Marek Olšák [Fri, 10 Feb 2017 00:15:21 +0000 (01:15 +0100)]
radeonsi: allow unaligned vertex buffer offsets and strides on CIK-VI
So that we can disable u_vbuf for GL core profiles.
This is a v2 of the previous VI-only patch.
It requires SH_MEM_CONFIG.ALIGNMENT_MODE = UNALIGNED on CIK-VI.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 16 Feb 2017 00:20:32 +0000 (01:20 +0100)]
radeonsi: remove the fix_size3 workaround
not needed with the shader fallback
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 16 Feb 2017 00:17:48 +0000 (01:17 +0100)]
radeonsi: add a workaround for clamping unaligned RGB 8 & 16-bit vertex loads
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Feb 2017 23:47:48 +0000 (00:47 +0100)]
radeonsi: make fix_fetch an array of uint8_t
so that we can add 3-component fallbacks.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Feb 2017 14:07:03 +0000 (15:07 +0100)]
vl: fix a buffer leak in the bicubic filter by using an uploader
there's no error checking, because the previous code didn't do it either.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 16 Feb 2017 12:29:16 +0000 (13:29 +0100)]
gallium/hud: create files after graphs are created to get final names
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Marek Olšák [Wed, 15 Feb 2017 19:55:15 +0000 (20:55 +0100)]
gallium/u_suballoc: allow setting pipe_resource::flags
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Feb 2017 00:47:25 +0000 (01:47 +0100)]
gallium/u_suballoc: use clear_buffer if available
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Feb 2017 14:04:51 +0000 (15:04 +0100)]
gallium/util: correctly unref a buffer in u_prim_restart
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Feb 2017 13:53:20 +0000 (14:53 +0100)]
gallium/util: remove unused u_index_modify helpers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Feb 2017 13:50:16 +0000 (14:50 +0100)]
gallium/util: remove unused helper util_draw_texquad
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 17 Feb 2017 10:20:00 +0000 (11:20 +0100)]
gallium/docs: remove documentation of non-existent instructions
trivial
Jason Ekstrand [Fri, 17 Feb 2017 22:18:27 +0000 (14:18 -0800)]
anv/TODO: Check off Storage Image Without Format
The code for this landed a few days ago.
Marek Olšák [Fri, 17 Feb 2017 13:26:07 +0000 (14:26 +0100)]
ac/llvm: fix various findMSB bugs
sffbh needs to be suffixed with ".i32"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Jose Maria Casanova Crespo [Fri, 17 Feb 2017 13:06:46 +0000 (14:06 +0100)]
glsl: link error if unsized array not-last in ssbo
If an unsized declared array is not the last in an SSBO
and an implicit size can not be defined on linking time,
the linker should raise an error instead of reaching
an assertion on GL.
This reverts part of commit
3da08e166415a745139c1127040a24e8a45dc553
getting back to the behavior of commit
5b2675093e863a52b610f112884ae12d42513770
The original patch was correct for GLES that should produce
a compile-time error but the linker error is still necessary
in desktop GL.
Fixes the following piglit tests:
tests/spec/arb_shader_storage_buffer_object/non_integral_size_array_member.shader_test
tests/spec/arb_shader_storage_buffer_object/unsized_array_member.shader_test
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Lionel Landwerlin [Thu, 16 Feb 2017 13:06:07 +0000 (13:06 +0000)]
i965/fs: fix uninitialized memory access
Found while running shader-db under valgrind.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Timothy Arceri [Sat, 30 Apr 2016 05:26:43 +0000 (15:26 +1000)]
glsl: disable on disk shader cache when running as another user
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Alejandro Piñeiro [Sat, 11 Feb 2017 16:21:35 +0000 (17:21 +0100)]
mesa/formatquery: use consistent local function names
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Bas Nieuwenhuizen [Thu, 16 Feb 2017 20:23:58 +0000 (21:23 +0100)]
radv: Use different allocator for descriptor set vram.
