Brian Paul [Tue, 30 Aug 2011 20:24:15 +0000 (14:24 -0600)]
swrast: initialize program native limits
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Sat, 27 Aug 2011 18:13:33 +0000 (11:13 -0700)]
i965/vs: Avoid the emit(), remove(), insert_before() for array instructions.
v2: Add generator instructions for the scratch opcodes.
Add emit_before() for handling ->ir and ->annotation inheritance.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Sat, 27 Aug 2011 17:59:43 +0000 (10:59 -0700)]
i965/vs: Move logic for weird CMP type handling to CMP generators.
v2: Don't bother with the no-dst-reg version of CMP()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Sat, 27 Aug 2011 17:52:16 +0000 (10:52 -0700)]
i965/vs: Convert emit() calls to the new instruction generators.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Sat, 27 Aug 2011 18:07:05 +0000 (11:07 -0700)]
i965/vs: Convert gen6 userclip handling to new generators.
This DP4 had one of its operands missing, so we were generating
garbage clip distances. Using the per-opcode instruction generators
made it obvious.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 26 Aug 2011 23:43:06 +0000 (16:43 -0700)]
i965/vs: Create instruction generators outside of the emit() functions.
v2: Fixed gen6 IF().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Benjamin Franzke [Wed, 31 Aug 2011 09:40:50 +0000 (11:40 +0200)]
egl_dri2: Drop dri2_surface_type enum
Was only used in platform_wayland, and the remaining egl stack
uses _EGLSurface::Type with one of EGL_{WINDOW,PIXMAP,PBUFFER}_BIT.
Chia-I Wu [Fri, 26 Aug 2011 16:00:18 +0000 (00:00 +0800)]
egl_dri2: add pbuffer support to platform_android
This is a simple change thanks to allocateBuffer.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 26 Aug 2011 14:09:56 +0000 (22:09 +0800)]
egl_dri2: check the surface type in platform_android
Check the surface type is EGL_WINDOW_BIT before doing anything, in
preparation for pbuffer support.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 26 Aug 2011 15:49:04 +0000 (23:49 +0800)]
egl_dri2: refactor droid_get_buffers_with_format
Move the loop to parse attachments to its own function.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 26 Aug 2011 17:42:16 +0000 (01:42 +0800)]
egl_dri2: set ctx->WindowRenderBuffer
Set ctx->WindowRenderBuffer to EGL_BACK_BUFFER. As EGL_WINDOW_BIT of a
config is set only when there is dri_double_buffer, that makes sure
window surfaces are always double-buffered and contexts will render to
the back buffer.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Christoph Bumiller [Tue, 30 Aug 2011 21:44:27 +0000 (23:44 +0200)]
nv50,nvc0: fix multisample format hack
Advertising different format support based on sample count was a
bad idea, it made resolve to window work, but resolve to anything
else would fail.
See
9f4998639c3c47f0b7ee3e2a29b7f3609d3f7796.
Eric Anholt [Tue, 30 Aug 2011 17:31:41 +0000 (10:31 -0700)]
intel: Restructure TexSubImage as just the 2D implementation and blit func.
Fixes a segfault in piglit copyteximage where I accidentally removed
the dst_bo setup in the previous cleanup.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40474
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Sean McNamara <gm.potato.ul@gmail.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 30 Aug 2011 17:33:23 +0000 (10:33 -0700)]
intel: Remove the passthrough TexSubImage[13]D functions.
All we need for these is _mesa_store_texsubimage[13]d(), since we
don't do the blit path.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 23 Aug 2011 20:30:42 +0000 (13:30 -0700)]
i965/vs: Fix GL_FIXED setup when a writemask is present.
By emitting code before generate_code(), we ended up in align1 mode
where writemasks don't exist, so we rescaled gl_Vertex.w and things
went badly. By moving GL_FIXED support to the visitor, we end up with
normal codegen, and as a bonus the GL_FIXED setup ends up getting
printed appropriately in debug output.
