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mesa.git
2018-01-04
Samuel Pitoiset
amd/common: scan if gl_InvocationID is used
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2018-01-04
Rob Herring
egl/android: Fix build break with dri2_initialize_andro...
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2018-01-04
Alex Smith
anv: Add missing unlock in anv_scratch_pool_alloc
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2018-01-04
Ilia Mirkin
mesa/bindless: fix missing image _Layer initialization
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2018-01-04
Józef Kucia
radeonsi: fix alpha-to-coverage if color writes are...
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2018-01-04
Bas Nieuwenhuizen
ac: rename has_sync_file to has_fence_to_handle.
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2018-01-03
Bas Nieuwenhuizen
ac/nir: Handle loading data from compact arrays.
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2018-01-03
Bas Nieuwenhuizen
radv: Allow writing 0 scissors.
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2018-01-03
Bas Nieuwenhuizen
radv: Use correct HTILE expanded words.
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2018-01-03
Marek Olšák
ac: rename has_syncobj_wait -> has_syncobj_wait_for_submit
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2018-01-03
Eric Anholt
braodcom/vc5: Fix internal type/bpp for RGB10_A2UI...
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2018-01-03
Eric Anholt
broadcom/vc5: Try to fix up compressed texture load...
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2018-01-03
Eric Anholt
broadcom/vc5: Fix image_h value for CPU-side tiling...
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2018-01-03
Eric Anholt
broadcom/vc5: Fix discard_if during control flow.
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2018-01-03
Eric Anholt
broadcom/vc5: Disable early Z when the stencil func...
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2018-01-03
Eric Anholt
broadcom/vc5: Don't emit component 3/4 F16 TLB writes...
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2018-01-03
Eric Anholt
nir: Add a helper to get the uvec4 type.
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2018-01-03
Eric Anholt
broadcom/vc5: Introduce enums for internal depth/type...
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2018-01-03
Eric Anholt
broadcom/xml: Fix up safe name confusion with prefixing.
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2018-01-03
Eric Anholt
broadcom/vc5: Turn the decimate mode field into an...
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2018-01-03
Eric Anholt
broadcom/vc5: Turn the output image format into an...
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2018-01-03
Eric Anholt
broadcom/vc5: Turn the CLE XML's memory format into...
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2018-01-03
Eric Anholt
broadcom/vc5: Emit flat shade flags for varying compone...
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2018-01-03
Eric Anholt
broadcom/vc5: Emit proper flatshading code for glShadeM...
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2018-01-03
Eric Anholt
braodcom/vc5: Rely on OVRTMUOUT always being set.
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2018-01-03
Eric Anholt
broadcom/vc5: Move texture return channel setup into...
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2018-01-03
Eric Anholt
broadcom/vc5: Switch to setting the primitive list...
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2018-01-03
Eric Anholt
broadcom/vc5: Switch to using the C++ interface for...
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2018-01-03
Mario Kleiner
mesa: Add GL_UNSIGNED_INT_2_10_10_10_REV OES read type...
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2018-01-03
Mario Kleiner
st/dri: Add option to control exposure of 10 bpc color...
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2018-01-03
Mario Kleiner
st/dri: Add support for BGR[A/X]1010102 formats.
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2018-01-03
Mario Kleiner
st/dri: Support texture_from_pixmap for BGR[A/X]1010102...
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2018-01-03
Mario Kleiner
st/dri2: Add buffer handling for BGR[A/X]1010102 formats.
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2018-01-03
Mario Kleiner
st/dri2: Add format translations for BGR[A/X]1010102...
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2018-01-03
Mario Kleiner
st/mesa: Handle BGR[A/X]1010102 formats.
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2018-01-03
Mario Kleiner
egl/wayland: Add Wayland shm swrast support for RGB10...
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2018-01-03
Mario Kleiner
egl/wayland: Add Wayland dmabuf support for RGB10 winsy...
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2018-01-03
Mario Kleiner
egl/wayland: Add Wayland drm support for RGB10 winsys...
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2018-01-03
Mario Kleiner
egl/x11: Handle depth 30 drawables for EGL_KHR_image_pi...
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2018-01-03
Mario Kleiner
egl/x11: Handle depth 30 drawables under software raste...
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2018-01-03
Mario Kleiner
egl/x11: Match depth 30 RGB visuals to 32-bit RGBA...
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2018-01-03
Mario Kleiner
mesa: Add GL_RGBA + GL_UNSIGNED_INT_2_10_10_10_REV...
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2018-01-03
Mario Kleiner
i965/screen: Honor 'allow_rgb10_configs' option. (v2)
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2018-01-03
Mario Kleiner
dri/common: Add option to allow exposure of 10 bpc...
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2018-01-03
Mario Kleiner
i965/screen: Add basic support for rendering 10 bpc...
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2018-01-03
Mario Kleiner
i965/screen: Add XRGB2101010 and ARGB2101010 support...
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2018-01-03
Mario Kleiner
loader/dri3: Add XRGB2101010 and ARGB2101010 support.
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2018-01-03
Mario Kleiner
dri: Add 10 bpc formats as available formats. (v2)
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2018-01-03
Mario Kleiner
i965: Support accelerated blit for depth 30 formats...
