Karol Herbst [Sun, 5 Aug 2018 16:34:22 +0000 (18:34 +0200)]
gm107/ir: use scalar tex instructions where possible
TEXS, TLD4 and TLD4S are variants of tex instructions which are more
scalar, which gives RA more freedom and is less likely to insert silly
MOVs to satisfy quad registers.
shader-db changes:
total instructions in shared programs :
7687265 ->
7614782 (-0.94%)
total gprs used in shared programs : 803620 -> 798045 (-0.69%)
total shared used in shared programs : 639636 -> 639636 (0.00%)
total local used in shared programs : 24648 -> 24648 (0.00%)
total bytes used in shared programs :
82103400 ->
81330696 (-0.94%)
local shared gpr inst bytes
helped 0 0 3648 10647 10647
hurt 0 0 464 205 205
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Karol Herbst [Sun, 5 Aug 2018 17:12:48 +0000 (19:12 +0200)]
nv50/ir: add scalar field to TexInstructions
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Karol Herbst [Sun, 5 Aug 2018 18:41:49 +0000 (20:41 +0200)]
nv50/ra: add condenseDef overloads for partial condenses
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Karol Herbst [Sun, 5 Aug 2018 17:12:32 +0000 (19:12 +0200)]
nv50/ir: print color masks of tex instructions
v2: print the mask for TXG as well
make the mask to be printed more mask like
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Tue, 6 Nov 2018 15:48:59 +0000 (09:48 -0600)]
vulkan: Update the XML and headers to 1.1.91
The biggest change here is the rename of VK_NVX_ray_tracing to
VK_NV_ray_tracing and the total removal of VK_KHR_mir_surface.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Gert Wollny [Thu, 1 Nov 2018 11:59:27 +0000 (12:59 +0100)]
r600: Add support for EXT_texture_sRGB_R8
Enables on R600 and makes pass:
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8*
v2: remove chunk for dri/radeon (Emil)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Lionel Landwerlin [Tue, 6 Nov 2018 11:37:51 +0000 (11:37 +0000)]
anv/android: mark gralloc allocated BOs as external
Allocating through Gralloc implies buffers are going to be used
outside the driver. We have special MOCS settings for external BOs and
we probably want to use them here too.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a1220e73116bad7 ("anv/android: Set the BO flags in bo_cache_import (v2)")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Tue, 6 Nov 2018 11:37:50 +0000 (11:37 +0000)]
anv: stub internal android code
This reduces the amount of #ifdef ANDROID we'll have to have inside
the driver. Potentially offering better coverage of the android
extensions.
v2: Move anv_android.h include before anv_entrypoints.h (Tapani)
Fix autotools android build (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Kristian H. Kristensen [Fri, 19 Oct 2018 04:41:21 +0000 (21:41 -0700)]
freedreno/a6xx: Clear z32 and separate stencil with blitter
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Rob Clark [Tue, 30 Oct 2018 12:41:58 +0000 (08:41 -0400)]
freedreno/a6xx: fix VSC bug with larger # of tiles
At higher resolutions with the addition of MSAA, the number of tiles
can increase to the point where we use more than one VSC pipe per
tile. Which would cause us to calculate an out-of-bounds offset for
VSC_SIZE_ADDRESS. So don't try to be clever, just always put it at
a fixed offset assuming the max 32 VSC pipes in use.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Oct 2018 17:28:45 +0000 (13:28 -0400)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
Olivier Fourdan [Thu, 25 Oct 2018 12:48:15 +0000 (14:48 +0200)]
wayland/egl: Resize EGL surface on update buffer for swrast
After commit
a9fb331ea ("wayland/egl: update surface size on window
resize"), the surface size is updated as soon as the resize is done, and
`update_buffers()` would resize only if the surface size differs from
the attached size.
However, in the case of swrast, there is no resize callback and the
attached size is updated in `dri2_wl_swrast_commit_backbuffer()` prior
to the `swrast_update_buffers()` so the attached size is always up to
date when it reaches `swrast_update_buffers()` and the surface is never
resized.
This can be observed with "totem" using the GDK backend on Wayland (the
default) when running on software rendering:
$ LIBGL_ALWAYS_SOFTWARE=true CLUTTER_BACKEND=gdk totem
Resizing the window would leave the EGL surface size unchanged.