Fixes gtf/GL2Tests/fixed_data_type
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 23 Aug 2011 19:13:14 +0000 (12:13 -0700)]
i965/vs: Pack live uniform vectors together in the push constant upload.
At some point we need to also move uniform accesses out to pull
constants when there are just too many in use, but we lack tests for
that at the moment.
Fixes glsl-vs-large-uniform-array.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 23 Aug 2011 17:22:50 +0000 (10:22 -0700)]
i965/vs: Track uniforms as separate vectors once we've done array access.
This will make it easier to figure out which elements are totally
unused and not upload them.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 22 Aug 2011 18:48:04 +0000 (11:48 -0700)]
i965/vs: Don't lower uniform array indexing.
This avoids the massive conditional move array access, and brings code
generation quality for the new VS backend into the realm of efficiency
of the old backend (roughly 20% more instructions generated than
before across shader-db, instead of assertion failing for generating
over 10,000 instructions on many shaders!).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 22 Aug 2011 17:35:24 +0000 (10:35 -0700)]
i965/vs: Add support for pull constant loads for uniform arrays.
v2: reworked the instruction emit and made use of gen6_resolve_implied_move,
from Ken's review
Eric Anholt [Fri, 26 Aug 2011 23:37:37 +0000 (16:37 -0700)]
i965/vs: Restructure emit() functions around a vec4_instruction constructor.
We sometimes want to put an instruction somewhere besides the end of
the instruction stream, and we also want per-opcode instruction
generation to enable compile-time checking of operands.
Eric Anholt [Mon, 22 Aug 2011 18:32:11 +0000 (11:32 -0700)]
i965: Make the old VS backend record pull constant references in pull_params[].
We'll be using that to track things for the new VS backend, and this will
avoid cluttering brw_vs_surface_state.c for it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 23 Aug 2011 20:46:12 +0000 (13:46 -0700)]
mesa: Fix glGetUniform() type conversions.
We were primarily failing to convert in the NativeIntegers case, which
this fixes. However, we were also just truncating float uniforms when
converting to integer, which does not appear to be the correct
behavior. Note, however, that the NVIDIA drivers also truncate
instead of rounding.
GL_DOUBLE return type is dropped because it was never used and
completely broken. It can be added when there's test code.
Fixes piglit ARB_shader_objects/getuniform
v2: This is a rewrite of my previous glGetUniform patch, which Ken
pointed out missed storage_type-based conversions to integer,
which was totally broken still thanks to a typo in the testcase.
v3: Quote the spec justifying the rounding behavior.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Fri, 19 Aug 2011 18:58:43 +0000 (11:58 -0700)]
mesa: Make the gl_constant_value's bool occupy the same space as float/int.
At least for Intel, all our uniform components are of uint32_t size, either
float or signed or unsigned int. For uploading uniform data in the driver,
it's much easier to upload a full dword per uniform element instead of trying
to pick out the bool byte and then fill in the top 3 bytes of pad with 0.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 19 Aug 2011 18:51:43 +0000 (11:51 -0700)]
i965: Use native integer uniforms when the new VS backend is in use.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 19 Aug 2011 18:42:50 +0000 (11:42 -0700)]
i965/vs: Move the flag for whether to use the new backend to the context.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chad Versace [Fri, 26 Aug 2011 22:35:47 +0000 (15:35 -0700)]
i965: Build i965_dri.so for Android
Compile tested only.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Fri, 26 Aug 2011 20:58:41 +0000 (13:58 -0700)]
i965: Fix Android build by removing relative includes
