radeonsi: move all clear() code into si_clear.c
[mesa.git] / src / gallium / drivers / vc5 /
2017-11-22 Eric Anholtbroadcom/vc5: Fix BASE_LEVEL handling with txl.
2017-11-22 Eric Anholtbroadcom/vc5: Fix array texture layer count setup.
2017-11-22 Eric Anholtbroadcom/vc5: Don't increment primitive queries while...
2017-11-22 Eric Anholtbroadcom/vc5: Fix incorrect padding of TF outputs.
2017-11-22 Eric Anholtbroadcom/vc5: Fix UIF surface size setup for ARB_fbo...
2017-11-20 Eric Anholtbroadcom/vc5: Align 1D texture miplevels to 64b.
2017-11-20 Eric Anholtbroadcom/vc5: Clamp min lod to the last level.
2017-11-20 Eric Anholtbroadcom/vc5: Increase simulator memory for tex-mipleve...
2017-11-19 Eric Anholtbroadcom/vc5: Fix up integer texture handling.
2017-11-19 Eric Anholtbroadcom/vc5: Fix simulator assertion failures about...
2017-11-18 Eric Anholtbroadcom/vc5: Set up the padded height at surface creat...
2017-11-18 Eric Anholtbroadcom/vc5: Fix clear color for swap_color_rb render...
2017-11-18 Eric Anholtbroadcom/vc5: Fix pasteo in front stencil ref value...
2017-11-18 Eric Anholtbroadcom/vc5: Fix colormasking when we need to swap...
2017-11-18 Eric Anholtbroadcom/vc5: Enable the Z min/max clipping planes.
2017-11-18 Eric Anholtbroadcom/vc5: Fix driver for new PIPE_SHADER_CAP_MAX_HW...
2017-11-13 Dylan Bakermeson: don't use build_by_default for specific gallium...
2017-11-08 Andreas Bollbroadcom/vc5: Add vc5_drm.h to the release tarball
2017-11-07 Eric Anholtbraodcom/vc5: Flush the job when it grows over 1GB.
2017-11-07 Eric Anholtbroadcom/vc5: Fix pausing of transform feedback.
2017-11-07 Eric Anholtbroadcom/vc5: Add support for GL_RASTERIZER_DISCARD
2017-11-07 Eric Anholtbroadcom/vc5: Add partial transform feedback query...
2017-11-07 Eric Anholtbroadcom/vc5: Add occlusion query support.
2017-11-07 Eric Anholtbroadcom/vc5: Skip emitting textures that aren't used.
2017-11-07 Eric Anholtbroadcom/vc5: Add missing SRGBA8 ETC2 support.
2017-11-07 Eric Anholtbroadcom/vc5: Disable early Z test when the FS writes Z.
2017-11-07 Eric Anholtbroadcom/vc5: Shift the min/max lod fields by the BASE_...
2017-11-07 Eric Anholtbroadcom/vc5: Add support for anisotropic filtering.
2017-11-07 Eric Anholtbroadcom/vc5: Fix mipmap filtering enums.
2017-11-07 Eric Anholtbroadcom/vc5: Fix height padding of small UIF slices.
2017-11-07 Eric Anholtbroadcom/vc5: Print the actual offsets in HW for our...
2017-11-07 Eric Anholtbroadcom/vc5: Set the available VS outputs to match...
2017-11-07 Eric Anholtbroadcom/vc5: Set the max texture LOD bias.
2017-11-07 Eric Anholtbroadcom/vc5: Fix translation of stencil ops.
2017-11-07 Eric Anholtbroadcom/vc5: Move stencil state packing to the CSO.
2017-11-07 Eric Anholtbroadcom/vc5: Introduce a helper for pre-packing our...
2017-11-07 Eric Anholtbroadcom/vc5: Add a cl_emit() variant for merging with...
2017-11-07 Eric Anholtbroadcom/vc5: Skip emitting depth offset while disabled.
2017-11-07 Eric Anholtbroadcom/vc5: Don't emit stencil config if not doing...
2017-11-07 Eric Anholtbroadcom/vc5: Don't emit updated blend factors/funcs...
2017-11-07 Eric Anholtbroadcom/vc5: Make sure the TMU indirect struct is...
2017-11-07 Eric Anholtbroadcom/vc5: Use DEPTH24_STENCIL8 for rendering to...
2017-11-06 Marek Olšákgallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
2017-11-01 Dave Airliegallium: add cap for driver specified max combined...
2017-10-30 Eric Anholtbroadcom/vc5: Force blending to treat alpha as 1 for...
2017-10-30 Eric Anholtbroadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CO...
2017-10-30 Eric Anholtbroadcom/vc5: Pack clear colors according to the TLB...
