mesa: add _mesa_is_no_error_enabled() helper
[mesa.git] / src / mesa / main /
2017-04-19 Timothy Arcerimesa: add _mesa_is_no_error_enabled() helper
2017-04-19 Timothy Arcerimesa: add env var to force enable the KHR_no_error...
2017-04-19 Timothy Arcerimesa: expose KHR_no_error
2017-04-19 Nicolai Hähnlemesa: move glMultiDrawArrays to vbo and fix error handling
2017-04-19 Nicolai Hähnlemesa: extract need_xfb_remaining_prims_check
2017-04-19 Nicolai Hähnlemesa: fix remaining xfb prims check for GLES with multi...
2017-04-18 Timothy Arcerimesa: rename _mesa_add_renderbuffer* functions
2017-04-15 Timothy Arceriglsl: delay optimisations on individual shaders when...
2017-04-13 Samuel Pitoisetmesa: remove some unused functions in the perf monitor...
2017-04-13 Samuel Pitoisetmesa: remove unused clamp_float_to_uint() and clamp_hal...
2017-04-13 Samuel Pitoisetmesa: remove unused _mesa_unmarshal_BindBufferBase()
2017-04-12 Timothy Arcerimesa: use pre_hashed version of search for the mesa...
2017-04-10 Timothy Arcerimesa: fix typo and add assert() to _mesa_attach_renderb...
2017-04-10 Bartosz Tomczykmesa: use single memcpy when strides match in glReadPix...
2017-04-10 Timothy Arcerimesa: create _mesa_attach_renderbuffer_without_ref...
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Use compressed TexEnv Combine state.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Use compressed fog mode.
2017-04-08 Gustaw Smolarczykmesa/main: Maintain compressed TexEnv Combine state.
2017-04-08 Gustaw Smolarczykmesa/main: Maintain compressed fog mode.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Don't retrieve format if not necessary.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Use gl_texture_object::TargetIndex.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Store nr_enabled_units only once.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Simplify get_fp_input_mask.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Don't bother with VARYING_BIT_FOGC.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Remove unused struct.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Reduce the size of nr_enabled_units.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Remove enabled_units.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Use correct constant.
2017-04-08 Timothy Arcerimesa: simplify and optimise vertex bindings tracking
2017-04-07 Timothy Arcerimesa: fix renderbuffer leak
2017-04-06 Samuel Pitoisetmesa/main: simplify _mesa_IsRenderbuffer()
2017-04-06 Timothy Arcerimesa: stop abstracting texture object hashtable locking
2017-04-06 Timothy Arcerimesa: stop abstracting buffer object hashtable locking
2017-04-05 Timothy Arcerimesa: use internal function when deleting buffers
2017-04-05 Timothy Arcerimesa: rework bind_buffer_object()
2017-04-05 Timothy Arcerimesa: small texstate tidy up
2017-04-05 Timothy Arcerimesa: tidy up renderbuffer RefCount initialisation
2017-04-05 Nicolai Hähnlemesa: add GL_ARB_shader_ballot boilerplate
2017-04-05 Nicolai Hähnlemesa: implement sparse buffer commitment
2017-04-05 Nicolai Hähnlemesa: implement sparse storage buffer allocation
2017-04-05 Nicolai Hähnlemesa: implement SPARSE_BUFFER_PAGE_SIZE_ARB
2017-04-05 Nicolai Hähnlemesa: Add GL_ARB_sparse_buffer boilerplate
2017-04-05 Matt Turnermesa: Replace program locks with atomic inc/dec.
2017-04-05 Kenneth Graunkemesa: Require mipmap completeness for glCopyImageSubDat...
2017-04-03 Bartosz Tomczykmesa/glthread: Avoid unnecessary batch reallocation
2017-04-03 Bartosz Tomczykmesa/glthread: fix misaligned address access
2017-04-03 Bartosz Tomczykmesa/glthread: Call unmarshal_batch directly in glthrea...
2017-04-02 Timothy Arcerimesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS...
2017-04-02 Edward O'Callaghanmesa/main: Fix memset in formatquery.c
2017-04-01 Lyudemesa: Add support for GL_NV_fill_rectangle
2017-03-31 Timothy Arcerimesa: remove MESA_GLSL=opt
2017-03-31 Timothy Arcerimesa: remove MESA_GLSL=no_opts env option
2017-03-31 Timothy Arcerimesa: move FLUSH_VERTICES() call to meta
2017-03-30 Lyudemesa: Fix trailing whitespace in polygon.c
2017-03-30 Lyudemesa: Fix gross indenting in _mesa_PolygonMode()
2017-03-29 Timothy Arcerimesa/glthread: print out syncs when MARSHAL_MAX_CMD_SIZ...
