerir600: always return PIPE_SHADER_IR_TGSI for PIPE_SHADER...
2018-02-09 Timothy Arcerir600: add PIPE_SHADER_IR_NATIVE to supported shaders...
2018-02-09 Gert Wollnyr600/sb: Check whether optimizations would result in...
2018-02-08 Glenn Kennardr600g: Implement spilling of temp arrays (v2)
2018-02-08 Dave Airlier600/sb: handle scratch mem reads on r600
2018-02-08 Glenn Kennardr600g/sb: Add dependency tracking for scratch ops
2018-02-08 Glenn Kennardr600g/sb: Support scratch ops
2018-02-08 Glenn Kennardr600g: Implement scratch buffer state management (v2)
2018-02-08 Glenn Kennardr600g: Add pending output function
2018-02-08 Glenn Kennardr600g: Support emitting scratch ops
2018-02-08 Dave Airlier600: fix texture gather swizzling.
2018-02-08 Dave Airlier600: implement tg4 integer workaround. (v2)
2018-02-08 Glenn Kennardr600: clean up initial shader register setup
2018-02-08 Roland Scheideggerr600: partly fix sampleMaskIn value
2018-02-08 Roland Scheideggerr600: clean up fragment shader input scan code
2018-02-08 Roland Scheideggerr600/cm: (trivial) code cleanup for emitting msaa state
2018-02-07 Dave Airlier600: fix rendering regression on r6/7 gpus
2018-02-06 Dave Airlier600: fixup sparse color exports.
2018-02-06 Dave Airlier600: work out target mask at framebuffer bind.
2018-02-06 Dave Airlier600: work out shader export mask at shader build time...
2018-02-06 Dave Airlier600: fix xfb stream check.
2018-02-06 Dave Airlier600/compute: add render cond support.
2018-02-06 Dave Airlier600: fix not-very indirect compute
2018-02-06 Dave Airlier600: overhaul buffer resource query.
2018-02-06 Dave Airlier600/eg: fix buffer sizing.
2018-02-06 Dave Airlier600/images: set offset for compute shaders with number...
2018-02-06 Dave Airlier600/compute: only mark buffer/image state dirty for...
2018-02-06 Dave Airlier600/atomic: fix ATOMCAS instruction.
2018-02-06 Dave Airlier600/sb/cayman: fix indirect ubo access on cayman
2018-02-06 Dave Airlier600/eg: use texture target to pick array size not...
2018-02-05 Vinson Leer600/fp64: Fix build.
2018-02-05 Dave Airlier600/fp64: fix integer->double conversion
2018-02-04 Dave Airlier600: fix resq for buffer images.
2018-02-04 Dave Airlier600/eg: fix cube map array buffer images.
2018-02-02 Dave Airlier600/eg: add crap indirect compute support.
2018-02-02 Roland Scheideggerr600: don't do stack workarounds for hemlock
2018-02-01 Dave Airlier600: initial attempt at gl_HelperInvocation (v3)
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