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mesa.git
2019-10-18
Lucas Stach
etnaviv: add linear texture support on GC7000
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2019-10-18
Wladimir J...
etnaviv: GC7000: Texture descriptors
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2019-10-18
Lucas Stach
etnaviv: check for softpin availability on Halti5 devices
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2019-10-18
Lucas Stach
etnaviv: drm: add softpin interface
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2019-10-18
Marek Vasut
etnaviv: Rework locking
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2019-10-18
Marek Vasut
etnaviv: Command buffer realloc
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2019-10-18
Marek Vasut
etnaviv: Rework resource status tracking
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2019-10-18
Lucas Stach
etnaviv: rework the stream flush to always go through...
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2019-10-18
Lucas Stach
etnaviv: drm: remove unused etna_cmd_stream_finish
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2019-10-18
Lucas Stach
etnaviv: keep references to pending resources
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2019-10-18
Marek Vasut
etnaviv: Make contexts track resources
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2019-10-18
Brian Paul
REVIEWERS: add VMware reviewers
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2019-10-18
Samuel Pitoiset
radv: implement VK_KHR_shader_float_controls
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2019-10-18
Samuel Pitoiset
ac/llvm: force fneg/fabs to flush denorms to zero if...
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2019-10-18
Samuel Pitoiset
ac/llvm: add AC_FLOAT_MODE_ROUND_TO_ZERO
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2019-10-18
Samuel Pitoiset
ac/llvm: add ac_build_canonicalize() helper
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2019-10-18
Eric Engestrom
travis: test meson install as well
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2019-10-18
Eric Engestrom
travis: don't (re)install python
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2019-10-18
Lepton Wu
gbm: Add GBM_MAX_PLANES definition
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2019-10-18
Jose Maria...
v3d: Explicitly expose OpenGL ES Shading Language 3.1
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2019-10-18
Iago Toral...
v3d: request the kernel to flush caches when TMU is...
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2019-10-18
Eric Anholt
v3d: Add Compute Shader support
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2019-10-18
Iago Toral...
broadcom: document known hardware issues for L2T flush...
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2019-10-18
Iago Toral...
v3d: add new flag dirty TMU cache at v3d_compiler
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2019-10-18
Iago Toral...
v3d: trivial update to obsolete comment
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2019-10-18
Bas Nieuwenhuizen
radv: Fix single stage constant flush with merged shaders.
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2019-10-18
Lucas Stach
rbug: remove superfluous NULL check
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2019-10-18
Lucas Stach
rbug: implement resource creation with modifier
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2019-10-18
Lucas Stach
rbug: forward can_create_resource to pipe driver
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2019-10-18
Lucas Stach
rbug: forward texture_barrier to pipe driver
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2019-10-18
Lucas Stach
rbug: implement missing explicit sync related fence...
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2019-10-18
Lucas Stach
rbug: move flush_resource initialization
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2019-10-18
Lucas Stach
rbug: unwrap index buffer resource
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2019-10-18
Lucas Stach
rbug: fix transmitted texture sizes
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2019-10-18
Lucas Stach
gallium/util: don't depend on implementation defined...
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2019-10-18
Iago Toral...
mesa/main: GL_GEOMETRY_SHADER_INVOCATIONS exists in...
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2019-10-18
Pierre-Eric...
mesa: implement glTextureStorageNDEXT functions
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa NamedCopyBufferSubDataEXT function
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa NamedRenderbufferStorageMultisampleEX...
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa Generate*MipmapEXT functions
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2019-10-18
Pierre-Eric...
mesa: refactor GenerateTextureMipmap handling
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa glGetFloati_vEXT/glGetDoublei_vEXT
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa + EXT_gpu_program_parameters functions
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa + EXT_gpu_shader4 functions
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa + EXT_texture_integer functions
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa + EXT_texture_buffer_object functions
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa glProgramUniform*EXT functions
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa NamedProgram functions
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa glClientAttribDefaultEXT / glPushClie...
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2019-10-18
Pierre-Eric...
mesa: add EXT_dsa glNamedRenderbufferStorageEXT and...
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2019-10-18
Daniel Stone
panfrost: Respect offset for imported resources
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2019-10-18
Jordan Justen
iris/resource: Use isl surface alignment during bo...
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2019-10-18
Jason Ekstrand
intel/isl: Add isl_aux_usage_has_ccs
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2019-10-18
Jordan Justen
intel/isl: Add R10G10B10_FLOAT_A2_UNORM format
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2019-10-18
Kenneth Graunke
intel/compiler: Report the number of non-spill/fill...
