Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / main / shaderobj.c
2020-08-18 Louis-Francis Ratt... st/mesa: Replace UsesStreams by ActiveStreamMask for GS
2020-01-07 Tapani Pällimesa/st/i965: add a ProgramResourceHash for quicker...
2018-03-30 Eduardo Lima Mitevmesa: Add a reference to gl_shader_spirv_data to gl_lin...
2017-12-12 Nicolai Hähnlemesa: implement SPIR-V loading in glShaderBinary
2017-11-09 Timothy Arcerimesa: rework how we free gl_shader_program_data
2017-11-09 Timothy Arceriglsl: drop cache_fallback
2017-08-29 Emil Velikovutil: move string_to_uint_map to glsl
2017-02-17 Timothy Arceriglsl: don't reprocess or clear UBOs on cache fallback
2017-02-17 Timothy Arceriglsl: skip more uniform initialisation when doing fallb...
2017-02-17 Timothy Arceriglsl: don't lose uniform values when falling back to...
2017-02-17 Timothy Arceriglsl: don't reference shader prog data during cache...
2017-02-17 Timothy Arceriglsl: use correct shader source in case of cache fallback
2017-01-23 Timothy Arcerimesa/glsl: set and get cs layouts to and from shader_info
2017-01-19 Timothy Arcerimesa/glsl: move ProgramResourceList to gl_shader_progra...
2016-12-29 Timothy Arcerimesa/glsl/i965: remove Driver.NewShader()
2016-12-28 Chad Versacemesa/shaderobj: Fix races on refcounts
2016-11-30 Timothy Arcerimesa: reset linked_stages bitmask when re-linking
2016-11-22 Marek Olšákmesa: use special checksums for unset checksums and...
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-19 Timothy Arcerimesa: create new gl_shader_program_data struct
2016-11-03 Timothy Arcerimesa/glsl: delete previously linked shaders earlier...
2016-10-06 Samuel Pitoisetmesa/main: add support for ARB_compute_variable_groups_size
2016-09-12 Thomas Hellandmesa/glsl: Move string_to_uint_map into the util folder
2016-06-30 Timothy Arceriglsl/mesa: move duplicate shader fields into new struct...
2016-06-30 Timothy Arceriglsl/main: remove unused params and make function static
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-23 Timothy Arceriglsl/mesa: stop duplicating geom and tcs layout values
2016-06-16 Timothy Arcerimesa/glsl: stop using GL shader type internally
2016-06-01 Ian Romanickglsl: Use Geom.VerticesOut == -1 to specify unset
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-05 Timothy Arceriglsl: fully split apart buffer block arrays
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-02 Timothy Arceriglsl: store stage reference in gl_uniform_block
2016-03-02 Kenneth GraunkeMerge remote-tracking branch 'origin/master' into vulkan
2016-03-01 Matt Turnerglsl: Initialize gl_shader_program::EmptyUniformLocations.
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-04 Jordan Justenmesa: rename UniformBlockStageIndex to InterfaceBlockSt...
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-14 Iago Toral Quirogamesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
2015-10-09 Kristian Høgsberg... Merge ../mesa into vulkan
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.NewShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShader
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-29 Samuel Iglesias... mesa: rename gl_shader_program's NumUniformBlocks to...
2015-09-25 Matt Turnermesa: Remove debugging code from _mesa_reference_*.
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-04 Martin Peresmesa: reference built-in uniforms into gl_uniform_storage
2015-04-16 Tapani Pällimesa/glsl: build list of program resources during linking
2015-02-23 Matt Turnermesa: Use assert() instead of ASSERT wrapper.
2015-01-05 Brian Paulmesa: make _mesa_reference_shader_program() an inline...
2014-10-25 Ian Romanickmesa: Remove context parameter from dd_function_table...
2014-10-25 Ian Romanickmesa: Make _mesa_init_shader_program static
2014-10-25 Ian Romanickmesa: Remove context parameter from _mesa_init_shader_p...
2014-10-25 Ian Romanickmesa: Silence unused parameter warning in _mesa_clear_s...
2014-10-25 Ian Romanickmesa: Add some missing clean-up to _mesa_clear_shader_p...
2014-08-04 Kenneth Graunkeutil: Move ralloc to a new src/util directory.
2014-06-30 Iago Toral Quirogaglsl: Store info about geometry shaders that emit verti...
2014-06-23 Iago Toral Quirogamesa: Make Geom.UsesEndPrimitive a bool instead of...
2014-06-20 Iago Toral Quirogamesa: Init Geom.UsesEndPrimitive in shader programs.
2014-03-10 Tapani Pällimesa/glsl: introduce a remap table for uniform locations
2014-02-14 Carl Worthmain: Avoid double-free of shader Label
2014-01-22 Paul Berrymesa: use _mesa_validate_shader_target() more frequently.
2014-01-08 Paul Berrymesa: Store gl_shader_stage enum in gl_shader objects.
2014-01-08 Paul Berrymesa: Clean up nomenclature for pipeline stages.
2013-09-04 Timothy Arcerimesa: free object labels when deleting
2013-06-12 Ian Romanickglsl: Add gl_shader_program::UniformLocationBaseScale
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-04-24 Kenneth Graunkemesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
2013-04-17 Brian Paulmesa: remove #include "mfeatures.h" from numerous sourc...
2012-11-27 Matt Turnermesa: Set transform feedback's default buffer mode...
2012-09-15 Oliver McFaddenmesa: remove FEATURE_ARB_shader_objects and related...
2012-09-06 Matt TurnerRemove useless checks for NULL before freeing
2012-06-12 Brian Paulmesa: move variable declaration out of loop to fix...
2012-06-12 Antoine Labourmesa: Free uniforms correclty.
2012-04-13 Dave Airliemesa: add support for ARB_blend_func_extended (v4)
2012-01-18 Eric Anholtmesa: Fix leak of uniform storage records on shader...
2012-01-05 Eric Anholtmesa: Remove the dead Varyings list in the program.
2011-11-08 Ian Romanicklinker: Use app-specified fragment data location during...
2011-11-07 Ian RomanickDelete code made dead by previous uniform related patches
2011-11-07 Ian Romanickmesa: Rewrite the way uniforms are tracked and handled
2011-10-07 Ian Romanickmesa: Use gl_shader_program::_LinkedShaders instead...
2011-10-07 Ian Romanickmesa: Use gl_shader_program::_LinkedShaders instead...
2011-10-07 Ian Romanickmesa: Use gl_shader_program::_LinkedShaders instead...
2011-10-04 Ian Romanickmesa: Remove unused gl_shader_program::Attributes
2011-10-04 Ian Romanickmesa: Add gl_shader_program::AttributeBindings
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
2011-08-04 Bryan CainMerge branch 'glsl-to-tgsi'
2011-08-02 Ian Romanickmesa: Ensure that gl_shader_program::InfoLog is never...
2011-03-19 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-17 Kenneth Graunkemesa: Remove the CompileShader driver hook; it's just...
2011-03-11 Eric Anholtmesa: Don't try to remove an internal shader_program...
2011-02-24 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-31 Kenneth GraunkeConvert everything from the talloc API to the ralloc...
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2011-01-10 Christian KönigMerge remote branch 'vdpau/pipe-video' into pipe-video
2011-01-08 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-07 Vinson Leemesa: Directly include mfeatures.h in files that perfor...
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