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v3d: Add missing reference to the separate stencil buffer.
2018-06-20
Eric Anholt
v3d: Add missing reference to the separate stencil...
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2018-06-20
Eric Anholt
v3d: Fix return value from fence_finish.
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2018-06-19
Eric Anholt
v3d: Fix blitting from a linear winsys BO.
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2018-06-19
Eric Anholt
v3d: Add missing always_flush debug flag.
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2018-06-18
Eric Anholt
v3d: Set the SO offsets correctly if we have to re...
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2018-06-15
Eric Anholt
v3d: Handle a no-intersection scissor even if it's...
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2018-06-15
Eric Anholt
v3d: Use the proper depth texture type for sampling.
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2018-06-15
Eric Anholt
v3d: Limit shader threading according to our maximum...
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2018-06-15
Eric Anholt
v3d: Fix shaders using pixel center W but no varyings.
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2018-06-15
Eric Anholt
v3d: Fix polygon offset for Z16 buffers.
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2018-06-14
Eric Anholt
v3d: Fix configuration setup of mixed f32 and f16 render...
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2018-06-14
Eric Anholt
v3d: Don't set the first_ez_state to DISABLED if after...
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2018-06-14
Eric Anholt
v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.
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2018-06-14
Eric Anholt
v3d: Add static asserts for other packed packet sizes.
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2018-06-14
Eric Anholt
v3d: Fix the size of the packed attribute state.
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2018-06-14
Eric Anholt
v3d: Remove some unused context fields from vc4.
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2018-06-14
Eric Anholt
v3d: Remove unused QUNIFORM_STENCIL left over from...
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2018-06-14
Eric Anholt
v3d: Use our #define for max attributes in shader caps.
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2018-06-14
Eric Anholt
v3d: Fix undefined results for a swap_color_rb RT from...
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2018-06-08
Eric Anholt
travis: Add the v3d driver to the automake build.
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2018-06-08
Eric Anholt
travis: Do our automake build tests with srcdir !=...
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2018-06-06
Eric Anholt
nir: Look into uniform structs for samplers when counting...
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2018-06-06
Eric Anholt
v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUF...
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2018-06-06
Eric Anholt
v3d: Enable the new NIR bitfield operation lowering...
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2018-06-06
Eric Anholt
nir: Add lowering for nir_op_bit_count.
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2018-06-06
Eric Anholt
nir: Add lowering for nir_op_bitfield_reverse.
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2018-06-06
Eric Anholt
nir: Add an ALU lowering pass for mul_high.
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2018-06-06
Eric Anholt
nir: Add lowering for find_lsb.
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2018-06-06
Eric Anholt
nir: Add lowering for ifind_msb to ufind_msb.
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2018-06-06
Eric Anholt
nir: Add lowering from ibitfield_extract/ubitfield_extract...
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2018-06-06
Eric Anholt
nir: Add lowering for bitfieldInsert without using...
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2018-06-05
Eric Anholt
v3d: Be more explicit about include directory from...
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2018-05-28
Eric Anholt
Revert "st/nir: use NIR for asm programs"
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2018-05-17
Eric Anholt
v3d: Add support for glSampleMask / glSampleCoverage.
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2018-05-17
Eric Anholt
v3d: Enable NaN propagation in the VS and CS as well.
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2018-05-16
Eric Anholt
v3d: Fix wiring filters to NEAREST for 32-bit texture...
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2018-05-16
Eric Anholt
v3d: Enable the driver by default.
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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2018-05-16
Eric Anholt
v3d: Rename the vc5_dri.so driver to v3d_dri.so.
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2018-05-16
Eric Anholt
v3d: Switch the vc5 driver to using the finalized V3D...
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2018-05-01
Eric Anholt
freedreno: Fix ir3_cmdline.c build.
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2018-04-26
Eric Anholt
broadcom/vc5: Add support for centroid varyings.
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2018-04-26
Eric Anholt
broadcom/vc5: Add an assert about GFXH-1559.
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2018-04-26
Eric Anholt
broadcom/vc5: Add validation that we don't violate...
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2018-04-26
Eric Anholt
broadcom/vc5: Add validation that we don't violate...
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2018-04-26
Eric Anholt
broadcom/vc5: Implement GFXH-1742 workaround (emit...
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2018-04-26
Eric Anholt
broadcom/vc5: Add QPU validation for register writes...
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2018-04-26
Eric Anholt
st: Choose a 2101010 format for GL_RGB/GL_RGBA with...
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2018-04-25
Eric Anholt
gallium/util: Fix incorrect refcounting of separate...
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2018-04-25
Eric Anholt
broadcom/vc5: Fix reloads of separate stencil buffers.
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2018-04-25
Eric Anholt
broadcom/vc5: Fix cpp of MSAA surfaces on 4.x.
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2018-04-25
Eric Anholt
broadcom/vc5: Implement stencil blits using RGBA.
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2018-04-25
Eric Anholt
broadcom/vc5: Remove leftover vc4 MSAA lowering setup...
