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glsl: additional interface redeclaration check for SSO programs
[mesa.git]
/
src
/
compiler
/
glsl
/
shader_cache.cpp
2019-07-12
Alejandro Piñeiro
glsl/shader_cache: handle SPIR-V shaders
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2019-06-18
Kenneth Graunke
glsl: Fix out of bounds read in shader_cache_read_progr...
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2019-01-19
Timothy Arceri
glsl: be much more aggressive when skipping shader...
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2019-01-18
Timothy Arceri
Revert "glsl: be much more aggressive when skipping...
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2019-01-18
Timothy Arceri
glsl: be much more aggressive when skipping shader...
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2019-01-18
Timothy Arceri
glsl: don't skip GLSL IR opts on first-time compiles
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2018-07-10
Jordan Justen
mesa: Add disk shader cache driver blob callback
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2018-04-12
Marek Olšák
mesa: include mtypes.h less
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2018-03-19
Jordan Justen
glsl/shader_cache: Allow shader cache usage with transf...
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2018-01-26
Brian Paul
mesa: change gl_link_status enums to uppercase
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2018-01-26
Brian Paul
mesa: change gl_compile_status enums to uppercase
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2017-12-08
Jordan Justen
glsl: Split out shader program serialization
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2017-11-29
Timothy Arceri
mesa: rework _mesa_add_parameter() to only add a single...
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2017-11-27
Timothy Arceri
st/glsl_to_tgsi: make use of driver_cache_blob with...
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2017-11-09
Timothy Arceri
glsl: use the correct parent when allocating program...
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2017-11-09
Timothy Arceri
glsl: drop cache_fallback
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2017-11-01
Jordan Justen
glsl/shader_cache: Save fs (BlendSupport) metadata
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2017-11-01
Jordan Justen
glsl/shader_cache: Save and restore serialized nir...
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2017-10-25
Connor Abbott
glsl: move shader_cache type handling to glsl_types
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2017-10-13
Jason Ekstrand
compiler/blob: Switch to init/finish instead of create...
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2017-08-29
Emil Velikov
util: move string_to_uint_map to glsl
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2017-08-25
Nicolai Hähnle
glsl: fix glsl_struct_field size calculations for shade...
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2017-08-25
Timothy Arceri
glsl: pass shader source keys to the disk cache
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2017-08-24
Timothy Arceri
glsl: stop adding pointers from bindless structs to...
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2017-08-24
Timothy Arceri
glsl: stop adding pointers from shader_info to the...
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2017-08-24
Timothy Arceri
glsl: always write a name/label string to the cache
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2017-08-24
Timothy Arceri
glsl: don't write uniform storage offset if there isn...
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2017-08-24
Timothy Arceri
glsl: add has_uniform_storage() helper to shader cache
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2017-08-24
Timothy Arceri
glsl: stop adding pointers from glsl_struct_field to...
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2017-08-24
Timothy Arceri
glsl: stop adding pointers from gl_shader_variable...
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2017-08-24
Timothy Arceri
glsl: allow NULL to be passed to encode_type_to_blob()
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2017-06-21
Kenneth Graunke
glsl: Track whether uniforms are active per stage
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2017-06-14
Samuel Pitoiset
glsl: process uniform images declared bindless
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2017-06-14
Samuel Pitoiset
glsl: process uniform samplers declared bindless
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2017-06-14
Samuel Pitoiset
mesa: add support for glUniformHandleui64*ARB()
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2017-05-19
Timothy Arceri
st/mesa: don't mark the program as in cache_fallback...
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_interface()
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2017-04-21
Samuel Pitoiset
glsl: get rid of values_for_type()
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2017-04-15
Timothy Arceri
glsl: don't run the GLSL pre-processor when we are...
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2017-04-15
Timothy Arceri
glsl: delay optimisations on individual shaders when...
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2017-04-03
Bartosz Tomczyk
glsl: Fix blob memory leak
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2017-03-27
Grazvydas Ignotas
glsl, st/shader_cache: check the whole sha1 for zero
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2017-03-26
Grazvydas Ignotas
glsl/shader_cache: restore evicted shader keys
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2017-03-21
Grazvydas Ignotas
util/disk_cache: use a helper to compute cache keys
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2017-03-15
Emil Velikov
util/sha1: drop _mesa_sha1_{update, format} return...
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2017-03-12
Timothy Arceri
glsl: don't use ralloc for blob creation
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2017-02-17
Timothy Arceri
st/mesa/glsl: build string of dri options and use as...
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2017-02-17
Timothy Arceri
glsl: reserve parameter storage on cache restore
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2017-02-17
Timothy Arceri
glsl: don't try to load/store buffer object values...
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2017-02-17
Timothy Arceri
mesa/glsl: add cache_fallback flag to gl_shader_program...
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2017-02-17
Timothy Arceri
glsl: add api and glsl version to hash generation for...
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2017-02-17
Timothy Arceri
glsl: cache uniform values
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2017-02-17
Timothy Arceri
glsl: cache some more image metadata
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2017-02-17
Timothy Arceri
glsl: add support for caching atomic buffers
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2017-02-17
Timothy Arceri
glsl: add shader cache support for buffer blocks
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2017-02-17
Timothy Arceri
glsl: store subroutine remap table in shader cache
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2017-02-17
Timothy Arceri
glsl: add support for caching subroutines
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2017-02-17
Timothy Arceri
glsl: add support for caching shaders with xfb qualifiers
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2017-02-17
Timothy Arceri
glsl: add shader cache support for samplers
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2017-02-17
Timothy Arceri
glsl: add basic support for resource list to shader...
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2017-02-17
Timothy Arceri
glsl: fix uniform remap table cache when explicit locat...
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2017-02-17
Carl Worth
glsl: Serialize three additional hash tables with progr...
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2017-02-17
Timothy Arceri
glsl: add initial implementation of shader cache
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