softpipe: fix clears to only clear specified color buffers.
[mesa.git] / src / gallium / drivers / svga /
2019-03-18 Brian Paulsvga: stop using pipe_sampler_view_release()
2019-03-08 Brian Paulsvga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()
2019-03-08 Brian Paulsvga: refactor draw_vgpu10() function
2019-03-08 Charmaine Leesvga: add svga shader type in the shader variant
2019-03-04 Brian Paulsvga: silence array out of bounds warning
2019-03-04 Brian Paulsvga: init fill variable to avoid compiler warning
2019-02-26 Brian Paulsvga: fix dma.pending > 0 test
2019-02-26 Brian Paulsvga: assorted whitespace and formatting fixes
2019-02-08 Karol Herbstgallium: add PIPE_CAP_MAX_VARYINGS
2019-01-22 Brian Paulsvga: add new gallium formats to the format conversion...
2018-11-02 Gert WollnyGallium: Add format PIPE_FORMAT_R8_SRGB
2018-10-30 Eric Engestromscons: drop unused HAVE_STDINT_H macro
2018-10-30 Michał Janiszewskisvga: Add missing include guards
2018-10-29 Eric Engestromsvga: add missing meson build dependency
2018-10-26 Brian Paulscons/svga: remove opt from the list of valid build...
2018-10-09 Brian Paulsvga: change svga_destroy_shader_variant() to return...
2018-09-20 Charmaine Leesvga: fix uninitialized fields in DefineDepthStencilVie...
2018-09-20 Neha Bhendesvga: Enable Opengl 3.3 compatibility profile
2018-09-20 Neha Bhendesvga: Apply texcoord scale factors only if there is...
2018-09-20 Charmaine Leesvga: fix texture array layer index in transfer map
2018-09-10 Brian Paulsvga: assorted fixes/changes in svga_pipe_blit.c
2018-09-10 Brian Paulsvga: set buffer bind_flags in svga_buffer_add_host_sur...
2018-09-10 Charmaine Leesvga: add format conversion for legacy formats
2018-09-10 Charmaine Leesvga: remove obsolete code to reemit gs binding
2018-09-10 Brian Paulsvga: move variant->fs_shadow_compare_units assignment
2018-09-10 Charmaine Leesvga: fix resource checking in is_blending_enabled()
2018-09-10 Neha Bhendesvga: Use texture_copy_region instead of texture_copy_h...
2018-09-10 Charmaine Leesvga: add missing devcap check for texture array support
2018-09-10 Charmaine Leesvga: no need to check MULTISAMPLE devcap for view...
2018-09-10 Charmaine Leesvga: sync devcap name changes in svga3d_devcaps.h
2018-09-10 Charmaine Leesvga: explicit set DXFMT_SHADER_SAMPLE for DS format...
2018-09-10 Charmaine Leesvga: remove unused variable
2018-09-10 Brian Paulsvga: draw round points when msaa is enabled
2018-09-10 Brian Paulsvga: check number of samples before emitting MSAA...
2018-09-10 Brian Paulsvga: remove obsolete comment on format_cap_table[]
2018-09-10 Brian Paulsvga: allow TGSI_TEXTURE_CUBE_ARRAY in emit_tg4()
2018-09-10 Charmaine Leesvga: no dma on multisample surface
2018-09-10 Charmaine Leesvga: src surface for IntraSurfaceCopy cannot be multis...
2018-09-10 Charmaine Leesvga: fix missing format multisample devcap check
2018-09-10 Charmaine Leesvga: fix incorrect multisample support in VGPU9 device
2018-09-10 Charmaine Leesvga: fix the missing devcap for SVGA3D_BC3_UNORM_SRGB
2018-09-10 Charmaine Leesvga: add a separate function to get dx format capabili...
2018-09-10 Charmaine Leesvga: assign a separate function for is_format_supporte...
