mesa.git
8 years agonvc0: bind images for 3d/cp shaders on GM107+
Samuel Pitoiset [Mon, 4 Jul 2016 17:15:02 +0000 (19:15 +0200)]
nvc0: bind images for 3d/cp shaders on GM107+

On Maxwell, images binding is slightly different (and much better)
regarding Fermi and Kepler because a texture view needs to be uploaded
for each image and this is going to simplify the thing a lot.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
8 years agonvc0: increase the tex handles area size in the driver cb
Samuel Pitoiset [Sun, 26 Jun 2016 00:00:40 +0000 (02:00 +0200)]
nvc0: increase the tex handles area size in the driver cb

Currently, we can store 32 tex handles of 32-bits integer each and
that fits perfectly with the underlying hardware except on GM107+
which requires to upload a texture view for each images.

This patch increases the number of storable texture handles in the
driver constant buffer from 32 to 40 because we expose 8 images.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
8 years agonir: Fix uninitialized use of 'replacement'.
Kenneth Graunke [Tue, 19 Jul 2016 05:42:44 +0000 (22:42 -0700)]
nir: Fix uninitialized use of 'replacement'.

For intrinsics we don't care about, just skip to the next loop iteration
and process the next instruction.  We don't want to execute the rest of
the code.

This was a bug in commit cdfc05ea6e8c87876cdbf588aa8e03d70f3da4bb.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
8 years agoi965: Use tex_mocs instead of rb_mocs for GL images.
Kenneth Graunke [Mon, 18 Jul 2016 23:55:28 +0000 (16:55 -0700)]
i965: Use tex_mocs instead of rb_mocs for GL images.

Fixes a 10-20% performance regression in OglCSDof caused by commit
5a8c89038abab0184ea72664ab390ec6ca58b4d6, which made images (in the
image load/store sense) use BDW_MOCS_PTE instead of BDW_MOCS_WB.

This seems sketchy, as the default PTE value is supposed to be
WB LLC eLLC, which is the same as our MOCS WB setting.  It's only
supposed to change when using a surface for display, which won't
ever happen for images.  Something may be wrong in the kernel...

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agowinsys/amdgpu: use pb_cache buckets for fewer pb_cache misses
Marek Olšák [Sun, 17 Jul 2016 11:23:53 +0000 (13:23 +0200)]
winsys/amdgpu: use pb_cache buckets for fewer pb_cache misses

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agowinsys/radeon: use pb_cache buckets for fewer pb_cache misses
Marek Olšák [Sun, 17 Jul 2016 11:23:53 +0000 (13:23 +0200)]
winsys/radeon: use pb_cache buckets for fewer pb_cache misses

This makes Bioshock Infinite with deferred flushing 2.2% faster.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agogallium/pb_cache: reduce the number of pointer dereferences
Marek Olšák [Sat, 16 Jul 2016 23:27:08 +0000 (01:27 +0200)]
gallium/pb_cache: reduce the number of pointer dereferences

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agogallium/pb_cache: divide the cache into buckets for reducing cache misses
Marek Olšák [Sat, 16 Jul 2016 22:53:55 +0000 (00:53 +0200)]
gallium/pb_cache: divide the cache into buckets for reducing cache misses

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agogallium/pb_cache: check parameters that are more likely to fail first
Marek Olšák [Sun, 17 Jul 2016 09:59:40 +0000 (11:59 +0200)]
gallium/pb_cache: check parameters that are more likely to fail first

This makes Bioshock Infinite with deferred flushing 2% faster.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agoradeonsi: emit PS exports last
Marek Olšák [Sat, 16 Jul 2016 11:41:54 +0000 (13:41 +0200)]
radeonsi: emit PS exports last

This effectively removes s_waitcnt instructions after FP16 exports.

Before:

    v_cvt_pkrtz_f16_f32_e32 v0, v0, v1   ; 5E000300
    v_cvt_pkrtz_f16_f32_e32 v1, v2, v3   ; 5E020702
    exp 15, 0, 1, 0, 0, v0, v1, v0, v0   ; F800040F 00000100
    s_waitcnt expcnt(0)                  ; BF8C0F0F
    v_cvt_pkrtz_f16_f32_e32 v0, v4, v5   ; 5E000B04
    v_cvt_pkrtz_f16_f32_e32 v1, v6, v7   ; 5E020F06
    exp 15, 1, 1, 0, 0, v0, v1, v0, v0   ; F800041F 00000100
    s_waitcnt expcnt(0)                  ; BF8C0F0F
    v_cvt_pkrtz_f16_f32_e32 v0, v8, v9   ; 5E001308
    v_cvt_pkrtz_f16_f32_e32 v1, v10, v11 ; 5E02170A
    exp 15, 2, 1, 0, 0, v0, v1, v0, v0   ; F800042F 00000100
    s_waitcnt expcnt(0)                  ; BF8C0F0F
    v_cvt_pkrtz_f16_f32_e32 v0, v12, v13 ; 5E001B0C
    v_cvt_pkrtz_f16_f32_e32 v1, v14, v15 ; 5E021F0E
    exp 15, 3, 1, 1, 1, v0, v1, v0, v0   ; F8001C3F 00000100
    s_endpgm                             ; BF810000