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2018-01-03
Mario Kleiner
i965: Support xrgb/argb2101010 formats for glx_texture_...
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2018-01-03
Tim Rowley
swr/rast: fix MemoryBuffer build break for llvm-6
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2018-01-03
Rob Herring
Android: util: fix locale generation in options.h
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2018-01-03
Kenneth Graunke
i965: Drop support for the legacy SNORM -> Float equation.
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2018-01-03
Ian Romanick
meta: Don't pollute the texture namespace
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2018-01-03
Ian Romanick
meta: Use _mesa_bind_texture instead of _mesa_BindTexture
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2018-01-03
Ian Romanick
meta: Use _mesa_CreateTextures instead of _mesa_GenTextures
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2018-01-03
Ian Romanick
meta: Track temporary textures using gl_texture_object...
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2018-01-03
Ian Romanick
meta/blit: Track temporary texture using gl_texture_obj...
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2018-01-03
Ian Romanick
meta/blit: Use _mesa_bind_texture instead of _mesa_Bind...
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2018-01-03
Ian Romanick
meta/blit: Don't bind texture in _mesa_meta_bind_rb_as_...
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2018-01-03
Ian Romanick
meta/blit: Track source texture using gl_texture_object...
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2018-01-03
Ian Romanick
meta/blit: Since _mesa_meta_bind_rb_as_tex_image has...
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2018-01-03
Ian Romanick
meta/blit: Don't return the texture handle from _mesa_m...
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2018-01-03
Ian Romanick
meta/blit: Don't return the target from _mesa_meta_bind...
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2018-01-03
Ian Romanick
meta/blit: Don't restore state of the temporary texture
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2018-01-03
Ian Romanick
meta/blit: Check the values instead of the target befor...
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2018-01-03
Ian Romanick
mesa: Add _mesa_bind_texture method
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2018-01-03
Ian Romanick
Revert "mesa: remove unused _mesa_delete_nameless_textu...
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2018-01-03
Ian Romanick
mesa: Fold _mesa_record_error into its only caller
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2018-01-01
Lucas Stach
etnaviv: disable in-place resolve for non-supertiled...
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2017-12-31
Bas Nieuwenhuizen
radv: Implement binning on GFX9.
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2017-12-31
Bas Nieuwenhuizen
radv: Add flag for enabling binning.
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2017-12-31
Kenneth Graunke
i965: Combine {VS,FS}_OPCODE_GET_BUFFER_SIZE opcodes.
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2017-12-30
Rob Clark
nir: add missing local_group_size intrinsic
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2017-12-30
Rhys Kidd
nv50/ir: Fix unused var warnings in release build
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2017-12-30
Rhys Kidd
nvc0: Fix unused var warnings in release build
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2017-12-30
Rhys Kidd
nv50: Fix unused var warning in release build
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2017-12-30
Roland Scheidegger
r600: fix textureSize queries with tbos
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2017-12-30
Roland Scheidegger
r600: kill off native_integer shader ctx flag
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2017-12-29
Bas Nieuwenhuizen
radv: Also set DCC params for sampling for input attach...
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2017-12-29
Bas Nieuwenhuizen
radv: Enable DCC with transfers.
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2017-12-29
Bas Nieuwenhuizen
radv: Decompress copy destination if formats are incomp...
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2017-12-29
Bas Nieuwenhuizen
radv: Disable DCC for GENERAL layout and compute transf...
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2017-12-29
Bas Nieuwenhuizen
radv: Don't init DCC metadata during FS resolve.
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2017-12-29
Bas Nieuwenhuizen
radv: Make color meta operations layout aware.
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2017-12-29
Bas Nieuwenhuizen
radv: Add compute DCC decompress.
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2017-12-29
Bas Nieuwenhuizen
radv: Use the meta fast clear destructor on constructio...
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2017-12-29
Bas Nieuwenhuizen
radv: Add GFX DCC decompress.
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2017-12-29
Bas Nieuwenhuizen
radv: Don't enable DCC / TC compat HTILE for storage...
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2017-12-29
Bas Nieuwenhuizen
Revert "radv/gfx9: fix block compression texture views."
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2017-12-29
Brian Paul
svga: update SVGA_NEW_ flags for updating sampler state
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2017-12-29
Brian Paul
svga: whitespace, formatting fixes in svga_state_tss.c
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2017-12-29
Dave Airlie
radv/gfx9: use correct swizzle parameter to work out...
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2017-12-29
Dave Airlie
radv/gfx9: use a bigger hammer to flush cb/db caches.
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2017-12-29
Dave Airlie
radv/gfx9: fix block compression texture views.
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2017-12-28
Dave Airlie
radv/gfx9: fix buffer to image for 3d images on compute...
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2017-12-28
Dave Airlie
radv/gfx9: fix 3d image clears on compute queues
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2017-12-28
Dave Airlie
radv/gfx9: fix 3d image to image transfers on compute...
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2017-12-28
Jason Ekstrand
anv/device: Mark all state buffers as needing capture
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2017-12-28
Jason Ekstrand
intel/aubinator: Gracefully handle dynamic state not...
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