vc4: Shut up runtime warnings about new pipe caps.
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
2015-02-20 Eric Anholtvc4: Shut up runtime warnings about new pipe caps.
2015-02-17 Marek Olšákgallium: add interface and state tracker support for...
2015-02-05 Axel Davygallium: Add MULTISAMPLE_Z_RESOLVE cap
2015-02-03 Ilia Mirkingallium: add a cap to determine whether the driver...
2014-12-18 Eric Anholtvc4: Add a userspace BO cache.
2014-12-18 Eric Anholtvc4: Add dmabuf support.
2014-12-18 Eric Anholtvc4: Drop a weird argument in the BOs-from-handles...
2014-12-16 Roland Scheideggergallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEM...
2014-12-15 Eric Anholtvc4: Add support for 32-bit signed norm/scaled vertex...
2014-12-15 Eric Anholtvc4: Add support for 16-bit signed/unsigned norm/scaled...
2014-12-15 Eric Anholtvc4: Add support for 8-bit unnormalized vertex attrs.
2014-12-15 Eric Anholtvc4: 0-initialize the screen again.
2014-12-15 Eric Anholtvc4: Fix leak of simulator memory on screen cleanup.
2014-12-05 Eric Anholtvc4: Add a debug flag for waiting for sync on submit.
2014-11-24 Eric Anholtvc4: Fix some inconsistent indentation.
2014-11-24 Eric Anholtvc4: Don't forget to actually connect the fence code.
2014-10-29 Eric Anholtvc4: Add support for ARL and indirect register access...
2014-10-24 Mathias Fröhlichgallium: introduce PIPE_CAP_CLIP_HALFZ.
2014-10-21 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it...
2014-09-24 Eric Anholtvc4: Add support for point size setting.
2014-09-24 Eric Anholtvc4: Add support for line width setting.
2014-09-24 Eric Anholtvc4: Drop maximum number of varyings down to 8.
2014-09-23 Eric Anholtvc4: Add support for 8-bit unorm/snorm vertex inputs.
2014-09-16 Eric Anholtvc4: Claim ARB_fbo.
2014-09-15 Eric Anholtvc4: Bump maximum ARB program temporaries to match...
2014-09-15 Eric Anholtvc4: Bump maximum uniforms count to match other drivers.
2014-09-12 Ilia Mirkingallium: add a texture target to sampler view and a...
2014-09-09 Eric Anholtvc4: Flip around the depth/stencil fields.
2014-09-09 Eric Anholtvc4: Add a debug flag for flushing after every draw.
2014-09-09 Eric Anholtvc4: Add missing null terminator to the debug options...
2014-09-04 Eric Anholtvc4: Switch to using native integers.
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-22 Eric Anholtvc4: Add support for all the texture and FBO formats...
2014-08-22 Eric Anholtvc4: Add support for texture tiling.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-18 Eric Anholtvc4: Add support for swizzling of texture colors.
2014-08-15 Emil Velikovgallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount...
2014-08-15 Emil Velikovgallium/vc4: handle query_renderer caps
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-12 Eric Anholtvc4: Claim the GL 2.1 minimum for 3D textures.
2014-08-12 Eric Anholtvc4: Declare what vertex formats we actually support.
2014-08-12 Eric Anholtvc4: Stash some debug code for format support checks.
2014-08-12 Eric Anholtvc4: Texture format support has nothing to do with...
2014-08-11 Eric Anholtvc4: Add support for gl_FragCoord.
2014-08-11 Eric Anholtvc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
2014-08-09 Eric Anholtvc4: Add VC4_DEBUG env option
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.