After:

    v_cvt_pkrtz_f16_f32_e32 v0, v0, v1   ; 5E000300
    v_cvt_pkrtz_f16_f32_e32 v1, v2, v3   ; 5E020702
    v_cvt_pkrtz_f16_f32_e32 v2, v4, v5   ; 5E040B04
    v_cvt_pkrtz_f16_f32_e32 v3, v6, v7   ; 5E060F06
    exp 15, 0, 1, 0, 0, v0, v1, v0, v0   ; F800040F 00000100
    v_cvt_pkrtz_f16_f32_e32 v4, v8, v9   ; 5E081308
    v_cvt_pkrtz_f16_f32_e32 v5, v10, v11 ; 5E0A170A
    exp 15, 1, 1, 0, 0, v2, v3, v0, v0   ; F800041F 00000302
    v_cvt_pkrtz_f16_f32_e32 v6, v12, v13 ; 5E0C1B0C
    v_cvt_pkrtz_f16_f32_e32 v7, v14, v15 ; 5E0E1F0E
    exp 15, 2, 1, 0, 0, v4, v5, v0, v0   ; F800042F 00000504
    exp 15, 3, 1, 1, 1, v6, v7, v0, v0   ; F8001C3F 00000706
    s_endpgm                             ; BF810000

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agoradeonsi: set optimal settings in COMPUTE_RESOURCE_LIMITS
Marek Olšák [Wed, 13 Jul 2016 20:34:54 +0000 (22:34 +0200)]
radeonsi: set optimal settings in COMPUTE_RESOURCE_LIMITS

ported from Vulkan

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agoradeonsi: really wait for the second EOP event and not the first one
Marek Olšák [Fri, 15 Jul 2016 14:04:03 +0000 (16:04 +0200)]
radeonsi: really wait for the second EOP event and not the first one

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agogallium/radeon: remove RADEON_FLUSH_KEEP_TILING_FLAGS flag
Marek Olšák [Thu, 14 Jul 2016 23:15:42 +0000 (01:15 +0200)]
gallium/radeon: remove RADEON_FLUSH_KEEP_TILING_FLAGS flag

always set

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agonir/algebraic: Optimize fabs(u2f(x))
Ian Romanick [Mon, 27 Jun 2016 18:38:15 +0000 (11:38 -0700)]
nir/algebraic: Optimize fabs(u2f(x))

I noticed this when I tried to do frexp(float(some_unsigned)) in the
ir_unop_find_lsb lowering pass.  The code generated for frexp() uses
fabs, and this resulted in an extra instruction.  Ultimately I ended up
not using frexp.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agost/mesa: Enable MESA_shader_integer_functions on all GLSL 1.30 platforms
Ian Romanick [Fri, 24 Jun 2016 08:58:18 +0000 (01:58 -0700)]
st/mesa: Enable MESA_shader_integer_functions on all GLSL 1.30 platforms

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Enable MESA_shader_integer_functions on all GLSL 1.30 platforms
Ian Romanick [Thu, 23 Jun 2016 23:19:45 +0000 (16:19 -0700)]
i965: Enable MESA_shader_integer_functions on all GLSL 1.30 platforms

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Don't lower uaddCarry and usubBorrow in both GLSL IR and NIR
Ian Romanick [Thu, 9 Jun 2016 23:35:30 +0000 (16:35 -0700)]
i965: Don't lower uaddCarry and usubBorrow in both GLSL IR and NIR

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Update assertion to account for Gen < 7
Ian Romanick [Tue, 28 Jun 2016 21:48:22 +0000 (14:48 -0700)]
i965: Update assertion to account for Gen < 7

Previously SHADER_OPCODE_MULH could only exist on Gen7+, so the
assertion assumed the Gen7+ accumulator rules.  A future patch will
allow this instruction on at least Gen6, so update the assertion.