To avoid the issue, partially revert the part of commit
a9fb331ea for
`swrast_update_buffers()` and resize on the win size and not the
attached size.
Fixes: a9fb331ea - wayland/egl: update surface size on window resize
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
CC: Daniel Stone <daniel@fooishbar.org>
CC: Juan A. Suarez Romero <jasuarez@igalia.com>
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Lionel Landwerlin [Mon, 5 Nov 2018 20:42:40 +0000 (20:42 +0000)]
intel/decoders: fix instruction base address parsing
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 00103db04ab879 ("intel: Fix decoding for partial STATE_BASE_ADDRESS updates.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Emil Velikov [Fri, 2 Nov 2018 18:34:19 +0000 (18:34 +0000)]
egl/glvnd: correctly report errors when vendor cannot be found
If the user provides an invalid display or device the ToVendor lookup
will fail.
In this case, the local [Mesa vendor] error code will be set. Thus on
sequential eglGetError(), the error will be EGL_SUCCESS.
To be more specific, GLVND remembers the last vendor and calls back
into it's eglGetError, although there's no guarantee to ever have had
one.
v2:
- Add _eglError call, so the debug callback is executed (Kyle)
- Drop XXX comment.
Piglit: tests/egl/spec/egl_ext_device_query
Fixes: ce562f9e3fa ("EGL: Implement the libglvnd interface for EGL (v3)")
Cc: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kyle Brenneman <kbrenneman@nvidia.com>
Emil Velikov [Fri, 2 Nov 2018 18:50:48 +0000 (18:50 +0000)]
egl: add EGL_EXT_device_base entrypoints
eglQueryDevicesEXT (unlike the other three functions) does not depend
on the display. It is implemented in GLVND, which calls into each
driver collecting the list of devices and presenting it to the user.
For the other entrypoints, GLVND acts as pass through stub calling into
the vendor library. The vendor implementation calls back into GLVND to
get the vendor dispatch. Then the driver proceeds to call itself via
the said dispatch.
This design makes is possible to keep using "old" GLVND with newer
vendor drivers. Since effectively all the extension code is within the
latter itself.
Without said entrypoints, any user will outright crash - as reported in
the bug report.
Note: there's a follow-up fix needed to our GLVND code, to make piglit
happy.
v2: add some beefy documentation in the commit message.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108635
Fixes: 7552fcb7b9b ("egl: add base EGL_EXT_device_base implementation")
Reported-by: kyle.devir@mykolab.com
Cc: kyle.devir@mykolab.com
Acked-by: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Fri, 2 Nov 2018 15:48:26 +0000 (15:48 +0000)]
docs: mention EXT_shader_implicit_conversions
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Marek Olšák [Sat, 3 Nov 2018 00:56:42 +0000 (20:56 -0400)]
st/va: fix incorrect use of resource_destroy
Fixes: 4373dd32154 ("st/va: Support YUV formats in vaCreateSurfaces")
Cc: Drew Davenport <ddavenport@chromium.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Sergii Romantsov [Mon, 5 Nov 2018 13:02:49 +0000 (15:02 +0200)]
i965/batch/debug: Allow log be dumped before assert
Message that may show the culprit of assert now will
be dumped before that for debug purposes.
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Lionel G Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Mon, 29 Oct 2018 18:14:47 +0000 (18:14 +0000)]
intel/sanitize_gpu: add debug message on mmap fail
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Mon, 29 Oct 2018 18:14:46 +0000 (18:14 +0000)]
intel/sanitize_gpu: deal with non page multiple buffer sizes
We can only map at page aligned offsets. We got that wrong with buffer
size where (size % 4096) != 0 (anv has a WA buffer of 1024).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Mon, 29 Oct 2018 18:14:45 +0000 (18:14 +0000)]
intel/sanitize_gpu: add help/gdb options to wrapper
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Mon, 29 Oct 2018 18:14:44 +0000 (18:14 +0000)]
intel/dump_gpu: add missing gdb option
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Mon, 5 Nov 2018 09:57:09 +0000 (09:57 +0000)]
wsi/wayland: only finish() a successfully init()ed display
Fixes: 43691024982b3ea734ad0 "vulkan/wsi/wayland: Stop caching Wayland displays"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Eric Engestrom [Mon, 5 Nov 2018 09:55:02 +0000 (09:55 +0000)]
wsi/wayland: use proper VkResult type
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Sergii Romantsov [Thu, 1 Nov 2018 11:02:43 +0000 (13:02 +0200)]
autotools: library-dependency when no sse and 32-bit
Building of 32bit Mesa may fail if __SSE__ is not specified.
