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mesa: Use SATURATE
[mesa.git]
/
src
/
mesa
/
main
/
ff_fragment_shader.cpp
2020-04-21
Dylan Baker
remove final imports.h and imports.c bits
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2020-03-27
Marek Olšák
Move compiler.h and imports.h/c from src/mesa/main...
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2019-05-14
Mathias Fröhlich
mesa: Avoid setting _NEW_VARYING_VP_INPUTS in non fixed...
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2018-06-18
Timothy Arceri
mesa: add ff fragment shader support for geom and tess...
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2018-02-13
Marek Olšák
mesa: separate legacy stuff from gl_texture_unit into...
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2018-01-26
Brian Paul
mesa: change gl_compile_status enums to uppercase
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2017-11-25
Marek Olšák
mesa: shrink VERT_ATTRIB bitfields to 32 bits
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2017-06-21
Marek Olšák
mesa: replace VP/FP/ATIfs _Enabled flags with helper...
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Use compressed TexEnv Combine state.
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Use compressed fog mode.
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Don't retrieve format if not necessary.
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Use gl_texture_object::TargetIndex.
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Store nr_enabled_units only once.
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Simplify get_fp_input_mask.
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Don't bother with VARYING_BIT_FOGC.
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Remove unused struct.
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Reduce the size of nr_enabled_units.
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Remove enabled_units.
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2017-04-08
Gustaw Smolarczyk
mesa/main/ff_frag: Use correct constant.
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2017-03-29
Marek Olšák
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT ...
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2017-03-12
Timothy Arceri
mesa/glsl: introduce new gl_compile_status enum
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2017-01-23
Timothy Arceri
mesa: use gl_program for CurrentProgram rather than...
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2017-01-10
Marek Olšák
mesa: set GLSL 1.20 for the fixed-function fragment...
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2017-01-05
Marek Olšák
mesa: add gl_constants::GLSLOptimizeConservatively
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2016-12-13
Ilia Mirkin
treewide: s/comparitor/comparator/
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2016-11-22
Marek Olšák
mesa: use special checksums for unset checksums and...
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2016-11-22
Timothy Arceri
mesa/glsl: remove unused uses_builtin_functions field
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-10-26
Timothy Arceri
r200/glsl/st/mesa: use common outputs written field
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2016-10-26
Timothy Arceri
mesa/i965/i915/r200: eliminate gl_vertex_program
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2016-08-09
Miklós Máté
mesa: simplify ff fs generator a bit
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2016-06-30
Timothy Arceri
glsl/mesa: move duplicate shader fields into new struct...
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2016-06-30
Timothy Arceri
glsl/main: remove unused params and make function static
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-16
Mathias Fröhlich
mesa: Use bitmask/ffs to build ff fragment shader keys.
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2016-06-16
Timothy Arceri
mesa/glsl: stop using GL shader type internally
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2016-05-24
Dave Airlie
glsl: make max array trackers ints and use -1 as base...
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-01-26
Emil Velikov
glsl: move to compiler/
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2016-01-26
Emil Velikov
nir: move glsl_types.{cpp,h} to compiler
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-16
Rob Clark
nir: remove dependency on glsl
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2015-10-12
Ian Romanick
ff_fragment_shader: Use binding to set the sampler...
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2015-10-09
Kristian Høgsberg...
Merge ../mesa into vulkan
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2015-10-03
Marek Olšák
mesa: remove Driver.NewShaderProgram
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2015-10-02
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-01
Brian Paul
mesa: clean up #includes in ff_fragment_shader.cpp
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2015-01-05
Brian Paul
mesa: create, use new _mesa_texture_base_format() function
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2014-12-16
Brian Paul
main: remove extern C around #includes in ff_fragment_s...
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2014-10-25
Ian Romanick
mesa: Remove context parameter from dd_function_table...
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2014-10-25
Ian Romanick
ff_fragment_shader: Silence unused parameter warning...
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2014-08-11
Marek Olšák
mesa: move ShaderCompilerOptions into gl_constants
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2014-07-09
Kenneth Graunke
ff_fragment_shader: Access glsl_types directly.
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2014-06-30
Jason Ekstrand
Remove the ATI_envmap_bumpmap extension
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2014-06-18
Juha-Pekka Heikkila
mesa: In emit_texenv() type mismatch was forced with...