v2: Use get_lowered_simd_width instead of open coding it.  Suggested by
Curro.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
8 years agoi965: Use LZD to implement nir_op_find_lsb on Gen < 7
Ian Romanick [Wed, 22 Jun 2016 20:12:26 +0000 (13:12 -0700)]
i965: Use LZD to implement nir_op_find_lsb on Gen < 7

v2: Rebase on changes to previous two patches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Use LZD to implement nir_op_ifind_msb on Gen < 7
Ian Romanick [Wed, 22 Jun 2016 00:18:04 +0000 (17:18 -0700)]
i965: Use LZD to implement nir_op_ifind_msb on Gen < 7

v2: Retype LZD source as UD to avoid potential problems with 0x80000000.
Suggested by Matt.  Also update comment about problem values with
LZD(abs(x)).  Suggested by Curro.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Use LZD to implement nir_op_ufind_msb
Ian Romanick [Tue, 21 Jun 2016 22:14:03 +0000 (15:14 -0700)]
i965: Use LZD to implement nir_op_ufind_msb

This uses one less instruction.

v2: Move emit_find_msb_using_lzd out of the visitor classes.  Suggested
by Curro.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Always enable GL_ARB_shading_language_packing
Ian Romanick [Tue, 21 Jun 2016 18:14:58 +0000 (11:14 -0700)]
i965: Always enable GL_ARB_shading_language_packing

With the existing lowering passes, the functions from this extension
become a bunch of bit twiddling operations that have always been
supported.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Move enable of EXT_shader_integer_mix
Ian Romanick [Tue, 21 Jun 2016 17:56:23 +0000 (10:56 -0700)]
i965: Move enable of EXT_shader_integer_mix

This extension does not depend on the Gen.  It only depends on the
availability of GLSL 1.30.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoglsl: Add lowering pass for ir_bin_imul_high
Ian Romanick [Mon, 27 Jun 2016 22:21:21 +0000 (15:21 -0700)]
glsl: Add lowering pass for ir_bin_imul_high

This isn't the lowering pass you want.  Most GPUs that can support GLSL
1.30 have a multiply unit that can do something more interesting than
32x32->32.  Many have 32x16->48.  Any GPU that does, should do the
lowering in the backend.  This is just the thing that will always work.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoglsl: Add lowering pass for ir_unop_find_msb
Ian Romanick [Fri, 24 Jun 2016 08:53:33 +0000 (01:53 -0700)]
glsl: Add lowering pass for ir_unop_find_msb

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoglsl: Add lowering pass for ir_unop_find_lsb
Ian Romanick [Fri, 24 Jun 2016 08:17:23 +0000 (01:17 -0700)]
glsl: Add lowering pass for ir_unop_find_lsb

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoglsl: Add lowering pass for ir_unop_bitfield_reverse
Ian Romanick [Fri, 24 Jun 2016 07:11:26 +0000 (00:11 -0700)]
glsl: Add lowering pass for ir_unop_bitfield_reverse

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoglsl: Add lowering pass for ir_quadop_bitfield_insert
Ian Romanick [Fri, 24 Jun 2016 06:16:10 +0000 (23:16 -0700)]
glsl: Add lowering pass for ir_quadop_bitfield_insert

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoglsl: Add lowering pass for ir_triop_bitfield_extract
Ian Romanick [Thu, 23 Jun 2016 23:57:23 +0000 (16:57 -0700)]
glsl: Add lowering pass for ir_triop_bitfield_extract

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoglsl: Add lowering pass for ir_unop_bit_count
Ian Romanick [Thu, 23 Jun 2016 23:16:21 +0000 (16:16 -0700)]
glsl: Add lowering pass for ir_unop_bit_count

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoMESA_shader_integer_functions: Allow new function overload matching rules
Ian Romanick [Tue, 21 Jun 2016 17:29:49 +0000 (10:29 -0700)]
MESA_shader_integer_functions: Allow new function overload matching rules

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoMESA_shader_integer_functions: Allow implicit int->uint conversions
Ian Romanick [Tue, 21 Jun 2016 17:26:34 +0000 (10:26 -0700)]
MESA_shader_integer_functions: Allow implicit int->uint conversions

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoMESA_shader_integer_functions: Expose new built-in functions
Ian Romanick [Tue, 21 Jun 2016 17:21:47 +0000 (10:21 -0700)]
MESA_shader_integer_functions: Expose new built-in functions

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoMESA_shader_integer_functions: Boiler plate extension tracking
Ian Romanick [Mon, 20 Jun 2016 23:35:32 +0000 (16:35 -0700)]
MESA_shader_integer_functions: Boiler plate extension tracking

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoMESA_shader_integer_functions: Add extension specification
Ian Romanick [Mon, 20 Jun 2016 23:28:34 +0000 (16:28 -0700)]
MESA_shader_integer_functions: Add extension specification

v2: Fix typo in #extension line noticed by Ken.