Added missed dependency from libm.
v2: avoided dependecy on any flag, just link
v3: meson doesn't fail, but have added dependency on libm
CC: Dylan Baker <dylan@pnwbakers.com>
CC: Lionel G Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108560
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Samuel Pitoiset [Wed, 31 Oct 2018 11:00:12 +0000 (12:00 +0100)]
radv: more use of radv_cp_wait_mem()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Wed, 31 Oct 2018 11:00:11 +0000 (12:00 +0100)]
radv: replace si_emit_wait_fence() with radv_cp_wait_mem()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Wed, 31 Oct 2018 10:43:34 +0000 (11:43 +0100)]
radv: add missing TFB queries support to CmdCopyQueryPoolsResults()
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Fixes: b4eb029062a ("radv: implement VK_EXT_transform_feedback")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Fri, 2 Nov 2018 11:20:48 +0000 (12:20 +0100)]
radv: remove useless sync after copying query results with compute
The spec says:
"vkCmdCopyQueryPoolResults is considered to be a transfer
operation, and its writes to buffer memory must be synchronized
using VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT
before using the results."
VK_PIPELINE_STAGE_TRANSFER_BIT will wait for compute to be idle,
while VK_ACCESS_TRANSFER_WRITE_BIT will invalidate both L1 vector
caches and L2. So, it's useless to set those flags internally.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Vinson Lee [Wed, 31 Oct 2018 22:35:23 +0000 (15:35 -0700)]
r600/sb: Fix constant logical operand in assert.
Fixes: da977ad90747 ("r600/sb: start adding GDS support")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Kenneth Graunke [Thu, 25 Oct 2018 09:16:27 +0000 (02:16 -0700)]
st/mesa: Don't record garbage streamout information in the non-SSO case.
In the non-SSO case, where multiple shader stages are linked together,
we were recording garbage pipe_stream_output_info structures for all
but the last enabled geometry-processing stage.
Specifically, we were using the gl_transform_feedback_info from
shader_program->last_vert_prog (the stage whose outputs will be
recorded)...but were pairing it with the output varying mappings
from the current shader stage. For example, a program with a VS and
GS, the VS's pipe_shader_state would have a pipe_stream_output_info
based on the GS transform feedback info, but the VS output mapping.
This generally worked out okay because only the pipe_stream_output_info
for the last stage really matters - the others can be ignored. However,
we'd like to avoid confusing the pipe driver. In particular, my new
driver translates the stream out information to hardware packets at
bind_{vs,tes,gs}_state() time...and was hitting asserts about garbage
varyings that didn't exist.
This patch changes st/mesa to record a blank pipe_stream_output_info
with num_outputs = 0 for all stages prior to last_vert_prog. The last
one is captured as normal.
(In the fully-SSO case, nothing should change - each program contains
a single shader stage, so last_vert_prog *is* the current shader.)
Tested with llvmpipe (piglit's gpu profile), and freedreno (a3xx,
gpu profile with -t transform.feedback). Fixes several hundred CTS
tests on my new driver.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Kenneth Graunke [Thu, 25 Oct 2018 09:22:34 +0000 (02:22 -0700)]
st/nir: Drop unused parameter from st_nir_assign_uniform_locations().
ARB programs won't have one of these, and we don't use it anyway.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Thu, 25 Oct 2018 09:22:33 +0000 (02:22 -0700)]
st/mesa: Pull nir_lower_wpos_ytransform work into a helper function.
This will let me use it in the ARB program code as well.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Mon, 8 Oct 2018 21:54:00 +0000 (14:54 -0700)]
intel: Use a URB start offset of 0 for disabled stages.
There are some cases where the VS is the only stage enabled, it uses the
entire URB, and the URB is large enough that placing later stages after
the VS exceeds the number of bits for "URB Starting Address".
For example, on Icelake GT2, "varying-packing-simple mat2x4 array" from
Piglit is getting a starting offset of 128 for the GS/HS/DS. But the
field is only large enough to hold an offset of 127.
i965 doesn't hit any genxml assertions because it's still using the old
OUT_BATCH mechanism. 128 << GEN7_URB_STARTING_ADDRESS_SHIFT (57) == 0,
with the extra bit falling off the end. So we place the disabled stage
at the beginning of the URB (overlapping with push constants). This is
likely okay since it's a zero size region (0 entries).