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2014-05-02
Ian Romanick
mesa: Eliminate gl_shader_program::InternalSeparateShader
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2014-04-30
Eric Anholt
mesa: Drop _ReallyEnabled usage from ff_fragment_shader.
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2014-04-30
Eric Anholt
mesa: Replace use of _ReallyEnabled as a boolean with...
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2014-04-12
Kenneth Graunke
glsl: Drop do_common_optimization's max_unroll_iteratio...
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2014-04-08
Kenneth Graunke
glsl: Pass ctx->Const.NativeIntegers to do_common_optim...
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2014-03-25
Gregory Hainaut
mesa/sso: rename Shader to the pointer _Shader
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2014-01-22
Paul Berry
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
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2014-01-17
José Fonseca
s/Tungsten Graphics/VMware/
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2014-01-08
Paul Berry
glsl: Change _mesa_glsl_parse_state ctor to use gl_shad...
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2013-12-19
Juha-Pekka Heikkila
mesa: Assert variable coming from get_variable() in...
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2013-12-19
Juha-Pekka Heikkila
mesa: Add asserts into emit_fog_instructions
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2013-12-18
Juha-Pekka Heikkila
mesa: add asserts in load_texunit_bumpmap
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2013-12-12
Tapani Pälli
glsl: move variables in to ir_variable::data, part II
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2013-12-01
Kenneth Graunke
glsl: Simplify the built-in function linking code.
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2013-10-02
Francisco Jerez
mesa: Fix misplaced includes of "main/uniforms.h".
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2013-06-21
Eric Anholt
glsl: Remove ir_print_visitor.h includes and usage
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2013-06-13
Marek Olšák
mesa: fix OES_EGL_image_external being partially allowe...
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2013-05-12
Kenneth Graunke
glsl: Pass struct shader_compiler_options into do_commo...
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2013-03-19
Paul Berry
ff_fragment_shader: Don't do unnecessary (and dangerous...
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2013-03-15
Paul Berry
Replace gl_frag_attrib enum with gl_varying_slot.
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2013-03-15
Paul Berry
Replace gl_vert_result enum with gl_varying_slot.
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2012-12-08
Paul Berry
Set es_version to false when using FF fragment shading...
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2012-09-25
Brian Paul
mesa: remove 'struct' from texenv_fragment_program
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2012-09-24
Kenneth Graunke
mesa: Silence narrowing warnings in ff_fragment_shader...
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2012-08-25
Kenneth Graunke
mesa: Use a new, more specific hook for shader uniform...
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2012-08-01
Pauli Nieminen
mesa/ff_shader: Fix sampler state reading
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2012-05-23
Ian Romanick
mesa: Use initializers to configure samplers
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2012-04-19
Marek Olšák
mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varyin...
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2012-04-14
Eric Anholt
glsl: Add a helper for generating temporary variables...
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2012-04-14
Eric Anholt
glsl: Add a helper for ir_builder to make dereferences...
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2012-04-14
Eric Anholt
glsl: Make a little tracking class for emitting IR...
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2012-04-14
Eric Anholt
glsl: Add common swizzles to ir_builder.
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2012-04-14
Eric Anholt
glsl: Let ir_builder expressions take un-dereferenced...
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2012-04-13
Eric Anholt
glsl: Create an ir_builder helper for hand-generating IR.
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2012-04-09
Eric Anholt
ff_fragment_shader: Remove some dead fields.
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2012-01-12
Brian Paul
mesa: fix ir_variable declaration
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2012-01-12
Brian Paul
mesa: remove _mesa_ffs(), implement ffs() for non-GNU...
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2012-01-11
Ian Romanick
linker: Calculate the sampler to texture target mapping...
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2012-01-11
Ian Romanick
mesa: Use static buffer for uniform name
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2012-01-11
Ian Romanick
mesa: Use uniform interfaces in fixed-function fragment...
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2012-01-04
Ian Romanick
ff_fragment_shader: Don't generate swizzles for scalar...
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2011-11-29
Mathias Fröhlich
mesa: Make gl_program::InputsRead 64 bits.
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2011-11-28
Brian Paul
mesa: fix frag shader generation for alpha test with...
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2011-11-03
Chia-I Wu
mesa: add support for GL_OES_EGL_image_external
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2011-11-03
Chia-I Wu
mesa, i965: prepare for more than 8 texture targets
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