v3: Update spec status.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agogm107/ir: make use of ADD32I for all immediates
Samuel Pitoiset [Tue, 19 Jul 2016 12:47:57 +0000 (14:47 +0200)]
gm107/ir: make use of ADD32I for all immediates

ADD only allows to emit 19-bits immediates.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
8 years agogm107/ir: add missing NEG modifier for IADD32I
Samuel Pitoiset [Tue, 19 Jul 2016 12:47:56 +0000 (14:47 +0200)]
gm107/ir: add missing NEG modifier for IADD32I

Like FADD32I, the NEG modifier of src0 is at position 56.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
8 years agoddebug: Fix trivial typo in stderr message
Andreas Boll [Tue, 19 Jul 2016 10:43:38 +0000 (12:43 +0200)]
ddebug: Fix trivial typo in stderr message

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
8 years agoconfigure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too
Andreas Boll [Tue, 19 Jul 2016 10:30:40 +0000 (12:30 +0200)]
configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too

The help string wasn't updated in cbc37f7.

Fixes: cbc37f7 ("anv: install the intel_icd.json to ${datarootdir} by
default")

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
8 years agovl: fix memory leak
Eric Engestrom [Wed, 13 Jul 2016 21:50:54 +0000 (22:50 +0100)]
vl: fix memory leak

CovID: 1363008
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
8 years agovl: add entry point
Boyuan Zhang [Mon, 18 Jul 2016 22:43:37 +0000 (18:43 -0400)]
vl: add entry point

Add entrypoint to distinguish H.264 decode and encode. For example, in patch
5/11 when is calling "VaCreateContext", "pps" and "sps" shouldn't be allocated
for H.264 encoding. So we need to use the entry_point to determine this is
H.264 decode or H.264 encode. We can use config to determine the entrypoint
since config_id is passed to us for VaCreateContext call. However, for
VaDestoyContext call, only context_id is passed to us. So we need to know the
entrypoint in order to not free the pps/sps for encoding case.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
8 years agonv50,nvc0: srgb rendering is only available for rgba/bgra
Ilia Mirkin [Sun, 17 Jul 2016 21:14:24 +0000 (17:14 -0400)]
nv50,nvc0: srgb rendering is only available for rgba/bgra

Mark both L8_SRGB and L8A8_SRGB as non-renderable (the latter already
didn't have the bind flags). This makes the state tracker pick a
different format when rendering is required, or mark the fb as
incomplete. This fixes:

  bin/getteximage-formats init-by-clear-and-render -auto -fbo
  bin/getteximage-formats init-by-rendering -auto -fbo

which previously ran into srgb-encoding differences.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
8 years agonvc0: add support for BGRA8 images
Ilia Mirkin [Sat, 16 Jul 2016 19:07:21 +0000 (15:07 -0400)]
nvc0: add support for BGRA8 images

This is useful for pbo downloads, which are now accelerated with images.
BGRA8 is a moderately common format to do that in.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
8 years agoi965: Skip update_texture_surface when the plane doesn't exist
Jason Ekstrand [Mon, 18 Jul 2016 16:13:01 +0000 (09:13 -0700)]
i965: Skip update_texture_surface when the plane doesn't exist

Thanks to rebase fail, recent surface state changes (commits 7e951cd56,
8521ce1a7, and 69c0dc5c53) effectively reverted 727a9b24933 and 367cf3a2e3e
which was unintentional.  This should bring it back.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
8 years agoglsl: use linked shaders rather than compiled shaders
Timothy Arceri [Mon, 11 Jul 2016 02:11:42 +0000 (12:11 +1000)]
glsl: use linked shaders rather than compiled shaders

At this point there is no reason not to be using the linked shaders,
using the linked shaders should be faster and will make things simpler
for upcoming shader cache work.

The previous variable name suggests the linked shaders were intended
to be used here anyway.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agoThe extension is already exposed, this simply marks it as done.
Lars Hamre [Mon, 18 Jul 2016 23:20:27 +0000 (01:20 +0200)]
The extension is already exposed, this simply marks it as done.

Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
8 years agodocs: Fix typo in extension name
Anuj Phogat [Mon, 18 Jul 2016 22:53:24 +0000 (15:53 -0700)]
docs: Fix typo in extension name

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
8 years agodocs: Add support for GL_KHR_texture_compression_astc_sliced_3d
Anuj Phogat [Mon, 18 Jul 2016 22:42:18 +0000 (15:42 -0700)]
docs: Add support for GL_KHR_texture_compression_astc_sliced_3d

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
8 years agoRevert "docs: Mark KHR_texture_compression_astc_sliced_3d done on i965"
Anuj Phogat [Mon, 18 Jul 2016 22:17:53 +0000 (15:17 -0700)]
Revert "docs: Mark KHR_texture_compression_astc_sliced_3d done on i965"

This reverts commit 82f8c239506ef126dcad266156f8945c62dc6bc9.

