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radeonsi/gfx10: implement si_init_tess_factor_ring
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
2019-07-02
Iago Toral Quiroga
v3d: do not flush jobs that are synced with 'Wait for...
tree
|
commitdiff
2019-07-02
Iago Toral Quiroga
v3d: emit 'Wait for transform feedback' commands when...
tree
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commitdiff
2019-07-02
Iago Toral Quiroga
v3d: keep track of resources written by transform feedback
tree
|
commitdiff
2019-06-21
Iago Toral Quiroga
v3d: flush jobs writing to vertex buffers used in the...
tree
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commitdiff
2019-06-21
Iago Toral Quiroga
v3d: flush jobs reading from transform feedback output...
tree
|
commitdiff
2019-06-21
Iago Toral Quiroga
v3d: add a helper to check if transform feedback is...
tree
|
commitdiff
2019-06-18
Iago Toral Quiroga
v3d: only flush jobs accessing the query BO when readin...
tree
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commitdiff
2019-06-18
Iago Toral Quiroga
v3d: add a helper function to flush jobs using a BO
tree
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commitdiff
2019-06-07
Iago Toral Quiroga
v3d: don't emit point coordinates varyings if the FS...
tree
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commitdiff
2019-05-13
Eric Anholt
v3d: Use driconf to expose non-MSAA texture limits...
tree
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commitdiff
2019-05-13
Eric Anholt
gallium: Redefine the max texture 2d cap from _LEVELS...
tree
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commitdiff
2019-04-26
Eric Anholt
Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Don't try to update the shadow texture for separat...
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Use _mesa_hash_table_remove_key() where appropriate.
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Apply the GFXH-930 workaround to the case where...
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Fill in the ignored segment size fields to appease...
tree
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commitdiff
2019-04-25
Eric Anholt
v3d: Disable SSBOs and atomic counters on vertex shaders.
tree
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commitdiff
2019-04-15
Dylan Baker
Delete autotools
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Use the new lower_to_scratch implementation for...
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Detect the correct number of QPUs and use it to...
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Drop a note for the future about PIPE_CAP_PACKED_U...
tree
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commitdiff
2019-04-12
Timothy Arceri
nir/i965/freedreno/vc4: add a bindless bool to type...
tree
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commitdiff
2019-04-10
Eric Anholt
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFOR...
tree
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commitdiff
2019-04-09
Jason Ekstrand
nir: Get rid of global registers
tree
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commitdiff
2019-04-05
Eric Anholt
v3d: Don't try to use the TFU blit path if a scissor...
tree
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commitdiff
2019-04-05
Eric Anholt
v3d: Bump the maximum texture size to 4k for V3D 4.x.
tree
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commitdiff
2019-04-05
Eric Anholt
v3d: Add support for handling OOM signals from the...
tree
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commitdiff
2019-04-04
Marek Olšák
gallium: add writable_bitmask parameter into set_shader...
tree
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commitdiff
2019-03-21
Eric Anholt
v3d: Upload all of UBO[0] if any indirect load occurs.
tree
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commitdiff
2019-03-21
Eric Anholt
v3d: Move constant offsets to UBO addresses into the...
tree
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commitdiff
2019-03-21
Eric Anholt
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
tree
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commitdiff
2019-03-20
Kenneth Graunke
gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXT...
tree
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commitdiff
2019-03-19
Eric Anholt
v3d: Expose the dma-buf modifiers query.
tree
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commitdiff
2019-03-19
Eric Anholt
v3d: Allow the UIF modifier with renderonly.
tree
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commitdiff
2019-03-19
Eric Anholt
v3d: Always lay out shared tiled buffers with UIF_TOP...
tree
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commitdiff
2019-03-14
Alyssa Rosenzweig
v3d: Use shared drm_find_modifier util
tree
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commitdiff
2019-03-12
Eric Anholt
v3d: Fix leak of the renderonly struct on screen destru...
tree
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commitdiff
2019-03-12
Eric Anholt
v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
tree
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commitdiff
2019-03-05
Timur Kristóf
tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
tree
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commitdiff
2019-03-01
Eric Anholt
v3d: Fix build of NEON code with Mesa's cflags not...
tree
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commitdiff
2019-02-19
Eric Anholt
v3d: Stop tracking num_inputs for VPM loads.
tree
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commitdiff
2019-02-19
Eric Anholt
v3d: Use the early_fragment_tests flag for the shader...
tree
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commitdiff
2019-02-19
Eric Anholt
v3d: Sync indirect draws on the last rendering.
tree
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commitdiff
2019-02-19
Eric Anholt
v3d: Clear the GMP on initialization of the simulator.
tree
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commitdiff
2019-02-14
Eric Engestrom
drm-uapi: use local files, not system libdrm
tree
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commitdiff
2019-02-08
Karol Herbst
gallium: add PIPE_CAP_MAX_VARYINGS
tree
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commitdiff
2019-02-05
Eric Anholt
v3d: Store the actual mask of color buffers present...
tree
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commitdiff
2019-02-05
Eric Anholt
v3d: Fix precompile of FRAG_RESULT_DATA1 and higher...
tree
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commitdiff
2019-02-05
Eric Anholt
nir: Move V3D's "the shader was TGSI, ignore FS output...
tree
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commitdiff
2019-01-30
Ernestas Kulik
v3d: Fix leak in resource setup error path
tree
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commitdiff
2019-01-30
Eric Anholt
v3d: Always enable the NEON utile load/store code.