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2018-04-25
Eric Anholt
broadcom/vc5: Fix tile load/store of MSAA surfaces...
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2018-04-24
Eric Anholt
broadcom/vc5: Set up internal_format for imported resources.
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2018-04-24
Eric Anholt
broadcom/vc5: Assert that created BOs have offset ...
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2018-04-24
Eric Anholt
broadcom/vc5: Don't allocate simulator BOs at offset 0.
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2018-04-24
Eric Anholt
broadcom/vc5: Add sim support for the GET_BO_OFFSET...
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2018-04-24
Eric Anholt
broadcom/vc5: Treat imports of DRM_FORMAT_MOD_INVALID...
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2018-04-12
Eric Anholt
broadcom/vc5: Fix a stray '`' in a comment.
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2018-04-12
Eric Anholt
broadcom/vc5: Update the UABI for in/out syncobjs
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2018-04-12
Eric Anholt
broadcom/vc5: Drop the finished_seqno optimization.
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2018-04-12
Eric Anholt
broadcom/vc5: Drop the throttling code.
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2018-04-12
Eric Anholt
broadcom/vc5: Move flush_last_load into load_general...
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2018-04-12
Eric Anholt
broadcom/vc5: Rename read_but_not_cleared to loads_pending.
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2018-04-12
Eric Anholt
broadcom/vc5: Refactor the implicit coords/stores_pending...
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2018-04-12
Eric Anholt
broadcom/vc5: Emit missing TILE_COORDINATES_IMPLICIT...
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2018-04-12
Eric Anholt
broadcom/vc5: Add checks that we don't try to do raw...
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2018-04-12
Eric Anholt
broadcom/vc5: Fix MSAA depth/stencil size setup.
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2018-03-29
Eric Anholt
broadcom/vc5: Start using nir_opt_move_load_ubo().
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2018-03-29
Eric Anholt
broadcom/vc5: Fix setup of integer surface clear values.
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2018-03-29
Eric Anholt
broadcom/vc5: Stop trying to swizzle around RGBA4 clear...
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2018-03-29
Eric Anholt
broadcom/vc5: Work around scissor w/h==0 bug same as...
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2018-03-29
Eric Anholt
st: Don't try to finalize the texture in st_render_texture().
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2018-03-28
Eric Anholt
broadcom/vc5: Fix padding of NPOT miplevels >= 2.
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2018-03-27
Eric Anholt
broadcom/vc5: Fix RG16I/UI texture sampling.
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2018-03-27
Eric Anholt
broadcom/vc5: Fix swizzling of RGB10_A2UI render targets.
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2018-03-27
Eric Anholt
broadcom/vc5: Fix extraneous register index in QIR...
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2018-03-27
Eric Anholt
broadcom/vc5: Implement workaround for GFXH-1431.
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2018-03-27
Eric Anholt
broadcom/vc5: Fix EZ disabling and allow using GT/GE...
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2018-03-27
Eric Anholt
broadcom/vc5: Disable TF on V3D 4.x when drawing with...
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2018-03-27
Eric Anholt
broadcom/vc5: Disable transform feedback on V3D 4.x...
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2018-03-27
Eric Anholt
broadcom/vc5: Move the BCL epilogue code to a per-version...
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2018-03-27
Eric Anholt
broadcom/vc5: Fix transform feedback in the presence...
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2018-03-27
Eric Anholt
broadcom/vc5: Split transform feedback specs update...
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2018-03-27
Eric Anholt
broadcom/vc5: Limit each transform feedback data spec...
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2018-03-27
Eric Anholt
gallium/u_vbuf: Protect against overflow with large...
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2018-03-27
Eric Anholt
st: Allow accelerated CopyTexImage from RGBA to RGB.
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2018-03-22
Eric Anholt
broadcom/vc5: Account for InstanceID/VertexID in VPM...
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2018-03-22
Eric Anholt
broadcom/vc5: Allow FBOs with mixed color formats.
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2018-03-22
Eric Anholt
broadcom/vc5: Add missing support for 2101010_REV vertex...
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2018-03-22
Eric Anholt
broadcom/vc5: Set up a vertex position if the shader...
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2018-03-21
Eric Anholt
broadcom/vc5: Fix up the NIR types of FS outputs generated...
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2018-03-21
Eric Anholt
broadcom/vc5: Don't skip job submit just because everything...
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2018-03-21
Eric Anholt
broadcom/vc5: Handle sparsely populated SO target array.
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2018-03-21
Eric Anholt
broadcom/vc5: Fix 3D miplevel limit to match other...
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2018-03-21
Eric Anholt
broadcom/vc5: Clamp the instance divisor to 16 bits.
Signed-off-by:
Eric Anholt
<eric@anholt.net>
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2018-03-20
Eric Anholt
intel/blorp: Fix compiler warning about num_layers.
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2018-03-19
Eric Anholt
broadcom/vc5: Don't annotate dumps with stale live...
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