Tapani Pälli [Fri, 5 Apr 2019 05:55:18 +0000 (08:55 +0300)]
iris: handle aux properly in iris_resource_get_handle
Disable aux when resource seen the first time and EXPLICIT_FLUSH
not being set. This fixes issues seen when launching Xorg and
CCS_E getting utilized.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 4 Apr 2019 17:51:22 +0000 (10:51 -0700)]
v3d: Add some more new packets for V3D 4.x.
The T/G shader references and common state will be needed for GLES 3.2.
Eric Anholt [Wed, 3 Apr 2019 19:39:54 +0000 (12:39 -0700)]
v3d: Don't try to use the TFU blit path if a scissor is enabled.
We'll need to do a render-based blit for scissors, since the TFU (as seen
in this conditional) can only update a whole surface.
Fixes: 976ea90bdca2 ("v3d: Add support for using the TFU to do some blits.")
Fixes piglit fbo-scissor-blit.
Eric Anholt [Fri, 29 Mar 2019 22:38:15 +0000 (15:38 -0700)]
v3d: Bump the maximum texture size to 4k for V3D 4.x.
4.1 and 4.2 both have the same 16k limit, but it I'm seeing GPU hangs in
the CTS at 8k and 16k. 4k at least lets us get one 4k display working.
Cc: mesa-stable@lists.freedesktop.org
Eric Anholt [Tue, 2 Apr 2019 23:51:44 +0000 (16:51 -0700)]
v3d: Add support for handling OOM signals from the simulator.
I have v3d allocating enough initial allocation memory that we've been
passing tests without it, but to match kernel behavior more it would be
good to actually exercise the OOM path.
Illia Iorin [Thu, 28 Feb 2019 10:33:50 +0000 (12:33 +0200)]
mesa/main: Fix multisample texture initialize
Sampler of Multisample textures wasn't initialized correct. So when
texture object created as multisample its sampler is initialized in a
individual case. We change the initial state of TEXTURE_MIN_FILTER and
TEXTURE_MAG_FILTER to NEAREST.
These changes are approved by KhronosGroup.
https://github.com/KhronosGroup/OpenGL-API/issues/45
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Signed-off-by: Illia Iorin <illia.iorin@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109057
Sergii Romantsov [Thu, 24 Jan 2019 12:33:55 +0000 (14:33 +0200)]
glsl: Fix input/output structure matching across shader stages
Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:
"Variables or block members declared as structures are considered
to match in type if and only if structure members match in name,
type, qualification, and declaration order."
Fixes:
* layout-location-struct.shader_test
v2: rebased against master and small fixes
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108250
Dave Airlie [Fri, 29 Mar 2019 02:57:55 +0000 (12:57 +1000)]
ddebug: add compute functions to help hang detection
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Thu, 4 Apr 2019 01:18:26 +0000 (11:18 +1000)]
iris: avoid use after free in shader destruction
While playing with compute shaders, I was getting a random crash,
noticed that bind_state was using the old shader info for comparision,
but gallium allows the shader to be deleted while bound, so this could
lead to a use after free.
This can't happen using the cso cache. As it tracks all of this.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Thu, 28 Feb 2019 18:02:13 +0000 (13:02 -0500)]
radeonsi: set exact shader buffer read/write usage in CS
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 3 Apr 2019 18:22:16 +0000 (14:22 -0400)]
glsl: remember which SSBOs are not read-only and pass it to gallium
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Thu, 28 Feb 2019 02:54:47 +0000 (21:54 -0500)]
gallium: add writable_bitmask parameter into set_shader_buffers
to indicate write usage per buffer.
This is just a hint (it will be used by radeonsi).
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Danylo Piliaiev [Thu, 4 Apr 2019 12:04:50 +0000 (15:04 +0300)]
iris: Fix assert when using vertex attrib without buffer binding
The GL 4.5 spec says:
"If any enabled array’s buffer binding is zero when DrawArrays or
one of the other drawing commands defined in section 10.4 is called,
the result is undefined."
The result is undefined but it should not crash.
Fixes: gl-3.1-vao-broken-attrib
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Thu, 28 Mar 2019 08:49:45 +0000 (10:49 +0200)]
iris: move iris_flush_resource so we can call it from get_handle
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Tue, 2 Apr 2019 06:28:06 +0000 (23:28 -0700)]
iris: Save/restore MI_PREDICATE_RESULT, not MI_PREDICATE_DATA.
