mesa.git
7 years agoradv: allow clear merging for depth/stencil with no care stencil
Dave Airlie [Tue, 11 Jul 2017 02:02:09 +0000 (03:02 +0100)]
radv: allow clear merging for depth/stencil with no care stencil

Some of the Sascha Willems demos pick a D32/S8 format for the depth
buffer, then do a LOAD_OP_CLEAR/LOAD_OP_DONT_CARE on it, which means
we don't get to merge the undefined->depth and clear htile transitions.

This add the stencil aspect to the pending clears if there is a depth
clear pending and the stencil aspect is don't care.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Remove NV dedicated alloc extension.
Bas Nieuwenhuizen [Sat, 15 Jul 2017 17:55:47 +0000 (19:55 +0200)]
radv: Remove NV dedicated alloc extension.

To not confuse apps in thinking it might be faster.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
7 years agoradv: Use the KHR dedicated alloc for the WSI.
Bas Nieuwenhuizen [Sat, 15 Jul 2017 17:54:13 +0000 (19:54 +0200)]
radv: Use the KHR dedicated alloc for the WSI.

NV isn't valid for external images anymore.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Fixes: 6ddc64b93ea "radv: Add support for VK_KHR_dedicated_allocation."
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
7 years agoradv: Implement VK_KHR_external_memory
Jason Ekstrand [Sat, 15 Jul 2017 00:08:01 +0000 (02:08 +0200)]
radv: Implement VK_KHR_external_memory

This effectively reverts commit 43a171878bb4b5aedb36a.  Technically,
VK_KHR_get_memory_requirements2 and VK_KHR_dedicated_allocation are
required for the KHR version but this at least restores the removed
functionality.  This patch builds but has received zero testing.

Acked-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Add support for VK_KHR_dedicated_allocation.
Bas Nieuwenhuizen [Sat, 15 Jul 2017 00:08:00 +0000 (02:08 +0200)]
radv: Add support for VK_KHR_dedicated_allocation.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Add support for VK_KHR_get_memory_requirements2.
Bas Nieuwenhuizen [Sat, 15 Jul 2017 00:07:59 +0000 (02:07 +0200)]
radv: Add support for VK_KHR_get_memory_requirements2.

Fished the SparseImage call out of the headers as the spec missed
the definition.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Dave Airlie <airlied@redhat.com>
7 years agoanv: Implement VK_KHR_external_memory_*
Jason Ekstrand [Thu, 13 Jul 2017 19:18:15 +0000 (12:18 -0700)]
anv: Implement VK_KHR_external_memory_*

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoanv: Implement VK_KHR_dedicated_allocation
Jason Ekstrand [Fri, 28 Apr 2017 12:17:38 +0000 (05:17 -0700)]
anv: Implement VK_KHR_dedicated_allocation

We always recommend sub-allocation and don't do anything special for
dedicated allocations.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoanv: Implement VK_KHR_get_memory_requirements2
Jason Ekstrand [Fri, 28 Apr 2017 12:13:08 +0000 (05:13 -0700)]
anv: Implement VK_KHR_get_memory_requirements2

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoanv: Advertise version 1.0.54
Jason Ekstrand [Thu, 13 Jul 2017 19:28:46 +0000 (12:28 -0700)]
anv: Advertise version 1.0.54

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agovulkan: Update to the new 1.0.54 spec XML and headers
Jason Ekstrand [Thu, 13 Jul 2017 18:57:07 +0000 (11:57 -0700)]
vulkan: Update to the new 1.0.54 spec XML and headers

There is one small ANV change here because we used the
VK_ERROR_INVALID_EXTERNAL_HANDLE_KHX enum in the BO cache and that had
to be updated to have the _KHR suffix.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoradv: Drop support for VK_KHX_external_semaphore_*
Jason Ekstrand [Sat, 15 Jul 2017 15:58:55 +0000 (08:58 -0700)]
radv: Drop support for VK_KHX_external_semaphore_*

These have been formally deprecated by Khronos never to be shipped
again.  The KHR versions should be implemented/used instead.

Acked-by: Dave Airlie <airlied@redhat.com>
7 years agoanv: Drop support for VK_KHX_external_semaphore_*
Jason Ekstrand [Thu, 13 Jul 2017 18:40:46 +0000 (11:40 -0700)]
anv: Drop support for VK_KHX_external_semaphore_*

These have been formally deprecated by Khronos never to be shipped
again.  The KHR versions should be implemented/used instead.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoanv: Drop support for VK_KHX_external_memory_*
Jason Ekstrand [Thu, 13 Jul 2017 18:18:39 +0000 (11:18 -0700)]
anv: Drop support for VK_KHX_external_memory_*

These have been formally deprecated by Khronos never to be shipped
again.  The KHR versions should be implemented/used instead.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoi965: Compile with -msse2 (instead of -msse2)
Matt Turner [Sat, 15 Jul 2017 05:01:11 +0000 (22:01 -0700)]
i965: Compile with -msse2 (instead of -msse2)

Ian noted that were were two Pentium 4 Extreme Edition LGA 775 CPUs, and
they only have SSE2.