KHR_texture_compression_astc_sliced_3d is not a requirement for
GLES 3.2.

Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>\
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
8 years agodocs: Mark KHR_texture_compression_astc_sliced_3d done on i965
Anuj Phogat [Fri, 8 Jul 2016 00:05:02 +0000 (17:05 -0700)]
docs: Mark KHR_texture_compression_astc_sliced_3d done on i965

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
8 years agoi965/gen9: Enable KHR_texture_compression_astc_sliced_3d
Anuj Phogat [Fri, 8 Jul 2016 00:04:17 +0000 (17:04 -0700)]
i965/gen9: Enable KHR_texture_compression_astc_sliced_3d

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
8 years agomesa: Add the infrastructure for KHR_texture_compression_astc_sliced_3d
Anuj Phogat [Fri, 8 Jul 2016 00:03:19 +0000 (17:03 -0700)]
mesa: Add the infrastructure for KHR_texture_compression_astc_sliced_3d

V2: Drop the changes to gl.xml.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
8 years agoradeon/uvd: add session context buffer for polaris 10/11 v2
Christian König [Thu, 7 Jul 2016 12:28:06 +0000 (14:28 +0200)]
radeon/uvd: add session context buffer for polaris 10/11 v2

This way we have unlimited UVD sessions.

v2: only enable it when kernel supports it as well.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
8 years agovl/dri3: fix a memory leak from front buffer
Leo Liu [Thu, 14 Jul 2016 13:19:59 +0000 (09:19 -0400)]
vl/dri3: fix a memory leak from front buffer

Inspired by fix for mem leak of vdpau interop, resource_from_handle
set texture reference count, that need to be decreased and released,
recall there is a similar case for DRI3, that is with VA-API glx
extension, there is temporary TFP(texture from pixmap), we target it
through dma-buf. leak happens when without count down the reference.

Checked and found with mpv vo=opengl case, there only one static TFP,
the leak happens once, but for totem player using gstreamer VA-API glx,
the dynamic TFP for each frame, so leak quite a bit.

This fixes mem leak for mpv and totem.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoi965/tes/scalar: fix 64-bit indirect input loads
Iago Toral Quiroga [Fri, 15 Jul 2016 08:55:05 +0000 (10:55 +0200)]
i965/tes/scalar: fix 64-bit indirect input loads

We totally ignored this before because there were no piglit tests for
indirect loads in tessellation stages with doubles.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoi965/tcs/scalar: only update imm_offset for second message in 64bit input loads
Iago Toral Quiroga [Fri, 15 Jul 2016 08:48:03 +0000 (10:48 +0200)]
i965/tcs/scalar: only update imm_offset for second message in 64bit input loads

Our indirect URB read messages take both a direct and an indirect offset
so when we emit the second message for a 64-bit input load we can just
always incremement the immediate offset, even for the indirect case.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoi965: Move pulls_bary setting to emit_pixel_interpolator_send().
Kenneth Graunke [Thu, 14 Jul 2016 03:16:11 +0000 (20:16 -0700)]
i965: Move pulls_bary setting to emit_pixel_interpolator_send().

pulls_bary should be set when the shader uses a pixel interpolator
message.  So, setting it from the function that emits pixel interpolator
messages makes a lot of sense.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoi965: Write gl_FragCoord directly to the destination.
Kenneth Graunke [Thu, 14 Jul 2016 23:52:10 +0000 (16:52 -0700)]
i965: Write gl_FragCoord directly to the destination.

This patch makes emit_general_interpolation take a destination register
as an argument, and write directly to that.  This is simpler than the
old approach of ralloc'ing a register, writing to that temporary, and
then making the caller emit per-component MOVs to copy it to the actual
destination.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoi965: Drop has_pln checks in unlit centroid workaround.
Kenneth Graunke [Fri, 15 Jul 2016 00:17:14 +0000 (17:17 -0700)]
i965: Drop has_pln checks in unlit centroid workaround.

