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glsl/tests: suffix .sh/.py files as applicable
[mesa.git]
/
src
/
compiler
/
glsl
/
glsl_parser_extras.cpp
2017-03-02
Samuel Pitoiset
glsl: fix subroutine mismatch between declarations...
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2017-03-01
Samuel Pitoiset
glsl: remove unecessary flags.q.subroutine_def
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2017-02-17
Timothy Arceri
glsl: use correct shader source in case of cache fallback
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2017-02-17
Timothy Arceri
glsl: make use of on disk shader cache
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2017-02-14
Anuj Phogat
mesa: Add EXT_frag_depth bits and enable it on all...
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2017-02-09
Matt Turner
glsl: Allow compatibility shaders with MESA_GL_VERSION_...
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2017-02-09
Timothy Arceri
glsl: add param to force shader recompile
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2017-01-27
Emil Velikov
glsl: remove explicit __STDC_FORMAT_MACROS define
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2017-01-24
Roland Scheidegger
glsl: fix compile errors with mingw due to missing...
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2017-01-20
Ian Romanick
glsl: Move builtin_function related prototypes to a...
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2017-01-20
Dave Airlie
glsl/ast/ir: Add 64-bit integer constant support
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2017-01-20
Dave Airlie
glsl: Add ARB_gpu_shader_int64 boilerplate.
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2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
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2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
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2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
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2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move ARB_fragment_coord_conventions_enable...
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2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
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2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
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2017-01-05
Marek Olšák
mesa: add gl_constants::GLSLOptimizeConservatively
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2017-01-05
Marek Olšák
glsl: run do_lower_jumps properly in do_common_optimiza...
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2016-12-29
Timothy Arceri
mesa/glsl: move BlendSupport bitfield to gl_program
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2016-12-07
Lionel Landwerlin
mesa: add support for GL_INTEL_conservative_rasterization
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2016-12-07
Plamena Manolova
mesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
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2016-11-25
Andres Gomez
Revert "glsl: geom shader max_vertices layout must...
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2016-11-25
Andres Gomez
glsl: merge layouts into the default one as the last...
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2016-11-22
Timothy Arceri
mesa/glsl: remove unused uses_builtin_functions field
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2016-11-18
Lionel Landwerlin
mesa: add NV_image_formats extension support
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2016-11-10
Marek Olšák
glsl: don't run loop passes if loop unrolling is disabled
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2016-10-31
Marek Olšák
glsl: use the linear allocator for ast_node and derived...
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2016-10-31
Marek Olšák
glsl/lexer: use the linear allocator
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2016-10-17
Iago Toral Quiroga
glsl: fail compilation of compute shaders when unsupported
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2016-10-06
Samuel Pitoiset
glsl: process local_size_variable input qualifier
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2016-10-06
Samuel Pitoiset
glsl: add enable flags for ARB_compute_variable_group_size
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2016-09-27
Ian Romanick
glsl: Update function parameter documentation for do_co...
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2016-09-23
Ilia Mirkin
mesa: add GL_OES_viewport_array to the extension string
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2016-09-20
Dylan Baker
mesa: Implement ARB_shader_viewport_layer_array for...
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2016-09-14
Ilia Mirkin
glsl: add core plumbing for GL_ANDROID_extension_pack_es31a
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2016-08-31
Kenneth Graunke
glsl: Handle patch qualifier on interface blocks.
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2016-08-31
Ilia Mirkin
mesa: add scaffolding for OES/EXT_primitive_bounding_box
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2016-08-29
Ilia Mirkin
mesa: add EXT_texture_cube_map_array support
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2016-08-26
Ian Romanick
mesa: Add support for OES_texture_cube_map_array
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2016-08-26
Ian Romanick
mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_...
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2016-08-26
Ilia Mirkin
glsl: process blend_support_* qualifiers
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2016-08-26
Ilia Mirkin
glsl: add basic KHR_blend_equation_advanced infrastructure
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2016-08-24
Francisco Jerez
glsl: Add parser state enables for the framebuffer...
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2016-08-08
Kenneth Graunke
glsl: Add extension plumbing for OES/EXT_tessellation_s...