MI_PREDICATE_DATA is an intermediate storage for the MI_PREDICATE
command's calculations - it holds the result of the subtraction when
the compare operation is SRCS_EQUAL or DELTAS_EQUAL. But the actual
result of the predication is MI_PREDICATE_RESULT, which is what we
want to copy from the render context to the compute context.
Eric Engestrom [Fri, 22 Mar 2019 16:54:57 +0000 (16:54 +0000)]
util/process: document memory leak
We consider it acceptable, but let's still document it in case people
notice it and are not sure why it's there.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Thu, 14 Mar 2019 13:58:54 +0000 (13:58 +0000)]
simplify LLVM version string printing
Figure it out once in the build system, then just use that all over the place.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Guido Günther [Wed, 3 Apr 2019 16:13:49 +0000 (18:13 +0200)]
gallium/u_dump: util_dump_sampler_view: Dump u.tex.first_level
Dump u.tex.first_level instead of dumping u.tex.last_level twice.
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Guido Günther [Wed, 3 Apr 2019 11:08:47 +0000 (13:08 +0200)]
gallium: ddebug: Add missing fence related wrappers
Without that `GALLIUM_DDEBUG=always kmscube -A` would segfault like
#0 0x0000000000000000 in ()
#1 0x0000ffffa72a3c54 in dri2_get_fence_fd (_screen=0xaaaaed4f2090, _fence=0xaaaaed9ef880) at ../src/gallium/state_trackers/dri/dri_helpers.c:140
#2 0x0000ffffa8744824 in dri2_dup_native_fence_fd (drv=0xaaaaed5010c0, disp=0xaaaaed5029a0, sync=0xaaaaed9ef7c0) at ../src/egl/drivers/dri2/egl_dri2.c:3050
#3 0x0000ffffa87339b8 in eglDupNativeFenceFDANDROID (dpy=0xaaaaed5029a0, sync=0xaaaaed9ef7c0) at ../src/egl/main/eglapi.c:2107
#4 0x0000aaaabd29ca90 in ()
#5 0x0000aaaabd401000 in ()
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Danylo Piliaiev [Wed, 3 Apr 2019 15:09:24 +0000 (18:09 +0300)]
st/mesa: Fix GL_MAP_COLOR with glDrawPixels GL_COLOR_INDEX
Documentation for glDrawPixels with GL_COLOR_INDEX says:
"If the GL is in color index mode, and if GL_MAP_COLOR is true,
the index is replaced with the value that it references in
lookup table GL_PIXEL_MAP_I_TO_I"
We are always in RGBA mode and there is nothing in documentation
about GL_MAP_COLOR in RGBA mode for GL_COLOR_INDEX.
Scale and bias are also only applicable for RGBA format and not
mentioned for GL_COLOR_INDEX.
Thus the behaviour will be on par with i965.
Fixes: gl-1.0-drawpixels-color-index
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Tue, 19 Mar 2019 14:15:35 +0000 (14:15 +0000)]
gallium/hud: fix rounding error in nic bps computation
While at it, fix typo in "rounding error" :P
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Tue, 19 Mar 2019 14:11:48 +0000 (14:11 +0000)]
gallium/hud: prevent buffer overflow
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Tue, 19 Mar 2019 14:11:09 +0000 (14:11 +0000)]
gallium/hud: fix memory leaks
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Wed, 9 Jan 2019 01:08:08 +0000 (20:08 -0500)]
radeonsi: enable displayable DCC on Ravens
Marek Olšák [Sat, 5 Jan 2019 00:39:01 +0000 (19:39 -0500)]
radeonsi: add support for displayable DCC for multi-RB chips
A compute shader is used to reorder DCC data from aligned to unaligned.
Marek Olšák [Sat, 5 Jan 2019 00:19:54 +0000 (19:19 -0500)]
radeonsi: add support for displayable DCC for 1 RB chips
This is the simpler codepath - just disable RB and pipe alignment for DCC.
Marek Olšák [Sat, 5 Jan 2019 00:27:27 +0000 (19:27 -0500)]
radeonsi: add ability to bind images as image buffers
so that we can bind DCC (texture) as an image buffer.