It seems like the Vulkan driver might hit this assertion, however, and
the situation seems harmless. To work around this, always place
disabled stages at the start of the URB, so the last enabled stage can
fill the remaining space without overflowing the field.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Mauro Rossi [Tue, 30 Oct 2018 21:35:43 +0000 (22:35 +0100)]
android: radv: add libmesa_git_sha1 static dependency
libmesa_git_sha1 whole static dependency is added to get git_sha1.h header
and avoid following building error:
external/mesa/src/amd/vulkan/radv_device.c:46:10:
fatal error: 'git_sha1.h' file not found
^
1 error generated.
Fixes: 9d40ec2cf6 ("radv: Add support for VK_KHR_driver_properties.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Anholt [Fri, 2 Nov 2018 19:33:04 +0000 (12:33 -0700)]
vc4: Use the normal simulator ioctl path for CL submit as well.
The simulator no longer needs to look back into the gallium structs.
Eric Anholt [Fri, 2 Nov 2018 19:03:36 +0000 (12:03 -0700)]
vc4: Maintain a separate GEM mapping of BOs in the simulator.
This will let us avoid looking back into the gallium driver's vc4_bo.
Eric Anholt [Fri, 2 Nov 2018 18:57:14 +0000 (11:57 -0700)]
vc4: Take advantage of _mesa_hash_table_remove_key() in the simulator.
Eric Anholt [Fri, 2 Nov 2018 18:51:58 +0000 (11:51 -0700)]
v3d: Remove the special path for simulaton of the submit ioctl.
Now that it doesn't need to find the struct v3d_bos, it can just take the
normal v3d_ioctl() path.
Eric Anholt [Fri, 2 Nov 2018 18:43:27 +0000 (11:43 -0700)]
v3d: Maintain a mapping of the GEM buffer in the simulator.
This way we don't need to reach back into the gallium driver code to get
the mapping.
Dylan Baker [Thu, 1 Nov 2018 21:12:57 +0000 (14:12 -0700)]
meson: link gallium nine with pthreads
In some cases (not building with llvm, which automatically pulls in
pthreads) nine needs to be directly linked with pthreads. Fixes building
on x86 (32 bit) without llvm.
Distro bug: https://bugs.gentoo.org/670094
Fixes: 6b4c7047d57178d3362a710ad503057c6a582ca3
("meson: build gallium nine state_tracker")
Tested-by: Rafal Lalik <rafallalik@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Anuj Phogat [Wed, 24 Oct 2018 18:35:42 +0000 (11:35 -0700)]
anv/icl: Disable prefetching of sampler state entries
WA_1606682166:
Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
Disable the Sampler state prefetch functionality in the SARB by
programming 0xB000[30] to '1'. This is to be done at boot time and
the feature must remain disabled permanently.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Wed, 24 Oct 2018 18:33:53 +0000 (11:33 -0700)]
i965/icl: Disable prefetching of sampler state entries
In the same spirit as commit
a5889d70f2074201ceaeac4f96a9a0c0b1f68a31
"i965/icl: Disable binding table prefetching". Fixes some 110+
intermittent piglit failures with tex-miplevel-selection variants.
WA_1606682166:
Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
Disable the Sampler state prefetch functionality in the SARB by
programming 0xB000[30] to '1'. This is to be done at boot time and
the feature must remain disabled permanently.
Anuj: Set SamplerCount = 0 for vs, gs, hs, ds and wm units as well.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jan Vesely [Thu, 1 Nov 2018 18:30:08 +0000 (14:30 -0400)]
amd: Make vgpr-spilling depend on llvm version
The option was removed in LLVM r345763
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Timothy Arceri [Fri, 2 Nov 2018 11:10:36 +0000 (22:10 +1100)]
nir: fix condition propagation when src has a swizzle
We cannot use nir_build_alu() to create the new alu as it has no
way to know how many components of the src we will use. This
results in it guessing the max number of components from one of
its inputs.