7 years agoi965: Compile with -msse3
Matt Turner [Fri, 7 Jul 2017 04:31:05 +0000 (21:31 -0700)]
i965: Compile with -msse3

All CPUs that can be paired with a GPU supported by i965_dri.so supports
SSE3. This allows us to ensure that some vectorized version of the tiled
memcpy path is enabled on 32-bit systems.

This also ensures that __builtin_ia32_clflush is always usable.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101774
Tested-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoegl: Fix predecence problem when setting __DRI_CTX_FLAG_NO_ERROR
Kenneth Graunke [Fri, 14 Jul 2017 21:26:42 +0000 (14:26 -0700)]
egl: Fix predecence problem when setting __DRI_CTX_FLAG_NO_ERROR

This accidentally set __DRI_CTX_FLAG_NO_ERROR whenever any flags were
present.  Just needs extra parenthesis.

Fixes: 4909519a6655 (egl: Add EGL_KHR_create_context_no_error support)
Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
Tested-by: Mark Janes <mark.a.janes@intel.com>
7 years agodrirc: whitelist glthread for Euro Truck Simulator 2
Petr Sebor [Tue, 11 Jul 2017 10:08:47 +0000 (12:08 +0200)]
drirc: whitelist glthread for Euro Truck Simulator 2

7 years agodrirc: whitelist glthread for American Truck Simulator
Petr Sebor [Tue, 11 Jul 2017 10:08:46 +0000 (12:08 +0200)]
drirc: whitelist glthread for American Truck Simulator

7 years agomesa/marshal: fix Windows build
Grigori Goronzy [Fri, 14 Jul 2017 21:12:17 +0000 (23:12 +0200)]
mesa/marshal: fix Windows build

This was broken by commit 1ad24faa.

Reported by AppVeyor:
https://ci.appveyor.com/project/mesa3d/mesa/build/4918

7 years agodrirc: whitelist glthread for The Witcher 2
Edmondo Tommasina [Mon, 10 Jul 2017 19:12:11 +0000 (21:12 +0200)]
drirc: whitelist glthread for The Witcher 2

Performance delta on AMD Phenom II X3 720 / RX 470

    The Witcher 2: +18%

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
7 years agodrirc: whitelist glthread for Civilization 5
Edmondo Tommasina [Sun, 9 Jul 2017 19:43:09 +0000 (21:43 +0200)]
drirc: whitelist glthread for Civilization 5

Performance delta on AMD Phenom II X3 720

    Civilization 5: +28%

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
7 years agoswr: JitManager runtime determination of architecture
Tim Rowley [Fri, 14 Jul 2017 20:01:35 +0000 (15:01 -0500)]
swr: JitManager runtime determination of architecture

Fixes performance regression from f50aa21456d - was forcing internal
code generation to target AVX (no gather, etc).

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agodocs: update calendar, add news item and link release notes for 17.1.5
Andres Gomez [Fri, 14 Jul 2017 19:27:26 +0000 (22:27 +0300)]
docs: update calendar, add news item and link release notes for 17.1.5

Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agodocs: add sha256 checksums for 17.1.5
Andres Gomez [Fri, 14 Jul 2017 19:22:50 +0000 (22:22 +0300)]
docs: add sha256 checksums for 17.1.5

Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agodocs: add release notes for 17.1.5
Andres Gomez [Fri, 14 Jul 2017 18:58:05 +0000 (21:58 +0300)]
docs: add release notes for 17.1.5

Signed-off-by: Andres Gomez <agomez@igalia.com>
7 years agost/mesa: Add KHR_no_error toggle to driconf
Grigori Goronzy [Thu, 29 Jun 2017 05:39:55 +0000 (07:39 +0200)]
st/mesa: Add KHR_no_error toggle to driconf

Allows applications to be whitelisted.

v2: Remove misguided DRI common part.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoegl: Add EGL_KHR_create_context_no_error support
Grigori Goronzy [Thu, 29 Jun 2017 00:44:03 +0000 (02:44 +0200)]
egl: Add EGL_KHR_create_context_no_error support

This only adds the EGL side, needs to be plumbed into Mesa frontend.

v2: Add check for extension availability.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agost/mesa: Add support for KHR_no_error flag
Grigori Goronzy [Thu, 29 Jun 2017 02:39:22 +0000 (04:39 +0200)]
st/mesa: Add support for KHR_no_error flag

Add a new context flag and plumb it through the various layers of the
context creation code to set up dispatch tables for the no-error mode.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agodri: Add KHR_no_error DRI extension
Grigori Goronzy [Thu, 29 Jun 2017 01:24:15 +0000 (03:24 +0200)]
dri: Add KHR_no_error DRI extension

This basic extension allows usage of the __DRI_CTX_FLAG_NO_ERROR flag.
This includes support code for classic Mesa drivers to switch on the
no-error mode if the flag is set.

v2: Move to common DRI code.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agomesa/marshal: fix glNamedBufferData with NULL data
Grigori Goronzy [Sun, 9 Jul 2017 23:55:52 +0000 (01:55 +0200)]
mesa/marshal: fix glNamedBufferData with NULL data

The semantics are similar to glBufferData.