This one only keeps allocated memory in the list, and list nodes
in the descriptor sets. Thsi doesn't need messing around with
max_sets, and we get automatic merging of free regions.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Thu, 16 Feb 2017 19:52:24 +0000 (20:52 +0100)]
radv: Never try to create more than max_sets descriptor sets.
We only use the freed ones after all free space has been used. If
the app only allocates small descriptor sets, we might go over
max_sets before the memory is full.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: <mesa-stable@lists.freedesktop.org>
Fixes: f4e499ec79147f4172f3669ae9dafd941aaeeb65
Samuel Iglesias Gonsálvez [Fri, 10 Feb 2017 13:06:43 +0000 (14:06 +0100)]
i965/fs: fix 32-bit data type to int64 conversion on BSW/BXT
The 32-bit to 64-bit conversions need to have the 32-bit
data source elements aligned to 64-bit but only with doubles as
destination type.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Timothy Arceri [Fri, 17 Feb 2017 05:27:53 +0000 (16:27 +1100)]
glsl: fix scons builds with shader cache
For now its disabled for scons so wrap glsl cache calls in a
define conditional.
Timothy Arceri [Fri, 17 Feb 2017 04:51:30 +0000 (15:51 +1100)]
util/disk_cache: fix typo in function stub
Jason Ekstrand [Wed, 15 Feb 2017 06:22:51 +0000 (22:22 -0800)]
i965/fs: Remove hand-coded 64-bit packing optimizations
The optimization in unpack_64 is clearly subsumed with the opt_algebraic
optimizations in the previous commit. The pack optimization may not be
quite handled by opt_algebraic but opt_algebraic should get the really
bad cases. Also, it's been broken since it was merged and we've never
noticed so it must not be doing anything.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 15 Feb 2017 06:22:36 +0000 (22:22 -0800)]
nir/algebraic: Optimize 64bit pack/unpack
This reduces the instruction count in some fp64 and int64 piglit tests
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 15 Feb 2017 06:20:32 +0000 (22:20 -0800)]
nir: Rename lower_double_pack to lower_64bit_pack
There's nothing "double" about it other than, perhaps, the fact that it
packs two 32-bit values.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 15 Feb 2017 06:15:16 +0000 (22:15 -0800)]
nir: Combine the int and double [un]pack opcodes
NIR is a typeless IR and the two opcodes, when considered bitwise, do
exactly the same thing. There's no reason to have two versions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 15 Feb 2017 07:00:51 +0000 (23:00 -0800)]
i965/fs: Fix the inline nir_op_pack_double optimization
We can only do the optimization if the source *is* SSA.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
George Kyriazis [Thu, 16 Feb 2017 02:55:55 +0000 (20:55 -0600)]
swr: remove unneeded extern "C"
the guards have been added to the header files that needed them.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
George Kyriazis [Thu, 16 Feb 2017 02:54:43 +0000 (20:54 -0600)]
gallium: add extern "C" guards
Added extern "C" __cplusplus guards on headers that did not have them.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Timothy Arceri [Tue, 7 Feb 2017 01:10:19 +0000 (12:10 +1100)]
util/disk_cache: check cache exists before calling munmap()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 6 Feb 2017 22:49:47 +0000 (09:49 +1100)]
util/disk_cache: add support for removing old versions of the cache
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 6 Feb 2017 01:56:08 +0000 (12:56 +1100)]
util/disk_cache: allow drivers to pass a directory structure
In order to avoid costly fallback recompiles when cache items are
created with an old version of Mesa or for a different gpu on the
same system we want to create directories that look like this:
./{TIMESTAMP}_{LLVM_TIMESTAMP}/{GPU_ID}
Note: The disk cache util will take a single timestamp string, it is
up to the backend to concatenate the llvm string with the mesa string
if applicable.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 6 Feb 2017 10:23:31 +0000 (21:23 +1100)]
mesa: remove cache creation from _mesa_initialize_context()
We will change the way we create the cache directory in the following
patches.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Thu, 16 Feb 2017 23:16:16 +0000 (10:16 +1100)]
st/mesa/glsl: build string of dri options and use as input to building sha for shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Wed, 8 Jun 2016 00:18:33 +0000 (10:18 +1000)]