Replace each occurence of
#include "../glsl/*.h"
with
#include "glsl/*.h"
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Fri, 26 Aug 2011 23:00:33 +0000 (16:00 -0700)]
dri: Build libmesa_dri_common for Android
libmesa_dri_common is a static library that contains the sources in
src/mesa/drivers/dri/common. Each DRI driver should link to it.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Fri, 26 Aug 2011 22:48:29 +0000 (15:48 -0700)]
make: Document imported variables
In src/mesa/Android.mk, it is non-trivial to determine which variables are
imported by `include sources.mak`. So document them.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Fri, 26 Aug 2011 20:29:20 +0000 (13:29 -0700)]
mesa: Build libmesa_dricore.a for Android
libmesa_dricore.a is analogous to the libmesa.a built by the Autoconf
build.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Brian Paul [Tue, 30 Aug 2011 15:49:00 +0000 (09:49 -0600)]
tnl: fix regression in bind_indices()
Commit
2ea1ff38164d95f8291ef2e5dfe2cb13936a60f2 caused the regression.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40413
Brian Paul [Tue, 30 Aug 2011 15:47:25 +0000 (09:47 -0600)]
tnl: add const qualifier to silence warning
Brian Paul [Tue, 30 Aug 2011 15:44:47 +0000 (09:44 -0600)]
tnl: use buffer helper functions to improve readbility
Chad Versace [Fri, 26 Aug 2011 00:55:42 +0000 (17:55 -0700)]
make: Factor out source lists from drivers/dri/common into Makefile.sources
In order that the Autoconf and Android build can share the same source
lists, move the lists from
src/mesa/drivers/dri/Makefile.defines
into
src/mesa/drivers/dri/common/Makefile.sources
I would like for Android to just reuse Makefile.defines, but the file is
unsuitable for reuse.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off: Chad Versace <chad@chad-versace.us>
Chad Versace [Fri, 26 Aug 2011 03:32:13 +0000 (20:32 -0700)]
make: Remove duplicate occurence of driverfuncs.c
driverfuncs.o is already contained in libmesa.a, so remove it from the
following source lists:
src/mesa/drivers/dri/Makefiles.defines:COMMON_SOURCES.
src/mesa/drivers/dri/swrast/Makefile:SWRAST_COMMON_SOURCES
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Sun, 28 Aug 2011 14:58:28 +0000 (07:58 -0700)]
make: Remove duplicate defintion of COMMON_SOURCES in Radeon makefiles
Remove defintion of COMMON_SOURCES from {r300,r660}/Makefile. The
defintion is a duplicate of that found in
src/mesa/drivers/dri/Makefile.defines.
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Christian König [Mon, 29 Aug 2011 10:14:30 +0000 (12:14 +0200)]
r600g: Make unaligned 3D textures work on +evergreen
The layersize calculation is slightly different on +evergreen.
This makes mpeg2 video decoding and piglits texture-packed-formats
test work correctly on this hardware.
Christoph Bumiller [Tue, 30 Aug 2011 12:41:13 +0000 (14:41 +0200)]
nouveau: use PRIu64 for printing uint64_t
Christoph Bumiller [Tue, 30 Aug 2011 12:29:23 +0000 (14:29 +0200)]
nouveau/mm: move slabs to correct list on memory release
Should get rid of "destroying GPU memory cache with some buffers
still in use" message.
Maarten Lankhorst [Sat, 27 Aug 2011 20:57:19 +0000 (22:57 +0200)]
winsys/radeon: Create async thread only once
I noticed that a thread was created for every time async flush was called, so I moved it and used some semaphores to synch.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Christoph Bumiller [Tue, 30 Aug 2011 11:44:31 +0000 (13:44 +0200)]
nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR define
Christoph Bumiller [Tue, 30 Aug 2011 11:08:27 +0000 (13:08 +0200)]
nv50: add support for linear textures and render targets
Christoph Bumiller [Tue, 30 Aug 2011 11:06:03 +0000 (13:06 +0200)]
nv50: align pitch of linear surfaces correctly
Christoph Bumiller [Sat, 27 Aug 2011 19:00:39 +0000 (21:00 +0200)]
nv50: handle TGSI_OPCODE_ROUND
Will round to nearest-even.