Tested-by: Marc Dietrich <marvin24@gmx.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agomesa/marshal: add marshalling for glClearBuffer*
Grigori Goronzy [Sun, 9 Jul 2017 01:27:12 +0000 (03:27 +0200)]
mesa/marshal: add marshalling for glClearBuffer*

Add async marshalling/unmarshalling for all glClearBuffer variants.
These entry points are commonly used in general and Alien Isolation
specifically uses glClearBufferiv. Slightly reduces the number of
thread synchronizations with glthread in that game.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agomesa/marshal: extract ClearBuffer helpers
Grigori Goronzy [Sun, 9 Jul 2017 00:30:46 +0000 (02:30 +0200)]
mesa/marshal: extract ClearBuffer helpers

Extract clear buffer helper functions in preparation for adding
marshal/unmarshal functions for the various glClearBuffer variants.

v2: Fix command size.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agogallium/hud: use double values for all graphs
Christoph Haag [Fri, 14 Jul 2017 07:59:38 +0000 (09:59 +0200)]
gallium/hud: use double values for all graphs

The fps graph for example calculates the fps as double with small
variations based on when query_new_value() is called, which causes
many values to be truncated on the cast to uint64_t.

The HUD internally stores the values as double, so just use double
everywhere instead of fixing this with rounding. Using doubles also
allows the hud to show small variations instead of being clamped to
discrete values.

v2: Don't print decimals in the dump file when not necessary
Signed-off-by: Christoph Haag <haagch+mesadev@frickel.club>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
7 years agoRevert "etnaviv: add support for snorm textures"
Lucas Stach [Fri, 14 Jul 2017 15:21:42 +0000 (17:21 +0200)]
Revert "etnaviv: add support for snorm textures"

This reverts commit d8b2ccdb880f, which causes priglit regressions on GPUs
with SNORM support. We'll have another try at enabling this feature after
the 17.2 branchpoint.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
7 years agoetnaviv: reset indexed rendering information when not rendering indexed
Wladimir J. van der Laan [Fri, 14 Jul 2017 11:26:24 +0000 (13:26 +0200)]
etnaviv: reset indexed rendering information when not rendering indexed

A dangling bo object would result in memory corruption while loading a
level in ioquake3_opengl2.

Fixes: 330d0607ed60 (gallium: remove pipe_index_buffer and set_index_buffer)
Suggested-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
7 years agoetnaviv: Use the correct LOG instruction on GC3000
Wladimir J. van der Laan [Tue, 11 Jul 2017 13:07:09 +0000 (15:07 +0200)]
etnaviv: Use the correct LOG instruction on GC3000

GC3000 has a new LOG instruction, similar to the new SIN and COS instructions.

Generate the new instruction sequence when appropriate; there are
two occasions, as part of LIT and the generator for the LG2
instruction itself.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
7 years agoetnaviv: flush source TS before resolve
Lucas Stach [Mon, 26 Jun 2017 15:26:20 +0000 (17:26 +0200)]
etnaviv: flush source TS before resolve

If we blit from a rendertarget or a depthstencil buffer there might still
be dirty data in the TS buffer which needs to be flushed out.

Fixes missing shadow tiles in glmark2 shadow.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
7 years agoetnaviv: flush color cache and depth cache together before resolves
Philipp Zabel [Tue, 9 May 2017 16:26:57 +0000 (18:26 +0200)]
etnaviv: flush color cache and depth cache together before resolves

Before resolving a rendertarget or a depth/stencil resource into a
texture, flush both the color cache and the depth cache together.

It is unclear whether this is necessary for the following stall to
work properly, or whether the depth flush just adds enough time
for the color cache flush to finish before the resolver is started,
but this change removes artifacts that otherwise appear if a texture
is sampled directly after rendering into it.

The test case is a simple QML scene graph with a QtWebEngine based
WebView rendered on top of a blue background:

import QtQuick 2.0
import QtQuick.Window 2.2
import QtWebView 1.1

Window {
Rectangle {
id: background
anchors.fill: parent
color: "blue"
}

WebView {
id: webView
anchors.fill: parent
}

Component.onCompleted: {
webView.url = "<some animated website>"
}
}

If the website is animated, the WebView renders the site contents into
texture tiles and immediately afterwards samples from them to draw the
tiles into the Qt renderbuffer. Without this patch, a small irregular
triangle in the lower right of each browser tile appears solid blue, as
if the texture sampler samples zeroes instead of the website contents,
and the previously rendered blue Rectangle shows through.

Other attempts such as adding a pipeline stall before the color flush or
a TS cache flush afterwards or flushing multiple times, with stalls
before and after each flush, have shown no effect.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
7 years agost/mesa: handle stfbi being NULL on entry of st_framebuffer_reuse_or_create
Lucas Stach [Thu, 13 Jul 2017 16:58:04 +0000 (18:58 +0200)]
st/mesa: handle stfbi being NULL on entry of st_framebuffer_reuse_or_create

Apparently this can happen. Just bail out early in that case, as all the called
functions return NULL in that case.

Fixes weston-terminal for me.

