st/mesa: call glthread_destroy() before _vbo_DestroyContext()
[mesa.git] / src / mesa / main / mtypes.h
2017-03-16 Paul Berrymesa: Create pointers for multithread marshalling dispa...
2017-03-16 Eric Anholtmesa: Add infrastructure for a worker thread to process...
2017-03-12 Timothy Arcerimesa/glsl: introduce new gl_compile_status enum
2017-02-22 Robert Braggmesa: Model INTEL perf query backend after query obj BE
2017-02-22 Robert Braggmesa: Separate INTEL_performance_query frontend
2017-02-22 Rafael Antognollimesa: Add types for ARB_transform_feedback_oveflow_query.
2017-02-17 Timothy Arcerist/mesa/glsl: build string of dri options and use as...
2017-02-17 Timothy Arcerimesa/glsl: add cache_fallback flag to gl_shader_program...
2017-02-17 Timothy Arceriglsl: use correct shader source in case of cache fallback
2017-02-16 Timothy Arcerimesa: retain gl_shader_programs after glDeleteProgram...
2017-02-15 Samuel Pitoisetdriconf: add allow_higher_compat_version option
2017-02-09 Timothy Arcerist/mesa/i965: create link status enum
2017-01-30 Timothy Arcerimesa: add new MESA_GLSL flag for printing shader cache...
2017-01-30 Carl Worthglsl: add cache to ctx and add sha1 string fields
2017-01-30 Carl Worthglsl: add new uniform fields to be used to restore...
2017-01-23 Timothy Arcerimesa: remove unused gl_shader_info field from gl_linked...
2017-01-23 Timothy Arcerimesa/glsl: set and get cs layouts to and from shader_info
2017-01-23 Timothy Arceriglsl: use last_vert_prog to get last {clip,cull}_distan...
2017-01-23 Timothy Arcerimesa/glsl: set {clip,cull}_distance_array_size directly...
2017-01-23 Timothy Arcerist/mesa/glsl: change xfb_program field to last_vert_prog
2017-01-23 Timothy Arcerimesa: use gl_program for CurrentProgram rather than...
2017-01-20 Dave Airliemesa: Add ARB_gpu_shader_int64 extension bits
2017-01-19 Timothy Arcerimesa/glsl: move TransformFeedbackBufferStride to gl_shader
2017-01-19 Timothy Arceriglsl: set InnerCoverage directly in gl_program
2017-01-19 Timothy Arceriglsl: tidy up PostDepthCoverage shader field
2017-01-19 Timothy Arcerimesa/glsl: move pixel_center_integer to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move origin_upper_left to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move uses_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move redeclares_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move ARB_fragment_coord_conventions_enable...
2017-01-19 Timothy Arcerist/mesa/glsl: set early_fragment_tests directly in...
2017-01-19 Timothy Arcerimesa/glsl: move ProgramResourceList to gl_shader_progra...
2017-01-19 Timothy Arceriglsl: store number of explicit uniform loactions in...
2017-01-09 Timothy Arcerist/mesa/glsl: set num_images directly in shader_info
2017-01-08 Kenneth Graunkemesa: Introduce a compiler enum for tessellation spacing.
2017-01-06 Kenneth Graunkeglsl: Support gl_TessLevelInner/Outer[] as TES input...
2017-01-06 Timothy Arcerist/mesa/glsl: move SamplerTargets to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl: set SamplersUsed directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set sampler units directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set num_textures per stage directly in shade...
2017-01-06 Timothy Arcerimesa: make _CurrentFragmentProgram a gl_program struct...
2017-01-06 Timothy Arcerist/mesa/glsl: add new is_arb_asm flag in gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ssbos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move per stage UniformBlocks to...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ubos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ImageUnits and ImageAccess...
2017-01-05 Marek Olšákmesa: add gl_constants::GLSLOptimizeConservatively
2016-12-30 Timothy Arceriglsl/mesa: add reference to gl_shader_program_data...
2016-12-30 Timothy Arcerimesa: make union in gl_program a struct and add FIXME
2016-12-29 Timothy Arcerimesa/glsl: move BlendSupport bitfield to gl_program
2016-12-29 Timothy Arcerimesa: store gl_program in gl_transform_feedback_object...
