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mesa: Introduce a compiler enum for tessellation spacing.
[mesa.git]
/
src
/
mesa
/
main
/
mtypes.h
2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
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2017-01-06
Kenneth Graunke
glsl: Support gl_TessLevelInner/Outer[] as TES input...
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2017-01-06
Timothy Arceri
st/mesa/glsl: move SamplerTargets to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl: set SamplersUsed directly in gl_program
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2017-01-06
Timothy Arceri
mesa/glsl: set sampler units directly in gl_program
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2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shade...
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2017-01-06
Timothy Arceri
mesa: make _CurrentFragmentProgram a gl_program struct...
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2017-01-06
Timothy Arceri
st/mesa/glsl: add new is_arb_asm flag in gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ssbos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move per stage UniformBlocks to...
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ubos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ImageUnits and ImageAccess...
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2017-01-05
Marek Olšák
mesa: add gl_constants::GLSLOptimizeConservatively
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2016-12-30
Timothy Arceri
glsl/mesa: add reference to gl_shader_program_data...
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2016-12-30
Timothy Arceri
mesa: make union in gl_program a struct and add FIXME
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2016-12-29
Timothy Arceri
mesa/glsl: move BlendSupport bitfield to gl_program
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2016-12-29
Timothy Arceri
mesa: store gl_program in gl_transform_feedback_object...
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2016-12-29
Timothy Arceri
mesa/glsl: move LinkedTransformFeedback from gl_shader_...
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2016-12-29
Timothy Arceri
mesa: move _Used to gl_program
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2016-12-29
Timothy Arceri
mesa/glsl: move subroutine metadata to gl_program
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2016-12-19
Ian Romanick
glsl: Track the linearized array index for each UBO...
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2016-12-13
Lionel Landwerlin
main: use new driver flag for conservative rasterizatio...
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2016-12-07
Lionel Landwerlin
mesa: add support for GL_INTEL_conservative_rasterization
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2016-12-07
Plamena Manolova
mesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
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2016-12-02
Timothy Arceri
st/mesa/glsl: move Version to gl_shader_program_data
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2016-11-30
Timothy Arceri
mesa/glsl: add bitmask to track stages a program was...
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2016-11-22
Marek Olšák
glsl: add gl_linked_shader::SourceChecksum
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2016-11-22
Timothy Arceri
mesa/glsl: remove unused uses_builtin_functions field
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-11-19
Timothy Arceri
mesa: create new gl_shader_program_data struct
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2016-11-18
Timothy Arceri
glsl/i965: move per stage AtomicBuffers list to gl_program
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2016-11-17
Timothy Arceri
st/mesa/r200/i915/i965: move ARB program fields into...
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2016-11-16
Brian Paul
mesa: if MESA_DEBUG=context, create a debug context
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2016-11-10
Marek Olšák
mesa: remove LowerShaderSharedVariables
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2016-11-02
Timothy Arceri
mesa: move shader_info to the start of gl_program
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2016-10-28
Brian Paul
mesa: rename gl_client_array -> gl_vertex_array
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2016-10-28
Brian Paul
mesa: rename gl_vertex_array_object::VertexBinding...
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2016-10-27
Tapani Pälli
mesa: add missing CONTEXT_ROBUST_ACCESS enum
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2016-10-26
Timothy Arceri
glsl: set uses texture gather directly in shader_info
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2016-10-26
Timothy Arceri
glsl/st/mesa: use common system values read field
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2016-10-26
Timothy Arceri
glsl: set patch outputs written directly in shader_info
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2016-10-26
Timothy Arceri
glsl: set patch inputs read directly in shader_info
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2016-10-26
Timothy Arceri
glsl: set outputs read directly in shader_info
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2016-10-26
Timothy Arceri
r200/glsl/st/mesa: use common outputs written field
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2016-10-26
Timothy Arceri
mesa/glsl: set double inputs read directly in shader_info
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2016-10-26
Timothy Arceri
r200/i915/st/mesa/compiler: use common inputs read...
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2016-10-26
Timothy Arceri
st/mesa/r200/i915/i965: eliminate gl_fragment_program
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2016-10-26
Timothy Arceri
mesa: remove now unused IsCentroid from gl_fragment_program
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2016-10-26
Timothy Arceri
glsl: remove now unused InterpQualifier
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2016-10-26
Timothy Arceri
i965/mesa/st: eliminate gl_compute_program
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2016-10-26
Timothy Arceri
mesa/i965/i915/r200: eliminate gl_vertex_program
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2016-10-26
Timothy Arceri
i965/mesa/st: eliminate gl_geometry_program
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2016-10-26
Timothy Arceri
i965/mesa/st: eliminate gl_tess_eval_program
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2016-10-26
Timothy Arceri
i965/mesa/st: eliminate gl_tess_ctrl_program
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2016-10-26
Timothy Arceri
glsl: add a shader info field to the gl_program type
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2016-10-24
Iago Toral Quiroga
glsl: add matrix layout information to interface block...
