Use line number information from entire function expression
[mesa.git] / src / glsl / builtin_variables.cpp
2013-12-17 Paul Berryglsl: Replace _mesa_glsl_parser_targets enum with gl_sh...
2013-12-14 Chris Forbesglsl: add gl_SampleMaskIn[] builtin
2013-12-12 Tapani Pälliglsl: move variables in to ir_variable::data, part II
2013-12-12 Tapani Pälliglsl: move variables in to ir_variable::data, part I
2013-12-12 Tapani Pälliglsl: introduce data section to ir_variable
2013-12-07 Chris Forbesglsl: Add ir support for `sample` qualifier; adjust...
2013-11-21 Paul Berryglsl: Prohibit illegal mixing of redeclarations inside...
2013-11-01 Anuj Phogatglsl: Add new builtins required by GL_ARB_sample_shading
2013-10-29 Francisco Jerezglsl: Add built-in functions and constants required...
2013-10-25 Paul Berryglsl: Keep track of centroid/interpolation mode for...
2013-10-24 Brian Paulglsl: silence unused 'var' variable warning
2013-10-22 Ian Romanickglsl: When constructing a variable with an interface...
2013-10-19 Vinson Leeglsl: Initialize per_vertex_accumulator::fields.
2013-10-15 Paul Berryglsl: Add new GLSL 1.50 constants.
2013-10-10 Paul Berryglsl: Construct gl_PerVertex interfaces for GS and...
2013-10-10 Paul Berryglsl: Refactor code for creating gl_PerVertex interface...
2013-10-10 Paul Berryglsl: Fix block name of built-in gl_PerVertex interface...
2013-10-10 Paul Berryglsl: Construct gl_in with a location of -1.
2013-10-09 Paul Berryglsl: Make accessor functions for ir_variable::interfac...
2013-10-08 Paul Berryglsl/gs: add gl_in support to builtin_variables.cpp.
2013-10-07 Ian Romanickglsl: Remove glsl_parser_state MaxVaryingFloats field
2013-10-07 Ian Romanickglsl: Set gl_MaxVertexOutputs from VertexProgram.MaxOut...
2013-08-02 Bryan Cainglsl: add builtins for geometry shaders.
2013-07-15 Paul Berryglsl: Rework builtin_variables.cpp to reduce code dupli...
2013-07-13 Paul Berryglsl: Make gl_TexCoord compatibility-only
2013-07-13 Paul Berryglsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
2013-06-14 Matt Turnerglsl: Add gl_{Max,Min}ProgramTexelOffset built-in const...
2013-05-13 Jordan Justenglsl: add AMD_vertex_shader_layer support
2013-05-11 Marek Olšákglsl: fix the value of gl_MaxFragmentUniformVectors
2013-03-15 Paul BerryReplace gl_frag_attrib enum with gl_varying_slot.
2013-03-15 Paul BerryReplace gl_vert_result enum with gl_varying_slot.
2013-03-01 Jordan Justenglsl: allow GLSL compiler version to be overridden...
2013-01-25 Paul Berryglsl: Eliminate ambiguity between function ins/outs...
2013-01-25 Paul Berryglsl: Clean up case statement in builtin_variables...
2012-12-06 Paul Berryglsl: Add builtin variables for GLSL 3.00 ES.
2012-09-17 Dave Airlieglsl: make _mesa_builtin_uniform_desc static
2012-04-13 Dave Airlieglsl: add support for ARB_blend_func_extended (v3)
2012-03-15 Eric Anholtglsl: Update builtin variables for GLSL 1.40.
2012-03-15 Eric Anholtglsl: Hook up the current GLSL 1.30 types and builtins...
2012-02-29 Ian Romanickglsl: Make gl_InstanceID available with GL_ARB_draw_ins...
2011-11-11 Eric Anholtmesa: Make gl_VertexID be a system value like gl_Instan...
2011-11-11 Eric Anholtglsl: Move builtin_variables.h into .cpp.
2011-11-11 Eric Anholtglsl: Move ir_variable.cpp to builtin_variables.cpp.