Marek Olšák [Fri, 9 Nov 2018 21:51:47 +0000 (16:51 -0500)]
radeonsi/gfx9: add support for PIPE_ALIGNED=0
Needed by displayable DCC.
We need to flush L2 after rendering if PIPE_ALIGNED=0 and DCC is enabled.
Marek Olšák [Wed, 3 Apr 2019 21:17:08 +0000 (17:17 -0400)]
amd/addrlib: fix uninitialized values for Addr2ComputeDccAddrFromCoord
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tapani Pälli [Tue, 2 Apr 2019 06:12:21 +0000 (09:12 +0300)]
iris: move variable to the scope where it is being used
iris_upload_border_color is passed a pointer which points to
variable that is introduced in a different scope.
CID:
1444296
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Tue, 2 Apr 2019 05:56:07 +0000 (08:56 +0300)]
st/nir: run st_nir_opts after 64bit ops lowering
CID:
1444309
Fixes: 9ab1b1d0227 "st/nir: Move 64-bit lowering later"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Alyssa Rosenzweig [Wed, 3 Apr 2019 03:52:36 +0000 (03:52 +0000)]
panfrost: Size tiled temp buffers correctly
This should lower transient memory usage and improve performance
slightly (due to less memory to malloc/free, better cache locality,
etc).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Wed, 3 Apr 2019 03:36:38 +0000 (03:36 +0000)]
panfrost: Respect box->width in tiled stores
This fixes a regression uploading partial tiled textures introduced
sometime during the cubemap series.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Wed, 3 Apr 2019 02:15:18 +0000 (02:15 +0000)]
panfrost: Cleanup some indirection in pan_resource
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Wed, 3 Apr 2019 01:48:09 +0000 (01:48 +0000)]
panfrost: Implement system values
This patch implements system values via specially-crafted uniforms.
While we previously had an ad hoc system for passing the viewport into
the vertex shader, this commit generalizes the system to allow for
arbitrary system values to be added to both shader stages. While we're
at it, we clean up uniform handling code (which was considerably muddied
to handle the ad hoc viewport uniform).
This commit serves as both a cleanup of the existing codebase and the
precursor to new functionality, like implementing textureSize().
Concurrent with these changes is respecting the depth transform, which
was not possible with the old fixed uniform system and here serves as a
proof-of-correctness test (as well as justifying the NIR changes).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Wed, 3 Apr 2019 01:45:44 +0000 (01:45 +0000)]
nir: Add "viewport vector" system values
While a partial set of viewport system values exist, these are scalar
values, which is a poor fit for viewport transformations on vector ISAs
like Midgard (where the vec3 values for scale and offset each need to be
coherent in a vec4 uniform slot to take advantage of vectorized
transform math). This patch adds vec3 scale/offset fields corresponding
to the 3D Gallium viewport / glViewport+depth
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Anholt <eric@anholt.net>
Erik Faye-Lund [Tue, 2 Apr 2019 08:48:30 +0000 (10:48 +0200)]
virgl: also destroy all read-transfers
For texture write-transfers, we either free them on the transfer-queue
or right away. But for read-transfers, we currently only destroy them in
case they used a temp-resource. This leads to occasional resource-leaks.
Let's add a call to virgl_resource_destroy_transfer in the missing case.
Do the same thing for buffers as well, but the logic is a bit easier to
follow there.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: f0e71b10888 ("virgl: use transfer queue")
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Dylan Baker [Mon, 1 Apr 2019 17:14:54 +0000 (10:14 -0700)]
meson: Error if LLVM is turned off but clover it turned on
Since clover has a hard requirement on LLVM
v2: - make error message more specific
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Dylan Baker [Mon, 1 Apr 2019 17:12:03 +0000 (10:12 -0700)]
meson: Error if LLVM doesn't have rtti when building clover
We already do this for nouveau, but it's required for clover too.
Alyssa Rosenzweig [Sun, 31 Mar 2019 19:06:05 +0000 (19:06 +0000)]
panfrost: Remove support for legacy kernels
Previously, there was minimal support for interoperating with legacy
kernels (reusing kernel modules originally designed for proprietary
legacy userspaces, rather than for upstream-friendly free software
stacks). Now that the Panfrost kernel is stabilising, this commit drops
the legacy code path.
