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mesa: move _Used to gl_program
[mesa.git]
/
src
/
mesa
/
main
/
uniform_query.cpp
2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-09-12
Thomas Helland
mesa: Remove unused hash table includes
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2016-07-26
Matt Turner
mesa: Avoid aliasing violation in uniform_query.cpp.
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2016-07-25
Nils Wallménius
main: memcpy larger chunks in _mesa_propagate_uniforms_...
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2016-07-05
Timothy Arceri
mesa: stop copying SamplerUnits twice
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2016-07-05
Timothy Arceri
mesa: fix build error
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2016-07-05
Gregory Hainaut
mesa: faster validation of sampler unit mapping for SSO
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-16
Mathias Fröhlich
mesa: Use bitmask/ffs to iterate the active_samplers...
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2016-06-08
Dave Airlie
mesa: use new 64-bit checks instead of explicit double...
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2016-05-04
Juan A. Suarez Romero
mesa/main: handle double uniform matrices properly
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2016-04-01
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-28
Timothy Arceri
mesa: remove initialized field from uniform storage
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-01-26
Emil Velikov
glsl: move to compiler/
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2016-01-21
Kristian Høgsberg...
Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
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2016-01-12
Kristian Høgsberg...
Merge ../mesa into vulkan
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2016-01-11
Dave Airlie
mesa/uniform_query: add IROUNDD and use for doubles...
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2015-12-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-07
Timothy Arceri
glsl: re-validate program pipeline after sampler change
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-12
Dave Airlie
mesa/uniforms: fix get_uniform for doubles (v2)
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2015-10-09
Kristian Høgsberg...
Merge ../mesa into vulkan
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2015-10-04
Timothy Arceri
glsl: reduce memory footprint of uniform_storage struct
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2015-10-02
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-01
Kristian Høgsberg...
Merge branch 'master' of ../mesa into vulkan
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2015-10-01
Brian Paul
mesa: clean up #includes in uniform_query.cpp
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2015-09-02
Ian Romanick
mesa: Don't allow wrong type setters for matrix uniforms
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2015-09-02
Ian Romanick
mesa: Pass the type to _mesa_uniform_matrix as a glsl_b...
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2015-08-26
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-23
Dave Airlie
mesa/arb_gpu_shader_fp64: add support for glGetUniformdv
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2015-08-20
Francisco Jerez
mesa: Refuse to bind image uniforms using glUniform...
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-07-30
Timothy Arceri
mesa: remove now unused _mesa_get_uniform_location
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2015-07-22
Timothy Arceri
mesa: fix active sampler conflict validation
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2015-06-26
Connor Abbott
Merge branch 'wip/nir-vtn' into vulkan
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2015-06-24
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-06-04
Martin Peres
mesa: reference built-in uniforms into gl_uniform_storage
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2015-05-04
Francisco Jerez
mesa: Implement image uniform queries.
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2015-04-24
Tapani Pälli
mesa: fix glGetActiveUniformsiv regression
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2015-04-16
Tapani Pälli
mesa: refactor GetActiveUniform
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2015-04-16
Tapani Pälli
mesa: refactor GetActiveUniformsiv, use _mesa_program_r...
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2015-03-19
Brian Paul
mesa: use more descriptive error messages for glUniform...
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2015-03-02
Brian Paul
mesa/main: replace Elements() with ARRAY_SIZE()
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2015-02-19
Dave Airlie
mesa: add double uniform support. (v5)
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2015-02-03
Eduardo Lima Mitev
mesa: Returns a GL_INVALID_VALUE error on several APIs...
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2014-11-10
Ian Romanick
mesa: Uniform logging is very, very unlikely
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2014-11-10
Ian Romanick
mesa: Don't check for API_OPENGLES in _mesa_uniform_matrix
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2014-11-10
Ian Romanick
mesa: Rework array error checks in validate_uniform_par...
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2014-11-10
Ian Romanick
mesa: Get some gl_shader_program::LinkStatus checking...
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2014-11-10
Ian Romanick
mesa: Rework location == -1 error checking
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2014-11-10
Ian Romanick
mesa: Minor clean ups in _mesa_uniform
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2014-11-10
Ian Romanick
mesa: Remove GLSL_TYPE_SAMPLER check
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2014-11-10
Ian Romanick
mesa/main: Pass the data that _mesa_uniform actually...
