radeonsi: add reference counting for shader selectors
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
2017-04-28 Marek Olšákradeonsi: add reference counting for shader selectors
2017-04-28 Marek Olšákradeonsi/gfx9: set VGT_VERTEX_REUSE for ES in ES-GS
2017-04-28 Marek Olšákradeonsi/gfx9: set TES registers for merged ES-GS
2017-04-28 Marek Olšákradeonsi/gfx9: disallow scratch buffer for LS-HS and...
2017-04-28 Marek Olšákradeonsi/gfx9: always compile monolithic ES-GS (asynchr...
2017-04-28 Marek Olšákradeonsi/gfx9: make sure the 1st shader's main part...
2017-04-28 Marek Olšákradeonsi/gfx9: set registers and shader key for merged...
2017-04-28 Marek Olšákradeonsi/gfx9: add GS user SGPRs
2017-04-28 Marek Olšákradeonsi/gfx9: define and set LS-HS user SGPRs
2017-04-28 Marek Olšákradeonsi/gfx9: set up shader registers for merged LS-HS
2017-04-28 Marek Olšákradeonsi/gfx9: add initial code generation for non...
2017-04-28 Marek Olšákradeonsi: separate out VS prolog key generation
2017-04-27 Dave Airlieradeonsi/ac: move vertex export remove to common code.
2017-04-26 Marek Olšákradeonsi: turn si_shader_key::mono into a non-union
2017-04-26 Marek Olšákradeonsi: adjust ESGS ring buffer size computation...
2017-04-26 Marek Olšákradeonsi/gfx9: set MAX_PRIMGRP_IN_WAVE in the correct...
2017-04-16 Marek Olšákradeonsi: add si_shader_selector::vs_needs_prolog
2017-04-16 Marek Olšákradeonsi: don't set VGT_GS_MODE as part of the GS state
2017-04-14 Nicolai Hähnleradeonsi: cope with missing disassembly
2017-04-13 Nicolai Hähnleradeonsi: provide VS_STATE input to all VS variants
2017-03-31 Marek Olšákradeonsi: unify HS max_offchip_buffers workarounds
2017-03-30 Marek Olšákradeonsi/gfx9: don't generate LS and ES states
2017-03-30 Marek Olšákradeonsi/gfx9: trivial shader and ring changes
2017-03-30 Marek Olšákradeonsi/gfx9: disable RB+ on Vega10
2017-03-30 Marek Olšákradeonsi/gfx9: handle GFX9 in a few places
2017-03-24 Marek Olšákradeonsi: don't hang on shader compile failure
2017-03-21 Grazvydas Ignotasutil/disk_cache: use a helper to compute cache keys
2017-03-17 Marek Olšákradeonsi: require that compiler threads are enabled
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_unlock() with mtx_unlock()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_lock() with mtx_lock()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_destroy() with mtx_des...
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_init() with mtx_init()
2017-03-03 Timothy Arceriradeonsi: add support for an on-disk shader cache
2017-02-24 Marek Olšákradeonsi: fix broken tessellation on Carrizo and Stoney
2017-02-22 Marek Olšákgallium/u_queue: isolate util_queue_fence implementation
2017-02-21 Marek Olšákradeonsi: fix issues with monolithic shaders
2017-02-21 Marek Olšákradeonsi: skip TESSINNER/OUTER offchip stores if TES...
2017-02-21 Nicolai Hähnleradeonsi: fix UINT/SINT clamping for 10-bit formats...
2017-02-18 Marek Olšákradeonsi: use R600_RESOURCE_FLAG_UNMAPPABLE where it...
2017-02-18 Marek Olšákradeonsi: have separate LS and ES main shader parts...
2017-02-18 Marek Olšákradeonsi: don't compile pure monolithic shaders asynchr...
2017-02-18 Marek Olšákradeonsi: make fix_fetch an array of uint8_t
2017-01-30 Marek Olšákradeonsi: atomize the scratch buffer state
2017-01-30 Marek Olšákradeonsi: precompute IA_MULTI_VGT_PARAM values into...
2017-01-30 Marek Olšákradeonsi: move VGT_VERTEX_REUSE_BLOCK_CNTL into shader...
2017-01-30 Marek Olšákradeonsi: atomize L2 prefetches
2017-01-30 Marek Olšákradeonsi: unbind disabled shader stages to prevent...
2017-01-18 Marek Olšákradeonsi: use the correct target machine when building...
2017-01-18 Marek Olšákradeonsi: move shader pipe context state into a separat...