Panfrost users need to use a modern, mainline kernel supporting the
Panfrost kernel driver from this commit forward.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Lucas Stach [Wed, 27 Mar 2019 11:25:18 +0000 (12:25 +0100)]
etnaviv: only try to construct scanout resource when on KMS winsys
Trying to construct a scanout capable buffer will only ever work when
when we are on top of a KMS winsys, as the render node isn't capable
of allocating contiguous buffers.
Tested-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Lucas Stach [Wed, 27 Mar 2019 11:22:58 +0000 (12:22 +0100)]
etnaviv: flush all pending contexts when accessing a resource with the CPU
When setting up a transfer to a resource, all contexts where the resource
is pending must be flushed. Otherwise a write transfer might be started
in the current context before all contexts that access the resource in
shared (read) mode have been executed.
Fixes: 64813541d575 (etnaviv: fix resource usage tracking across
different pipe_context's)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Tested-By: Guido Günther <agx@sigxcpu.org>
Lucas Stach [Wed, 27 Mar 2019 11:22:57 +0000 (12:22 +0100)]
etnaviv: don't flush own context when updating resource use
The context is self synchronizing at the GPU side, as commands are
executed in order. We must not flush our own context when updating the
resource use, as that leads to excessive flushing on effectively every
draw call, causing huge CPU overhead.
Fixes: 64813541d575 (etnaviv: fix resource usage tracking across
different pipe_context's)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Christian Gmeiner [Wed, 27 Mar 2019 13:58:16 +0000 (14:58 +0100)]
etnaviv: shrink struct etna_3d_state
Drop struct members which are only written to but never read from.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Dave Airlie [Wed, 3 Apr 2019 02:20:40 +0000 (12:20 +1000)]
intel/compiler: use defined size for vector components
If we increase vector sizing later it would be nice to avoid
tripped over this again.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Dave Airlie [Wed, 3 Apr 2019 02:20:02 +0000 (12:20 +1000)]
nir: use proper array sizing define for vectors
If we increase the vector size in the future it would be good
to not have to fix these up, this should change nothing at present.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Timothy Arceri [Wed, 3 Apr 2019 02:24:18 +0000 (13:24 +1100)]
Revert "nir: propagate known constant values into the if-then branch"
This reverts commit
4218b6422cf1ff70c7f0feeec699a35e88522ed7.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110311
Timothy Arceri [Fri, 23 Nov 2018 00:49:19 +0000 (11:49 +1100)]
nir: propagate known constant values into the if-then branch
Helps Max Waves / VGPR use in a bunch of Unigine Heaven
shaders.
shader-db results radeonsi (VEGA):
Totals from affected shaders:
SGPRS:
5505440 ->
5505872 (0.01 %)
VGPRS:
3077520 ->
3077296 (-0.01 %)
Spilled SGPRs: 39032 -> 39030 (-0.01 %)
Spilled VGPRs: 16326 -> 16326 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 744 -> 744 (0.00 %) dwords per thread
Code Size:
123755028 ->
123753316 (-0.00 %) bytes
Compile Time:
2751028 ->
2560786 (-6.92 %) milliseconds
LDS: 1415 -> 1415 (0.00 %) blocks
Max Waves: 972192 -> 972240 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
vkpipeline-db results RADV (VEGA):
Totals from affected shaders:
SGPRS: 160 -> 160 (0.00 %)
VGPRS: 88 -> 88 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 18268 -> 18152 (-0.63 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 26 -> 26 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Lepton Wu [Mon, 18 Mar 2019 23:40:25 +0000 (16:40 -0700)]
virgl: close drm fd when destroying virgl screen.
This fd was create in virgl_drm_screen_create and should be closed
in virgl_drm_screen_destroy.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Rafael Antognolli [Tue, 26 Mar 2019 22:35:00 +0000 (15:35 -0700)]
iris: Enable fast clears on gen8.
Since we are now properly storing the clear color with SCS bits, we can
now enable fast clears on gen8 too.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Wed, 27 Mar 2019 21:42:12 +0000 (14:42 -0700)]
iris: Add aux.sampler_usages.
