mesa.git
2018-01-04 Samuel Pitoisetamd/common: scan if gl_InvocationID is used
2018-01-04 Rob Herringegl/android: Fix build break with dri2_initialize_andro...
2018-01-04 Alex Smithanv: Add missing unlock in anv_scratch_pool_alloc
2018-01-04 Ilia Mirkinmesa/bindless: fix missing image _Layer initialization
2018-01-04 Józef Kuciaradeonsi: fix alpha-to-coverage if color writes are...
2018-01-04 Bas Nieuwenhuizenac: rename has_sync_file to has_fence_to_handle.
2018-01-03 Bas Nieuwenhuizenac/nir: Handle loading data from compact arrays.
2018-01-03 Bas Nieuwenhuizenradv: Allow writing 0 scissors.
2018-01-03 Bas Nieuwenhuizenradv: Use correct HTILE expanded words.
2018-01-03 Marek Olšákac: rename has_syncobj_wait -> has_syncobj_wait_for_submit
2018-01-03 Eric Anholtbraodcom/vc5: Fix internal type/bpp for RGB10_A2UI...
2018-01-03 Eric Anholtbroadcom/vc5: Try to fix up compressed texture load...
2018-01-03 Eric Anholtbroadcom/vc5: Fix image_h value for CPU-side tiling...
2018-01-03 Eric Anholtbroadcom/vc5: Fix discard_if during control flow.
2018-01-03 Eric Anholtbroadcom/vc5: Disable early Z when the stencil func...
2018-01-03 Eric Anholtbroadcom/vc5: Don't emit component 3/4 F16 TLB writes...
2018-01-03 Eric Anholtnir: Add a helper to get the uvec4 type.
2018-01-03 Eric Anholtbroadcom/vc5: Introduce enums for internal depth/type...
2018-01-03 Eric Anholtbroadcom/xml: Fix up safe name confusion with prefixing.
2018-01-03 Eric Anholtbroadcom/vc5: Turn the decimate mode field into an...
2018-01-03 Eric Anholtbroadcom/vc5: Turn the output image format into an...
2018-01-03 Eric Anholtbroadcom/vc5: Turn the CLE XML's memory format into...
2018-01-03 Eric Anholtbroadcom/vc5: Emit flat shade flags for varying compone...
2018-01-03 Eric Anholtbroadcom/vc5: Emit proper flatshading code for glShadeM...
2018-01-03 Eric Anholtbraodcom/vc5: Rely on OVRTMUOUT always being set.
2018-01-03 Eric Anholtbroadcom/vc5: Move texture return channel setup into...
2018-01-03 Eric Anholtbroadcom/vc5: Switch to setting the primitive list...
2018-01-03 Eric Anholtbroadcom/vc5: Switch to using the C++ interface for...
2018-01-03 Mario Kleinermesa: Add GL_UNSIGNED_INT_2_10_10_10_REV OES read type...
2018-01-03 Mario Kleinerst/dri: Add option to control exposure of 10 bpc color...
2018-01-03 Mario Kleinerst/dri: Add support for BGR[A/X]1010102 formats.
2018-01-03 Mario Kleinerst/dri: Support texture_from_pixmap for BGR[A/X]1010102...
2018-01-03 Mario Kleinerst/dri2: Add buffer handling for BGR[A/X]1010102 formats.
2018-01-03 Mario Kleinerst/dri2: Add format translations for BGR[A/X]1010102...
2018-01-03 Mario Kleinerst/mesa: Handle BGR[A/X]1010102 formats.
2018-01-03 Mario Kleineregl/wayland: Add Wayland shm swrast support for RGB10...
2018-01-03 Mario Kleineregl/wayland: Add Wayland dmabuf support for RGB10 winsy...
2018-01-03 Mario Kleineregl/wayland: Add Wayland drm support for RGB10 winsys...
2018-01-03 Mario Kleineregl/x11: Handle depth 30 drawables for EGL_KHR_image_pi...
2018-01-03 Mario Kleineregl/x11: Handle depth 30 drawables under software raste...
2018-01-03 Mario Kleineregl/x11: Match depth 30 RGB visuals to 32-bit RGBA...
2018-01-03 Mario Kleinermesa: Add GL_RGBA + GL_UNSIGNED_INT_2_10_10_10_REV...
2018-01-03 Mario Kleineri965/screen: Honor 'allow_rgb10_configs' option. (v2)
2018-01-03 Mario Kleinerdri/common: Add option to allow exposure of 10 bpc...
2018-01-03 Mario Kleineri965/screen: Add basic support for rendering 10 bpc...
2018-01-03 Mario Kleineri965/screen: Add XRGB2101010 and ARGB2101010 support...
2018-01-03 Mario Kleinerloader/dri3: Add XRGB2101010 and ARGB2101010 support.
2018-01-03 Mario Kleinerdri: Add 10 bpc formats as available formats. (v2)
2018-01-03 Mario Kleineri965: Support accelerated blit for depth 30 formats...
