panfrost: Fix copyright identifier in a few places
[mesa.git] / src / gallium / drivers / radeonsi /
2019-07-10 Mauro Rossiandroid: radeonsi/gfx10: generate gfx10_format_table...
2019-07-09 Marek Olšákradeonsi/gfx10: enable primitive binning by default
2019-07-09 Marek Olšákradeonsi/gfx10: implement primitive binning
2019-07-09 Marek Olšákradeonsi: simplify primitive binning enablement
2019-07-09 Marek Olšákradeonsi: set primitive binning tunables for dGPUs
2019-07-09 Marek Olšákradeonsi: set FLUSH_ON_BINNING_TRANSITION when needed
2019-07-09 Marek Olšákradeonsi/gfx10: use the new scan converter when binning...
2019-07-09 Marek Olšákradeonsi/gfx9: fix an oversight in primitive binning...
2019-07-09 Marek Olšákradeonsi: use BREAK_BATCH instead of FLUSH_DFSM when...
2019-07-09 Marek Olšákradeonsi/gfx10: don't expose unimplemented PIPE_CAP_QUE...
2019-07-09 Marek Olšákradeonsi/gfx10: launch 2 compute waves per CU before...
2019-07-09 Marek Olšákradeonsi/gfx10: set more registers and fields
2019-07-09 Marek Olšákradeonsi/gfx10: enable LATE_ALLOC_GS
2019-07-09 Marek Olšákradeonsi/gfx10: set HS/GS/CS.WGP_MODE
2019-07-09 Marek Olšákradeonsi/gfx10: set GE_PC_ALLOC
2019-07-09 Marek Olšákradeonsi/gfx10: enable 1D textures
2019-07-09 Marek Olšákradeonsi/gfx10: enable image stores with DCC
2019-07-09 Marek Olšákradeonsi/gfx10: no need to invalidate L2 for framebuffe...
2019-07-09 Marek Olšákradeonsi/gfx10: support pixel shaders without exports
2019-07-09 Marek Olšákradeonsi/gfx10: enable vertex shaders without param...
2019-07-09 Marek Olšákradeonsi: update DCC settings from PAL
2019-07-09 Marek Olšákradeonsi: reorder shader IO indices for better IO space...
2019-07-09 Marek Olšákradeonsi: decrease maximum supported GENERIC varying...
2019-07-09 Marek Olšákradeonsi: cosmetic cleanup in si_shader_io_get_unique_index
2019-07-09 Marek Olšákradeonsi: fix and clean up shader_type passing
2019-07-09 Marek Olšákradeonsi: enable RB+ for pixel shaders with no/non...
2019-07-09 Marek Olšákradeonsi: don't set READ_ONLY for const_uploader to...
2019-07-09 Pratik Vishwakarmaradeonsi: Expose support for 10-bit VP9 decode
2019-07-09 Timothy Arceriradeonsi: update function name in comment
2019-07-08 Connor Abbottradeonsi/nir: Use NIR barycentric intrinsics
2019-07-08 Connor Abbottradeonsi/nir: Delete unreachable code
2019-07-08 Samuel Pitoisetac: select the GFX ring when halting waves with UMR...
2019-07-04 Marek Olšákac: destroy passes in ac_destroy_llvm_compiler
2019-07-04 Marek Olšákac: only set ac_dlc in ac_llvm_build.c
2019-07-04 Marek Olšákac: replace glc,slc with cache_policy for loads
2019-07-04 Marek Olšákac: replace glc,slc with cache_policy for stores
2019-07-04 Bas Nieuwenhuizenradeonsi: Fix some warnings.
2019-07-03 Marek Olšákradeonsi/gfx10: fix legacy GS
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable clear state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable DPBB
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable SDMA
2019-07-03 Marek Olšákradeonsi: determine the rasterization primitive type...
2019-07-03 Marek Olšákradeonsi/gfx10: consolidate & improve input_prim determ...