Fixes the following CTS tests:
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_frag
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_geom
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_tessc
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_vert
Fixes: 2975422ceb6c ("nir: propagates if condition evaluation down some alu chains")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Mauro Rossi [Wed, 31 Oct 2018 14:53:21 +0000 (15:53 +0100)]
android: gallium/auxiliary: add include to get u_debug.h header
To avoid build error in u_debug_stack_android.cpp
due to now missing u_debug.h header:
external/mesa/src/gallium/auxiliary/util/u_debug_stack_android.cpp:26:10:
fatal error: 'u_debug.h' file not found
#include "u_debug.h"
^
1 error generated.
Fixes: 37db383abb ("util: Move u_debug to utils")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Gert Wollny [Thu, 1 Nov 2018 09:49:58 +0000 (10:49 +0100)]
virgl/vtest-winsys: Use virgl version of bind flags
The bind flags defined by mesa/gallium might not always be in sync
with the ones copied to virglrenderer/gallium. Therefore, use the
flags defined in virgl like it is done for all the other calls to
create resources.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Thu, 1 Nov 2018 11:59:26 +0000 (12:59 +0100)]
mesa/st: Add support for EXT_texture_sRGB_R8
This only adds support on the Gallium core level, for the drivers
it is likely that additional changes are needed to support the
new texture format and thereby enabling the extension.
Enables on softpipe and makes pass:
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
v2: - add include for getting GL_SR8_EXT
v4: - since the extension is not required don't bother providing
a fallback (Ilia Mirkin)
- split patch (2/2) to separate Gallium and mesa/st parts
(Roland Scheidegger)
- trim commit message to only contain the history of the patch
relevant to this part
v5: - don't include GLES headers (required enum has been added to glheader.h)
(Ilia Mirkin)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Gert Wollny [Thu, 1 Nov 2018 11:59:25 +0000 (12:59 +0100)]
Gallium: Add format PIPE_FORMAT_R8_SRGB
This format is needed to support EXT_texture_sRGB_R8. THe patch adds a new
format enum, the format entries in Gallium and and svga, the mapping between
sRGB and linear formats, and tests.
v2: - add mapping to linear format for PIPE_FORMATR_R8_SRGB
v3: - Add texture format to svga format table since otherwise building
mesa will fail when this driver is enabled. It was not tested
whether the extension actually works.
v4: - svga: remove the SVGA specific format definitions and table entries
and only add correct the location of PIPE_FORMAT_R8_SRGB in the
format_conversion_table (Ilia Mirkin)
- Split patch (1/2) to separate Gallium part and mesa/st part.
(Roland Scheidegger)
- Trim the commit message to only contain the relevant parts from the
split.
v5: - svga: correct location of PIPE_FORMAT_SRGB_R8 (Ilia Mirkin)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Gert Wollny [Thu, 1 Nov 2018 11:59:24 +0000 (12:59 +0100)]
mesa/core: Add definitions and translations for EXT_texture_sRGB_R8
v2: - fix format definition line
- disable for desktop GL
- don't add GL_R8_EXT to glext.h since it is already in
GLES2/gl2ext.h in glext.h and include this header where needed
(all Emil)
v3: - swrast: Fill the function table for sRGB_R8
The size of the function table is checked at compile time and must
correspond to the number of mesa texture formats.
dri/swrast being gles-2.0 doesn't support the extension though
v4: - correct format layout comment (Ilia Mirkin)
- correct logic for accepting GL_RED only textures (in part Ilia Mirkin)
EXT_texture_sRGB_R8 requires OpenGL ES 3.0 which includes
ARB_texture_rg/EXT_texture_rg, so one only must check for the first
when SR8_EXT is really requested.
v5: - add define for GL_ES8_XT to glheader.h and don't include GLES
headers (Ilia Mirkin)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Erik Faye-Lund [Thu, 25 Oct 2018 19:33:52 +0000 (21:33 +0200)]
glsl: do not allow implicit casts of unsized array initializers
The GLSL 4.6 specification (section 4.1.14. "Implicit Conversions")
says:
"There are no implicit array or structure conversions. For
example, an array of int cannot be implicitly converted to an
array of float."
So let's add a check in place when assigning array initializers to
implicitly sized arrays, to avoid incorrectly allowing code on the
form:
int[] foo = float[](1.0, 2.0, 3.0)
This fixes the following dEQP test-cases:
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_float_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_uint_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_uint_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_float_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_fragment
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Thu, 25 Oct 2018 14:40:13 +0000 (16:40 +0200)]
mesa/glsl: add support for EXT_shader_implicit_conversions
EXT_shader_implicit_conversions adds support for implicit conversions
for GLES 3.1 and above.