2018-01-03 Mario Kleineri965: Support xrgb/argb2101010 formats for glx_texture_...
2018-01-03 Tim Rowleyswr/rast: fix MemoryBuffer build break for llvm-6
2018-01-03 Rob HerringAndroid: util: fix locale generation in options.h
2018-01-03 Kenneth Graunkei965: Drop support for the legacy SNORM -> Float equation.
2018-01-03 Ian Romanickmeta: Don't pollute the texture namespace
2018-01-03 Ian Romanickmeta: Use _mesa_bind_texture instead of _mesa_BindTexture
2018-01-03 Ian Romanickmeta: Use _mesa_CreateTextures instead of _mesa_GenTextures
2018-01-03 Ian Romanickmeta: Track temporary textures using gl_texture_object...
2018-01-03 Ian Romanickmeta/blit: Track temporary texture using gl_texture_obj...
2018-01-03 Ian Romanickmeta/blit: Use _mesa_bind_texture instead of _mesa_Bind...
2018-01-03 Ian Romanickmeta/blit: Don't bind texture in _mesa_meta_bind_rb_as_...
2018-01-03 Ian Romanickmeta/blit: Track source texture using gl_texture_object...
2018-01-03 Ian Romanickmeta/blit: Since _mesa_meta_bind_rb_as_tex_image has...
2018-01-03 Ian Romanickmeta/blit: Don't return the texture handle from _mesa_m...
2018-01-03 Ian Romanickmeta/blit: Don't return the target from _mesa_meta_bind...
2018-01-03 Ian Romanickmeta/blit: Don't restore state of the temporary texture
2018-01-03 Ian Romanickmeta/blit: Check the values instead of the target befor...
2018-01-03 Ian Romanickmesa: Add _mesa_bind_texture method
2018-01-03 Ian RomanickRevert "mesa: remove unused _mesa_delete_nameless_textu...
2018-01-03 Ian Romanickmesa: Fold _mesa_record_error into its only caller
2018-01-01 Lucas Stachetnaviv: disable in-place resolve for non-supertiled...
2017-12-31 Bas Nieuwenhuizenradv: Implement binning on GFX9.
2017-12-31 Bas Nieuwenhuizenradv: Add flag for enabling binning.
2017-12-31 Kenneth Graunkei965: Combine {VS,FS}_OPCODE_GET_BUFFER_SIZE opcodes.
2017-12-30 Rob Clarknir: add missing local_group_size intrinsic
2017-12-30 Rhys Kiddnv50/ir: Fix unused var warnings in release build
2017-12-30 Rhys Kiddnvc0: Fix unused var warnings in release build
2017-12-30 Rhys Kiddnv50: Fix unused var warning in release build
2017-12-30 Roland Scheideggerr600: fix textureSize queries with tbos
2017-12-30 Roland Scheideggerr600: kill off native_integer shader ctx flag
2017-12-29 Bas Nieuwenhuizenradv: Also set DCC params for sampling for input attach...
2017-12-29 Bas Nieuwenhuizenradv: Enable DCC with transfers.
2017-12-29 Bas Nieuwenhuizenradv: Decompress copy destination if formats are incomp...
2017-12-29 Bas Nieuwenhuizenradv: Disable DCC for GENERAL layout and compute transf...
2017-12-29 Bas Nieuwenhuizenradv: Don't init DCC metadata during FS resolve.
2017-12-29 Bas Nieuwenhuizenradv: Make color meta operations layout aware.
2017-12-29 Bas Nieuwenhuizenradv: Add compute DCC decompress.
2017-12-29 Bas Nieuwenhuizenradv: Use the meta fast clear destructor on constructio...
2017-12-29 Bas Nieuwenhuizenradv: Add GFX DCC decompress.
2017-12-29 Bas Nieuwenhuizenradv: Don't enable DCC / TC compat HTILE for storage...
2017-12-29 Bas NieuwenhuizenRevert "radv/gfx9: fix block compression texture views."
2017-12-29 Brian Paulsvga: update SVGA_NEW_ flags for updating sampler state
2017-12-29 Brian Paulsvga: whitespace, formatting fixes in svga_state_tss.c
2017-12-29 Dave Airlieradv/gfx9: use correct swizzle parameter to work out...
2017-12-29 Dave Airlieradv/gfx9: use a bigger hammer to flush cb/db caches.
2017-12-29 Dave Airlieradv/gfx9: fix block compression texture views.
2017-12-28 Dave Airlieradv/gfx9: fix buffer to image for 3d images on compute...
2017-12-28 Dave Airlieradv/gfx9: fix 3d image clears on compute queues
2017-12-28 Dave Airlieradv/gfx9: fix 3d image to image transfers on compute...
2017-12-28 Jason Ekstrandanv/device: Mark all state buffers as needing capture
2017-12-28 Jason Ekstrandintel/aubinator: Gracefully handle dynamic state not...
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