gallium/u_threaded: align batches and call slots to 16 bytes
[mesa.git] / src / gallium / drivers / svga /
2016-07-08 Charmaine Leesvga: invalidate gb surface before it is reused
2016-07-08 Brian Paulsvga: fix use of provoking vertex control
2016-07-05 Charmaine Leesvga: avoid emitting redundant DXSetRenderTargets command
2016-06-30 Brian Paulsvga: use SVGA3D_vgpu10_BufferCopy() for buffer copies
2016-06-30 Brian Paulsvga: add SVGA3D_vgpu10_BufferCopy()
2016-06-30 Brian Paulsvga: flush buffers when mapping for reading
2016-06-30 Neha Bhendesvga: enable ARB_copy_image extension in the driver
2016-06-30 Brian Paulsvga: try blitting with copy region in more cases
2016-06-30 Brian Paulsvga: use copy_region_vgpu10() for region copies when...
2016-06-30 Neha Bhendesvga: use vgpu10 CopyRegion command when possible
2016-06-30 Brian Paulsvga: set render target flag for snorm surfaces
2016-06-30 Brian Paulsvga: add new svga_format_is_uncompressed_snorm() helper
2016-06-30 Brian Paulsvga: adjust sampler view format for RGBX
2016-06-30 Brian Paulsvga: adjust render target view format for RGBX
2016-06-30 Neha Bhendesvga: don't advertise support for R32G32B32_UINT/SINT...
2016-06-30 Brian Paulsvga: use untyped surface formats in most cases
2016-06-30 Neha Bhendesvga: Fix failures caused in fedora 24
2016-06-28 Charmaine Leesvga: force direct map for transfering multiple slices
2016-06-28 Brian Paulsvga: whitespace, line wrapping fixes in svga_surface.c
2016-06-25 Axel Davygallium: Add a cap for offset_units_unscaled
2016-06-23 Giuseppe BilottaRemove wrongly repeated words in comments
2016-06-23 Brian Paulsvga: update some comments in svga_buffer_handle()
2016-06-23 Brian Paulsvga: add a const qualifier in svga_buffer_upload_piece...
2016-06-23 Brian Paulsvga: minor code refactor for svga_buffer_upload_command()
2016-06-23 Brian Paulsvga: minor code simplification in svga_context_finish()
2016-06-23 Brian Paulsvga: rename svga_surface_copy() to svga_resource_copy_...
2016-06-23 Brian Paulsvga: don't copy blit_info into local var
2016-06-23 Charmaine Leesvga: fix texture array update regression
2016-06-23 Charmaine Leesvga: fix index/vertex buffer surface reference at...
2016-06-23 Charmaine Leesvga: fix vertex buffer references in the hw state
2016-06-23 Charmaine Leesvga: fix index buffer reference in the hw state
2016-06-20 Rob Clarkgallium: make constant_buffer const
2016-06-18 Ilia Mirkingallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all...
2016-06-07 Ilia Mirkingallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops...
2016-06-06 Charmaine Leesvga: print shader linkage info when tgsi debug bit...
2016-06-02 Charmaine Leesvga: allow copy box in svga_transfer_dma_band()
2016-05-31 Brian Paulsvga: change enum pipe_resource_usage back to unsigned
2016-05-27 Brian Paulsvga: remove unneeded casts in get_query_result_vgpu9...
2016-05-27 Brian Paulsvga: use MAYBE_UNUSED to silence release-build warnings
2016-05-26 Brian Paulutil/indices,svga: s/unsigned/enum pipe_prim_type/
2016-05-26 Brian Paulsvga: s/unsigned/enum pipe_resource_usage/ for buffer...
2016-05-26 Brian Paulsvga: s/unsigned/enum pipe_prim_type/ for primitive...
2016-05-26 Brian Paulsvga: fix test for unfilled triangles fallback
2016-05-26 Brian Paulsvga: clean up and improve comments in svga_draw_private.h
2016-05-26 Brian Paulsvga: fix primitive mode (point/line/tri) test for...
