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glsl: set ShaderStorageBlocksWriteAccess in the nir linker
2020-03-06
Timothy Arceri
glsl: set ShaderStorageBlocksWriteAccess in the nir...
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2020-03-06
Timothy Arceri
glsl: nir linker fix setting of ssbo top level array
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2020-03-06
Timothy Arceri
glsl: find the base offset for block members from unnamed...
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2020-03-06
Timothy Arceri
glsl: correctly set explicit offsets for struct members
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2020-03-06
Timothy Arceri
glsl: add std140 and std430 layouts to nir uniform...
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2020-03-06
Timothy Arceri
nir: add glsl_get_std430_size() helper
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2020-03-06
Timothy Arceri
nir: add glsl_get_std430_base_alignment() helper
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2020-03-06
Timothy Arceri
nir: add glsl_get_std140_size() helper
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2020-03-06
Timothy Arceri
nir: add glsl_get_std140_base_alignment() helper
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2020-03-06
Timothy Arceri
nir: add glsl_get_internal_ifc_packing() helper
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2020-03-06
Timothy Arceri
glsl: correctly find block index when linking glsl...
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2020-03-06
Timothy Arceri
glsl: add name support to nir uniform linker
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2020-03-06
Timothy Arceri
glsl: move get_next_index() earlier in nir link uniforms
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2020-03-06
Timothy Arceri
glsl: move add_parameter() earlier in nir link uniforms
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2020-03-06
Timothy Arceri
glsl: move nir link uniforms struct defs earlier
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2020-02-28
Timothy Arceri
glsl: add some error checks to the nir uniform linker
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2020-02-28
Timothy Arceri
glsl: fix sampler index calculation in nir linker
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2020-02-28
Timothy Arceri
glsl: reset next_image_index count for each shader...
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2020-02-28
Timothy Arceri
glsl: fix resizing of the uniform remap table
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2020-02-28
Timothy Arceri
glsl: set the correct number of images in a shader
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2020-02-28
Timothy Arceri
glsl: set the correct number of samplers in a shader
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2020-02-28
Timothy Arceri
glsl: fix possible memory leak in nir uniform linker
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2020-02-14
Timothy Arceri
glsl: fix gl_nir_set_uniform_initializers() for image...
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2020-01-23
Timothy Arceri
glsl_to_nir: update interface type properly
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2020-01-23
Timothy Arceri
glsl: count uniform components and storage better in...
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2020-01-23
Timothy Arceri
glsl: fix check for matrices in blocks when using nir...
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2020-01-23
Timothy Arceri
glsl: remove bogus assert in nir uniform linking
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2020-01-12
Timothy Arceri
glsl: fix potential bug in nir uniform linker
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2020-01-10
Timothy Arceri
glsl: call calculate_subroutine_compat() from the nir...
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2020-01-10
Timothy Arceri
glsl: move calculate_subroutine_compat() to shared...
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2020-01-10
Timothy Arceri
glsl: call uniform resource checks from the nir linker
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2020-01-10
Timothy Arceri
glsl: move uniform resource checks into the common...
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2020-01-10
Timothy Arceri
glsl: call check_subroutine_resources() from the nir...
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2020-01-10
Timothy Arceri
glsl: move check_subroutine_resources() into the shared...
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2020-01-06
Timothy Arceri
glsl: use nir version of check_image_resources() for...
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2020-01-06
Timothy Arceri
glsl: add check_image_resources() for the nir linker
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2020-01-06
Timothy Arceri
glsl: use nir linker to link atomics
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2020-01-06
Timothy Arceri
mesa: add new UseNIRGLSLLinker constant
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2020-01-06
Timothy Arceri
glsl: reorder link_and_validate_uniforms() calls
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2020-01-06
Timothy Arceri
glsl: add new gl_nir_link_glsl() helper
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2020-01-06
Timothy Arceri
glsl: add gl_nir_link_check_atomic_counter_resources()
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2020-01-06
Timothy Arceri
glsl: rename gl_nir_link() to gl_nir_link_spirv()
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2019-12-13
Timothy Arceri
st/glsl_to_nir: fix SSO validation regression
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2019-12-13
Timothy Arceri
st/glsl_to_nir: use nir based program resource list...
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2019-12-13
Timothy Arceri
st/glsl_to_nir: call gl_nir_lower_buffers() a little...
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2019-12-13
Timothy Arceri
glsl: add subroutine support to nir_build_program_resource_l...
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2019-12-13
Timothy Arceri
glsl: add support for named varyings in nir_build_program_re...
