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glsl: fix the type of ir_constant_data::u16
[mesa.git]
/
src
/
compiler
/
glsl
/
glsl_parser_extras.cpp
2020-06-23
Marek Olšák
glsl,driconf: add allow_glsl_120_subset_in_110 for...
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2020-06-16
Dave Airlie
mesa/gles3: add support for GL_EXT_shader_group_vote
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2020-06-07
Timothy Arceri
glsl: fix potential slow compile times for GLSLOptimize...
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2020-06-02
Marek Olšák
glsl: lower mediump integer types to int16 and uint16
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2020-05-05
Pierre-Eric Pellou...
mesa: extend GLSLZeroInit semantics
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2020-05-05
Pierre-Eric Pellou...
glsl: rework zero initialization
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2020-04-23
Simon Zeni
mesa: enable GL_EXT_draw_instanced for gles2
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2020-04-16
Ilia Mirkin
mesa: add NV_viewport_array2 enable, attach to glsl
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2020-04-16
Ilia Mirkin
glsl: add NV_viewport_array2 support
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2020-04-04
Rob Clark
glsl: don't limit fp16 lowering to frag
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2020-03-24
Neil Roberts
glsl: Inline builtins in a separate pass
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2020-03-24
Neil Roberts
glsl: Add an IR lowering pass to convert mediump operat...
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2020-01-23
Ian Romanick
mesa: Extension boilerplate for INTEL_shader_integer_fu...
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2019-11-20
Timothy Arceri
glsl: delay compilation skip if shader contains an...
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2019-11-20
Timothy Arceri
glsl: add can_skip_compile() helper
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2019-11-20
Timothy Arceri
glsl: add ARB_shading_language_include support to ...
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2019-11-20
Timothy Arceri
glsl: add infrastructure for ARB_shading_language_include
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2019-09-30
Caio Marcelo de...
glsl: Parse `demote` statement
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2019-09-30
Caio Marcelo de...
mesa: Extension boilerplate for EXT_demote_to_helper_in...
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2019-08-21
Lionel Landwerlin
mesa/compiler: rework tear down of builtin/types
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2019-08-06
Pierre-Eric Pellou...
glsl: handle differences between ARB/EXT versions of...
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2019-07-31
Eric Engestrom
compiler: replace MAYBE_UNUSED with UNUSED
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2019-07-30
Paulo Zanoni
mesa: extension boilerplate for EXT_texture_shadow_lod
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2019-06-10
Caio Marcelo de...
glsl: Check order and uniqueness of interlock functions
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2019-05-08
Brian Paul
glsl: s/GLboolean/bool/ to silence MSVC compiler warning
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2019-04-25
Chris Forbes
glsl: add scaffolding for EXT_gpu_shader4
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2019-04-16
Tapani Pälli
compiler/glsl: handle case where we have multiple users...
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2019-04-15
Rhys Perry
mesa, glsl: add support for EXT_shader_image_load_formatted
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2019-04-09
Caio Marcelo de...
glsl: Parse and propagate derivative_group to shader_info
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2019-04-09
Caio Marcelo de...
glsl: Remove redundant conditions when asserting in_qua...
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2019-04-09
Caio Marcelo de...
mesa: Extension boilerplate for NV_compute_shader_deriv...
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2019-03-06
Timothy Arceri
glsl: rename is_record() -> is_struct()
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2019-03-03
Gert Wollny
mesa: Expose EXT_texture_query_lod and add support...
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2019-01-19
Timothy Arceri
glsl: be much more aggressive when skipping shader...
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2019-01-18
Timothy Arceri
Revert "glsl: be much more aggressive when skipping...
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2019-01-18
Timothy Arceri
glsl: be much more aggressive when skipping shader...
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2019-01-18
Timothy Arceri
glsl: don't skip GLSL IR opts on first-time compiles
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2018-12-04
Marek Olšák
mesa: expose AMD_texture_texture4
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2018-12-03
Matt Turner
mesa: Revert INTEL_fragment_shader_ordering support
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2018-11-08
Ian Romanick
glsl: Add pragma to disable all warnings
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2018-11-02
Erik Faye-Lund
mesa/glsl: add support for EXT_shader_implicit_conversions
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2018-08-29
Timothy Arceri
glsl: add a mechanism to allow layout qualifiers on...
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2018-08-28
Kevin Rogovin
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_or...
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2018-08-24
Marek Olšák
mesa: expose AMD_gpu_shader_int64
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2018-08-23
Marek Olšák
mesa: add ctx->Const.MaxGeometryShaderInvocations
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2018-08-23
Ian Romanick
mesa: Extension boilerplate for INTEL_shader_atomic_flo...