The unlit centroid workaround starts being necessary on Gen6, which
is the first platform with multisampling.  PLN exists on G45+, so all
platforms which need this workaround have PLN.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoi965: Drop VARYING_SLOT_FACE special case in barycentric setup.
Kenneth Graunke [Thu, 14 Jul 2016 18:48:01 +0000 (11:48 -0700)]
i965: Drop VARYING_SLOT_FACE special case in barycentric setup.

glsl_to_nir always produces a system value for gl_FrontFacing, rather
than an input.  So there should never be an input with this slot,
making this code dead.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agocompiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Kenneth Graunke [Thu, 7 Jul 2016 09:02:38 +0000 (02:02 -0700)]
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.

Likewise, rename the enum type to glsl_interp_mode.

Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input.  Also, SPIR-V calls these "decorations" rather than "qualifiers".

Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
  -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
  -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Dave Airlie <airlied@redhat.com>
8 years agovirgl: drop pointless leftover init of virgl_transfer_inline_write.
Dave Airlie [Sat, 16 Jul 2016 20:19:43 +0000 (06:19 +1000)]
virgl: drop pointless leftover init of virgl_transfer_inline_write.

Pointed out by Marek.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agonv50: fix alphatest for non-blendable formats
Ilia Mirkin [Sun, 19 Jun 2016 20:57:50 +0000 (16:57 -0400)]
nv50: fix alphatest for non-blendable formats

The hardware can only do alphatest when using a blendable format. This
means that the various *16 norm formats didn't work with alphatest. It
appears that Talos Principle uses such formats, as well as alpha tests,
for some internal renders, which made them be incorrect. However this
does not appear to affect the final renders, but in a different game it
easily could.

The approach we take is that when alphatests are enabled and a suitable
format is used (which we anticipate is the vast minority of the time),
we insert code into the shader to perform the comparison and discard.
Once inserted, that code lives in the shader forever, and we re-upload
it each time the function changes with a fixed-up compare. To avoid
re-uploading too often, if we switch back to a blendable format, the
test is (effectively) disabled and the hw alphatest functionality is
used.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
8 years agomesa/st: reduce size of state->st bitmask
Rob Clark [Thu, 14 Jul 2016 20:08:31 +0000 (16:08 -0400)]
mesa/st: reduce size of state->st bitmask

In d035d50 this changed to 64b.. which I'm pretty sure was
unintentional.  Revert it back to 32b so the entire state struct
is a nice round 64b.

(Note sure that it would actually be measurable, but I did notice
that check_state() was hot in some benchmarks.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agogallium/u_queue: add optional cleanup callback
Rob Clark [Wed, 13 Jul 2016 16:17:05 +0000 (12:17 -0400)]
gallium/u_queue: add optional cleanup callback

Adds a second optional cleanup callback, called after the fence is
signaled.  This is needed if, for example, the queue has the last
reference to the object that embeds the util_queue_fence.  In this
case we cannot drop the ref in the main callback, since that would
result in the fence being destroyed before it is signaled.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agoradeonsi: remove the DRAW_PREAMBLE packet
Nicolai Hähnle [Thu, 14 Jul 2016 14:21:52 +0000 (16:21 +0200)]
radeonsi: remove the DRAW_PREAMBLE packet

According to firmware guys, the new sequence that we added for Polaris should
work on all CIK parts, and should actually be faster on some parts.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agomesa: handle numSamples=0 in _mesa_test_proxy_teximage()
Brian Paul [Sat, 16 Jul 2016 03:22:53 +0000 (21:22 -0600)]
mesa: handle numSamples=0 in _mesa_test_proxy_teximage()

Should fix the regressions reported in bug 96949.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96949
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agonir: Use dest.ssa.num_components rather than intrin->num_components.
Kenneth Graunke [Sat, 16 Jul 2016 00:53:13 +0000 (17:53 -0700)]
nir: Use dest.ssa.num_components rather than intrin->num_components.

I recently refactored this to share code between load and atomic
lowering.  loads used intrin->num_components, while atomics used
intrin->dest.ssa.num_components.  They should be equivalent, but
Jason wanted me to use the latter.  I missed applying his review.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agonir: Update outdated intrinsic const_index comments.
Kenneth Graunke [Thu, 7 Jul 2016 08:02:55 +0000 (01:02 -0700)]
nir: Update outdated intrinsic const_index comments.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: Use nir_intrinsic_set_base in atomic lowering.
Kenneth Graunke [Thu, 14 Jul 2016 21:18:33 +0000 (14:18 -0700)]
nir: Use nir_intrinsic_set_base in atomic lowering.

This is more readable and also offers assertions that protect against
setting const_index fields on the wrong kind of intrinsic.

Suggested by Jason.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: Split nir_lower_io's input/output/atomic handling into helpers.
Kenneth Graunke [Tue, 12 Jul 2016 09:07:29 +0000 (02:07 -0700)]
nir: Split nir_lower_io's input/output/atomic handling into helpers.