2017-01-16 Nicolai Hähnleradeonsi: fix R600_DEBUG=nooptvariant
2017-01-16 Marek Olšákradeonsi: make fix_fetch 64-bit
2017-01-09 Marek Olšákradeonsi: cleanly communicate whether si_shader_dump...
2017-01-06 Marek Olšákradeonsi: assume that a TES without POSITION precedes GS
2017-01-05 Marek Olšákradeonsi: update clip_regs if clip_disable changes...
2016-12-12 Nicolai Hähnleradeonsi: shrink the GSVS ring to account for the reduc...
2016-12-12 Nicolai Hähnleradeonsi: shrink each vertex stream to the actually...
2016-12-12 Nicolai Hähnleradeonsi: use a single descriptor for the GSVS ring
2016-12-12 Nicolai Hähnleradeonsi: update all GSVS ring descriptors for new...
2016-11-23 Marek Olšákradeonsi: add a debug flag that disables optimized...
2016-11-22 Marek Olšákutil: import CRC32 implementation from gallium
2016-11-21 Marek Olšákradeonsi: remove all varyings for depth-only rendering...
2016-11-21 Marek Olšákradeonsi: eliminate VS outputs that aren't used by...
2016-11-21 Marek Olšákradeonsi: record information about all written and...
2016-11-21 Marek Olšákradeonsi: make si_shader_io_get_unique_index stricter
2016-11-21 Marek Olšákradeonsi: don't export ClipVertex and ClipDistance...
2016-11-21 Marek Olšákradeonsi: add infrastr. for compiling optimized shader...
2016-11-21 Marek Olšákradeonsi: don't set vs.epilog.export_prim_id if TES...
2016-11-21 Marek Olšákradeonsi: simplify checking for monolithic compilation
2016-11-21 Marek Olšákradeonsi: split the shader key into 3 logical parts
2016-11-21 Marek Olšákradeonsi: assume that a VS without POSITION is LS
2016-11-04 Nicolai Hähnleradeonsi: fix vertex fetches for 2_10_10_10 formats
2016-11-03 Nicolai Hähnleradeonsi: generate GS prolog to (partially) fix triangl...
2016-11-03 Nicolai Hähnleradeonsi: make the GS copy shader owned by the GS selector
2016-11-03 Nicolai Hähnleradeonsi: si_shader_vs only depends on the GS selector
2016-11-03 Nicolai Hähnleradeonsi: si_vgt_gs_mode only depends on the selector
2016-11-01 Marek Olšákradeonsi: add a driver query for shader cache hits
2016-10-26 Marek Olšákradeonsi: remove si_resource_create_custom
2016-10-26 Marek Olšákgallium/radeon: stop using PIPE_BIND_CUSTOM
2016-10-19 Marek Olšákradeonsi: eliminate trivial constant VS outputs
2016-10-19 Marek Olšákradeonsi: remove cb0_is_integer handling
2016-10-13 Marek Olšákradeonsi: adjust and clean up Z_ORDER and EXEC_ON_x...
2016-10-13 Marek Olšákradeonsi: disable ReZ
2016-10-12 Marek Olšákradeonsi: fix R600_DEBUG=precompile for shader-db
2016-10-05 Marek Olšákradeonsi: add assertions to validate interpolation...
2016-10-04 Marek Olšákradeonsi: remove unnecessary #includes
2016-10-04 Marek Olšákradeonsi: don't re-create shader PM4 states after scrat...
2016-09-13 Marek Olšákradeonsi: export SampleMask from pixel shaders at full...
2016-09-05 Marek Olšákradeonsi: also do VS_PARTIAL_FLUSH before updating...
2016-08-26 Marek Olšákgallium/radeon: merge USER_SHADER and INTERNAL_SHADER...
2016-08-17 Marek Olšákradeonsi: eliminate PS OUT[1] if dual src blending...
2016-08-03 Marek Olšákradeonsi: skip unnecessary si_update_shaders calls
2016-07-26 Marek Olšákradeonsi: pre-generate shader logs for ddebug
2016-07-23 Nicolai Hähnleradeonsi: ensure sample locations are set for line...
2016-07-16 Rob Clarkgallium/u_queue: add optional cleanup callback
2016-07-08 Nicolai Hähnleradeonsi: disable multi-threading when shader dumps...
2016-07-08 Nicolai Hähnleradeonsi: use multi-threaded compilation in debug contexts
2016-07-08 Nicolai Hähnleradeonsi: explicitly choose center locations for 1xAA...
2016-07-04 Marek Olšákradeonsi: do compilation from si_create_shader_selector...
2016-07-04 Marek Olšákradeonsi: don't lock shader cache mutex during compilation
2016-07-04 Marek Olšákradeonsi: separate the compilation chunk of si_create_s...
next