2017-03-29 Marek Olšákmesa: remove dd_function_table::BindProgram
2017-03-29 Marek Olšákmesa: don't use _NEW_TEXTURE mainly in mesa/main
2017-03-29 Marek Olšákmesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT ...
2017-03-29 Marek Olšákmesa: inline _mesa_update_texture
2017-03-27 Vinson Leemesa/tests: Link main-test with CLOCK_LIB.
2017-03-27 Brian Paulmesa: simplify code around 'variable_data' in marshal.c
2017-03-25 Timothy Arcerimesa/glthread: add custom marshalling for ClearBufferfv()
2017-03-24 Timothy Arcerimesa/marshal: add custom BufferData/BufferSubData marsh...
2017-03-23 Miklós Mátémesa: set thread name for glthread
2017-03-22 Samuel Pitoisetdriconf: add force_glsl_abs_sqrt option
2017-03-22 Emil Velikovmesa/main: remove unused strndup.h include
2017-03-22 Emil Velikovmesa/main: consistently use ifndef guards over pragma...
2017-03-22 Nicolai Hähnlemesa/main: fix MultiDrawElements[BaseVertex] validation...
2017-03-22 Nicolai Hähnlemesa: Avoid out-of-bounds stack read via _mesa_Materiali
2017-03-16 Timothy Arcerist/mesa: call glthread_destroy() before _vbo_DestroyCon...
2017-03-16 Timothy Arcerimesa: fix glthread marshal build issues on platforms...
2017-03-16 Timothy Arcerimesa: fix glthread build issues on platforms without...
2017-03-16 Gregory Hainautmesa/glthread: restore the dispatch table when incompat...
2017-03-16 Gregory Hainautmesa/glthread: don't set a dispatch table if we aren...
2017-03-16 Eric Anholtmesa: Track the current vertex/element array buffers...
2017-03-16 Eric Anholtmesa: Statically allocate glthread command buffer in...
2017-03-16 Paul Berrymesa: Custom thread marshalling for Flush.
2017-03-16 Paul Berrymesa: Custom thread marshalling for ShaderSource.
2017-03-16 Eric Anholtmesa: Connect the generated GL command marshalling...
2017-03-16 Marek OlšákRevert "mesa: make _mesa_alloc_dispatch_table() static"
2017-03-16 Paul Berrymesa: Create pointers for multithread marshalling dispa...
2017-03-16 Eric Anholtmesa: Add infrastructure for a worker thread to process...
2017-03-16 Paul Berryglapi: Generate GL API marshalling code from the XML.
2017-03-16 Paul Berrymesa: Add SetBackgroundContext to dd_function_table
2017-03-12 Timothy Arcerimesa/glsl: introduce new gl_compile_status enum
2017-03-10 Emil Velikovmesa: remove shebang from python scripts
2017-03-10 Emil Velikovmesa: remove execute bit from main/format_parser.py
2017-03-09 Samuel Pitoisetmesa/main: make use of lookup_samplerobj_locked()
2017-03-09 Samuel Pitoisetmesa/main: inline {begin,end}_samplerobj_lookups()
2017-03-09 Samuel Pitoisetmesa/main: remove unused _mesa_new_texture_image()
2017-03-06 Samuel Pitoisetgetteximage: fix _mesa_GetTextureSubImage()
2017-03-06 Samuel Pitoisetmesa/main: remove useless check in _mesa_IsSampler()
2017-03-06 Samuel Pitoisetgetteximage: avoid to lookup textures with id 0
2017-03-03 Alejandro Piñeiromesa/main: *TextureSubImage* generates INVALID_OPERATIO...
2017-03-02 Robert Fossmesa: Avoid read of uninitialized variable
2017-03-02 Tomasz Figamesa: Use _mesa_has_OES_geometry_shader() when validati...
2017-03-01 Robert Braggmesa: Fix performance query id check
2017-02-27 Samuel Pitoisetmesa/main: refactor sampler parameter error codepath
2017-02-27 Samuel Pitoisetglsl: use is_sampler() anywhere it's possible
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