Christoph Bumiller [Sat, 27 Aug 2011 18:49:36 +0000 (20:49 +0200)]
nv50,nvc0: add states mask to state validation function
This prevents null dereferences in validation of interdependent
state after a switch to a pipe context where we mark all state
as dirty but where not all state is valid / set yet.
Christoph Bumiller [Sat, 27 Aug 2011 15:31:04 +0000 (17:31 +0200)]
nv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample surfaces
The window system buffer will be BGRA and applications will try to
directly resolve to it, which would trigger an INVALID_OPERATION in
BlitFramebuffer if the multisample renderbuffer is RGBA.
Christoph Bumiller [Sat, 27 Aug 2011 15:28:01 +0000 (17:28 +0200)]
mesa: update multisample state on _NEW_BUFFERS
A change in sampleBuffers affects the final enable value.
José Fonseca [Mon, 29 Aug 2011 13:18:26 +0000 (14:18 +0100)]
glu: Avoid defining conflicting DEBUG NDEBUG macros.
José Fonseca [Mon, 29 Aug 2011 13:18:06 +0000 (14:18 +0100)]
glu: Fix build on mingw-w64.
José Fonseca [Mon, 29 Aug 2011 12:59:18 +0000 (13:59 +0100)]
Remove dead Makefiles.
José Fonseca [Mon, 29 Aug 2011 12:56:20 +0000 (13:56 +0100)]
docs: Update scons info regarding mingw.
José Fonseca [Mon, 29 Aug 2011 12:35:49 +0000 (13:35 +0100)]
Remote *.mgw stuff.
Totally broken, and deprecated by scons.
José Fonseca [Mon, 29 Aug 2011 12:28:41 +0000 (13:28 +0100)]
libgl-gdi: Fix mingw-w64 build.
Mingw-w64 actually seems to be closer to MSVC in terms of .DEF parsing.
José Fonseca [Mon, 29 Aug 2011 12:28:02 +0000 (13:28 +0100)]
st/wgl: Fix build on mingw-w64
Which already declares wglSwapMultipleBuffers and WGLSWAP.
José Fonseca [Mon, 29 Aug 2011 12:26:36 +0000 (13:26 +0100)]
gdi: Remove mesa_wgl.h
All commonly used windows toolchains define wgl entrypoints in the windows
headers, and mesa_wgl.h not only is unnecessary but actually often stands
in the waydue to slight inconsistencies.
So remove it.
José Fonseca [Mon, 29 Aug 2011 12:21:24 +0000 (13:21 +0100)]
scons: Prefer x86_64-w64-mingw32- prefix.
This allows to use mingw-w64 binaries on debian systems which already
include a (typically incomplete) 64 cross compiler.
Maarten Lankhorst [Sat, 27 Aug 2011 23:58:23 +0000 (01:58 +0200)]
xorg/xvmc: Only set decode buffer when available
The nouveau xvmc decoder doesn't need it.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Marek Olšák [Thu, 25 Aug 2011 02:11:05 +0000 (04:11 +0200)]
glsl_to_tgsi: fix a reference leak on an error path
Kenneth Graunke [Fri, 26 Aug 2011 19:24:43 +0000 (12:24 -0700)]
i965: Avoid generating MOVs for most ir_assignment handling.
This is a port of vec4_visitor::try_rewrite_rhs_to_dst to fs_visitor.
Not only is this technique less invasive and more robust, it also
generates better code. Over and above the previous technique, this
reduced instruction count in shader-db by 0.28% on average and 1.4% in
the best case.
In no case did this technique result in more code than the prior method.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 26 Aug 2011 19:05:07 +0000 (12:05 -0700)]
i965/fs: Revert "Avoid generating MOVs for assignments for expressions."
This reverts commit
53c89c67f33639afef951e178f93f4e29acc5d53, along with
the subsequent this->result = reg_undef additions it required.