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2018-08-23
Ian Romanick
mesa: Extension boilerplate for NV_shader_atomic_float
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2018-08-20
Kevin Rogovin
Add NV_fragment_shader_interlock support.
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2018-07-27
Caio Marcelo de...
glsl: use only copy_propagation_elements
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2018-06-01
Plamena Manolova
mesa: Add GL/GLSL plumbing for ARB_fragment_shader_inte...
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2018-04-12
Marek Olšák
mesa: include mtypes.h less
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2018-04-12
Timothy Arceri
glsl: fix compat shaders in GLSL 1.40
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2018-04-03
Timothy Arceri
glsl: always call do_lower_jumps() after loop unrolling
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2018-02-24
Francisco Jerez
glsl: Replace MESA_shader_framebuffer_fetch extension...
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2018-02-24
Francisco Jerez
glsl: Switch ast_type_qualifier to a 128-bit bitset.
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2018-02-23
Marek Olšák
mesa: implement ARB_compatibility
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2018-02-06
Ilia Mirkin
mesa: add OES_EGL_image_external_essl3 support
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2018-01-26
Brian Paul
mesa: change gl_compile_status enums to uppercase
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2017-11-09
Ian Romanick
glsl: Combine nop-swizzle optimization with swizzle...
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2017-10-30
Eduardo Lima Mitev
glsl: Use the utility function to copy symbols between...
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2017-10-30
Eduardo Lima Mitev
glsl_parser_extra: Add utility to copy symbols between...
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2017-10-30
Ian Romanick
glsl/parser: Move anonymous struct name handling to...
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2017-10-30
Ian Romanick
glsl/parser: Silence unused parameter warning
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2017-10-23
Ilia Mirkin
glsl: fix derived cs variables
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2017-10-09
Timothy Arceri
glsl: tidy up IR after loop unrolling
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2017-09-21
Timothy Arceri
glsl: merge loop_controls.cpp with loop_unroll.cpp
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2017-09-19
Ian Romanick
glsl: Silence unused parameter warnings
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2017-08-21
Matt Turner
glsl: Mark functions static
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2017-08-02
Samuel Pitoiset
glsl: recognize GLSL 4.60
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2017-06-13
Nicolai Hähnle
glsl: give all unnamed structs the same name
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2017-06-13
Nicolai Hähnle
glsl: do not lookup struct types by typename
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2017-05-20
John Brooks
glsl: Conditionally allow redeclaration of built-in...
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2017-05-06
Samuel Pitoiset
glsl: process bindless/bound layout qualifiers
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2017-05-06
Samuel Pitoiset
glsl: add ARB_bindless_texture enable
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2017-04-15
Timothy Arceri
glsl: don't run the GLSL pre-processor when we are...
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2017-04-15
Timothy Arceri
glsl: delay optimisations on individual shaders when...
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2017-04-05
Nicolai Hähnle
glsl: add ARB_shader_ballot enable
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2017-03-21
Grazvydas Ignotas
util/disk_cache: use a helper to compute cache keys
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2017-03-15
Emil Velikov
util/sha1: drop _mesa_sha1_{update, format} return...
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2017-03-12
Timothy Arceri
glsl: don't recompile a shader on fallback unless needed
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2017-03-12
Timothy Arceri
mesa/glsl: introduce new gl_compile_status enum
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2017-03-02
Samuel Pitoiset
glsl: fix subroutine mismatch between declarations...
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2017-03-01
Samuel Pitoiset
glsl: remove unecessary flags.q.subroutine_def
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2017-02-17
Timothy Arceri
glsl: use correct shader source in case of cache fallback
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2017-02-17
Timothy Arceri
glsl: make use of on disk shader cache
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2017-02-14
Anuj Phogat
mesa: Add EXT_frag_depth bits and enable it on all...
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2017-02-09
Matt Turner
glsl: Allow compatibility shaders with MESA_GL_VERSION_...
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2017-02-09
Timothy Arceri
glsl: add param to force shader recompile
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2017-01-27
Emil Velikov
glsl: remove explicit __STDC_FORMAT_MACROS define
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2017-01-24
Roland Scheidegger
glsl: fix compile errors with mingw due to missing...
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2017-01-20
Ian Romanick
glsl: Move builtin_function related prototypes to a...
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2017-01-20
Dave Airlie
glsl/ast/ir: Add 64-bit integer constant support
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2017-01-20
Dave Airlie
glsl: Add ARB_gpu_shader_int64 boilerplate.
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2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
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2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
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2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
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2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
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