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glsl: delay optimisations on individual shaders when cache is available
2017-04-15
Timothy Arceri
glsl: delay optimisations on individual shaders when...
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2017-04-13
Timothy Arceri
mesa/st: only update samplers for stages that have...
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2017-04-12
Bartosz Tomczyk
mesa: fix memory leak in arb_fragment_program
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-04-12
Gregory Hainaut
mesa: avoid NULL ptr in prog parameter name
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-04-12
Timothy Arceri
mesa/st: remove _mesa_get_fallback_texture() calls
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2017-04-12
Timothy Arceri
mesa: use pre_hashed version of search for the mesa...
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2017-04-10
Timothy Arceri
mesa: fix typo and add assert() to _mesa_attach_renderbuffer...
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2017-04-10
Timothy Arceri
mesa/st: take ownership rather than adding reference...
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2017-04-10
Timothy Arceri
x11: take ownership rather than adding reference for...
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2017-04-10
Timothy Arceri
osmesa: tidy up renderbuffer refCount initialisation
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2017-04-10
Timothy Arceri
swrast: take ownership rather than adding reference...
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2017-04-10
Timothy Arceri
radeon: take ownership rather than adding reference...
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2017-04-10
Timothy Arceri
nouveau: take ownership rather than adding reference...
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2017-04-10
Timothy Arceri
i965: take ownership rather than adding reference for...
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2017-04-10
Timothy Arceri
i915: take ownership rather than adding reference for...
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2017-04-10
Timothy Arceri
mesa: create _mesa_attach_renderbuffer_without_ref...
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2017-04-08
Timothy Arceri
mesa: simplify and optimise vertex bindings tracking
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2017-04-08
Timothy Arceri
glsl: fix lower jumps for nested non-void returns
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2017-04-07
Timothy Arceri
mesa: fix renderbuffer leak
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2017-04-06
Timothy Arceri
mesa: stop abstracting texture object hashtable locking
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2017-04-06
Timothy Arceri
mesa: stop abstracting buffer object hashtable locking
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2017-04-05
Timothy Arceri
mesa: use internal function when deleting buffers
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2017-04-05
Timothy Arceri
mesa: rework bind_buffer_object()
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2017-04-05
Timothy Arceri
mesa: small texstate tidy up
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2017-04-05
Timothy Arceri
mesa: tidy up renderbuffer RefCount initialisation
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2017-04-05
Matt Turner
mesa: Replace program locks with atomic inc/dec.
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-04-03
Bartosz Tomczyk
mesa/glthread: Avoid unnecessary batch reallocation
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-04-03
Bartosz Tomczyk
mesa/glthread: fix misaligned address access
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-04-03
Bartosz Tomczyk
glsl: Fix blob memory leak
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-04-03
Bartosz Tomczyk
mesa/glthread: Call unmarshal_batch directly in glthread_finish
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2017-04-02
Timothy Arceri
mesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS...
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2017-03-31
Timothy Arceri
mesa: remove MESA_GLSL=opt
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2017-03-31
Timothy Arceri
mesa: remove MESA_GLSL=no_opts env option
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2017-03-31
Timothy Arceri
mesa: move FLUSH_VERTICES() call to meta
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2017-03-31
Timothy Arceri
mesa/vbo: remove redundant _mesa_is_bufferobj() calls
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2017-03-31
Timothy Arceri
mesa/glthread: add async support to ARB_gpu_shader_int64...
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2017-03-31
Timothy Arceri
mesa/glthread: add async support to ARB_gpu_shader_fp64...
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2017-03-29
Timothy Arceri
mesa/glthread: fallback to sync if count validation...
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2017-03-29
Timothy Arceri
mesa/glthread: add async support to glProgramUniform...
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2017-03-29
Timothy Arceri
mesa/glthread: print out syncs when MARSHAL_MAX_CMD_SIZE...
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2017-03-29
Timothy Arceri
mesa: update lower_jumps tests after bug fix
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2017-03-27
Timothy Arceri
glsl: fix spelling of embedded in comment
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2017-03-27
Timothy Arceri
glsl: fix lower jumps for returns when loop is inside...
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2017-03-27
Grazvydas Ignotas
glsl, st/shader_cache: check the whole sha1 for zero
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-26
Grazvydas Ignotas
glsl/shader_cache: restore evicted shader keys
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-25
Timothy Arceri
mesa/glthread: add custom marshalling for ClearBufferfv()
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2017-03-25
Grazvydas Ignotas
util/disk_cache: don't deadlock on premature EOF
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-25
Grazvydas Ignotas
tests/cache_test: mark arguments const
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-24
Timothy Arceri
mesa/marshal: add custom BufferData/BufferSubData marshalling
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2017-03-24
Timothy Arceri
util/disk_cache: write cache entry keys to file header
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2017-03-24
Grazvydas Ignotas
util/disk_cache: hash pointer size and gpu name into...