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2016-07-26
Matt Turner
glsl: Separate overlapping sentinel nodes in exec_list.
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2016-07-23
Ilia Mirkin
glsl: reuse main extension table to appropriately restr...
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2016-07-19
Ian Romanick
MESA_shader_integer_functions: Boiler plate extension...
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2016-07-02
Rob Clark
glsl: add driconf to zero-init unintialized vars
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2016-06-30
Timothy Arceri
glsl/mesa: move duplicate shader fields into new struct...
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2016-06-07
Jakob Sinclair
glsl: initialise pointer to NULL
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2016-06-07
Ilia Mirkin
mesa: hook up core bits of GL_ARB_shader_group_vote
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2016-06-06
Dave Airlie
glsl: geom shader max_vertices layout must match.
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2016-06-02
Jordan Justen
glsl: Add glsl LowerCsDerivedVariables option
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2016-06-01
Ian Romanick
glsl: Use Geom.VerticesOut == -1 to specify unset
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2016-05-26
Ian Romanick
glsl: Allow shader interface blocks in GLSL ES
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2016-05-26
Ian Romanick
mesa: Add extension tracking for GL_OES_shader_io_blocks
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2016-05-24
Ilia Mirkin
glsl: add EXT_clip_cull_distance support based on ARB_c...
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2016-05-23
Dave Airlie
subroutines: handle explicit indexes properly
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2016-05-13
Tobias Klausmann
glsl: Add arb_cull_distance support (v3)
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2016-05-10
Dave Airlie
glsl: check geometry output vertices limits.
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2016-04-26
Ilia Mirkin
glsl: add ability to use essl 3.20
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2016-04-04
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-04
Jason Ekstrand
glsl: Stop force-enabling compute shaders
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2016-04-03
Ilia Mirkin
glsl: add ARB_ES3_1_compatibility support
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2016-04-01
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-31
Ilia Mirkin
mesa: add GL_OES_shader_multisample_interpolation support
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2016-03-31
Ilia Mirkin
glsl: add GL_OES_sample_variables support
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2016-03-31
Ilia Mirkin
glsl: add gl_MaxSamples, new in GL 4.5 / GL ES 3.2
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2016-03-31
Timothy Arceri
glsl: validate global out xfb_stride qualifiers and...
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2016-03-31
Timothy Arceri
glsl: relax stage restrictions on layout defaults for...
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2016-03-31
Timothy Arceri
glsl: parse new transform feedback layout qualifiers
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2016-03-31
Timothy Arceri
glsl: add transform feedback built-in constants
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2016-03-29
Alejandro Piñeiro
glsl: add is_lhs bool on ast_expression
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2016-03-29
Ilia Mirkin
glsl: add OES_texture_buffer and EXT_texture_buffer...
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2016-03-25
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-23
Jason Ekstrand
glsl: Add a pass to propagate the "invariant" and ...
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2016-03-17
Jordan Justen
Merge remote-tracking branch 'origin/master' into vulkan
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2016-03-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-11
Ilia Mirkin
mesa: add GL_ARB_shader_atomic_counter_ops support
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2016-03-05
Timothy Arceri
glsl: only apply default stream to output blocks
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2016-03-02
Kenneth Graunke
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-27
Ilia Mirkin
mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5...
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2016-02-24
Kristian Høgsberg...
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-23
Francisco Jerez
glsl: Add usual extension boilerplate for OES_shader_im...
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2016-02-13
Ilia Mirkin
mesa: make compute maximums reflect driver-provided...
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2016-02-12
Samuel Iglesias...
glsl: Allow invariant qualifer in block members in...
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2016-02-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-11
Timothy Arceri
glsl: remove duplicate embedded struct validation
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2016-02-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-11
Jason Ekstrand
Merge commit '85f5c18fef1ff2f19d698f150e23a02acd6f59b9...
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2016-02-10
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-09
Jason Ekstrand
Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83...
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2016-02-08
Brian Paul
mesa: move GL_ARB_debug_output code into new debug_outp...
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2016-02-05
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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