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2016-10-19
Timothy Arceri
mesa: remove unused LocalSizeVariable
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2016-10-19
Marek Olšák
mesa: remove gl_shader_compiler_options::EmitNoNoise
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2016-10-13
Brian Paul
mesa: rename gl_vertex_attrib_array gl_array_attributes
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2016-10-13
Brian Paul
mesa: rename gl_vertex_attrib_array::VertexBinding
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2016-10-13
Brian Paul
mesa: replace gl_framebuffer::_IntegerColor wih _Intege...
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2016-10-06
Samuel Pitoiset
mesa/main: add support for ARB_compute_variable_groups_size
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2016-10-06
Timothy Arceri
mesa: remove the UsesDFdy flag
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2016-10-01
Timothy Arceri
mesa: use uint32_t rather than unsigned for xfb struct...
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2016-09-26
Rob Clark
mesa/st: support lowering multi-planar YUV
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2016-09-24
Timothy Arceri
Revert "glsl: move xfb BufferStride into gl_transform_f...
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2016-09-23
Timothy Arceri
glsl: move xfb BufferStride into gl_transform_feedback_info
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2016-09-23
Ilia Mirkin
mesa: add GL_OES_viewport_array to the extension string
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2016-09-20
Dylan Baker
mesa: Implement ARB_shader_viewport_layer_array for...
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2016-09-14
Ilia Mirkin
glsl: add core plumbing for GL_ANDROID_extension_pack_es31a
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2016-08-31
Ilia Mirkin
glsl: add gl_BoundingBox and associated varying slots
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2016-08-31
Ilia Mirkin
mesa: add support for GL_PRIMITIVE_BOUNDING_BOX storage...
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2016-08-31
Ilia Mirkin
mesa: add scaffolding for OES/EXT_primitive_bounding_box
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2016-08-30
Francisco Jerez
glsl: Calculate bitset of secondary outputs written...
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2016-08-29
Ilia Mirkin
mesa: remove OES_shader_io_blocks enable
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2016-08-26
Ian Romanick
mesa: Add support for OES_texture_cube_map_array
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2016-08-26
Kenneth Graunke
mesa: Implement GL_KHR_blend_equation_advanced_coherent.
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2016-08-26
Kenneth Graunke
mesa: Track the current advanced blending mode.
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2016-08-26
Ilia Mirkin
glsl: process blend_support_* qualifiers
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2016-08-26
Ilia Mirkin
mesa: add KHR_blend_equation_advanced enable and extens...
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2016-08-24
Francisco Jerez
glsl: Keep track of the set of fragment outputs read...
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2016-08-24
Francisco Jerez
mesa: Add extension enables for framebuffer fetch exten...
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2016-08-23
Dave Airlie
mesa/subroutines: start adding per-context subroutine...
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2016-08-04
Eric Anholt
mesa: Dynamically allocate the matrix stack.
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2016-07-31
Mathias Fröhlich
mesa: Remove set but not used gl_client_array::Stride.
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2016-07-31
Mathias Fröhlich
mesa: Remove set but not used gl_client_array::Enabled.
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2016-07-19
Ian Romanick
MESA_shader_integer_functions: Boiler plate extension...
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2016-07-18
Anuj Phogat
mesa: Add the infrastructure for KHR_texture_compressio...
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2016-07-18
Kenneth Graunke
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
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2016-07-02
Rob Clark
glsl: add driconf to zero-init unintialized vars
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2016-06-30
Timothy Arceri
glsl/mesa: move duplicate shader fields into new struct...
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-23
Timothy Arceri
glsl/mesa: stop duplicating geom and tcs layout values
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2016-06-23
Timothy Arceri
glsl/mesa: stop duplicating tes layout values
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2016-06-20
Ian Romanick
mesa: Fix incorrect "see also" comments
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2016-06-18
Ilia Mirkin
mesa: add GL_EXT_window_rectangles state storage/retrie...
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2016-06-16
Mathias Fröhlich
mesa: Remove the linked list of enabled lights
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2016-06-16
Mathias Fröhlich
mesa: Track enabled lights in a bitmask
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2016-06-16
Mathias Fröhlich
mesa: Rename CoordReplaceBits back to CoordReplace.
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