This is essentially a subset of ARB_gpu_shader5, and augments
OES_gpu_shader5.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Tue, 30 Oct 2018 14:15:58 +0000 (15:15 +0100)]
glsl: fall back to inexact function-match
In GLES, we currently either need an exact match with a local function,
or an exact match with a builtin.
However, if we add support for implicit conversions for GLES shaders,
we also need to fall back to a non-exact match in the case where there
were no builtin match either.
Luckily, we already have a variable ready with this, so let's just
return it if the builtin-search failed.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Thu, 25 Oct 2018 14:01:00 +0000 (16:01 +0200)]
glsl: add has_implicit_uint_to_int_conversion()-helper
This makes the code a bit easier to read, as well as reduces repetition,
especially when we add support for EXT_shader_implicit_conversions.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Thu, 25 Oct 2018 14:00:14 +0000 (16:00 +0200)]
glsl: add has_implicit_conversions()-helper
This makes the code a bit easier to read, as well as will reduce
repetition when we add support for EXT_shader_implicit_conversions.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Mathias Fröhlich [Thu, 1 Nov 2018 06:25:42 +0000 (07:25 +0100)]
mesa: Remove needless indirection in some draw functions.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Timothy Arceri [Thu, 1 Nov 2018 21:53:16 +0000 (08:53 +1100)]
nir: allow propagation of if evaluation for bcsel
Shader-db results Skylake:
total instructions in shared programs:
13109035 ->
13109024 (<.01%)
instructions in affected programs: 4777 -> 4766 (-0.23%)
helped: 11
HURT: 0
total cycles in shared programs:
332090418 ->
332090443 (<.01%)
cycles in affected programs: 19474 -> 19499 (0.13%)
helped: 6
HURT: 4
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Wed, 31 Oct 2018 23:55:29 +0000 (23:55 +0000)]
radv: fix begin/end transform feedback with 0 counter buffers.
If the user gives 0 counterBuffers then the driver should still
enable transform feedback on all targets. This changes the
driver to always enable xfb, and use counter buffers where
one is defined for the target in question.
Fixes: b4eb029062 (radv: implement VK_EXT_transform_feedback)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Dave Airlie [Wed, 31 Oct 2018 23:38:20 +0000 (23:38 +0000)]
radv: apply xfb buffer offset at buffer binding time not later. (v2)
In order to handle pause/resume properly, the offset should
be added to the buffer binding not to the begin/end paths.
v2: don't add offset to size
Fixes ext_transform_feedback-alignment* under zink
Fixes: b4eb029062 (radv: implement VK_EXT_transform_feedback)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Mark Janes [Thu, 1 Nov 2018 22:44:45 +0000 (15:44 -0700)]
Revert "i965/batch: avoid reverting batch buffer if saved state is an empty"
This reverts commit
a9031bf9b55602d93cccef6c926e2179c23205b4.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630
Eric Anholt [Thu, 1 Nov 2018 21:34:02 +0000 (14:34 -0700)]
vc4: Drop the winsys_stride relayout in the simluator
Since
0c1dd9dee0da ("broadcom/vc4: Allow importing linear BOs with
arbitrary offset/stride."), we have the vc4-side BO properly laid out
(assuming it's linear) in the winsys BO so that we can skip this extra
copy.
Eric Anholt [Tue, 30 Oct 2018 19:17:00 +0000 (12:17 -0700)]
v3d: Update the TLB config for depth writes on V3D 4.2.
Fixes 311 piglit cases on the simulator.
Eric Anholt [Mon, 10 Sep 2018 15:19:48 +0000 (08:19 -0700)]
v3d: Use the TLB R/B swapping instead of recompiles when available.
The recompile reduction is nice, but this also makes it so that a straight
texture copy could get optimized some day to not unpack/repack the f16
values.
Eric Anholt [Thu, 1 Nov 2018 19:22:05 +0000 (12:22 -0700)]
v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator.
Eric Anholt [Thu, 1 Nov 2018 19:15:25 +0000 (12:15 -0700)]
v3d: Respect user-passed strides for BO imports.