glsl: reserve parameter storage on cache restore
Since we know how big the list will be we can allocate the storage
upfront.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Thu, 2 Jun 2016 04:13:26 +0000 (14:13 +1000)]
glsl: don't try to load/store buffer object values in the cache
Also add an assert to catch buffer overflows.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 20 Jun 2016 01:09:34 +0000 (11:09 +1000)]
glsl: don't reprocess or clear UBOs on cache fallback
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Sat, 23 Apr 2016 12:34:38 +0000 (22:34 +1000)]
glsl: skip more uniform initialisation when doing fallback linking
We already pull these values from the metadata cache so no need to
recreate them.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Wed, 27 Apr 2016 05:41:19 +0000 (15:41 +1000)]
glsl: don't lose uniform values when falling back to full compile
Here we skip the recreation of uniform storage if we are relinking
after a cache miss. This is improtant because uniform values may
have already been set by the application and we don't want to reset
them.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Sun, 20 Nov 2016 06:48:27 +0000 (17:48 +1100)]
glsl: don't reference shader prog data during cache fallback
We already have a reference.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Sun, 20 Nov 2016 01:47:00 +0000 (12:47 +1100)]
mesa/glsl: add cache_fallback flag to gl_shader_program_data
This will allow us to skip certain things when falling back to
a full recompile on a cache miss such as avoiding reinitialising
uniforms.
In this change we use it to avoid reading the program metadata
from the cache and skipping linking during a fallback.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 13 Feb 2017 00:53:30 +0000 (11:53 +1100)]
glsl: add api and glsl version to hash generation for shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Wed, 13 Apr 2016 00:28:04 +0000 (10:28 +1000)]
glsl: cache uniform values
These may be lowered constant arrays or uniform values that we set before linking
so we need to cache the actual uniform values.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Wed, 13 Apr 2016 05:42:04 +0000 (15:42 +1000)]
glsl: make uniform values helper available for use elsewhere
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Wed, 30 Mar 2016 23:37:27 +0000 (10:37 +1100)]
glsl: cache some more image metadata
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Sat, 26 Mar 2016 02:37:30 +0000 (13:37 +1100)]
glsl: add support for caching atomic buffers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Wed, 23 Mar 2016 02:50:08 +0000 (13:50 +1100)]
glsl: add shader cache support for buffer blocks
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Tue, 12 Apr 2016 05:10:24 +0000 (15:10 +1000)]
glsl: store subroutine remap table in shader cache
V2: use new helpers to store/restore table entries.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Tue, 22 Mar 2016 10:54:27 +0000 (21:54 +1100)]
glsl: add support for caching subroutines
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 23 Jan 2017 21:34:23 +0000 (08:34 +1100)]
glsl: add support for caching shaders with xfb qualifiers
For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Sat, 19 Mar 2016 03:42:46 +0000 (14:42 +1100)]
glsl: add shader cache support for samplers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Fri, 18 Mar 2016 10:51:49 +0000 (21:51 +1100)]
glsl: add basic support for resource list to shader cache
This initially adds support for simple uniforms and varyings.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Tue, 12 Apr 2016 07:20:49 +0000 (17:20 +1000)]
glsl: fix uniform remap table cache when explicit locations used
V2: don't store pointers use an enum instead to flag what should be
restored. Also do the work in a helper that we will later use for
the subroutine remap table.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Carl Worth [Thu, 13 Nov 2014 07:57:15 +0000 (23:57 -0800)]
glsl: Serialize three additional hash tables with program metadata
The three additional tables are AttributeBindings, FragDataBindings,
and FragDataIndexBindings.
The first table (AttributeBindings) was identified as missing by
trying to test the shader cache with a program that called
glGetAttribLocation.
