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glsl: use NIR function inlining for drivers that use glsl_to_nir()
[mesa.git]
/
src
/
compiler
/
glsl
/
link_uniform_initializers.cpp
2019-03-06
Timothy Arceri
glsl: rename is_record() -> is_struct()
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2018-04-12
Marek Olšák
mesa: include mtypes.h less
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2018-03-14
Karol Herbst
compiler: int8/uint8 support
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2018-02-09
Alejandro Piñeiro
glsl/linker: remove ubo explicit binding handling
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2017-12-08
Jordan Justen
main, glsl: Add UniformDataDefaults which stores unifor...
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2017-12-06
Eduardo Lima Mitev
glsl: Add 16-bit types
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2017-09-19
Ian Romanick
glsl: Unify ir_constant::const_elements and ::components
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2017-09-19
Ian Romanick
glsl: Rename ir_constant::array_elements to ::const_ele...
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2017-08-29
Emil Velikov
util: move string_to_uint_map to glsl
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2017-08-22
Ian Romanick
glsl/linker: Make several functions not static
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2017-08-21
Matt Turner
glsl: Mark functions static
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2017-06-14
Samuel Pitoiset
glsl: set the explicit binding value for bindless sampl...
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2017-06-14
Samuel Pitoiset
glsl: pass the ir_variable object to set_opaque_binding()
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2017-05-11
Samuel Pitoiset
glsl: simplify set_opaque_binding()
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2017-05-11
Samuel Pitoiset
glsl: add missing check for samplers in set_opaque_bind...
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2017-02-27
Samuel Pitoiset
glsl: use is_sampler() anywhere it's possible
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2017-02-27
Samuel Pitoiset
glsl: use is_image() anywhere it's possible
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2017-01-20
Dave Airlie
glsl: Add 64-bit integer support to uniform initialiser...
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2017-01-20
Dave Airlie
glsl: Add basic ARB_gpu_shader_int64 types
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2017-01-06
Timothy Arceri
mesa/glsl: set sampler units directly in gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ImageUnits and ImageAccess...
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-09-12
Thomas Helland
mesa/glsl: Move string_to_uint_map into the util folder
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2016-08-10
Timothy Arceri
glsl: remove remaining tabs in link_uniform_initializer...
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2016-08-10
Timothy Arceri
glsl: use UniformHash to find storage location
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2016-07-26
Matt Turner
glsl: Avoid aliasing violations.
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-08
Dave Airlie
glsl: use new interfaces for 64-bit checks.
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2016-05-31
Dave Airlie
glsl/images: bounds check image unit assignment
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2016-04-07
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-05
Timothy Arceri
glsl: fully split apart buffer block arrays
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2016-04-04
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-02
Timothy Arceri
glsl: only set buffer block binding once during initial...
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2016-04-01
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-28
Timothy Arceri
mesa: remove initialized field from uniform storage
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2016-03-25
Timothy Arceri
glsl: reduce buffer block duplication
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2016-02-24
Kristian Høgsberg...
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-14
Jason Ekstrand
glsl/types: Add support for function types
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2016-02-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-11
Jason Ekstrand
Merge commit '85f5c18fef1ff2f19d698f150e23a02acd6f59b9...
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2016-02-10
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-09
Jason Ekstrand
Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83...
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2016-02-05
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-01-26
Emil Velikov
glsl: move to compiler/
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