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2014-10-25
Ian Romanick
mesa: Silence unused parameter warning in _mesa_init_sh...
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2014-10-22
Kenneth Graunke
glsl: Delete unused gl_uniform_driver_format enum values.
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2014-10-20
Tapani Pälli
mesa: validate sampler uniforms during gluniform calls
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2014-09-15
Tapani Pälli
mesa: check that uniform exists in glUniform* functions
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2014-08-19
Matt Turner
mesa: Upload boolean uniforms using UniformBooleanTrue.
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2014-08-07
Ian Romanick
mesa: Fold _mesa_uniform_merge_location_offset into...
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2014-08-07
Ian Romanick
mesa: Fold _mesa_uniform_split_location_offset into...
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2014-08-07
Ian Romanick
mesa: Use MAX2 to calculate maximum uniform element
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2014-08-07
Ian Romanick
mesa: Have validate_uniform_parameters return the gl_un...
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2014-07-23
Ian Romanick
mesa: Fix the name in the error message
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2014-06-16
Tapani Pälli
mesa: support inactive uniforms in glUniform* functions
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2014-03-25
Gregory Hainaut
mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_valid
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2014-03-25
Gregory Hainaut
mesa/sso: rename Shader to the pointer _Shader
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2014-03-10
Brian Paul
mesa: s/GLhandleARB/GLuint/ for glGetUniform functions
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2014-03-10
Tapani Pälli
mesa/glsl: introduce a remap table for uniform locations
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2014-02-12
Francisco Jerez
mesa: Handle binding of uniforms to image units with...
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2014-01-08
Paul Berry
mesa: Remove _mesa_progshader_enum_to_string(), which...
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2013-12-30
Paul Berry
Rename overloads of _mesa_glsl_shader_target_name().
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2013-10-29
Francisco Jerez
mesa: Add support for ARB_shader_atomic_counters.
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2013-06-21
Eric Anholt
mesa: Use shared code for converting shader targets...
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2013-06-12
Ian Romanick
glsl: Add a gl_shader_program parameter to _mesa_unifor...
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2013-05-28
Marek Olšák
mesa: fix GLSL program objects with more than 16 sample...
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2013-04-24
Kenneth Graunke
mesa: Restore 78-column wrapping of license text in...
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2013-04-24
Kenneth Graunke
mesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
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2013-04-24
Kenneth Graunke
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
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2013-02-04
Paul Berry
mesa/glsl: Separate parsing logic from _mesa_get_unifor...
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2013-01-22
Eric Anholt
mesa: Drop manual checks for outside begin/end.
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2013-01-19
Ian Romanick
mesa: Array uniform name length includes length of [0]
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2013-01-19
Ian Romanick
mesa: Refactor getting a uniform's name to a helper...
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2013-01-11
Ian Romanick
mesa/es3: Allow transpose matrix uniforms in GLES3
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2013-01-01
Brian Paul
glsl: add cast to silence signed/unsigned comparision...
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2012-12-21
Frank Henigman
mesa: add bounds checking for uniform array access
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2012-12-13
Matt Turner
mesa/uniform_query: Don't write to *params if there...
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2012-11-12
Paul Berry
mesa: Standardize names of OpenGL functions.
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2012-08-25
Kenneth Graunke
mesa: Use a new, more specific hook for shader uniform...
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2012-07-20
Eric Anholt
mesa: Implement the UBO-specific pnames of glGetActiveU...
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2012-07-20
Eric Anholt
mesa: Add support for glGetActiveUniformsiv on non...
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2012-07-20
Eric Anholt
mesa: Move the _mesa_uniform_merge_location_offset...
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2012-05-17
Eric Anholt
mesa: Throw error on glGetActiveUniform inside Begin...
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2012-05-14
Oliver McFadden
mesa: GLES specifies restrictions on uniform matrix...
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2012-03-24
Vinson Lee
mesa: Fix memory leak in _mesa_get_uniform_location.
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2012-03-13
Dylan Noblesmith
mesa: add back glGetnUniform*v() overflow error reporting
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2012-01-11
Ian Romanick
linker: Calculate used samplers and shadow samplers...
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2012-01-11
Ian Romanick
linker: Calculate the sampler to texture target mapping...
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2012-01-11
Ian Romanick
mesa: Validate sampler settings using uniform storage
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