nvc0: sort performance counter queries by name
[mesa.git] / src / gallium / drivers / radeonsi / si_state.c
2015-08-14 Marek Olšákradeonsi: revert a wrong DB bug workaround for VI
2015-08-14 Alex Deucherradeonsi: add support for FIJI (v4)
2015-08-14 Alex Deucherradeonsi: add harvest support for CI/VI parts (v3)
2015-08-14 Alex Deucherradeonsi: properly handler raster_config setup on CZ
2015-08-14 Alex Deucherradeonsi: properly set the raster_config for KV
2015-08-14 Marek Olšákradeonsi: add VI hardware support
2015-08-14 Marek Olšákradeonsi: add VI register definitions
2015-08-14 Marek Olšákradeonsi: fix DRM version checks for amdgpu DRM 3.0.0
2015-08-14 Marek Olšákradeonsi: add support for EXT_depth_bounds_test
2015-08-12 Marek Olšákradeonsi: fix polygon offset scale
2015-08-12 Marek Olšákradeonsi: enable VS_OUT_MISC_SIDE_BUS_ENA
2015-08-12 Marek Olšákradeonsi: add support for gl_PrimitiveID in the fragmen...
2015-08-11 Grazvydas Ignotasgallium/radeon: use helper functions to mark atoms...
2015-08-06 Marek Olšákradeonsi: rename enable_s3tc -> enable_compressed_formats
2015-08-02 Marek Olšákradeonsi: flush if the memory usage for an IB is too...
2015-07-31 Marek Olšákradeonsi: fix a regression since the resource_copy_regi...
2015-07-30 Dave Airlieradeonsi: add GS multiple streams support (v2)
2015-07-22 Marek Olšákradeonsi: update invariant registers for tessellation
2015-07-22 Marek Olšákradeonsi: implement a fixed-function tessellation contr...
2015-07-22 Marek Olšákradeonsi: remove switch statement in si_create_context
2015-07-22 Marek Olšákradeonsi: don't change pipe_resource in resource_copy_r...
2015-06-26 Dave Airlieradeonsi: add support for geometry shader invocations.
2015-06-26 Dave Airlieradeonsi: add support for viewport array (v3)
2015-06-08 Michel Dänzerradeonsi: Add CIK SDMA support
2015-05-26 Marek Olšákradeonsi: add support for PIPE_CAP_TGSI_TEXCOORD
2015-04-29 Marek Olšákwinsys/radeon: add a private interface for radeon_surface
2015-04-27 Marek Olšákradeonsi: set an optimal value for DB_Z_INFO.ZRANGE_PRE...
2015-04-27 Marek Olšákradeonsi: remove deprecated and useless registers
2015-03-16 Marek Olšákradeonsi: don't emit PA_SC_LINE_STIPPLE after every...
2015-03-16 Marek Olšákradeonsi: move PA_SU_SC_MODE_CNTL to rasterizer state
2015-03-16 Marek Olšákradeonsi: implement line and polygon smoothing
2015-03-16 Marek Olšákradeonsi: split sample locations into its own state...
2015-03-16 Marek Olšákradeonsi: add basic code for overrasterization
2015-02-24 Marek Olšákradeonsi: simplify obtaining a shader property in si_em...
2015-02-24 Marek Olšákr600g,radeonsi: cleanup of hex literals
2015-02-24 Marek Olšákradeonsi: set PA_SU_HARDWARE_SCREEN_OFFSET to 0
2015-02-17 Marek Olšákradeonsi: fix a crash if a stencil ref state is set...
2015-02-04 Marek Olšákradeonsi: implement polygon stippling
2015-02-04 Marek Olšákradeonsi: add support for sampler views where resource...
2015-02-04 Marek Olšákradeonsi: move the buffer descriptor to the end of...
2015-01-07 Marek Olšákradeonsi: flush all CB/DB caches unconditionally when...
2015-01-07 Marek Olšákradeonsi: change TC cache flushing strategy for textures
2015-01-07 Marek Olšákradeonsi: rename flush flags, split the TC flag into...
2015-01-07 Marek Olšákradeonsi: remove unused and not useful variables
2015-01-07 Marek Olšákradeonsi: remove init config from states
2014-12-25 Michel Dänzerradeonsi: Don't modify PA_SC_RASTER_CONFIG register...
2014-12-10 Marek Olšákradeonsi: take into account NULL colorbuffers when...
2014-12-10 Marek Olšákradeonsi: only emit line stippling and provoking vertex...
2014-12-10 Marek Olšákradeonsi: fix SPI state dependency on sprite_coord_enable
2014-12-10 Marek Olšákradeonsi: emit clip registers only if VS, GS, or raster...