Fixes: 147d7fb772a7 ("st/mesa: add a winsys buffers list in st_context")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agoegl/wayland: Use MIN2 for wl_drm version
Daniel Stone [Sat, 10 Jun 2017 13:54:44 +0000 (14:54 +0100)]
egl/wayland: Use MIN2 for wl_drm version

Use a slightly more explicit version cap for binding wl_drm, so we can
add other interfaces with different versioning schemes later.

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoegl/wayland: Fix whitespace damage
Daniel Stone [Sat, 10 Jun 2017 13:54:05 +0000 (14:54 +0100)]
egl/wayland: Fix whitespace damage

Convert tabs to spaces, fix misalignments.

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoutil: Remove u_math from u_vector
Daniel Stone [Fri, 9 Jun 2017 13:57:20 +0000 (14:57 +0100)]
util: Remove u_math from u_vector

u_vector.h doesn't actually use anything from u_math, but it does mean
everyone has to pull in src/gallium/auxiliary/util includes.

Just remove it, adding a <string.h> include to u_vector.c to cover
memcpy.

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoconfigure: only install khrplatform.h if needed
Eric Engestrom [Fri, 14 Jul 2017 10:14:28 +0000 (11:14 +0100)]
configure: only install khrplatform.h if needed

khrplatform.h is only used by EGL and GLES; let's only install it when
one of those is enabled.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Jussi Kukkonen <jussi.kukkonen@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoscons: split out check_header() helper
Eric Engestrom [Mon, 10 Jul 2017 12:27:25 +0000 (13:27 +0100)]
scons: split out check_header() helper

Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoanv/pipeline: do not use BITFIELD64_BIT()
Juan A. Suarez Romero [Fri, 14 Jul 2017 10:31:38 +0000 (10:31 +0000)]
anv/pipeline: do not use BITFIELD64_BIT()

In the previous commit, forgot to apply v2 suggestions.

Fixes: 28d0c38 (anv/pipeline: use unsigned long long constant to check
enable vertex inputs)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
7 years agoanv/pipeline: use unsigned long long constant to check enable vertex inputs
Juan A. Suarez Romero [Thu, 13 Jul 2017 14:33:57 +0000 (14:33 +0000)]
anv/pipeline: use unsigned long long constant to check enable vertex inputs

When initializing the ANV pipeline, one of the tasks is checking which
vertex inputs are enabled. This is done by checking if the enabled bits
in inputs_read.

But the mask to use is computed doing `(1 << (VERT_ATTRIB_GENERIC0 +
desc->location))`. The problem here is that if location is 15 or
greater, the sum is 32 or greater. But C is handling 1 as a 32-bit
integer, which means the displaced bit is out of range and thus the full
value is 0.

Thus, use 1ull, which is an unsigned long long value.

This fixes:
dEQP-VK.pipeline.vertex_input.max_attributes.16_attributes.binding_one_to_one.interleaved

v2: use 1ull instead of BITFIELD64_BIT() (Matt Turner)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agoi965: Use pushed UBO data in the scalar backend.
Kenneth Graunke [Tue, 29 Nov 2016 13:20:20 +0000 (05:20 -0800)]
i965: Use pushed UBO data in the scalar backend.

This actually takes advantage of the newly pushed UBO data, avoiding
pull loads.

Improves performance in GLBenchmark Manhattan 3.1 by:

   HSW: ~1%, BDW/SKL/KBL GT2: 3-4%, SKL GT4: 7-8%, APL: 4-5%.
   (thanks to Eero Tamminen for these numbers)

shader-db results on Skylake, ignoring programs with spill/fill changes:

   total instructions in shared programs: 13963994 -> 13651893 (-2.24%)
   instructions in affected programs: 4250328 -> 3938227 (-7.34%)
   helped: 28527
   HURT: 0

   total cycles in shared programs: 179808608 -> 172535170 (-4.05%)
   cycles in affected programs: 79720410 -> 72446972 (-9.12%)
   helped: 26951
   HURT: 1248

   LOST:   46
   GAINED: 21

Many "Deus Ex: Mankind Divided" shaders which already spilled end up
spill a lot more (about 240 programs hurt, 9 helped).  The cycle
estimator suggests this is still overall a win (-0.23% in cycle counts)
presumably because we trade pull loads for fills.

v2: Drop "PULL" environment variable left in for initial debugging
    (caught by Matt).

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Factor out push locations.
Kenneth Graunke [Fri, 2 Jun 2017 16:54:31 +0000 (09:54 -0700)]
i965: Factor out push locations.

With UBOs, the answer of "have we decided to push this uniform" gets
a bit more complicated - for one, we have multiple surfaces.  This
patch refactors things so we can add the new code in a single place.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Push UBO data, but don't use it just yet.
Kenneth Graunke [Tue, 29 Nov 2016 10:47:15 +0000 (02:47 -0800)]
i965: Push UBO data, but don't use it just yet.

This patch starts uploading UBO data via 3DSTATE_CONSTANT_* packets,
and updates the compiler to know that there's extra payload data, so
things continue working.  However, it still issues pull loads for all
data.  I wanted to separate the two aspects for greater bisectability.

v2: Update for new intel_bufferobj_buffer parameter.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Pad buffer objects by 2kB in robust contexts to avoid OOB access.
Kenneth Graunke [Sat, 3 Jun 2017 18:46:15 +0000 (11:46 -0700)]
i965: Pad buffer objects by 2kB in robust contexts to avoid OOB access.