We want to skip some types of aux usages (for instance,
ISL_AUX_USAGE_HIZ when the hardware doesn't support it, or when we have
multisampling) when sampling from the surface.
Instead of checking for those cases while filling the surface state and
leaving it blank, let's have a version of aux.possible_usages for
sampling. This way we can also avoid allocating surface state for the
cases we don't use.
Fixes: a8b5ea8ef015ed4a "iris: Add function to update clear color in surface state."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Tue, 26 Mar 2019 23:28:10 +0000 (16:28 -0700)]
iris: Do not allocate clear_color_bo for gen8.
Since we are not using it for the clear color, there's no need to
allocate it.
Fixes: a8b5ea8ef015ed4a "iris: Add function to update clear color in surface state."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Wed, 27 Mar 2019 17:27:18 +0000 (10:27 -0700)]
iris: Manually apply fast clear color channel overrides.
At the fast clear time, the only swizzle we have available is actually
the identity swizzle (which we use for most rendering). So the call to
swizzle_color_value() becomes simply a no-op, and doesn't properly zero
out the unused channels.
We have to manually override those channels.
Fixes: a8b5ea8ef015ed4a "iris: Add function to update clear color in surface state."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Wed, 27 Mar 2019 20:09:34 +0000 (13:09 -0700)]
iris/gen8: Re-emit the SURFACE_STATE if the clear color changed.
The swizzle for rendering surfaces is always identity. So when we are
doing the fast clear, we don't have enough information to store the
clear color OR'ed with the Shader Channel Select bits for the dword in
the SURFACE_STATE.
Instead of trying to patch up the SURFACE_STATE correctly later, by
reading the color from the clear color state buffer and then doing all
the operations to store it, let's just re-emit the whole SURFACE_STATE.
That should make things way simpler on gen8, and we can still use the
clear color state buffer for gen9+.
Fixes: a8b5ea8ef015ed4a "iris: Add function to update clear color in surface state."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Tue, 26 Mar 2019 18:08:22 +0000 (11:08 -0700)]
iris: Only update clear color for gens 8 and 9.
Newer gens can read it directly.
Also properly skip updating the ISL_AUX_USAGE_NONE surface.
Fixes: a8b5ea8ef015ed4a "iris: Add function to update clear color in surface state."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Alexander von Gluck IV [Sun, 31 Mar 2019 00:15:40 +0000 (00:15 +0000)]
haiku: Fix hgl dispatch build. Tested under meson/scons.
Reviewed-by: Brian Paul <brianp@vmware.com>
Guido Günther [Mon, 1 Apr 2019 15:58:24 +0000 (17:58 +0200)]
docs: Fix 19.0.x version numbers
The list has 19.0.2 twice.
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Marek Olšák [Tue, 2 Apr 2019 14:47:37 +0000 (10:47 -0400)]
docs/relnotes: document parallel_shader_compile changes in 19.1.0, not 19.0.0
Benjamin Tissoires [Tue, 2 Apr 2019 07:24:00 +0000 (09:24 +0200)]
CI: use wayland ci-templates repo to create the base image
There shouldn't be a difference for users, but this way we do manage
all of our containers from freedesktop.org
note: compared to the provious Dockerfile, we need to manually
add gcc, g++ and python*-wheel
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Marek Olšák [Mon, 1 Apr 2019 16:29:43 +0000 (12:29 -0400)]
radeonsi: don't use PFP_SYNC_ME with compute-only contexts
Compute rings don't have PFP.
Fixes: a1378639ab1 "radeonsi: always use compute rings for clover on CI and newer (v2)"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Jan Vesely <jan.vesely@rutgers.edu>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Gert Wollny [Wed, 13 Mar 2019 17:50:52 +0000 (18:50 +0100)]
virgl: define MAX_VERTEX_STREAMS based on availability of TF3
Since with gles hosts we lie about the GLSL feature level it is better
to set the number of streams based on actual hosts capabilities.