2016-05-25 Giuseppe Bilottascons: whitespace cleanup
2016-05-23 Kenneth Graunkegallium: Add a pipe cap for whether primitive restart...
2016-05-18 Brian Paulsvga: add another debug_printf() in svga_screen_create()
2016-05-18 Brian Paulsvga: null out all sampler views if start=num=0
2016-05-13 Tobias Klausmanngallium: Add a pipe cap for arb_cull_distance
2016-05-03 Brian Paulsvga: try to flag surfaces for sampling, in addition...
2016-05-03 Brian Paulsvga: fix copying non-zero layers of 1D array textures
2016-05-03 Brian Paulsvga: clean up svga_pipe_blit.c
2016-04-27 Brian Paulsvga: use the SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUC...
2016-04-26 Jose Fonsecascons: Whenever possible decide what to do based on...
2016-04-25 Charmaine Leesvga: eliminiate unnecessary constant buffer updates
2016-04-25 Charmaine Leesvga: mark the texture dirty for write transfer map...
2016-04-25 Charmaine Leesvga: fix assert with PIPE_QUERY_OCCLUSION_PREDICATE...
2016-04-25 Charmaine Leesvga: minimize surface flush
2016-04-25 Brian Paulsvga: s/Elements/ARRAY_SIZE/
2016-04-25 Brian Paulsvga: whitespace and formatting fixes in svga_pipe_rast...
2016-04-25 Brian Paulsvga: whitespace and formatting fixes in svga_pipe_dept...
2016-04-25 Brian Paulsvga: whitespace and formatting fixes in svga_pipe_samp...
2016-04-25 Brian Paulsvga: separate HUD counters for state objects
2016-04-22 Nicolai Hähnlegallium: add bool return to pipe_context::end_query
2016-04-21 Marek Olšákgallium: use PIPE_SHADER_* everywhere, remove TGSI_PROC...
2016-04-21 Marek Olšákgallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-12 Bas Nieuwenhuizengallium: Add capability for ARB_robust_buffer_access_be...
2016-04-12 Jose Fonsecasvga: Use STATIC_ASSERT whenever possible.
2016-04-12 Marek Olšákgallium: add pipe_context::set_active_query_state for...
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-07 Brian Paulsvga: new SVGA_MSAA env var to disable/enable MSAA...
2016-04-07 Brian Paulsvga: add some trivial null pointer checks
2016-04-07 Edward O'Callaghangallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-02 Brian Paulsvga: remove unused svga_compile_key::texture_msaa...
2016-04-02 Brian Paulsvga: check TXF instruction's target to determine MSAA
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-29 Charmaine Leesvga: emit sampler declarations in the helper function...
2016-03-29 Brian Paulsvga: avoid freeing non-malloced memory
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-21 Brian Paulsvga: add svga_winsys_context::pipe_debug_callback...
2016-03-21 Charmaine Leesvga: Fix the index buffer rebind regression
2016-03-21 Charmaine Leesvga: rebind stream output targets
2016-03-21 Charmaine Leesvga: rebind index buffer
2016-03-21 Brian Paulsvga: minor formatting fix, comment addition
2016-03-21 Charmaine Leesvga: optimize constant buffer uploads
2016-03-21 Charmaine Leesvga: add a few more resource updates HUD query
2016-03-21 Charmaine Leesvga: add new num-readbacks HUD query
2016-03-21 Brian Paulsvga: use shader sampler view declarations
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-09 Marek Olšákgallium: add CAPs returning PCI device location
2016-03-09 Marek Olšákgallium: add external usage flags to resource_from...
2016-03-07 Brian Paulsvga: add new surface-write-flushes HUD query
2016-03-07 Brian Paulsvga: add new flush-time HUD query
2016-03-07 Brian Paulsvga: also dump SVGA3D_BUFFER surfaces in svga_screen_c...
2016-03-04 Brian Paulsvga: add new command-buffer-size HUD query
2016-03-04 Brian Paulsvga: add new svga_winsys_context::get_command_buffer_s...
2016-03-04 Brian Paulsvga: reorder SVGA_QUERY_ switch cases to match declara...
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