This is an annoyingly big hammer, but it seems less mean than disabling
UBO pushing, and I'm not sure what else to do.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Stop re-uploading push constants after URB reconfiguration.
Kenneth Graunke [Tue, 29 Nov 2016 09:37:49 +0000 (01:37 -0800)]
i965: Stop re-uploading push constants after URB reconfiguration.

Previously we would re-upload the constant data to the batchbuffer,
then re-emit the packets.  We only need to do the last step (causing
the existing data in the batchbuffer to be re-uploaded to the push
constant staging area in the L3).

Now that we've separated the two, it's pretty easy to accomplish.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Separate uploading push constant data from the pointer packets.
Kenneth Graunke [Tue, 29 Nov 2016 09:06:50 +0000 (01:06 -0800)]
i965: Separate uploading push constant data from the pointer packets.

I hope to upload UBO via 3DSTATE_CONSTANT_XS packets, in addition to
normal uniforms.  In order to do that, I'll need to re-emit the packets
when UBOs change.  But I don't want to re-copy the regular uniform data
to the batchbuffer every time.

This patch separates out the data uploading from the packet submission.
We're running low on dirty bits, so I made the new atom happen on every
draw call, and added a flag to stage_state indicating that we want the
packet for that stage emitted.

I would have preferred to do this outside the atom system, but it has
to happen between the uploading of push constant data and the binding
table upload.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Introduce a BRW_NEW_DRAW_CALL dirty bit.
Kenneth Graunke [Tue, 29 Nov 2016 11:34:01 +0000 (03:34 -0800)]
i965: Introduce a BRW_NEW_DRAW_CALL dirty bit.

This allows us to have atoms which are signalled on every draw call.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Store per-stage push constant BO pointers.
Kenneth Graunke [Tue, 27 Jun 2017 21:38:13 +0000 (14:38 -0700)]
i965: Store per-stage push constant BO pointers.

Right now, we always upload new push constant data, and immediately
emit 3DSTATE_CONSTANT_* packets.  We call intel_upload_space and store
the resulting BO pointer in brw->curbe.curbe_bo.  We read that when
emitting the packets.  This works today, but is fragile - it depends on
upload and packet emission being interleaved.

If we instead were to upload all the data, then emit all the packets,
then upload BO wrapping will get us into trouble.  For example, the VS
constants may land in one upload BO, but the FS constants may not fit
and land in a second upload BO.  Uploading FS constants would overwrite
the brw->curbe.curbe_bo pointer, so when we emitted 3DSTATE_CONSTANT_VS,
we'd get the wrong BO.

I intend to separate out this code in a future commit, so I need to fix
this.  To fix it, we simply store a per-stage BO pointer.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Select ranges of UBO data to be uploaded as push constants.
Kenneth Graunke [Sat, 2 Jan 2016 11:21:28 +0000 (03:21 -0800)]
i965: Select ranges of UBO data to be uploaded as push constants.

This adds a NIR pass that decides which portions of UBOS we should
upload as push constants, rather than pull constants.

v2: Switch to uint16_t for the UBO block number, because we may
    have a lot of them in Vulkan (suggested by Jason).  Add more
    comments about bitfield trickery (requested by Matt).

v3: Skip vec4 stages for now...I haven't finished wiring up support
    in the vec4 backend, and so pushing the data but not using it
    will just be wasteful.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Require a UBO offset alignment of 32 bytes.
Kenneth Graunke [Mon, 25 Jan 2016 23:23:24 +0000 (15:23 -0800)]
i965: Require a UBO offset alignment of 32 bytes.

Soon, we're going to start providing UBO data to shaders as push
constants, rather than requiring them to issue pull loads.  The
3DSTATE_CONSTANT_* commands require 32 byte aligned pointers.

So, we need to increase this from 16 to 32.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Switch to absolute addressing for constant buffer 0.
Kenneth Graunke [Fri, 15 Aug 2014 05:36:45 +0000 (22:36 -0700)]
i965: Switch to absolute addressing for constant buffer 0.

By default, 3DSTATE_CONSTANT_* Constant Buffer 0 is relative to dynamic
state base address.  This makes it unusable for pushing UBOs.  I'd like
to be able to use all four push buffers.

There is a bit in the INSTPM register (or CS_DEBUG_MODE2 on Skylake)
which controls whether buffer 0 is relative to dynamic state base
address, or simply a normal pointer.  Setting that gives us full
flexibility.

We can't currently write this on Haswell and earlier, and will need
to update the kernel command parser, and then do the whole version
checking song and dance.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Use async maps for BufferSubData to regions with no valid data.
Kenneth Graunke [Wed, 18 Jan 2017 01:18:01 +0000 (17:18 -0800)]
i965: Use async maps for BufferSubData to regions with no valid data.

When writing a region of a buffer via glBufferSubData(), we can write
the data asynchronously if the destination doesn't contain any data.
Even if it's busy, the data was undefined, so the new data is fine too.

Removes all stall avoidance blits on BufferSubData calls in
"Total War: WARHAMMER" on my Skylake GT4.