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2017-03-24
Grazvydas Ignotas
util/disk_cache: hash timestamps into the cache keys
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2017-03-23
Miklós Máté
mesa: set thread name for glthread
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2017-03-22
Timothy Arceri
util/disk_cache: use rand_xorshift128plus() to get...
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2017-03-22
Timothy Arceri
util/rand_xor: add function to seed rand
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2017-03-22
Timothy Arceri
util: move rand_xorshift128plus() to utils
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2017-03-21
Timothy Arceri
util/disk_cache: fix build on platforms where shader...
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2017-03-21
Grazvydas Ignotas
util/disk_cache: add a write helper
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-21
Grazvydas Ignotas
tests/cache_test: use the blob key's actual first byte
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-21
Grazvydas Ignotas
util/disk_cache: use a helper to compute cache keys
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-19
Timothy Arceri
mesa: disable glthread when glNewList() is called
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2017-03-19
Grazvydas Ignotas
util/disk_cache: check rename result
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-19
Grazvydas Ignotas
util/disk_cache: delete .tmp if target exists
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-19
Grazvydas Ignotas
util/disk_cache: fix stored_keys index
Reviewed-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-18
Alan Swanson
util/disk_cache: pass predicate functions file stats...
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-18
Timothy Arceri
glsl: use set for copy propagation kills
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2017-03-18
Timothy Arceri
st/dri: wait for thread to finish before unbinding...
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2017-03-18
Timothy Arceri
glsl: don't leak memory when trying to count loop iterations
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2017-03-17
Timothy Arceri
radv: make sure gs copy shader is retrieved from the...
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2017-03-17
Timothy Arceri
radv: fallback to an in-memory cache when no pipline...
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2017-03-17
Timothy Arceri
radv: always create an fallback pipeline cache
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2017-03-17
Timothy Arceri
radv: move cache check inside insert and search functions
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2017-03-16
Timothy Arceri
st/mesa: call glthread_destroy() before _vbo_DestroyContext()
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2017-03-16
Timothy Arceri
mapi: don't include X11/Xlib-xcb.h on non PTHREAD platforms
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2017-03-16
Timothy Arceri
mesa: fix glthread marshal build issues on platforms...
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2017-03-16
Timothy Arceri
mesa: fix glthread build issues on platforms without...
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2017-03-16
Marek Olšák
gallium: implement the backend of threaded GL dispatch
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Gregory Hainaut
mesa/glthread: restore the dispatch table when incompatible...
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Gregory Hainaut
mesa/glthread: don't set a dispatch table if we aren...
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Eric Anholt
mesa: Track the current vertex/element array buffers...
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Eric Anholt
mesa: Disable glthread when glBegin() is called.
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Eric Anholt
mesa: Add an attribute for conditions to turn off threading.
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Eric Anholt
mesa: Add support for asynchronous glDraw* on GL core.
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Eric Anholt
mesa: Add support for NULL arguments like in glBufferData...
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Eric Anholt
mesa: Statically allocate glthread command buffer in...
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Eric Anholt
glapi: Mark vertex attrib pointer functions as async.
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Paul Berry
mesa: Custom thread marshalling for Flush.
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Paul Berry
mesa: Custom thread marshalling for ShaderSource.
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Eric Anholt
mesa: Connect the generated GL command marshalling...
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Marek Olšák
Revert "mesa: make _mesa_alloc_dispatch_table() static"
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Paul Berry
mesa: Create pointers for multithread marshalling dispatch...
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Eric Anholt
mesa: Add infrastructure for a worker thread to process...
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Eric Anholt
mesa: Validate count parameters when marshalling.
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
>
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2017-03-16
Paul Berry
glapi: Generate GL API marshalling code from the XML.
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Eric Anholt
glapi: Mark compressed teximage functions as sync.
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Paul Berry
glapi: Annotate functions with "marshal" attribute.
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Eric Anholt
egl: Implement __DRI_BACKGROUND_CALLABLE
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Paul Berry
glx: Implement __DRI_BACKGROUND_CALLABLE
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Paul Berry
mesa: Add SetBackgroundContext to dd_function_table
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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2017-03-16
Paul Berry
dri: Update dri_util to keep track of __DRI_BACKGROUND_CALLABLE
Acked-by: Timothy Arceri <
tarceri@itsqueeze.com
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