If the caller has passed in a stride for (linear) BO import, we should use
that stride when rendering to the BO (or, if we some day support texturing
from linear-imported BOs, when doing the linear-to-UIF shadow copy). This
lets us remove the extra stride-changing relayout in the simulator.
Eric Anholt [Thu, 1 Nov 2018 19:04:33 +0000 (12:04 -0700)]
v3d: Drop #if 0-ed out v3d_dump_to_file().
This came from vc4, where we had a file format for GPU hangs. I don't
have one of those for V3D, and I probably won't ever have the simulator
side produce dumps even if I do.
Eric Anholt [Thu, 1 Nov 2018 18:57:40 +0000 (11:57 -0700)]
v3d: Fix a typo in a comment in job handling.
Eric Anholt [Thu, 1 Nov 2018 18:42:18 +0000 (11:42 -0700)]
v3d: Fix a copy-and-paste comment in the simulator code.
Anuj Phogat [Fri, 12 Oct 2018 21:12:50 +0000 (14:12 -0700)]
anv/icl: Set Error Detection Behavior Control Bit in L3CNTLREG
The default setting of this bit is not the desirable behavior.
WA_1406697149
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Anuj Phogat [Tue, 2 Oct 2018 16:10:04 +0000 (09:10 -0700)]
i965/icl: Set Error Detection Behavior Control Bit in L3CNTLREG
The default setting of this bit is not the desirable behavior.
WA_1406697149
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Emil Velikov [Thu, 1 Nov 2018 18:56:54 +0000 (18:56 +0000)]
docs: add 19.0.0-devel release notes template
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 1 Nov 2018 18:50:49 +0000 (18:50 +0000)]
mesa: bump version to 19.1.0-devel
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Dylan Baker [Thu, 1 Nov 2018 16:02:39 +0000 (09:02 -0700)]
meson: don't install translation files
Tested-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 7834926a4f5ca0a60ec3d18c87a1e0a68b615820
("meson: add support for generating translation mo files")
Eric Engestrom [Thu, 1 Nov 2018 16:40:28 +0000 (16:40 +0000)]
egl: use the LC_ALL hammer instead of LANG
Some environment (like Travis apparently) set LC_* vars, messing up the
sort ordering, so let's use envvar with the highest priority to make
sure this is actually sorted in ASCII order.
Suggested-by: Michel Dänzer <michel@daenzer.net>
Fixes: b42dc50a5f1b22103b26 "egl: fix entrypoint sorting test"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Eric Engestrom [Thu, 1 Nov 2018 15:33:35 +0000 (15:33 +0000)]
egl: fix entrypoint sorting test
Fixes: 68dc591af16ebb36814e "egl: Fix eglentrypoint.h sort order."
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Andrii Simiklit [Fri, 26 Oct 2018 14:29:34 +0000 (17:29 +0300)]
intel/tools: fix resource leak
Some memory and file descriptors are not freed/closed.
v2: fixed case where we skipped the 'aub' variable initialization
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jonathan Gray [Thu, 1 Nov 2018 04:07:32 +0000 (15:07 +1100)]
intel/tools: include stdarg.h in error2aub
Include stdarg.h in error2aub.c otherwise it fails to build on
OpenBSD due to not finding definitions for va_list va_start va_end.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Mathias Fröhlich [Thu, 1 Nov 2018 06:23:06 +0000 (07:23 +0100)]
egl: Fix eglentrypoint.h sort order.
Fixes a make check failure.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108617
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Samuel Pitoiset [Mon, 29 Oct 2018 10:37:03 +0000 (11:37 +0100)]
radv: set PA_SU_PRIM_FILTER_CNTL optimally
Ported from RadeonSI. It's always TRUE for CIK+ because RADV
doesn't support 16 samples.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 29 Oct 2018 10:37:02 +0000 (11:37 +0100)]
radv: only enable gl_SampleMask if MSAA is enabled too
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 29 Oct 2018 10:37:01 +0000 (11:37 +0100)]
radv: use radeon_info::num_good_cu_per_sh
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 29 Oct 2018 16:05:15 +0000 (17:05 +0100)]
ac/nir: make use of i1false in few more places
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Tue, 30 Oct 2018 10:52:37 +0000 (11:52 +0100)]
radv: add support for Raven2
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:20 +0000 (06:13 +0100)]
mesa: Collect all the draw functions in draw.{h,c}.
