mesa.git
2019-07-07 Dave Airliellvmpipe: add support for ssbo to the fragment shader...
2019-07-07 Dave Airliedraw: add support for ssbo ptrs to jit tables.
2019-07-07 Dave Airliegallivm: add some basic SSBO limits. (v2)
2019-07-07 Dave Airlieutil: add util_copy_shader_buffer.
2019-07-07 Dave Airliegallivm: add ssbo pointers to the soa build api.
2019-07-07 Dave Airliegallivm: add compare exchange wrapper
2019-07-07 Dave Airlievertex shader: add exec masking (v2)
2019-07-07 Alexandros... virgl: Hide internal virgl_resource functions
2019-07-07 Alexandros... virgl: Use virgl_resource_transfer_map for textures
2019-07-07 Alexandros... virgl: Use virgl_resource_transfer_map for buffers
2019-07-07 Alexandros... virgl: Introduce virgl_resource_transfer_map
2019-07-05 Jason Ekstrandiris: Use a uint16_t for key sizes
2019-07-04 Marek Olšákac: destroy passes in ac_destroy_llvm_compiler
2019-07-04 Marek Olšákac: use an LLVM fence instead of s.waitcnt when possible
2019-07-04 Marek Olšákac: remove unused AC_WAIT_EXP
2019-07-04 Marek Olšákac: only set ac_dlc in ac_llvm_build.c
2019-07-04 Marek Olšákac: replace glc,slc with cache_policy for loads
2019-07-04 Marek Olšákac: replace glc,slc with cache_policy for stores
2019-07-04 Jonathan Mareketnaviv: implement buffer compression
2019-07-04 Jonathan Mareketnaviv: detect v4 compression
2019-07-04 Jonathan Mareketnaviv: rs: don't use etna_compatible_rs_format when...
2019-07-04 Jonathan Mareketnaviv: combine translate_ts_sampler_format/translate_...
2019-07-04 Jonathan Mareketnaviv: fix compression format not set correctly in...
2019-07-04 Jonathan Mareketnaviv: set correct ts_clear_value for BLT engine
2019-07-04 Jonathan Mareketnaviv: remove initial CPU ts clear
2019-07-04 Jonathan Mareketnaviv: implement TS_MODE for GC7000L
2019-07-04 Jonathan Mareketnaviv: fix ts size calculation
2019-07-04 Jonathan Mareketnaviv: update headers from rnndb
2019-07-04 Eric Engestromscons: s/HAVE_NO_AUTOCONF/HAVE_SCONS/
2019-07-04 Bas Nieuwenhuizenradeonsi: Fix some warnings.
2019-07-04 Nicolai Hähnleamd/common: move ac_shader_{binary,reloc} into r600...
2019-07-04 Nicolai Hähnleamd/common: removed unused ac_shader_binary functions
2019-07-04 Nicolai Hähnleamd/common: remove unused ac_compile_module_to_binary
2019-07-04 Bas Nieuwenhuizenradv: Switch to using rtld.
2019-07-04 Bas Nieuwenhuizenradv: Move more stuff to variant create time.
2019-07-04 Bas Nieuwenhuizenradv: Add the concept of radv shader binaries.
2019-07-04 Bas Nieuwenhuizenradv: Add export_prim_id to the shader variant info.
2019-07-04 Bas Nieuwenhuizenradv: use last nir shader to determine stage in postpro...
2019-07-04 Bas Nieuwenhuizenradv: Merge rsrc1/rsrc2 fields with the config fields.
2019-07-04 Andres Gomezvulkan: Update headers to 1.1.113
2019-07-04 Samuel Pitoisetradv: do not crash when generating binning state for...
2019-07-04 Samuel Pitoisetradv: fix potential crash in the compute resolve path
2019-07-04 Tomeu Vizosopanfrost: Take into account off-screen FBOs
2019-07-04 Christian Gmeinerutil/macros: rework DIV_ROUND_UP macro
2019-07-04 Christian Gmeinergitlab-ci: bump required libdrm version
2019-07-04 Kenneth Graunkeiris: Fix MOCS for grid surface
2019-07-04 Kenneth Graunkeiris: Minor tidying
2019-07-04 Marek OlšákRevert "mesa/st: Passthrough scissor when clearing...