2019-07-03 Marek Olšákac: rework ac_build_waitcnt for gfx10
2019-07-03 Marek Olšákradeonsi/gfx10: implement si_shader_vs
2019-07-03 Marek Olšákradeonsi/gfx10: unpack GS invocation ID
2019-07-03 Marek Olšákradeonsi/gfx10: jump over the shader query atomic if...
2019-07-03 Marek Olšákradeonsi/gfx10: cosmetic changes
2019-07-03 Marek Olšákradeonsi/gfx10: set cache control registers
2019-07-03 Marek Olšákradeonsi/gfx10: export correct PrimitiveID from NGG...
2019-07-03 Marek Olšákradeonsi/gfx10: set PA_SC_TILE_STEERING_OVERRIDE
2019-07-03 Marek Olšákradeonsi/gfx10: add a workaround for stencil HTILE...
2019-07-03 Marek Olšákradeonsi/gfx10: disable DCC with MSAA
2019-07-03 Marek Olšákradeonsi/gfx10: fix GL_LINE polygon mode for decomposed...
2019-07-03 Marek Olšákradeonsi/gfx10: fix NGG GS color clamping
2019-07-03 Marek Olšákradeonsi/gfx10: fix vertex color clamping for TES
2019-07-03 Marek Olšákradeonsi/gfx10: unbind NGG shaders when destroyed
2019-07-03 Marek Olšákradeonsi/gfx10: don't use the GS workaround for triangl...
2019-07-03 Marek Olšákradeonsi/gfx10: don't do the query buffer atomic for...
2019-07-03 Marek Olšákradeonsi/gfx10: update spi_map if API VS (as NGG) chang...
2019-07-03 Marek Olšákradeonsi/gfx10: fix a possible hang with exp pos0 with...
2019-07-03 Marek Olšákradeonsi/gfx10: prefetch HW GS when NGG is used
2019-07-03 Marek Olšákradeonsi/gfx10: fix PS exports for SPI_SHADER_32_AR
2019-07-03 Marek Olšákradeonsi/gfx10: set DLC for loads when GLC is set
2019-07-03 Marek Olšákradeonsi/gfx10: fix shader images
2019-07-03 Marek Olšákradeonsi/gfx10: set the DCC constant encoding flag
2019-07-03 Marek Olšákradeonsi/gfx10: fix intensity formats
2019-07-03 Marek Olšákradeonsi/gfx10: allocate GDS BOs for streamout
2019-07-03 Marek Olšákradeonsi/gfx10: make sure GDS is idle between IBs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement streamout
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement streamout-related queries
2019-07-03 Nicolai Hähnleradeonsi/gfx10: enable the workaround for unaligned...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: re-order the initialization order in...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: apply DCC MSAA blend workaround
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_emit_global_shader_pointers
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_init_tess_factor_ring
2019-07-03 Nicolai Hähnleradeonsi/gfx10: initialize EXEC for TES-as-NGG (without...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: use correct VGPR for instance ID in...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_hs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_create_sampler_state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: double the number of tessellation offch...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement get_tess_ring_descriptor
2019-07-03 Nicolai Hähnleradeonsi/gfx10: mask DCC tile swizzle by alignment
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement hardware MSAA resolve
2019-07-03 Nicolai Hähnleradeonsi/gfx10: fix binding on si_update_scratch_relocs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: set llvm_has_working_vgpr_indexing
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement load_const_buffer_desc_fast_path
2019-07-03 Nicolai Hähnleradeonsi/gfx10: take PRIMID from the correct output...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: change location of instance ID shader...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: set USER_DATA_ADDR offset for geometry...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_emit_derived_tess_state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_gs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement preload_ring_buffers
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_set_ring_buffer
2019-07-03 Nicolai Hähnleradeonsi/gfx10: allow rectangle outputs from NGG primit...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: emit VGT_GS_OUT_PRIM_TYPE from draw...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: NGG geometry shader PM4 and upload
2019-07-03 Nicolai Hähnleradeonsi/gfx10: generate geometry shaders for NGG
2019-07-03 Nicolai Hähnleradeonsi/gfx10: use the correct register for image...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: emit GE_CNTL instead of IA_MULTI_VGT_PA...
next