Decreases the number of stall avoidance blits in Manhattan 3.1:
- Skylake GT4: -18.3544% +/- 6.76483% (n=13)
- Apollolake:  -12.1095% +/- 5.24458% (n=13)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Track a range of the buffer which contains valid data.
Kenneth Graunke [Wed, 18 Jan 2017 01:18:01 +0000 (17:18 -0800)]
i965: Track a range of the buffer which contains valid data.

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Add a "write" parameter to intel_bufferobj_buffer.
Kenneth Graunke [Wed, 7 Jun 2017 20:26:58 +0000 (13:26 -0700)]
i965: Add a "write" parameter to intel_bufferobj_buffer.

This doesn't do anything yet, but soon we'll want to know whether an
access to a buffer section may write that data, or simply reads it.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Convert GS_STATE to genxml.
Rafael Antognolli [Wed, 7 Jun 2017 20:03:43 +0000 (13:03 -0700)]
i965: Convert GS_STATE to genxml.

Merge the code with gen6+ 3DSTATE_GS, and delete brw_gs_state.c,
together with brw_gs_unit_state.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Prepare gs_state emitting code to include gen4-5.
Rafael Antognolli [Tue, 6 Jun 2017 16:38:46 +0000 (09:38 -0700)]
i965: Prepare gs_state emitting code to include gen4-5.

Since we always call brw_batch_emit anyways, we can hopefully make things
simpler by calling it only once, and then branching inside its body. This
can be helpful when bringing the gen4-5 code into this function.

Additionally, check for GEN_GEN == 6 instead of < 7 in cases that won't apply
to lower gens.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Remove upload_gs_state_for_tf.
Rafael Antognolli [Tue, 6 Jun 2017 16:49:11 +0000 (09:49 -0700)]
i965: Remove upload_gs_state_for_tf.

This function only emits a particular case of 3DSTATE_GS. Instead, we can do
that inside genX(upload_gs_state), and later reuse part of that code for
emitting gen4-5 state.

There's the additional benefit of allowing us to remove gen6_gs_state.c, which
was only left because of this function.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Convert BLEND_CONSTANT_COLOR state to genxml.
Rafael Antognolli [Mon, 5 Jun 2017 21:44:44 +0000 (14:44 -0700)]
i965: Convert BLEND_CONSTANT_COLOR state to genxml.

It's a very simple conversion, and it allows us to delete brw_cc.c.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Convert CC state on gen4-5 to genxml.
Rafael Antognolli [Thu, 1 Jun 2017 19:28:41 +0000 (12:28 -0700)]
i965: Convert CC state on gen4-5 to genxml.

Use set_blend_entry_bits and set_depth_stencil_bits to fill most of the
color calc struct, and then manually update the rest.

v2:
   - Always check for depth_irb (Ken)
   - Always set Backface Stencil Ref (Ken)
   - Always set alpha reference value (Ken)

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move color calc code around a bit.
Rafael Antognolli [Tue, 20 Jun 2017 00:15:55 +0000 (17:15 -0700)]
i965: Move color calc code around a bit.

This makes the code more consistent accross generations.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Check for alpha channel just like in gen6+.
Rafael Antognolli [Fri, 2 Jun 2017 21:41:19 +0000 (14:41 -0700)]
i965: Check for alpha channel just like in gen6+.

gen6+ uses _mesa_base_format_has_channel() to check for the alpha
channel, while gen4-5 use ctx->DrawBuffer->Visual.alphaBits. By using
_mesa_base_format_has_channel() here we keep the same behavior accross
all gen.

While initially both ways of checking the alpha channel seemed correct
to me, this change also seems to fix fbo-blending-formats piglit test on
gen4.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Make a helper function for blend entry related state.
Rafael Antognolli [Thu, 1 Jun 2017 18:41:16 +0000 (11:41 -0700)]
i965: Make a helper function for blend entry related state.

Add a helper function to reuse code that fills blend entry related
state, and make genX(upload_blend_state) use it. This function can later
be used by gen4-5 color calc state to set the blend related bits.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Make a helper function for depth/stencil related state.
Kenneth Graunke [Mon, 8 May 2017 23:30:58 +0000 (16:30 -0700)]
i965: Make a helper function for depth/stencil related state.

Gen4-5 basically glue DEPTH_STENCIL_STATE, COLOR_CALC_STATE, and
BLEND_STATE together into a single COLOR_CALC_STATE structure.

By making a helper function, we'll be able to reuse it when filling
out Gen4-5 COLOR_CALC_STATE without replicating any actual logic.