v2: Make use of feature check level to avoid regressions.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Gert Wollny [Tue, 19 Mar 2019 16:24:26 +0000 (17:24 +0100)]
softpipe: Implement ATOMFADD and enable cap TGSI_ATOMFADD
This enables the following piglits with PASS:
nv_shader_atomic_float/execution/
shared-atomicadd-float
shared-atomicexchange-float
ssbo-atomicadd-float
ssbo-atomicexchange-float
v2: Minimize the patch by using type punning (Eric Anholt)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Erik Faye-Lund [Thu, 28 Mar 2019 18:03:47 +0000 (19:03 +0100)]
virgl: stricter usage of compressed 3d textures
Using RGTC, ETC1, ETC2 or S3TC for 3D-textures isn't alowed by any of
OpenGL 4.6, OpenGL ES 3.2, ARB_texture_compression_rgtc,
EXT_texture_compression_rgtc, OES_compressed_ETC1_RGB8_texture,
S3_s3tc or EXT_texture_compression_s3tc specifications.
So let's not allow any of those compressed 3d-textures at all. It's not
going to work once it hits the OpenGL driver in virglrenderer.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Erik Faye-Lund [Fri, 29 Mar 2019 09:48:33 +0000 (10:48 +0100)]
virgl: do not allow compressed formats for buffers
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Eric Anholt [Fri, 29 Mar 2019 17:16:05 +0000 (10:16 -0700)]
dri3: Return the current swap interval from glXGetSwapIntervalMESA().
We were caching only the value set with glXSwapIntervalSGI(), missing out
on the default setting of the swap interval by the loader. This fixes
glxgears's warning about being vblank synchronized by default.
Fixes: 9777c4234b0e ("loader: drop the [gs]et_swap_interval callbacks")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Anuj Phogat [Fri, 29 Mar 2019 20:13:01 +0000 (13:13 -0700)]
intel: Add support for Comet Lake
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Chris Wilson [Mon, 1 Apr 2019 10:39:46 +0000 (11:39 +0100)]
iris: Adapt to variable ppGTT size
Not all hardware is made equal and some does not have the full
complement of 48b of address space. Ask what the actual size of virtual
address space allocated for contexts, and bail if that is not enough to
satisfy our static partitioning needs.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Samuel Pitoiset [Mon, 1 Apr 2019 14:18:11 +0000 (16:18 +0200)]
radv: partially enable VK_KHR_shader_float16_int8
Only 8-bit integers for now, float16 requires a bit more work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 1 Apr 2019 14:18:10 +0000 (16:18 +0200)]
ac: add 8-bit and 64-bit support to ac_build_bitfield_reverse()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 1 Apr 2019 14:18:09 +0000 (16:18 +0200)]
ac: add 8-bit support to ac_build_umsb()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 1 Apr 2019 14:18:08 +0000 (16:18 +0200)]
ac: add 8-bit support to ac_find_lsb()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 1 Apr 2019 14:18:07 +0000 (16:18 +0200)]
ac: add 8-bit support to ac_build_bit_count()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 1 Apr 2019 14:18:06 +0000 (16:18 +0200)]
ac/nir: add support for nir_op_b2i8
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Mon, 6 Aug 2018 11:11:33 +0000 (07:11 -0400)]
radeonsi: implement ARB/KHR_parallel_shader_compile callbacks
Marek Olšák [Tue, 7 Aug 2018 00:40:05 +0000 (20:40 -0400)]
util/queue: add util_queue_adjust_num_threads
for ARB_parallel_shader_compile
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Tue, 7 Aug 2018 00:34:24 +0000 (20:34 -0400)]
util/queue: hold a lock when reading num_threads in util_queue_finish
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Tue, 7 Aug 2018 00:32:31 +0000 (20:32 -0400)]
util/queue: add ability to kill a subset of threads
for ARB_parallel_shader_compile
Marek Olšák [Tue, 7 Aug 2018 00:15:43 +0000 (20:15 -0400)]
util/queue: move thread creation into a separate function
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Mon, 6 Aug 2018 11:09:28 +0000 (07:09 -0400)]
gallium: implement ARB/KHR_parallel_shader_compile
Marek Olšák [Mon, 6 Aug 2018 11:05:19 +0000 (07:05 -0400)]
mesa: implement ARB/KHR_parallel_shader_compile
Tested by piglit.