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2019-10-18
Marek Olšák
st/mesa: don't call variables "tgsi" when they can...
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2019-10-18
Marek Olšák
st/mesa: merge st_fragment_program into st_common_program
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2019-10-18
Marek Olšák
st/mesa: remove redundant function st_reference_compprog
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2019-10-18
Marek Olšák
st/mesa: remove unused st_xxx_program::sha1
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2019-10-18
Marek Olšák
st/mesa: remove st_vp_variant_key in favor of st_common...
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2019-10-18
Marek Olšák
st/mesa: remove num_tgsi_tokens from st_xx_program
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2019-10-18
Marek Olšák
st/mesa: rename basic -> common for st_common_program
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2019-10-18
Marek Olšák
st/mesa: rename st_xxx_program::tgsi to state
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2019-10-18
Marek Olšák
st/mesa: lower doubles for NIR after linking
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2019-10-18
Marek Olšák
st/mesa: call st_nir_opts for linked shaders only once
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2019-10-17
Ian Romanick
intel/vec4: Don't try both sources as immediates for DPH
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2019-10-17
Ian Romanick
nir/search: Fix possible NULL dereference in is_fsign
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2019-10-17
Jordan Justen
iris: Let isl decide the supported tiling in more situa...
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2019-10-17
Jordan Justen
intel/isl: Add gen12 depth/stencil surface alignments
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2019-10-17
Jason Ekstrand
intel/isl: Select Y-tiling for stencil on gen12
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2019-10-17
Jason Ekstrand
intel/genxml: Remove W-tiling on gen12
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2019-10-17
Jordan Justen
intel/genxml,isl: Add gen12 stencil buffer changes
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2019-10-17
Jordan Justen
intel/genxml,isl: Add gen12 depth buffer changes
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2019-10-17
Jordan Justen
intel/genxml,isl: Add gen12 render surface state changes
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2019-10-17
Eric Anholt
mesa: Refactor the entirety of _mesa_format_matches_for...
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2019-10-17
Eric Anholt
mesa: Add support for array formats of depth and stencil.
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2019-10-17
Eric Anholt
mesa: Add format/type matching for DEPTH/UINT_24_8.
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2019-10-17
Eric Anholt
mesa: Fix depth/stencil ordering in _mesa_format_from_f...
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2019-10-17
Eric Anholt
mesa: Add debug info to _mesa_format_from_format_and_ty...
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2019-10-17
Kristian H...
freedreno/a6xx: Turn on geometry shaders
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2019-10-17
Kristian H...
freedreno/ci: Add failing tests to skip list
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2019-10-17
Kristian H...
freedreno/a6xx: Implement PIPE_QUERY_PRIMITIVES_GENERAT...
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2019-10-17
Kristian H...
freedreno/blitter: Save GS state
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2019-10-17
Kristian H...
st/mesa: Also enable GS when ESSLVersion > 320
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2019-10-17
Kristian H...
freedreno/a6xx: Support layered render targets
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2019-10-17
Kristian H...
freedreno/a6xx: Emit program state for GS
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2019-10-17
Kristian H...
freedreno/ir3: End VS with CHMASK and CHSH in GS pipelines
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2019-10-17
Kristian H...
freedreno/ir3: Start GS with (ss) and (sy)
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2019-10-17
Kristian H...
freedreno/ir3: Pre-color GS header and primitive ID
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2019-10-17
Kristian H...
freedreno/ir3: Setup ir3 inputs and outputs for GS
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2019-10-17
Kristian H...
freedreno/ir3: Implement primitive layout intrinsics
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2019-10-17
Kristian H...
freedreno/ir3: Implement lowering passes for VS and GS
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2019-10-17
Kristian H...
freedreno/ir3: Add has_gs flag to shader key
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2019-10-17
Kristian H...
freedreno/a6xx: Add missing adjacency primitives to...
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2019-10-17
Kristian H...
freedreno/ir3: Add intrinsics that map to LDLW/STLW
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2019-10-17
Kristian H...
freedreno/ir3: Add new LDLW/STLW instructions
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2019-10-17
Kristian H...
freedreno/ir3: Extend RA with mechanism for pre-colorin...
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2019-10-17
Kristian H...
freedreno/ir3: Use third register for offset for LDL...
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2019-10-17
Kristian H...
freedreno/ir3: Add support for CHSH and CHMASK instructions
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2019-10-17
Kristian H...
freedreno/a6xx: Trim a few regs from fd6_emit_restore()
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