We use generation-defined typedef to handle the polymorphism.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
7 years agoaubinator: don't leak fd of opened aubfile
Lionel Landwerlin [Thu, 13 Jul 2017 15:39:42 +0000 (16:39 +0100)]
aubinator: don't leak fd of opened aubfile

CID: 1373563
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoanv: don't use strcpy for copying strings
Lionel Landwerlin [Thu, 13 Jul 2017 15:35:01 +0000 (16:35 +0100)]
anv: don't use strcpy for copying strings

CID: 1358935
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agointel/compiler: no need to check unsigned is >= 0
Lionel Landwerlin [Thu, 13 Jul 2017 15:32:54 +0000 (16:32 +0100)]
intel/compiler: no need to check unsigned is >= 0

CID: 1338342
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: fix missing NULL return if allocation fails
Lionel Landwerlin [Thu, 13 Jul 2017 15:29:25 +0000 (16:29 +0100)]
i965: fix missing NULL return if allocation fails

CID: 1250585
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agointel/compiler: don't check unsigned is >= 0
Lionel Landwerlin [Thu, 13 Jul 2017 15:23:48 +0000 (16:23 +0100)]
intel/compiler: don't check unsigned is >= 0

CID: 1224468
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: check pointer before dereferencing it
Lionel Landwerlin [Thu, 13 Jul 2017 15:11:40 +0000 (16:11 +0100)]
i965: check pointer before dereferencing it

Check that irb isn't NULL before accessing irb->Base.Base.NumSamples.

CID: 1026046
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: map_gtt: check mapping address before adding offset
Lionel Landwerlin [Thu, 13 Jul 2017 15:08:34 +0000 (16:08 +0100)]
i965: map_gtt: check mapping address before adding offset

The NULL check might fail if offset isn't 0.

CID: 971379
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agointel/compiler: remove check unsigned is >= 0
Lionel Landwerlin [Thu, 13 Jul 2017 15:04:28 +0000 (16:04 +0100)]
intel/compiler: remove check unsigned is >= 0

By definition unsigned are always >= 0.

CID: 742212
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoisl: use 64bit arithmetic to compute size
Lionel Landwerlin [Thu, 13 Jul 2017 14:37:43 +0000 (15:37 +0100)]
isl: use 64bit arithmetic to compute size

If we allow the size to be more than 2^32, then we should compute it
in 64bit arithmetic otherwise we might run into overflow issues.

CID: 14128921412891
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agonir/lower_io_to_temporaries: don't set compact on shadow vars
Connor Abbott [Thu, 6 Jul 2017 19:23:33 +0000 (12:23 -0700)]
nir/lower_io_to_temporaries: don't set compact on shadow vars

The compact flag doesn't make sense on local variables, since the
packing on them is up to the driver. This fixes nir_validate assertions
in some cases, particularly when lower_io_to_temporaries is used on
per-vertex inputs/outputs.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agonir: don't segfault when printing variables with no name
Connor Abbott [Tue, 27 Jun 2017 00:07:21 +0000 (17:07 -0700)]
nir: don't segfault when printing variables with no name

While normally we give variables whose name field is NULL a temporary
name when called from nir_print_shader(), when we were calling from
nir_print_instr() we never bothered, meaning that we just segfaulted
when trying to print out instructions with such a variable. Since
nir_print_instr() is meant to be called while debugging, we don't need
to bother too much about giving a consistent name, but we don't want to
crash in the middle of debugging.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoi965/urb: Trigger upload_urb on NEW_BLORP
Jason Ekstrand [Tue, 11 Oct 2016 23:39:25 +0000 (16:39 -0700)]
i965/urb: Trigger upload_urb on NEW_BLORP

It's a bit rare, but blorp can trigger a urb reconfiguration.  When
that happens, we need to re-upload the URB config.  Previoulsy blorp
would set BRW_NEW_URB_SIZE, but this is a pretty big hammer as it
would cause back-to-black blorp operations to reconfigure both times.
Using BRW_NEW_BLORP is a small, more accurate hammer.

v2 (idr): Sort BRW_NEW_ tokens to match brw_recalculate_urb_fence and
gen6_urb.

v3 (idr): Don't whack BRW_NEW_URB_SIZE in blorp.  Suggested by Jason.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agomesa: Return GL_INVALID_ENUM for bogus TEXTURE_SRGB_DECODE_EXT params.
Kenneth Graunke [Thu, 13 Jul 2017 02:49:55 +0000 (19:49 -0700)]
mesa: Return GL_INVALID_ENUM for bogus TEXTURE_SRGB_DECODE_EXT params.

Fixes dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.srgb_decode_samplerparameter{f,fv,i,Iiv,Iuiv,iv}.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agost/dri: add 32-bit RGBX/RGBA formats
Marek Olšák [Sun, 24 Apr 2016 09:51:52 +0000 (11:51 +0200)]
st/dri: add 32-bit RGBX/RGBA formats

Add support for 32-bit RGBX/RGBA formats which are required for Android.

The original patch (commit ccdcf91104a5) was reverted (commit
c0c6ca40a25e) in mesa as it broke GLX resulting in swapped colors. Based
on further investigation by Chad Versace, moving the RGBX/RGBA configs
to the end is enough to prevent breaking GLX.

The handling of RGBA/RGBX in dri_fill_st_visual is a fix from Marek
Olšák.

Cc: Eric Anholt <eric@anholt.net>
Cc: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
7 years agobroadcom/vc4: Add more packets to the v2.1 XML.
Eric Anholt [Wed, 12 Jul 2017 22:08:07 +0000 (15:08 -0700)]
broadcom/vc4: Add more packets to the v2.1 XML.

These will be used to replace vc4_cl_dump.c's hand-written dumping.