The original function was becoming a bit hard to read, with the details
of creating and filling out load/store/atomic atomics all in one
function.

This patch makes helpers for creating each type of intrinsic, and also
combines them with the *_op() helpers, as they're closely coupled and
not too large.

v2: Minor style nits from Jason.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: Drop bogus nir_var_shader_in case in nir_lower_io's store_op().
Kenneth Graunke [Tue, 12 Jul 2016 09:38:27 +0000 (02:38 -0700)]
nir: Drop bogus nir_var_shader_in case in nir_lower_io's store_op().

This can't happen, the caller asserts that mode is shader_out or shared.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: Share destination rewriting and replacement code in IO lowering.
Kenneth Graunke [Tue, 12 Jul 2016 09:30:02 +0000 (02:30 -0700)]
nir: Share destination rewriting and replacement code in IO lowering.

Both loads and atomics had identical code to rewrite destinations,
and all cases had the same two lines to replace instructions.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: Share get_io_offset handling in nir_lower_io.
Kenneth Graunke [Tue, 12 Jul 2016 09:16:30 +0000 (02:16 -0700)]
nir: Share get_io_offset handling in nir_lower_io.

The load/store/atomic cases all duplicated the get_io_offset code, with
a few tiny differences: stores didn't bother checking for per-vertex
inputs, because they can't be stored to, and atomics didn't check at
all, since shared variables aren't per-vertex.

However, it's harmless to check, and allows us to share more code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: Make a 'var' temporary in nir_lower_io.
Kenneth Graunke [Tue, 12 Jul 2016 08:51:04 +0000 (01:51 -0700)]
nir: Make a 'var' temporary in nir_lower_io.

Less typing and word wrapping issues than intrin->variables[0]->var.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: Remove the emit_linterp() helper.
Kenneth Graunke [Tue, 12 Jul 2016 00:19:06 +0000 (17:19 -0700)]
i965: Remove the emit_linterp() helper.

Rather than computing the barycentric mode each time we emit a LINTERP,
we can simply compute it once, as soon as we know we're doing non-flat
interpolation.

At that point, emit_linterp() doesn't do much, so fold it into the
call sites and drop it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: Reduce the number of fs_reg(brw_reg) calls in LINTERP handling.
Kenneth Graunke [Tue, 12 Jul 2016 00:14:50 +0000 (17:14 -0700)]
i965: Reduce the number of fs_reg(brw_reg) calls in LINTERP handling.

A bit tidier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: Make a barycentric_mode() helper function.
Kenneth Graunke [Mon, 11 Jul 2016 22:00:37 +0000 (15:00 -0700)]
i965: Make a barycentric_mode() helper function.

This combines two copies of basically the same code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Rename brw_wm_barycentric_interp_mode to brw_barycentric_mode.
Kenneth Graunke [Mon, 11 Jul 2016 23:24:12 +0000 (16:24 -0700)]
i965: Rename brw_wm_barycentric_interp_mode to brw_barycentric_mode.

brw_wm_barycentric_interp_mode is wordy, brw_barycentric_mode is less
typing and suffers from fewer line wrapping problems.

The enum values themselves don't really benefit from "WM" in the name,
either.  Put "BARYCENTRIC" first instead of at the end and drop "WM".

Generated by:

for file in *.c *.cpp *.h; do sed -i \
   -e 's/brw_wm_barycentric_interp_mode/brw_barycentric_mode/g' \
   -e 's/BRW_WM_\([A-Z_]*\)_BARYCENTRIC/BRW_BARYCENTRIC_\1/g' \
   -e 's/BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT/BRW_BARYCENTRIC_MODE_COUNT/g' \
   $file;
done

with a few whitespace changes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: Handle default interpolation modes and locations in NIR.
Kenneth Graunke [Thu, 7 Jul 2016 07:47:18 +0000 (00:47 -0700)]
i965: Handle default interpolation modes and locations in NIR.

This consolidates a bunch of hacks in a single place - by setting
the interpolation modes and locations on variables appropriately,
we can simply trust them in the rest of the code.  This avoids
having to handle INTERP_QUALIFIER_NONE, gl_Color overrides,
sample-shading overrides, and Gen4-5 centroid-overrides in a bunch
of places.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965/context: Remove some unnecessary vfuncs
Jason Ekstrand [Sat, 11 Jun 2016 03:59:21 +0000 (20:59 -0700)]
i965/context: Remove some unnecessary vfuncs

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965: Get rid of gen6_surface_state.c
Jason Ekstrand [Fri, 10 Jun 2016 01:29:15 +0000 (18:29 -0700)]
i965: Get rid of gen6_surface_state.c