Many thanks to Tapani Pälli <tapani.palli@intel.com>, as it was review
of related work that he had done previously that pointed me to the
necessity to also save and restore FragDataBindings and
FragDataIndexBindings.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Sun, 12 Feb 2017 22:34:54 +0000 (09:34 +1100)]
glsl: use correct shader source in case of cache fallback
The scenario is:
glShaderSource
glCompileShader <-- deferred due to cache hit of shader
glShaderSource <-- with new source code
glAttachShader
glLinkProgram <-- no cache hit for program
At this point we need to compile the original source when we
fallback.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 23 Jan 2017 21:39:13 +0000 (08:39 +1100)]
glsl: make use of on disk shader cache
The hash key for glsl metadata is a hash of the hashes of each GLSL
source string.
This commit uses the put_key/get_key support in the cache put the SHA-1
hash of the source string for each successfully compiled shader into the
cache. This allows for early, optimistic returns from glCompileShader
(if the identical source string had been successfully compiled in the past),
in the hope that the final, linked shader will be found in the cache.
This is based on the intial patch by Carl.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Thu, 14 Apr 2016 01:08:32 +0000 (11:08 +1000)]
glsl: add initial implementation of shader cache
This uses disk_cache.c to write out a serialization of various
state that's required in order to successfully load and use a
binary written out by a drivers backend, this state is referred to as
"metadata" throughout the implementation.
This initial version is intended to work with all stages beside
compute.
This patch is based on the initial work done by Carl.
V2: extend the file's doxygen comment to cover some of the
design decisions.
V3:
- skip cache for fixed function shaders
- add int64 support
- fix glsl IR program parameter caching/restore and cache the
parameter values which are used by gallium backends.
- use new link status enum
V4:
- add compute program support
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Dave Airlie [Thu, 16 Feb 2017 03:54:19 +0000 (03:54 +0000)]
radeonsi: use shared emit_umsb helper.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 16 Feb 2017 03:54:01 +0000 (03:54 +0000)]
radv/ac: use shared umsb helper.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 16 Feb 2017 03:53:27 +0000 (03:53 +0000)]
radeon/ac: add emit umsb shared code.
Since we shared imsb, makes sense to share umsb.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 16 Feb 2017 03:46:16 +0000 (03:46 +0000)]
radeon/ac: use llvm.amdgcn.sffbh intrinsic instead of AMDGPU.flbit.i32
Use the newer intrinsic.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 16 Feb 2017 03:43:50 +0000 (03:43 +0000)]
radeonsi: use shared emit imsb code.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 16 Feb 2017 03:43:29 +0000 (03:43 +0000)]
radv/ac: use shader imsb emission code.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 16 Feb 2017 03:42:56 +0000 (03:42 +0000)]
radeon/ac: add ac_emit_imsb helper.
We want to use a different intrinsic on newer llvm, so move this
code to a shared area.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Emil Velikov [Wed, 15 Feb 2017 15:36:00 +0000 (15:36 +0000)]
egl: _eglFilterArray's filter is always non-null
Drop the extra handling and assert() if things change in the future.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Mon, 13 Feb 2017 13:42:21 +0000 (13:42 +0000)]
docs: add hyperlink to the releasing documentation
Other files such as xlibdriver.html and versions.html explicitly left
out, for now.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Thu, 9 Feb 2017 13:35:34 +0000 (13:35 +0000)]
util/disk_cache: do not allow space in MESA_GLSL_CACHE_MAX_SIZE
No other env var used in mesa allows for space in the variable contents.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Emil Velikov [Wed, 15 Feb 2017 13:07:54 +0000 (13:07 +0000)]
configure.ac: remove unneeded trailing semicolon
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Tue, 14 Feb 2017 00:57:24 +0000 (00:57 +0000)]
r100: use correct libdrm_radeon macro
Remove local definition of RADEON_INFO_TILE_CONFIG and use the correct
macro provided by libdrm_radeon RADEON_INFO_TILING_CONFIG.