Some of these functions were distributed across different
implementation and header files. Put them at a central place.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:20 +0000 (06:13 +0100)]
mesa/vbo: Move _vbo_draw_indirect -> _mesa_draw_indirect
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:20 +0000 (06:13 +0100)]
mesa/vbo: Move src/mesa/vbo/vbo_exec_array.c -> src/mesa/main/draw.c
The array type draw is no longer directly dependent on the vbo module.
Thus move array type draws into mesa/main/draw.c.
Rename symbols starting with vbo_* to _mesa_* and apply some
reindenting to make it consistent.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Pull the _mesa_set_draw_vao calls out of the if clauses.
These calls are just the same in each if branch. So pull that
before the if.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Preserve vbo_save::no_current_update on primitive restart.
With this change we preserve the no_current_update property when we
observe a glPrimitiveRestart call. That means that we now also get the
no_current_update optimization for display lists that are made
out of indexed draws using primitive restart.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Make no_current_update an argument to vbo_save_NotifyBegin.
Instead of coding additional information into the primitive
mode, make the only remaining flag there a direct argument to
vbo_save_NotifyBegin.
v2: Fix incorrect no_current_update in glRectf.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Move no_current_update out of _mesa_prim.
The _mesa_prim::no_current_update flag should tell the compiled
display list if the current attributes that are placed in the dlists
vbo shall take a defined state past replay of a display list.
Immediate mode draws compiled into display lists should set the
current values. Array draws may leave the current values in
undefined state.
So finally this flag is not a property of every primitive
but it is a property of the compiled display list and there it
is a property of the last primitive compiled into the list.
So move the flag out of _mesa_prim into vbo_save.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Remove the now unused VBO_SAVE_PRIM_WEAK define.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Remove the always false branch dlist replay.
The previous patch left a constant if (0) in the code.
Clean that up now.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Test for VBO_SAVE_PRIM_WEAK in _mesa_prim::mode is false.
When setting the _mesa_prim::mode field we always filter out
all non OpenGL primitive mode bits. So this tested bit cannot be
there anymore and the test evaluates to zero.
The zero is removed with the next patch to ease review.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Remove VBO_SAVE_PRIM_WEAK from vbo_save_NotifyBegin calls.
Now looking at the implementation of vbo_save_NotifyBegin.
The VBO_SAVE_PRIM_WEAK flag, delivered in the primitive mode
argument to vbo_save_NotifyBegin, is not evaluated anymore.
The two users of the mode argument are the primitive mode
itself, where the VBO_SAVE_PRIM_WEAK bit is masked out to
retrieve the underlying OpenGL primitive mode. The other
user is to check for the VBO_SAVE_PRIM_NO_CURRENT_UPDATE bit
which is different from VBO_SAVE_PRIM_WEAK.
So, since vbo_save_NotifyBegin does not care about
VBO_SAVE_PRIM_WEAK, we can savely remove it from the call
arguments of vbo_save_NotifyBegin.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Remove set but not used weak field from _mesa_prim.
The only reader of the weak field in _mesa_prim is pretty
console printing. By that, remove the weak field from _mesa_prim.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Remove the VBO_SAVE_FALLBACK flag.
On finishing a display list playback the VBO_SAVE_FALLBACK bit
is still kept in vbo_save_context::replay_flags. But examining
replay_flags and the display list flags that feed this value
the corresponding bit is never set these days anymore.
So, since it is nowhere set or checked, we can safely remove it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mathias Fröhlich [Mon, 29 Oct 2018 05:13:19 +0000 (06:13 +0100)]
vbo: Remove unused vbo_save_fallback function.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Emil Velikov [Wed, 31 Oct 2018 21:36:16 +0000 (21:36 +0000)]
docs/relnotes: add the EGL Device extensions
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Sat, 18 Aug 2018 12:23:11 +0000 (13:23 +0100)]
meson: egl: group dri2 bits separately from haiku
One cannot have haiku and dri2 - surfaceless,x11,etc.
Group things up, which will make the addition of platform_device a bit
easier.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Emil Velikov [Mon, 3 Sep 2018 17:48:29 +0000 (18:48 +0100)]
egl: enable EGL_EXT_device_{base,enumeration,query}
Now that we support the extensions, fully, enabled them.
The specs mandate that we always have at least one device and each dpy
has a device associated with it.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>