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2019-12-13
Timothy Arceri
glsl: copy the new data fields when converting to nir
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2019-12-13
Timothy Arceri
nir: add some fields to nir_variable_data
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2019-12-13
Timothy Arceri
glsl: copy the how_declared field when converting to nir
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2019-12-13
Timothy Arceri
glsl: move nir_remap_dual_slot_attributes() call out...
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2019-12-11
Timothy Arceri
docs: remove mailing list as way of submitting patches
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2019-12-05
Timothy Arceri
glsl/nir: iterate the system values list when adding...
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2019-12-05
Timothy Arceri
glsl: make use of active_shader_mask when building...
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2019-12-05
Timothy Arceri
glsl: don't set uniform block as used when its not
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2019-12-05
Timothy Arceri
glsl: move calculate_array_size_and_stride() to link_uniform...
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2019-11-29
Timothy Arceri
docs: update source code repository documentation
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2019-11-24
Timothy Arceri
radv: create a fresh fork for each pipeline compile
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2019-11-24
Timothy Arceri
radv: add a secure_compile_open_fifo_fds() helper
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2019-11-24
Timothy Arceri
radv: add some infrastructure for fresh forks for each...
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2019-11-21
Timothy Arceri
compiler: move build definition of pp_standalone_scaffolding.c
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2019-11-20
Timothy Arceri
gitlab-ci: update for arb_shading_language_include
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2019-11-20
Timothy Arceri
gitlab-ci: bump piglit checkout commit
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2019-11-20
Timothy Arceri
mesa: enable ARB_shading_language_include
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2019-11-20
Timothy Arceri
mesa: implement glCompileShaderIncludeARB()
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2019-11-20
Timothy Arceri
mesa: add shader include lookup support for relative...
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2019-11-20
Timothy Arceri
mesa: add support cursor support for relative path...
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2019-11-20
Timothy Arceri
glsl: delay compilation skip if shader contains an...
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2019-11-20
Timothy Arceri
glsl: add can_skip_compile() helper
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2019-11-20
Timothy Arceri
glsl: error if #include used while extension is disabled
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2019-11-20
Timothy Arceri
glsl: add preprocessor #include support
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2019-11-20
Timothy Arceri
glsl: pass gl_context to glcpp_parser_create()
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2019-11-20
Timothy Arceri
glsl: add ARB_shading_language_include support to ...
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2019-11-20
Timothy Arceri
mesa: implement glDeleteNamedStringARB()
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2019-11-20
Timothy Arceri
mesa: split _mesa_lookup_shader_include() in two
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2019-11-20
Timothy Arceri
mesa: implement glGetNamedStringivARB()
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2019-11-20
Timothy Arceri
mesa: implement glIsNamedStringARB()
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2019-11-20
Timothy Arceri
mesa: make error checking optional in _mesa_lookup_shader_in...
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2019-11-20
Timothy Arceri
mesa: implement glGetNamedStringARB()
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2019-11-20
Timothy Arceri
mesa: add glNamedStringARB() support
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2019-11-20
Timothy Arceri
mesa: add copy_string() helper
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2019-11-20
Timothy Arceri
mesa: add _mesa_lookup_shader_include() helper
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2019-11-20
Timothy Arceri
mesa: add helper to validate tokenise shader include...
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2019-11-20
Timothy Arceri
mesa: add ARB_shading_language_include infrastructure...
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2019-11-20
Timothy Arceri
glsl: add infrastructure for ARB_shading_language_include
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2019-11-20
Timothy Arceri
mesa: add ARB_shading_language_include stubs
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2019-11-01
Timothy Arceri
glsl: disable lower_fragdata_array() for NIR drivers
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2019-11-01
Timothy Arceri
glsl: just use NIR to lower outputs when driver can...
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2019-10-30
Timothy Arceri
radv: make use of radv_sc_read()
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2019-10-30
Timothy Arceri
radv: add radv_sc_read() helper
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2019-10-30
Timothy Arceri
radv: allow select() calls in secure compile
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2019-10-28
Timothy Arceri
util: remove LIST_IS_EMPTY macro
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2019-10-28
Timothy Arceri
util: rename list_empty() to list_is_empty()
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2019-10-28
Timothy Arceri
util: remove LIST_DEL macro
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2019-10-28
Timothy Arceri
util: remove LIST_DELINIT macro
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2019-10-28
Timothy Arceri
util: remove LIST_REPLACE macro
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2019-10-28
Timothy Arceri
util: remove LIST_ADD macro
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2019-10-28
Timothy Arceri
util: remove LIST_ADDTAIL macro
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2019-10-28
Timothy Arceri
util: remove LIST_INITHEAD macro
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2019-10-26
Timothy Arceri
radv: enable secure compile support
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