The only useful thing left was gen6_init_vtable_surface_functions which we
can easily put in brw_wm_surface_state.c.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965: Use ISL for emitting buffer surface states
Jason Ekstrand [Fri, 10 Jun 2016 00:06:57 +0000 (17:06 -0700)]
i965: Use ISL for emitting buffer surface states

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/state: Account for the element size in emit_buffer_surface_state
Jason Ekstrand [Fri, 10 Jun 2016 04:12:22 +0000 (21:12 -0700)]
i965/state: Account for the element size in emit_buffer_surface_state

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agoi965/gen4-6: Use the generic ISL-based path for texture surfaces
Jason Ekstrand [Wed, 8 Jun 2016 23:08:24 +0000 (16:08 -0700)]
i965/gen4-6: Use the generic ISL-based path for texture surfaces

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/gen6: Use the generic ISL-based path for renderbuffer surfaces
Jason Ekstrand [Tue, 7 Jun 2016 18:45:13 +0000 (11:45 -0700)]
i965/gen6: Use the generic ISL-based path for renderbuffer surfaces

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/gen7: Use the generic ISL-based path for renderbuffer surfaces
Jason Ekstrand [Tue, 7 Jun 2016 03:36:11 +0000 (20:36 -0700)]
i965/gen7: Use the generic ISL-based path for renderbuffer surfaces

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/gen7: Use the generic ISL-based path for texture surfaces
Jason Ekstrand [Tue, 7 Jun 2016 03:35:04 +0000 (20:35 -0700)]
i965/gen7: Use the generic ISL-based path for texture surfaces

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/gen8: Use the generic ISL-based path for renderbuffer surfaces
Jason Ekstrand [Tue, 7 Jun 2016 03:32:35 +0000 (20:32 -0700)]
i965/gen8: Use the generic ISL-based path for renderbuffer surfaces

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/gen8: Use the generic ISL-based path for texture surfaces
Jason Ekstrand [Tue, 7 Jun 2016 03:31:38 +0000 (20:31 -0700)]
i965/gen8: Use the generic ISL-based path for texture surfaces

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/state: Add generic surface update functions based on ISL
Jason Ekstrand [Thu, 9 Jun 2016 23:15:05 +0000 (16:15 -0700)]
i965/state: Add generic surface update functions based on ISL

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/surface_state: Rename brw_update to gen4_update
Jason Ekstrand [Tue, 7 Jun 2016 02:55:06 +0000 (19:55 -0700)]
i965/surface_state: Rename brw_update to gen4_update

We're about to add generic versions which work across gens and those should
have the brw name.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/state: Use ISL for emitting image surfaces
Jason Ekstrand [Thu, 9 Jun 2016 18:45:44 +0000 (11:45 -0700)]
i965/state: Use ISL for emitting image surfaces

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/blorp: Use a generic ISL path for texture surfaces on gen8
Jason Ekstrand [Sat, 11 Jun 2016 02:10:51 +0000 (19:10 -0700)]
i965/blorp: Use a generic ISL path for texture surfaces on gen8

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agoi965/state: Add a helper for emitting a surface state using isl
Jason Ekstrand [Tue, 7 Jun 2016 03:25:21 +0000 (20:25 -0700)]
i965/state: Add a helper for emitting a surface state using isl

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/blorp: Use the generic ISL path for texture surfaces on gen6
Jason Ekstrand [Fri, 10 Jun 2016 22:27:37 +0000 (15:27 -0700)]
i965/blorp: Use the generic ISL path for texture surfaces on gen6

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/blorp: Use the generic ISL path for renderbuffer surfaces on gen6
Jason Ekstrand [Fri, 10 Jun 2016 21:00:50 +0000 (14:00 -0700)]
i965/blorp: Use the generic ISL path for renderbuffer surfaces on gen6

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/blorp: Use the generic ISL path for texture surfaces on gen7
Jason Ekstrand [Fri, 10 Jun 2016 20:46:36 +0000 (13:46 -0700)]
i965/blorp: Use the generic ISL path for texture surfaces on gen7

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/blorp: Use the generic ISL path for renderbuffer surfaces on gen7
Jason Ekstrand [Fri, 10 Jun 2016 19:12:31 +0000 (12:12 -0700)]
i965/blorp: Use the generic ISL path for renderbuffer surfaces on gen7

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/blorp: Use the generic ISL path for renderbuffer surfaces on gen8-9
Jason Ekstrand [Thu, 9 Jun 2016 19:45:54 +0000 (12:45 -0700)]
i965/blorp: Use the generic ISL path for renderbuffer surfaces on gen8-9

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>