Both Eric and I agree that the way he did this is really fragile; if you
forget to add this->result = reg_undef before calling accept(), it may
end up using the same register for two separate things, breaking things
in strange and mysterious ways.
The next commit will port over the new VS backend's method for solving
this problem, which is simpler, less intrusive, and still manages to
avoid MOVs in the common case.
Ian Romanick [Fri, 26 Aug 2011 19:20:00 +0000 (12:20 -0700)]
mesa: Remove all mention of MESA_FORMAT_CI8
Nothing in Mesa supports color-index textures, and most of the other
infrastructure that could allow such support has already been removed.
This puts the final nail in the coffin.
Also clean out some GL_COLOR_INDEX comments in formats.c.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 20 Sep 2010 14:03:34 +0000 (07:03 -0700)]
dri: Remove MESA_FORMAT_CI8 bits from drivers that don't do paletted textures
This came from the "kill it with fire" discussion at XDS 2010.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Mon, 29 Aug 2011 17:37:13 +0000 (11:37 -0600)]
scons: add swrast/s_texture.c to the build
Eric Anholt [Mon, 1 Aug 2011 21:37:19 +0000 (14:37 -0700)]
intel: Rely on Mesa core for the non-blit glTexSubImage* implementation.
It uses MapTextureImage() now, so we don't need our own mapping.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Mon, 1 Aug 2011 03:14:54 +0000 (20:14 -0700)]
mesa: Convert texture debug dump function to using MapTextureImage().
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 29 Jul 2011 23:40:29 +0000 (16:40 -0700)]
intel: Remove our custom _mesa_store_compressed_texsubimage2d().
Now that Mesa core knows how to map teximages, we no longer needed the
compressed paths here.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 29 Jul 2011 23:25:23 +0000 (16:25 -0700)]
mesa: Convert texstore.c to accessing textures using MapTextureImage.
This continues to allocate texImage->Data as before, so
drivers calling these functions need to use that when present.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Mon, 15 Aug 2011 17:20:25 +0000 (10:20 -0700)]
nouveau: Add MapTextureImage() implementation.
This is untested, but should be close to working since it's basically
a copy of nouveau_teximage_map().
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Mon, 1 Aug 2011 15:43:07 +0000 (08:43 -0700)]
radeon: Add MapTextureImage() implementation.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Mon, 1 Aug 2011 15:46:47 +0000 (08:46 -0700)]
radeon: Refactor the common texture hook setup to common code.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 29 Jul 2011 22:30:21 +0000 (15:30 -0700)]
swrast: Add implementation of MapTextureImage/UnmapTextureImage.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 29 Jul 2011 21:35:01 +0000 (14:35 -0700)]
intel: Add implementation of MapTextureImage/UnmapTextureImage.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Sat, 30 Jul 2011 00:25:38 +0000 (17:25 -0700)]
st/mesa: Add implementation of MapTextureImage.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 15 Jul 2011 02:57:34 +0000 (20:57 -0600)]
mesa: Add driver hooks for texture image mapping/unmapping.
ctx->Driver.MapTextureImage() / UnmapTextureImage() will be called by
the glTex[Sub]Image(), glGetTexImage() functions, etc. when we're
accessing texture data, and also for software rendering when accessing
texture data.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 27 Jul 2011 21:40:08 +0000 (14:40 -0700)]
mesa: Don't check for image->Data when freeing an image's contents.
All driver implementations of FreeTextureImageBuffer already check
that Data != NULL and free it. However, this means that we will also
free driver storage if the driver storage wasn't in the form of a Data
pointer.
This was produced by the following semantic patch:
@@
expression C;
expression T;
@@
- if (T->Data) {
- C->Driver.FreeTextureImageBuffer(C, T);
+ C->Driver.FreeTextureImageBuffer(C, T);
- }
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 27 Jul 2011 19:56:07 +0000 (12:56 -0700)]
Rename some driver FreeTextureImageData functions to FreeTextureImageBuffer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 27 Jul 2011 19:29:48 +0000 (12:29 -0700)]
mesa: Rename FreeTexImageData to FreeTextureImageBuffer.
