radeonsi/gfx10: set GE_PC_ALLOC
[mesa.git] / src / gallium / drivers /
2019-07-09 Marek Olšákradeonsi/gfx10: set GE_PC_ALLOC
2019-07-09 Marek Olšákradeonsi/gfx10: enable 1D textures
2019-07-09 Marek Olšákradeonsi/gfx10: enable image stores with DCC
2019-07-09 Marek Olšákradeonsi/gfx10: no need to invalidate L2 for framebuffe...
2019-07-09 Marek Olšákradeonsi/gfx10: support pixel shaders without exports
2019-07-09 Marek Olšákradeonsi/gfx10: enable vertex shaders without param...
2019-07-09 Marek Olšákradeonsi: update DCC settings from PAL
2019-07-09 Marek Olšákradeonsi: reorder shader IO indices for better IO space...
2019-07-09 Marek Olšákradeonsi: decrease maximum supported GENERIC varying...
2019-07-09 Marek Olšákradeonsi: cosmetic cleanup in si_shader_io_get_unique_index
2019-07-09 Marek Olšákradeonsi: fix and clean up shader_type passing
2019-07-09 Marek Olšákradeonsi: enable RB+ for pixel shaders with no/non...
2019-07-09 Marek Olšákradeonsi: don't set READ_ONLY for const_uploader to...
2019-07-09 Pratik Vishwakarmaradeonsi: Expose support for 10-bit VP9 decode
2019-07-09 Karol Herbstnvc0: remove nvc0_program.tp.input_patch_size
2019-07-09 Alejandro Piñeirov3d: Early return with handle 0 when getting a bo on...
2019-07-09 Timothy Arceriradeonsi: update function name in comment
2019-07-09 Timothy Arcerir600: remove query/apply_opaque_metadata callbacks
2019-07-08 Dongwon Kimiris: disable repacking for compression for applicable gen
2019-07-08 Connor Abbottradeonsi/nir: Use NIR barycentric intrinsics
2019-07-08 Connor Abbottradeonsi/nir: Delete unreachable code
2019-07-08 Samuel Pitoisetac: select the GFX ring when halting waves with UMR...
2019-07-07 Dave Airliellvmpipe: enable ARB_shader_storage_buffer_object
2019-07-07 Dave Airliellvmpipe: add support for shader buffer binding.
2019-07-07 Dave Airliellvmpipe: add support for ssbo to the fragment shader...
2019-07-07 Dave Airliegallivm: add ssbo pointers to the soa build api.
2019-07-07 Alexandros Frantzisvirgl: Hide internal virgl_resource functions
2019-07-07 Alexandros Frantzisvirgl: Use virgl_resource_transfer_map for textures
2019-07-07 Alexandros Frantzisvirgl: Use virgl_resource_transfer_map for buffers
2019-07-07 Alexandros Frantzisvirgl: Introduce virgl_resource_transfer_map
2019-07-05 Jason Ekstrandiris: Use a uint16_t for key sizes
2019-07-04 Marek Olšákac: destroy passes in ac_destroy_llvm_compiler
2019-07-04 Marek Olšákac: only set ac_dlc in ac_llvm_build.c
2019-07-04 Marek Olšákac: replace glc,slc with cache_policy for loads
2019-07-04 Marek Olšákac: replace glc,slc with cache_policy for stores
2019-07-04 Jonathan Mareketnaviv: implement buffer compression
2019-07-04 Jonathan Mareketnaviv: detect v4 compression
2019-07-04 Jonathan Mareketnaviv: rs: don't use etna_compatible_rs_format when...
2019-07-04 Jonathan Mareketnaviv: combine translate_ts_sampler_format/translate_...
2019-07-04 Jonathan Mareketnaviv: fix compression format not set correctly in...
2019-07-04 Jonathan Mareketnaviv: set correct ts_clear_value for BLT engine
2019-07-04 Jonathan Mareketnaviv: remove initial CPU ts clear
2019-07-04 Jonathan Mareketnaviv: implement TS_MODE for GC7000L
2019-07-04 Jonathan Mareketnaviv: fix ts size calculation
2019-07-04 Jonathan Mareketnaviv: update headers from rnndb
2019-07-04 Bas Nieuwenhuizenradeonsi: Fix some warnings.