Latter was present as of libdrm 2.4.22, sirca 2010.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Tue, 14 Feb 2017 00:56:26 +0000 (00:56 +0000)]
winsys/radeon: remove fall-back defines
Provided by libdrm as of last commit.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Tue, 14 Feb 2017 01:09:24 +0000 (01:09 +0000)]
configure.ac: bump LIBDRM_RADEON requirement to 2.4.71
Such that we can remove all the local fall-back definitions and use the
official UABI ones.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Sat, 11 Feb 2017 16:47:56 +0000 (16:47 +0000)]
bin/get-fixes-pick-list.sh: add new script
The script parses the "Fixes" tags and nominates respective commit if
applicable.
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Mon, 13 Feb 2017 01:37:55 +0000 (01:37 +0000)]
bin/get-pick-list.sh: remove ancient way of nominating patches
The old way of nominating patches [NOTE: .*[Cc]andidate] was
deprecated and has been unused for approx. 3 years.
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Mon, 13 Feb 2017 00:37:03 +0000 (00:37 +0000)]
bin/get-pick-list.sh: limit `git grep ...' only as needed
Analogous to previous commit.
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Mon, 13 Feb 2017 00:32:21 +0000 (00:32 +0000)]
bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed
The currently used range HEAD..origin/master is far too broad. It looks
for nominations within the already_landed list (branchpoint..HEAD).
Similarly we look for already_landed whiting the [possible] nominations
Rand branchpoint..origin/master.
Improve things by limiting the look ups to the branch point.
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Sat, 11 Feb 2017 12:45:21 +0000 (12:45 +0000)]
bin/get-extra-pick-list: rework to use already_picked list
Currently we loop (git log --grep) to check if the fix has landed. We
can simplify and make things faster by storing the already_picked list
and grep ping through it.
Slim down the message while we're here.
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Mon, 13 Feb 2017 00:13:55 +0000 (00:13 +0000)]
bin/get-extra-pick-list: use git merge-base to get the branchpoint
Since mesa development history is linear and the only diversion is at
the branchpoint. Thus we can drop the ad-hoc parsing and use git
merge-base to retrieve it.
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Sat, 11 Feb 2017 12:17:09 +0000 (12:17 +0000)]
docs: provide some tips where to obtain Mesa binaries
Mention the generic channels (PPA, Corp, other) as well as give a couple
of examples. Even if the latter became out of date the former should a
be good guide.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Sat, 11 Feb 2017 12:08:34 +0000 (12:08 +0000)]
docs/submittingpatches: assorted grammar fixes
Cc: Ben Crocker <bcrocker@redhat.com>
Suggested-by: Ben Crocker <bcrocker@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Fri, 10 Feb 2017 12:51:22 +0000 (12:51 +0000)]
docs/releasing: update the website section
Things are automated via git hooks.
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
---
Guys, let me know when things are in place.
Emil Velikov [Wed, 1 Feb 2017 09:31:56 +0000 (09:31 +0000)]
docs/releasing: tweak the glxinfo/glxgear/etc. command lines
Print only the information needed. Namely:
*info: the DRI module picked and the vendor/renderer strings
*gears: everything but the "...configuration file..." line(s)
v2: (Eric) Use "2>&1 |" over "|&", properly escape &.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Wed, 1 Feb 2017 08:42:14 +0000 (08:42 +0000)]
docs/releasing: build test the scons/mingw build
We had multiple cases in the past where files used only by the
Scons/MinGW/Windows build were missing.
Avoid such instances and add a step to catch them early.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Dave Airlie [Wed, 15 Feb 2017 08:40:21 +0000 (18:40 +1000)]
nir: handle some 64-bit integer conversions
These are enough for the spir-v generator to handle UConvert
and SConvert operations, and fix the 4 tests in CTS.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 15 Feb 2017 08:26:46 +0000 (18:26 +1000)]
nir: handle 64-bit integer types in glsl->nir type conversion.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 15 Feb 2017 08:25:52 +0000 (18:25 +1000)]
spirv: handle SpvOpUConvert in proper place.