This was produced by sed, except for one hunk in driverfuncs.c where
trailing whitespace was dropped.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Mon, 29 Aug 2011 14:11:50 +0000 (08:11 -0600)]
i915g: remove unused var in i915_flush_heuristically()
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:59 +0000 (17:51 +0200)]
winsys/g3dvl: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:58 +0000 (17:51 +0200)]
tests/unit: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:57 +0000 (17:51 +0200)]
targets/xorg-vmwgfx: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:56 +0000 (17:51 +0200)]
st/xorg: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:55 +0000 (17:51 +0200)]
vdpau: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:54 +0000 (17:51 +0200)]
va: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:53 +0000 (17:51 +0200)]
d3d1x: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:52 +0000 (17:51 +0200)]
include/pipe: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:51 +0000 (17:51 +0200)]
r600g: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:50 +0000 (17:51 +0200)]
noop: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:49 +0000 (17:51 +0200)]
vl: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:48 +0000 (17:51 +0200)]
util: Fix include style
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.
6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Kai Wasserbäch [Sat, 27 Aug 2011 15:51:47 +0000 (17:51 +0200)]
docs: Fix minor typos.
dbec3a5d introduced minor typos, this should fix them.
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Christian König [Mon, 29 Aug 2011 08:36:06 +0000 (10:36 +0200)]
g3dvl: Fix a bug not decoding the last 32-64 bits of an mpeg2 bitstream.
Another bug found by Andy Furniss.
Christian König [Sun, 28 Aug 2011 11:52:44 +0000 (13:52 +0200)]
st/vdpau: Respect source_rect in VideoMixerRender
Fixing a bug reported by Andy Furniss.
Benjamin Franzke [Mon, 29 Aug 2011 07:21:30 +0000 (09:21 +0200)]
egl: Use gbm/wayland flags regardless of egl_dri2
Since they are needed for display autodetection.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40443
Maarten Lankhorst [Sat, 27 Aug 2011 23:56:30 +0000 (01:56 +0200)]
xvmc tests: Clean up test_rendering slightly
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Chia-I Wu [Fri, 19 Aug 2011 09:11:34 +0000 (17:11 +0800)]
android: add support for egl_dri2
Add rules to build egl_dri2 and make it a built-in EGL driver of
libGLES_mesa.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 5 Aug 2011 05:39:18 +0000 (14:39 +0900)]
egl_dri2: add support for Android
Add platform_android.c that supports _EGL_PLAFORM_ANDROID. It works
with drm_gralloc, where back buffers of windows are backed by GEM
objects.
In Android a native window has a queue of back buffers allocated by the
server, through drm_gralloc. For each frame, EGL needs to
dequeue the next back buffer
render to the buffer
enqueue the buffer
After enqueuing, the buffer is no longer valid to EGL. A window has no
depth buffer or other aux buffers. They need to be allocated locally by
EGL.
Reviewed-by: Benjamin Franzke <benjaminfranzke@googlemail.com>
Reviewed-by: Chad Versace <chad@chad-versace.us>
[olv: with assorted minor changes, mostly suggested during the review]
Chia-I Wu [Fri, 5 Aug 2011 05:36:14 +0000 (14:36 +0900)]
egl_dri2: allow RGBA masks to be specified for matching
Add rgba_masks to dri2_add_config. When it is non-NULL, the DRI config
is accepted only when the offsets and sizes of the its channels match
rgba_mask.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Marek Olšák [Wed, 24 Aug 2011 21:58:43 +0000 (23:58 +0200)]
glsl_to_tgsi: remove unused code
Chia-I Wu [Thu, 25 Aug 2011 13:36:19 +0000 (21:36 +0800)]
android: make DRM optional
For BOARD_GPU_DRIVERS=swrast build, DRM is not needed.