2016-12-29 Timothy Arcerimesa/glsl: move LinkedTransformFeedback from gl_shader_...
2016-12-29 Timothy Arcerimesa: move _Used to gl_program
2016-12-29 Timothy Arcerimesa/glsl: move subroutine metadata to gl_program
2016-12-19 Ian Romanickglsl: Track the linearized array index for each UBO...
2016-12-13 Lionel Landwerlinmain: use new driver flag for conservative rasterizatio...
2016-12-07 Lionel Landwerlinmesa: add support for GL_INTEL_conservative_rasterization
2016-12-07 Plamena Manolovamesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
2016-12-02 Timothy Arcerist/mesa/glsl: move Version to gl_shader_program_data
2016-11-30 Timothy Arcerimesa/glsl: add bitmask to track stages a program was...
2016-11-22 Marek Olšákglsl: add gl_linked_shader::SourceChecksum
2016-11-22 Timothy Arcerimesa/glsl: remove unused uses_builtin_functions field
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-19 Timothy Arcerimesa: create new gl_shader_program_data struct
2016-11-18 Timothy Arceriglsl/i965: move per stage AtomicBuffers list to gl_program
2016-11-17 Timothy Arcerist/mesa/r200/i915/i965: move ARB program fields into...
2016-11-16 Brian Paulmesa: if MESA_DEBUG=context, create a debug context
2016-11-10 Marek Olšákmesa: remove LowerShaderSharedVariables
2016-11-02 Timothy Arcerimesa: move shader_info to the start of gl_program
2016-10-28 Brian Paulmesa: rename gl_client_array -> gl_vertex_array
2016-10-28 Brian Paulmesa: rename gl_vertex_array_object::VertexBinding...
2016-10-27 Tapani Pällimesa: add missing CONTEXT_ROBUST_ACCESS enum
2016-10-26 Timothy Arceriglsl: set uses texture gather directly in shader_info
2016-10-26 Timothy Arceriglsl/st/mesa: use common system values read field
2016-10-26 Timothy Arceriglsl: set patch outputs written directly in shader_info
2016-10-26 Timothy Arceriglsl: set patch inputs read directly in shader_info
2016-10-26 Timothy Arceriglsl: set outputs read directly in shader_info
2016-10-26 Timothy Arcerir200/glsl/st/mesa: use common outputs written field
2016-10-26 Timothy Arcerimesa/glsl: set double inputs read directly in shader_info
2016-10-26 Timothy Arcerir200/i915/st/mesa/compiler: use common inputs read...
2016-10-26 Timothy Arcerist/mesa/r200/i915/i965: eliminate gl_fragment_program
2016-10-26 Timothy Arcerimesa: remove now unused IsCentroid from gl_fragment_program
2016-10-26 Timothy Arceriglsl: remove now unused InterpQualifier
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_compute_program
2016-10-26 Timothy Arcerimesa/i965/i915/r200: eliminate gl_vertex_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_geometry_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_tess_eval_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_tess_ctrl_program
2016-10-26 Timothy Arceriglsl: add a shader info field to the gl_program type
2016-10-24 Iago Toral Quirogaglsl: add matrix layout information to interface block...
2016-10-19 Timothy Arcerimesa: remove unused LocalSizeVariable
2016-10-19 Marek Olšákmesa: remove gl_shader_compiler_options::EmitNoNoise
2016-10-13 Brian Paulmesa: rename gl_vertex_attrib_array gl_array_attributes
2016-10-13 Brian Paulmesa: rename gl_vertex_attrib_array::VertexBinding
2016-10-13 Brian Paulmesa: replace gl_framebuffer::_IntegerColor wih _Intege...
2016-10-06 Samuel Pitoisetmesa/main: add support for ARB_compute_variable_groups_size
2016-10-06 Timothy Arcerimesa: remove the UsesDFdy flag
2016-10-01 Timothy Arcerimesa: use uint32_t rather than unsigned for xfb struct...
2016-09-26 Rob Clarkmesa/st: support lowering multi-planar YUV
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