2018-09-10 Brian Paulsvga: add some devcap debugging code
2018-09-10 Charmaine Leesvga: fix depth and coverage mask output declaration
2018-09-10 Charmaine Leesvga: add sample positions for 2 samples
2018-09-10 Charmaine Leesvga: check sample count devcaps
2018-09-10 Brian Paulsvga: fix 1-element cube map array issue
2018-09-10 Brian Paulsvga: simplify array test in svga_init_shader_key_common()
2018-09-10 Charmaine Leesvga: sync svga3d_types.h with upstream changes
2018-09-10 Charmaine Leesvga: add git version logging at init time
2018-09-10 Charmaine Leesvga: fix a typo in svga_texture_copy_region()
2018-09-10 Charmaine Leesvga: use helper function to do copy region
2018-09-10 Charmaine Leesvga: fix cubemap array rendering with backed surface...
2018-09-10 Charmaine Leesvga: add a helper function to send ResolveCopy command
2018-09-10 Charmaine Leesvga: sync svga3d header files
2018-09-10 Charmaine Leesvga: add SM4_1 enable debug print
2018-09-10 Charmaine Leesvga: fix swizzling for texture gather
2018-09-10 Charmaine Leesvga: fix starting index for system values
2018-09-10 Deepak Rawatwinsys/svga: Add support for new surface ioctl, multisa...
2018-09-10 Brian Paulsvga: enable MSAA for SM4_1 device
2018-09-10 Charmaine Leesvga: add sample count to the surface_can_create interface
2018-09-10 Brian Paulsvga: implement support for GL_ARB_texture_query_lod
2018-09-10 Neha Bhendesvga: Add support for arb_texture_gather
2018-09-10 Brian Paulsvga: add support for interpolation at sample position
2018-09-10 Brian Paulsvga: clarify sys value -> input register mapping
2018-09-10 Brian Paulsvga: add support for FS sample mask output
2018-09-10 Brian Paulsvga: add support for sample id, sample position
2018-09-10 Brian Paulsvga: implement no-op svga_set_min_samples()
2018-09-10 Charmaine Leesvga: add support for independent blend function per...
2018-09-10 Brian Paulsvga: emit shader version as 4.0 or 4.1 depending on...
2018-09-10 Brian Paulsvga: restructure nested if's in emit_src_register()
2018-09-10 Brian Paulsvga: sync VGPU10ShaderTokens.h with upstream changes
2018-09-10 Charmaine Leesvga: add support for shadow cubemap array
2018-09-10 Charmaine Leesvga: add support for rendering to cubemap array
2018-09-10 Charmaine Leesvga: add support for TXL2 opcode
2018-09-10 Charmaine Leesvga: add support for cubemap array
2018-09-10 Brian Paulsvga: add have_sm4_1 flag, helper function
2018-09-07 Marek Olšákgallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
2018-09-07 Marek Olšákgallium: enable GL_AMD_depth_clamp_separate on r600...
2018-09-07 Marek Olšákgallium: split depth_clip into depth_clip_near & depth_...
2018-09-05 Charmaine Leesvga: rename face to layer_face
2018-09-05 Brian Paulsvga: encode sample count in resource declarations
2018-09-05 Charmaine Leesvga: sync with upstream changes to surface flags
2018-09-05 Neha Bhendesvga: avoid try_blit() for some depth formats on non...
2018-09-05 Neha Bhendesvga: convert dst format to linear when blending is...
2018-09-05 Neha Bhendesvga: start using SVGA3dCmdIntraSurfaceCopy command...
2018-09-05 Neha Bhendesvga/winsys: Add cap2 support in winsys
2018-09-05 Neha Bhendesvga: Add SVGA3dCmdIntraSurfaceCopy command support...
2018-09-05 Brian Paulsvga: update device header files from upstream
2018-09-04 Eric Anholtgallium: Add a helper for implementing PIPE_CAP_* defau...
2018-08-29 Brian Paulsvga: add missing switch cases for shadow textures
2018-08-29 Brian Paulsvga: fix vgpu9 sprite coordinate bug
2018-08-29 Brian Paulsvga: fix PIPE_TEXTURE_RECT/BUFFER const buffer issue
2018-08-29 Brian Paulsvga: minor improvements in svga_state_constants.c
2018-08-25 Kenneth Graunkegallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
2018-08-23 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
2018-08-23 Marek Olšákgallium: add PIPE_CAP_MAX_GS_INVOCATIONS
2018-08-16 Eric Engestromsvga: simplify Mesa version string
2018-08-16 Eric Engestrombin: always define MESA_GIT_SHA1 to make it directly...
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