2019-07-04 Nicolai Hähnleamd/common: move ac_shader_{binary,reloc} into r600...
2019-07-04 Tomeu Vizosopanfrost: Take into account off-screen FBOs
2019-07-04 Kenneth Graunkeiris: Fix MOCS for grid surface
2019-07-04 Kenneth Graunkeiris: Minor tidying
2019-07-03 Marek Olšákradeonsi/gfx10: fix legacy GS
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable clear state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable DPBB
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable SDMA
2019-07-03 Marek Olšákradeonsi: determine the rasterization primitive type...
2019-07-03 Marek Olšákradeonsi/gfx10: consolidate & improve input_prim determ...
2019-07-03 Marek Olšákac: rework ac_build_waitcnt for gfx10
2019-07-03 Marek Olšákradeonsi/gfx10: implement si_shader_vs
2019-07-03 Marek Olšákradeonsi/gfx10: unpack GS invocation ID
2019-07-03 Marek Olšákradeonsi/gfx10: jump over the shader query atomic if...
2019-07-03 Marek Olšákradeonsi/gfx10: cosmetic changes
2019-07-03 Marek Olšákradeonsi/gfx10: set cache control registers
2019-07-03 Marek Olšákradeonsi/gfx10: export correct PrimitiveID from NGG...
2019-07-03 Marek Olšákradeonsi/gfx10: set PA_SC_TILE_STEERING_OVERRIDE
2019-07-03 Marek Olšákradeonsi/gfx10: add a workaround for stencil HTILE...
2019-07-03 Marek Olšákradeonsi/gfx10: disable DCC with MSAA
2019-07-03 Marek Olšákradeonsi/gfx10: fix GL_LINE polygon mode for decomposed...
2019-07-03 Marek Olšákradeonsi/gfx10: fix NGG GS color clamping
2019-07-03 Marek Olšákradeonsi/gfx10: fix vertex color clamping for TES
2019-07-03 Marek Olšákradeonsi/gfx10: unbind NGG shaders when destroyed
2019-07-03 Marek Olšákradeonsi/gfx10: don't use the GS workaround for triangl...
2019-07-03 Marek Olšákradeonsi/gfx10: don't do the query buffer atomic for...
2019-07-03 Marek Olšákradeonsi/gfx10: update spi_map if API VS (as NGG) chang...
2019-07-03 Marek Olšákradeonsi/gfx10: fix a possible hang with exp pos0 with...
2019-07-03 Marek Olšákradeonsi/gfx10: prefetch HW GS when NGG is used
2019-07-03 Marek Olšákradeonsi/gfx10: fix PS exports for SPI_SHADER_32_AR
2019-07-03 Marek Olšákradeonsi/gfx10: set DLC for loads when GLC is set
2019-07-03 Marek Olšákradeonsi/gfx10: fix shader images
2019-07-03 Marek Olšákradeonsi/gfx10: set the DCC constant encoding flag
2019-07-03 Marek Olšákradeonsi/gfx10: fix intensity formats
2019-07-03 Marek Olšákradeonsi/gfx10: allocate GDS BOs for streamout
2019-07-03 Marek Olšákradeonsi/gfx10: make sure GDS is idle between IBs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement streamout
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement streamout-related queries
2019-07-03 Nicolai Hähnleradeonsi/gfx10: enable the workaround for unaligned...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: re-order the initialization order in...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: apply DCC MSAA blend workaround
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_emit_global_shader_pointers
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_init_tess_factor_ring
2019-07-03 Nicolai Hähnleradeonsi/gfx10: initialize EXEC for TES-as-NGG (without...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: use correct VGPR for instance ID in...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_hs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_create_sampler_state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: double the number of tessellation offch...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement get_tess_ring_descriptor
2019-07-03 Nicolai Hähnleradeonsi/gfx10: mask DCC tile swizzle by alignment
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement hardware MSAA resolve
2019-07-03 Nicolai Hähnleradeonsi/gfx10: fix binding on si_update_scratch_relocs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: set llvm_has_working_vgpr_indexing
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement load_const_buffer_desc_fast_path
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