2019-07-04 Marek Olšákgallium/u_blitter: add return to fix the build
2019-07-03 Alyssa Rosenzweigmesa/st: Passthrough scissor when clearing by quad
2019-07-03 Nicolai Hähnleamd: add NAVI10 PCI IDs
2019-07-03 Marek Olšákradeonsi/gfx10: fix legacy GS
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable clear state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable DPBB
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable SDMA
2019-07-03 Marek Olšákradeonsi: determine the rasterization primitive type...
2019-07-03 Marek Olšákradeonsi/gfx10: consolidate & improve input_prim determ...
2019-07-03 Marek Olšákac: rework ac_build_waitcnt for gfx10
2019-07-03 Marek Olšákradeonsi/gfx10: implement si_shader_vs
2019-07-03 Marek Olšákradeonsi/gfx10: unpack GS invocation ID
2019-07-03 Marek Olšákradeonsi/gfx10: jump over the shader query atomic if...
2019-07-03 Marek Olšákradeonsi/gfx10: cosmetic changes
2019-07-03 Marek Olšákradeonsi/gfx10: set cache control registers
2019-07-03 Marek Olšákradeonsi/gfx10: export correct PrimitiveID from NGG...
2019-07-03 Marek Olšákradeonsi/gfx10: set PA_SC_TILE_STEERING_OVERRIDE
2019-07-03 Marek Olšákradeonsi/gfx10: add a workaround for stencil HTILE...
2019-07-03 Marek Olšákradeonsi/gfx10: disable DCC with MSAA
2019-07-03 Marek Olšákradeonsi/gfx10: fix GL_LINE polygon mode for decomposed...
2019-07-03 Marek Olšákradeonsi/gfx10: fix NGG GS color clamping
2019-07-03 Marek Olšákradeonsi/gfx10: fix vertex color clamping for TES
2019-07-03 Marek Olšákradeonsi/gfx10: unbind NGG shaders when destroyed
2019-07-03 Marek Olšákradeonsi/gfx10: don't use the GS workaround for triangl...
2019-07-03 Marek Olšákradeonsi/gfx10: don't do the query buffer atomic for...
2019-07-03 Marek Olšákradeonsi/gfx10: update spi_map if API VS (as NGG) chang...
2019-07-03 Marek Olšákradeonsi/gfx10: fix a possible hang with exp pos0 with...
2019-07-03 Marek Olšákradeonsi/gfx10: prefetch HW GS when NGG is used
2019-07-03 Nicolai Hähnleamd/common/gfx10: set DLC for llvm.amdgcn.s.buffer...
2019-07-03 Marek Olšákradeonsi/gfx10: fix PS exports for SPI_SHADER_32_AR
2019-07-03 Marek Olšákradeonsi/gfx10: set DLC for loads when GLC is set
2019-07-03 Marek Olšákradeonsi/gfx10: fix shader images
2019-07-03 Marek Olšákradeonsi/gfx10: set the DCC constant encoding flag
2019-07-03 Marek Olšákradeonsi/gfx10: fix intensity formats
2019-07-03 Marek Olšákradeonsi/gfx10: allocate GDS BOs for streamout
2019-07-03 Marek Olšákradeonsi/gfx10: make sure GDS is idle between IBs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement streamout
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement streamout-related queries
2019-07-03 Nicolai Hähnleradeonsi/gfx10: enable the workaround for unaligned...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: re-order the initialization order in...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: apply DCC MSAA blend workaround
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_emit_global_shader_pointers
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_init_tess_factor_ring
2019-07-03 Nicolai Hähnleradeonsi/gfx10: initialize EXEC for TES-as-NGG (without...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: use correct VGPR for instance ID in...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_hs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_create_sampler_state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: double the number of tessellation offch...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement get_tess_ring_descriptor
2019-07-03 Nicolai Hähnleradeonsi/gfx10: mask DCC tile swizzle by alignment
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement hardware MSAA resolve
2019-07-03 Nicolai Hähnleradeonsi/gfx10: fix binding on si_update_scratch_relocs
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