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panfrost: Rename pan_bo_cache.c into pan_bo.c
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3dx_draw.c
2019-08-13
Iago Toral Quiroga
v3d: do not automatically flush current job for SSBOs...
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2019-08-13
Iago Toral Quiroga
v3d: fix flushing of SSBOs and shader images
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2019-08-08
Iago Toral Quiroga
v3d: use the GPU to record primitives written to transf...
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2019-07-26
Iago Toral Quiroga
v3d: fix glDrawTransformFeedback{Instanced}()
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2019-07-26
Iago Toral Quiroga
v3d: subclass pipe_streamout_output_target to record...
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2019-07-26
Iago Toral Quiroga
v3d: refactor v3d_tf_statistics_record slightly
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2019-07-23
Pierre-Eric Pellou...
u_blitter: add a msaa parameter to util_blitter_clear
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2019-07-12
Iago Toral Quiroga
v3d: acquire scoreboard lock before first tlb read
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2019-07-02
Iago Toral Quiroga
v3d: do not flush jobs that are synced with 'Wait for...
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2019-07-02
Iago Toral Quiroga
v3d: emit 'Wait for transform feedback' commands when...
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2019-06-21
Iago Toral Quiroga
v3d: flush jobs writing to vertex buffers used in the...
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2019-06-21
Iago Toral Quiroga
v3d: flush jobs reading from transform feedback output...
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2019-06-07
Iago Toral Quiroga
v3d: don't emit point coordinates varyings if the FS...
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2019-04-26
Eric Anholt
v3d: Don't try to update the shadow texture for separat...
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2019-04-26
Eric Anholt
v3d: Apply the GFXH-930 workaround to the case where...
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2019-04-26
Eric Anholt
v3d: Fill in the ignored segment size fields to appease...
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2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
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2019-04-05
Eric Anholt
v3d: Bump the maximum texture size to 4k for V3D 4.x.
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2019-02-19
Eric Anholt
v3d: Stop tracking num_inputs for VPM loads.
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2019-02-19
Eric Anholt
v3d: Use the early_fragment_tests flag for the shader...
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2019-02-19
Eric Anholt
v3d: Sync indirect draws on the last rendering.
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2019-01-27
Eric Anholt
v3d: Avoid duplicating limits defines between gallium...
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2019-01-27
Eric Anholt
v3d: Rename gallium-local limits defines from VC5 to...
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2018-12-15
Eric Anholt
v3d: Drop in a bunch of notes about performance improve...
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2018-12-15
Eric Anholt
v3d: Add support for draw indirect for GLES3.1.
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2018-12-15
Eric Anholt
v3d: Add support for texturing from linear.
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2018-12-08
Eric Anholt
v3d: Don't forget to flush writes to UBOs.
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2018-12-08
Eric Anholt
v3d: Make an array for frag/vert texture state in the...
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2018-12-08
Eric Anholt
v3d: Put default vertex attribute values into the state...
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2018-12-08
Eric Anholt
v3d: Create a state uploader for packing our shaders...
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2018-12-08
Eric Anholt
v3d: Use combined input/output segments.
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2018-08-06
Eric Anholt
v3d: Emit the VCM_CACHE_SIZE packet.
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2018-07-30
Eric Anholt
v3d: Rename "configuration" and "config" in the XML...
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2018-07-30
Eric Anholt
v3d: Rename primitives to prims in the XML to match...
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2018-07-30
Eric Anholt
v3d: Block bin on render when doing vertex texturing.
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2018-07-27
Eric Anholt
v3d: Stop using spaces in the names of our buffers.
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2018-07-26
Eric Anholt
v3d: Avoid the GFXH-1461 workaround if we have only...
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2018-07-26
Eric Anholt
v3d: Rework the ordering of how we clear things.
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2018-07-26
Eric Anholt
v3d: Only store buffers that have been written to.
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2018-07-26
Eric Anholt
v3d: Track the buffers being loaded separately.
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2018-07-26
Eric Anholt
v3d: Rename cleared/resolve to clear/store.
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2018-07-13
Eric Anholt
v3d: Work around GFXH-1461 bug losing our Z/S clears.
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2018-07-02
Eric Anholt
v3d: Emit a TF flush after each draw using TF.
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2018-06-27
Eric Anholt
v3d: Convert a bunch of our "minus one" fields over...
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2018-06-20
Eric Anholt
v3d: Add missing reference to the separate stencil...
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2018-06-18
Eric Anholt
v3d: Set the SO offsets correctly if we have to re...
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2018-06-15
Eric Anholt
v3d: Fix shaders using pixel center W but no varyings.
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2018-06-14
Eric Anholt
v3d: Don't set the first_ez_state to DISABLED if after...
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2018-06-14
Eric Anholt
v3d: Add static asserts for other packed packet sizes.
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2018-05-17
Eric Anholt
v3d: Enable NaN propagation in the VS and CS as well.
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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