radeonsi: set a better NUM_PATCHES hard limit
[mesa.git] / src / gallium / drivers / v3d /
2018-06-19 Eric Anholtv3d: Fix blitting from a linear winsys BO.
2018-06-18 Eric Anholtv3d: Set the SO offsets correctly if we have to re...
2018-06-15 Eric Anholtv3d: Handle a no-intersection scissor even if it's...
2018-06-15 Eric Anholtv3d: Use the proper depth texture type for sampling.
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-15 Rhys Perrygallium: add support for programmable sample locations
2018-06-15 Eric Anholtv3d: Fix polygon offset for Z16 buffers.
2018-06-14 Eric Anholtv3d: Don't set the first_ez_state to DISABLED if after...
2018-06-14 Eric Anholtv3d: Use the right size for v3d 4.x TEXTURE_SHADER_STAT...
2018-06-14 Eric Anholtv3d: Add static asserts for other packed packet sizes.
2018-06-14 Eric Anholtv3d: Fix the size of the packed attribute state.
2018-06-14 Eric Anholtv3d: Remove some unused context fields from vc4.
2018-06-14 Eric Anholtv3d: Remove unused QUNIFORM_STENCIL left over from...
2018-06-14 Eric Anholtv3d: Use our #define for max attributes in shader caps.
2018-06-06 Eric Anholtv3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TIL...
2018-06-05 Eric Anholtv3d: Be more explicit about include directory from...
2018-05-30 Vinson Leev3d: Fix automake linking error.
2018-05-30 Marek Olšákgallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
2018-05-29 Dave Airliegallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*
2018-05-21 Vinson Leev3d: Include v3d_drm.h path.
2018-05-17 Eric Anholtv3d: Add support for glSampleMask / glSampleCoverage.
2018-05-17 Eric Anholtv3d: Enable NaN propagation in the VS and CS as well.
2018-05-16 Eric Anholtv3d: Fix wiring filters to NEAREST for 32-bit texture...
2018-05-16 Eric Anholtv3d: Enable the driver by default.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".