Marek Olšák [Wed, 27 Feb 2019 23:31:54 +0000 (18:31 -0500)]
radeonsi: fix assertion failure by using the correct type
src/gallium/drivers/radeonsi/si_state_viewport.c:196: si_emit_guardband:
Assertion `vp_as_scissor.maxx <= max_viewport_size[vp_as_scissor.quant_mode]
&& vp_as_scissor.maxy <= max_viewport_size[vp_as_scissor.quant_mode]' failed.
The comparison was unsigned, so negative maxx or maxy would fail.
Fixes: 3c540e0a7488 "radeonsi: Fix guardband computation for large render targets"
Leo Liu [Wed, 27 Mar 2019 12:37:28 +0000 (08:37 -0400)]
radeon/vcn/vp9: search the render target from the whole list
The number of render targets could be more than max of references,
so we search the full list of the render pictures for the current
render target index
https://bugs.freedesktop.org/show_bug.cgi?id=109648
Signed-off-by: Leo Liu <leo.liu@amd.com>
Tested-by: James Zhu <James.Zhu@amd.com>
Acked-by: James Zhu<James.Zhu@amd.com>
Cc: <mesa-stable@lists.freedesktop.org>
Rhys Perry [Thu, 6 Dec 2018 14:01:15 +0000 (14:01 +0000)]
radv: lower 16-bit flrp
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Tue, 26 Mar 2019 10:34:46 +0000 (11:34 +0100)]
ac: fix ac_build_umsb() for 16-bit integer type
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 26 Mar 2019 10:34:45 +0000 (11:34 +0100)]
ac: fix ac_find_lsb() for 16-bit integer type
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 26 Mar 2019 10:34:44 +0000 (11:34 +0100)]
ac: fix ac_build_bitfield_reverse() for 16-bit integer type
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 26 Mar 2019 10:34:43 +0000 (11:34 +0100)]
ac: fix ac_build_bit_count() for 16-bit integer type
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 26 Mar 2019 10:34:42 +0000 (11:34 +0100)]
ac/nir: fix nir_op_b2i16
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Engestrom [Tue, 26 Mar 2019 11:21:09 +0000 (11:21 +0000)]
meson: strip rpath from megadrivers
More specifically, use the library file that has been post-processed by Meson
when creating the hardlinks.
Bugs: https://bugs.freedesktop.org/show_bug.cgi?id=108766
Fixes: 3218056e0eb375eeda47 "meson: Build i965 and dri stack"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Tapani Pälli [Thu, 28 Mar 2019 09:35:27 +0000 (11:35 +0200)]
spirv: fix a compiler warning
Fixes implicit conversion from enumeration type 'SpvOp' warning.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Lionel Landwerlin [Sun, 31 Mar 2019 09:41:17 +0000 (10:41 +0100)]
i965: perf: update render basic configs for big core gen9/gen10
This updates allows an MI_LRI to trigger a OA report write in the
global OA buffer. This isn't really useful for us, we just keep close
to the internal public configs.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Sun, 31 Mar 2019 09:38:19 +0000 (10:38 +0100)]
i965: perf: add ring busyness metric for cfl gt2
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Fri, 4 May 2018 11:28:57 +0000 (12:28 +0100)]
i965: perf: enable Icelake metrics
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Fri, 4 May 2018 11:28:34 +0000 (12:28 +0100)]
i965: perf: add Icelake metrics
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Fri, 4 May 2018 10:32:07 +0000 (11:32 +0100)]
i965: perf: sklgt2: drop programming of an unused NOA register
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Thu, 3 May 2018 16:57:01 +0000 (17:57 +0100)]
i965: perf: hsw: drop register programming not needed on HSW
This register is flagged as IVB only in the documentation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Thu, 3 May 2018 16:56:30 +0000 (17:56 +0100)]
i965: perf: chv: fixup counters names
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Thu, 3 May 2018 16:51:42 +0000 (17:51 +0100)]
i965: perf: add PMA stall metrics
These are new metrics for Gen8/9 to measure the effect of the PMA
stall workaround fix.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Thu, 3 May 2018 17:54:20 +0000 (18:54 +0100)]
i965: perf: sklgt2: update memory write config
This rework the programming between older pre-production steppings &
new ones.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Thu, 3 May 2018 17:52:46 +0000 (18:52 +0100)]
i965: perf: sklgt2: update compute metrics config
This unifies some of the programming between pre-production stepping
and production ones.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>