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Create separate sampler states for the various...
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Move the sampler state to the long-lived state...
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Use the symbolic names for wrap modes from the...
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Fix stencil sampling from a separate-stencil buffer.
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Fix stencil sampling from packed depth/stencil.
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Fix release-build warning about utile_h.
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Flush blit jobs immediately after generating them.
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Fix BO stats accounting for imported buffers.
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Drop maximum number of texture units down to 16.
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Avoid duplicating limits defines between gallium...
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Rename gallium-local limits defines from VC5 to...
tree
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commitdiff
2019-01-19
Karol Herbst
nir: rename nir_var_function to nir_var_function_temp
tree
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commitdiff
2019-01-17
Eric Anholt
v3d: Restructure RO allocations using resource_from_handle.
tree
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commitdiff
2019-01-17
Eric Anholt
v3d: If the modifier is not known on BO import, default...
tree
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commitdiff
2019-01-14
Eric Anholt
v3d: SHARED but not necessarily SCANOUT buffers on...
tree
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commitdiff
2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
tree
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commitdiff
2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
tree
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commitdiff
2019-01-14
Eric Anholt
v3d: Drop the GLSL version level.
tree
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commitdiff
2019-01-14
Eric Anholt
v3d: Add an isr to the simulator to catch GMP violations.
tree
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commitdiff
2019-01-14
Eric Anholt
v3d: Add support for GL_ARB_framebuffer_no_attachments.
tree
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commitdiff
2019-01-14
Eric Anholt
v3d: Add support for flushing dirty TMU data at job...
tree
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commitdiff
2019-01-08
Eric Anholt
v3d: Enable GL_ARB_texture_gather on V3D 4.x.
tree
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commitdiff
2019-01-08
Karol Herbst
nir: rename global/local to private/function memory
tree
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commitdiff
2019-01-04
Eric Anholt
v3d: Fix up VS output setup during precompiles.
tree
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commitdiff
2019-01-02
Eric Anholt
v3d: Refactor compiler entrypoints.
tree
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commitdiff
2019-01-02
Eric Anholt
v3d: Don't forget to include RT writes in precompiles.
tree
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commitdiff
2019-01-02
Eric Anholt
v3d: Fix segfault when failing to compile a program.
tree
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commitdiff
2018-12-30
Eric Anholt
v3d: Add support for requesting the sample offsets.
tree
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commitdiff
2018-12-30
Eric Anholt
v3d: Hook up some shader-db output to GL_ARB_debug_output.
tree
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commitdiff
2018-12-29
Eric Anholt
v3d: Add a "precompile" debug flag for shader-db.
tree
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commitdiff
2018-12-20
Eric Anholt
v3d: Hook up perf_debug() output to GL_ARB_debug output...
tree
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commitdiff
2018-12-20
Rhys Kidd
v3d: Wire up core pipe_debug_callback
tree
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commitdiff
2018-12-20
Eric Anholt
v3d: Drop shadow comparison state from shader variant...
tree
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commitdiff
2018-12-20
Eric Anholt
v3d: Fix simulator mode on i915 render nodes.
tree
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commitdiff
2018-12-19
Eric Anholt
v3d: Load and store aligned utiles all at once.
tree
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commitdiff
2018-12-19
Eric Anholt
v3d: Implement texture_subdata to reduce teximage uploa...
tree
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commitdiff
2018-12-19
Eric Anholt
v3d: Remove dead prototypes for load/store utile functions.
tree
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commitdiff
2018-12-19
Eric Anholt
v3d: Don't try to create shadow tiled temporaries for...
tree
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commitdiff
2018-12-19
Eric Anholt
v3d: Fix check for TFU job completion in the simulator.
tree
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commitdiff
2018-12-19
Eric Anholt
v3d: Put the dst bo first in the list of BOs for TFU...
tree
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commitdiff
2018-12-15
Eric Anholt
v3d: Drop in a bunch of notes about performance improve...
tree
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commitdiff
2018-12-15
Eric Anholt
v3d: Use the uniform pretty-printer in v3d_write_unifor...
tree
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commitdiff
2018-12-15
Eric Anholt
v3d: Move uinfo->data[] dereference to the top of v3d_w...
tree
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commitdiff
2018-12-15
Eric Anholt
v3d: Add support for draw indirect for GLES3.1.
tree
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commitdiff
2018-12-15
Eric Anholt
v3d: Add safety checks for resource_create().
tree
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commitdiff
2018-12-15
Eric Anholt
v3d: Add support for texturing from linear.
tree
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commitdiff
2018-12-15
Eric Anholt
v3d: Add support for using the TFU to do some blits.
tree
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commitdiff
2018-12-15
Eric Anholt
v3d: Don't forget to bump the number of writes when...
tree
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commitdiff
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