2014-12-10 Marek Olšákradeonsi: move all shader-related functions to a new...
2014-12-08 Tom Stellardradeonsi: Program RASTER_CONFIG for harvested GPUs v5
2014-11-16 Marek Olšákradeonsi: implement TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
2014-10-28 Marek Olšákradeonsi: fix polygon mode for points and lines and...
2014-10-22 Marek Olšákradeonsi: implement pipe_rasterizer_state::clip_halfz
2014-10-21 Marek Olšákradeonsi: generate shader pm4 states right after shader...
2014-10-21 Marek Olšákradeonsi: inline si_pm4_alloc_state
2014-10-12 Marek Olšákradeonsi: don't recompile shaders when changing nr_cbuf...
2014-10-12 Marek Olšákradeonsi: remove vs.ucps_enabled from the shader key
2014-10-07 Michel Dänzerradeonsi: Use dummy pixel shader if compilation of...
2014-10-04 Marek Olšáktgsi: change tgsi_shader_info::properties to a one...
2014-10-04 Marek Olšákradeonsi: remove interp_at_sample from the key, use...
2014-10-04 Marek Olšákradeonsi: move geometry shader properties from si_shade...
2014-10-04 Marek Olšákradeonsi: always compile shaders on demand
2014-10-04 Marek Olšákradeonsi: get fs_write_all from tgsi_shader_info directly
2014-10-04 Marek Olšákradeonsi: get tgsi_shader_info only once before compilation
2014-09-24 Marek Olšákradeonsi: properly destroy the GS copy shader and scrat...
2014-09-24 Marek Olšákradeonsi: don't pass the context to the shader translator
2014-09-24 Marek Olšákradeonsi: don't snoop currently-bound GS shader when...
2014-09-24 Marek Olšákradeonsi: shorten si_pipe_* prefixes to si_*
2014-09-24 Marek Olšákradeonsi: merge si_pipe_shader into si_shader
2014-09-24 Marek Olšákradeonsi: disable gl_SampleMask fragment shader output...
2014-09-24 Marek Olšákradeonsi: only update MSAA-specific framebuffer state...
2014-09-24 Marek Olšákradeonsi: move DB_SHADER_CONTROL into db_render_state
2014-09-24 Marek Olšákradeonsi: move DB registers from draw_vbo into new...
2014-09-02 Michel Dänzerradeonsi: Compile dummy pixel shader on demand
2014-09-01 Marek Olšákradeonsi: implement EXPCLEAR optimization for depth
2014-09-01 Marek Olšákradeonsi: implement fast depth clear
2014-09-01 Marek Olšákradeonsi: move DB_RENDER_CONTROL into draw_vbo
2014-09-01 Marek Olšákr600g,radeonsi: force fast stencil and HTILE stencil...
2014-09-01 Marek Olšákradeonsi: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX, inline...
2014-08-28 Emil Velikovgallium/radeon: cleanup header inclusion
2014-08-25 Marek Olšákradeonsi: handle PIPE_BIND_BLENDABLE
2014-08-19 Marek Olšákradeonsi: set IA_MULTI_VGT_PARAM on SI the same as...
2014-08-19 Marek Olšákradeonsi: simplify si_num_banks function
2014-08-19 Marek Olšákradeonsi: save scissor state and sample mask for u_blitter
2014-08-14 Grigori Goronzyradeonsi: implement BPTC texture support
2014-08-14 Marek Olšákradeonsi: fix buffer invalidation of unbound texture...
2014-08-09 Marek Olšákradeonsi: use gpu_address from r600_resource
2014-07-23 Michel Dänzerr600g/radeonsi: Use write-combined CPU mappings of...
2014-07-17 Marek Olšákradeonsi: only update vertex buffers when they need...
2014-07-17 Marek Olšákradeonsi: remove nr_vertex_buffers
2014-07-17 Marek Olšákradeonsi: move vertex buffer descriptors from IB to...
2014-07-17 Marek Olšákradeonsi: move si_set_sampler_views to si_descriptors.c
2014-07-17 Marek Olšákradeonsi: move sampler descriptors from IB to memory
2014-07-17 Marek Olšákradeonsi: use an SGPR instead of VGT_INDX_OFFSET
2014-07-17 Marek Olšákradeonsi: assume LLVM 3.4.2 is always present
2014-07-11 Marek Olšákradeonsi: rename definitions of shader limits
2014-06-18 Grigori Goronzyradeonsi: add sampling of 4:2:2 subsampled textures
2014-06-02 Marek Olšákradeonsi: interpolate varyings at sample when full...
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