2017-10-30 Eric Anholtbroadcom/vc5: Don't do r/b channel swapping on 565.
2017-10-30 Eric Anholtbroadcom/vc5: Use the proper gallium format for our...
2017-10-30 Eric Anholtbroadcom/vc5: Drop duplicated setup of clip_window_heig...
2017-10-30 Eric Anholtbroadcom/vc5: Don't forget to actually turn on stencil...
2017-10-30 Eric Anholtbroadcom/vc5: Set up MSAA texture type according to...
2017-10-30 Eric Anholtbroadcom/vc5: Use the sampler view's format, not the...
2017-10-30 Eric Anholtbroadcom/vc5: Emit raw loads for MSAA buffers.
2017-10-30 Eric Anholtbroadcom/vc5: Use raw stores for MSAA buffers.
2017-10-30 Eric Anholtbroadcom/vc5: Add lowering for txf_ms to a txf on a...
2017-10-30 Eric Anholtbroadcom/vc5: Lay out MSAA textures/renderbuffers as...
2017-10-30 Eric Anholtbroadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linea...
2017-10-30 Eric Anholtbroadcom/vc5: Disable GL_ARB_transform_feedback3.
2017-10-30 Eric Anholtbroadcom/vc5: Fix gl_FragCoord pixel center setup.
2017-10-30 Eric Anholtbroadcom/vc5: Always set up 1D textures as raster order.
2017-10-30 Eric Anholtbroadcom/vc5: Fix GPU hang with no vertex elements...
2017-10-20 Eric Anholtbroadcom/vc5: Fix pasteo that broke vertex texturing.
2017-10-20 Eric Anholtbroadcom/vc5: Move default attribute value setup to...
2017-10-20 Eric Anholtbroadcom/vc5: Move most of the shader state attribute...
2017-10-20 Eric Anholtbroadcom/vc5: Fix build failure frm nir_shader::stage...
2017-10-17 Eric Anholtmeson: Add support for the vc5 driver.
2017-10-17 Eric Anholtbroadcom/vc5: Don't forget to set the RT format for...
2017-10-12 Eric Anholtbroadcom/vc5: Remove the u_resource_vtbl usage.
2017-10-10 Eric Anholtbroadcom/vc5: Fix handling of 5551 textures using the...
2017-10-10 Eric Anholtbroadcom/vc5: Set the RCL's MSAA mode to match the...
2017-10-10 Eric Anholtbraodcom/vc5: Set up clear color for higher-bpp formats.
2017-10-10 Eric Anholtbroadcom/vc5: Set up per-MRT clear colors.
2017-10-10 Eric Anholtbroadcom/vc5: Fix blendfactor zero handling.
2017-10-10 Eric Anholtbroadcom/vc5: Add support for f32 render targets.
2017-10-10 Eric Anholtbroadcom/vc5: Fix color masks for non-independent blending.
2017-10-10 Eric Anholtbroadcom/vc5: Make the BCL's number of render targets...
2017-10-10 Eric Anholtbraodcom/vc5: Fix tile size setup for MRTs.
2017-10-10 Eric Anholtbroadcom/vc5: Start hooking up multiple render targets...
2017-10-10 Eric Anholtbroadcom/vc5: Add support for GL_EXT_provoking_vertex.
2017-10-10 Eric Anholtbraodcom/vc5: Find the actual first TF output for our...
2017-10-10 Eric Anholtbroadcom/vc5: Fix translation of transform feedback...
2017-10-10 Eric Anholtbroadcom/vc5: Mark our primitives as needing TF processing.
2017-10-10 Eric Anholtbroadcom/vc5: Fix setup of TF dword output count.
2017-10-10 Eric Anholtbroadcom/vc5: Fix up a comment from vc4 about the predr...
2017-10-10 Eric Anholtbroadcom/vc5: Flush the job when mapping a transform...
2017-10-10 Eric Anholtbroadcom/vc5: Fix handling of interp qualifiers on...
2017-10-10 Eric Anholtbroadcom/vc5: Fix CLIF dumping of lists that aren't...
2017-10-10 Eric Anholtbroadcom/vc5: Fix depth and stencil clear values.
2017-10-10 Eric Anholtbroadcom/vc5: Add missing Z16 format.
2017-10-10 Eric Anholtbraodcom/vc5: Fix incorrect early Z writes in discard...
2017-10-10 Eric Anholtbroadcom/vc5: Add proper support for base_vertex and...
2017-10-10 Eric Anholtbroadcom/vc5: Use supertiles and generic tile lists.
2017-10-10 Eric Anholtbroadcom: Add V3D 3.3 gallium driver called "vc5",...