7 years agobroadcom: Introduce a header for talking about chip revisions.
Eric Anholt [Fri, 3 Feb 2017 01:45:00 +0000 (17:45 -0800)]
broadcom: Introduce a header for talking about chip revisions.

This will be used by the VC5 driver and various shared VC4/VC5 tooling,
like the XML decoder.

7 years agobroadcom/genxml: Use the same "gen" attr for HW version as Intel does.
Eric Anholt [Thu, 13 Jul 2017 18:02:37 +0000 (11:02 -0700)]
broadcom/genxml: Use the same "gen" attr for HW version as Intel does.

This will let us reuse their tools more easily.

7 years agobroadcom/genxml: Support unpacking fixed-point fractional values.
Eric Anholt [Fri, 30 Dec 2016 19:07:34 +0000 (11:07 -0800)]
broadcom/genxml: Support unpacking fixed-point fractional values.

This was an oversight in the original XML support, because unpacking
wasn't used much.  The new XML-based CL dumper will want it, though.

7 years agost/mesa: Handle st_framebuffer_create returning NULL
Michel Dänzer [Thu, 13 Jul 2017 07:21:00 +0000 (01:21 -0600)]
st/mesa: Handle st_framebuffer_create returning NULL

st_framebuffer_create returns NULL if stfbi == NULL or
st_framebuffer_add_renderbuffer returns false for the colour buffer.

Fixes Xorg crashing on startup using glamor on radeonsi.

Fixes: 147d7fb772a7 ("st/mesa: add a winsys buffers list in st_context")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101775
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agoswr/rast: Fix use of KNL-only intrinsics in SKX build
Tim Rowley [Thu, 29 Jun 2017 22:44:46 +0000 (17:44 -0500)]
swr/rast: Fix use of KNL-only intrinsics in SKX build

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Fix build warnings when using the Intel compiler
Tim Rowley [Thu, 29 Jun 2017 22:22:05 +0000 (17:22 -0500)]
swr/rast: Fix build warnings when using the Intel compiler

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: SIMD16 Frontend - Fix USE_SIMD16_FRONTEND build
Tim Rowley [Wed, 28 Jun 2017 21:32:19 +0000 (16:32 -0500)]
swr/rast: SIMD16 Frontend - Fix USE_SIMD16_FRONTEND build

Previous check-ins without testing with USE_SIMD16_FRONTEND have
introduced regressions. This fixes the build, not the regressions.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Removing unneeded MSVC warning pragma
Tim Rowley [Tue, 27 Jun 2017 21:24:05 +0000 (16:24 -0500)]
swr/rast: Removing unneeded MSVC warning pragma

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Add support for read-only render targets
Tim Rowley [Mon, 26 Jun 2017 21:46:05 +0000 (16:46 -0500)]
swr/rast: Add support for read-only render targets

Core will ensure hot tiles are loaded for read and write render targets,
and will skip all output merger for read-only render targets.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Support render target mask instead of render target count
Tim Rowley [Mon, 26 Jun 2017 17:32:01 +0000 (12:32 -0500)]
swr/rast: Support render target mask instead of render target count

WIP to support read-only render targets.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoegl: remove unused err variable
Alejandro Piñeiro [Thu, 13 Jul 2017 09:38:48 +0000 (11:38 +0200)]
egl: remove unused err variable

Fixes: 81e95924ea1 ("egl: call _eglError within _eglParseImageAttribList")
Reviewed-by: Daniel Stone <daniels@collabora.com>
7 years agoradeonsi/gfx9: fix crash building monolithic merged ES-GS shader
Nicolai Hähnle [Wed, 12 Jul 2017 13:38:57 +0000 (15:38 +0200)]
radeonsi/gfx9: fix crash building monolithic merged ES-GS shader

Forwarding from the ES prolog to the ES just barely exceeds the current
maximum array size when 16 vertex attributes are used. Give it a decent
bump to account for merged shaders having up to 32 user SGPRs.

Fixes a crash in GL45-CTS.multi_bind.draw_bind_vertex_buffers.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoloader/dri3: Use dri3_find_back in loader_dri3_swap_buffers_msc
Thomas Hellstrom [Tue, 4 Jul 2017 03:55:15 +0000 (12:55 +0900)]
loader/dri3: Use dri3_find_back in loader_dri3_swap_buffers_msc

If the application hasn't done any drawing since the last call, we
would reuse the same back buffer which was used for the previous swap,
which may not have completed yet. This could result in various issues
such as tearing or application hangs.

In the normal case, the behaviour is unchanged.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97957
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101683
Cc: mesa-stable@lists.freedesktop.org
[Michel Dänzer: Make Thomas' fix from bugzilla actually work as
 intended, write commit log]

7 years agoi965/screen: Drop get_tiled_height
Jason Ekstrand [Tue, 13 Jun 2017 01:57:45 +0000 (18:57 -0700)]
i965/screen: Drop get_tiled_height

It's no longer used.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
7 years agoi965/screen: Use ISL for doing image import checks
Jason Ekstrand [Tue, 13 Jun 2017 01:57:32 +0000 (18:57 -0700)]
i965/screen: Use ISL for doing image import checks

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>