This was falling into the quantizetof16 path.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 15 Feb 2017 04:39:43 +0000 (04:39 +0000)]
spirv: add support for Int64 capability
This just adds the support at the spirv->nir level for the Int64
cap.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 15 Feb 2017 04:51:56 +0000 (04:51 +0000)]
spirv/nir: add support for int64
This adds the spirv->nir conversion for int64 types.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 15 Feb 2017 04:51:02 +0000 (04:51 +0000)]
nir/types: add C accessors for 64-bit integer types.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 15 Feb 2017 02:26:57 +0000 (02:26 +0000)]
radv: add fast color clear for b10g11r11
This is used in DOOM, so provide the fast clear path for it.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Timothy Arceri [Thu, 26 Jan 2017 08:29:20 +0000 (19:29 +1100)]
mesa: retain gl_shader_programs after glDeleteProgram if they are in use
Fixes regressions from
c505d6d852220f4aaaee161465dd2c579647e672.
Switching from using gl_shader_program to gl_program for the pipline
objects CurrentProgram array meant we were freeing gl_shader_programs
immediately after glDeleteProgram was called, but the spec states
the program should only get deleted once it is no longer in use.
To work around this we add a new ReferencedPrograms array to track
gl_shader_programs in use.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Mon, 13 Feb 2017 22:03:27 +0000 (09:03 +1100)]
mesa: remove tabs in dri xmlconfig.c
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 13 Feb 2017 22:03:26 +0000 (09:03 +1100)]
mesa: style fixes for dri xmlconfig.c
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Chris Wilson [Tue, 10 Jan 2017 21:23:24 +0000 (21:23 +0000)]
i965: Do not use purged bo after calling glObjectUnpurgeable
If the buffer has been freed by the kernel under memory pressure, it is
invalid to try and access the backing storage for that buffer in the
future - the backing storage is not recreated automatically. As such we
need to mark the GL object as being freed for unretained buffers and so
recreate the object on next use.
Futhermore from the GL_APPLE_object_purgeable:
"In contrast, by calling ObjectUnpurgeableAPPLE with an <option> of
UNDEFINED_APPLE, the application is indicating that it intends to
recreate the contents of the storage from scratch. Further, the
application is is stating that it would like the GL to do only the
minimal amount of work set PURGEABLE_APPLE to FALSE. If
ObjectUnpurgeableAPPLE is called with the <option> set to
UNDEFINED_APPLE, then ObjectUnpurgeableAPPLE will return the value
UNDEFINED_APPLE."
we must always report GL_UNDEFINED_APPLE when called with
glObjectUnpurgeable(GL_UNDEFINED_APPLE).
Testcase: piglit/object_purgeable-api-*
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 30 Jan 2017 02:20:10 +0000 (18:20 -0800)]
Revert "i915: Always enable GL 2.0 support."
This partially reverts commit
97217a40f97cdeae0304798b607f704deb0c3558.
It leaves ES 2.0 support in place per Ian's suggestion, because ES 2.0
is designed to work on hardware like i915.
Chrome only uses the GPU if you have GL >= 2.0, and using i915 (and
prog_execute) actually hurt performance compared with the software
paths.
Matt Turner [Tue, 14 Feb 2017 16:21:43 +0000 (08:21 -0800)]
anv: Use build-id for pipeline cache UUID.
The --build-id=... ld flag has been present since binutils-2.18,
released 28 Aug 2007.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Matt Turner [Tue, 14 Feb 2017 15:29:56 +0000 (07:29 -0800)]
util: Add utility build-id code.
Provides the ability to read the .note.gnu.build-id section of ELF
binaries, which is inserted by the --build-id=... flag to ld.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Bas Nieuwenhuizen [Wed, 15 Feb 2017 00:00:07 +0000 (01:00 +0100)]
radv: Add support for shaderStorageImageReadWithoutFormat.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Tue, 14 Feb 2017 23:58:41 +0000 (00:58 +0100)]
spirv: Add support for SpvCapabilityStorageImageReadWithoutFormat.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Tue, 14 Feb 2017 23:55:19 +0000 (00:55 +0100)]
radv: Add support for shaderStorageImageWriteWithoutFormat.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>